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Text File  |  1999-11-30  |  15KB  |  672 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4.  
  5. VicCondRM18.txt
  6.  
  7. //---------------------------------------------------------
  8. //-- Landmarks --------------------------------------------
  9. //---------------------------------------------------------
  10.  
  11. 7    // Number of landmarks
  12. "landmark0"
  13. 33257.5 31941.3 40074.6
  14. 0    // Is Primary Objective
  15.  
  16.  
  17. "landmark1"
  18. 29626.1 32777 35177.3
  19. 0    // Is Primary Objective
  20.  
  21.  
  22. "landmark2"
  23. 24389.2 31617 32484.9
  24. 0    // Is Primary Objective
  25.  
  26.  
  27. "landmark3"
  28. 29732.6 32277 32700.4
  29. 0    // Is Primary Objective
  30.  
  31.  
  32. "landmark4"
  33. 28507.9 32777 32816.2
  34. 0    // Is Primary Objective
  35.  
  36.  
  37. "landmark5"
  38. 29500.6 32837 31241.1
  39. 0    // Is Primary Objective
  40.  
  41.  
  42. "landmark6"
  43. 29572 33827 29241
  44. 0    // Is Primary Objective
  45.  
  46.  
  47.  
  48. //---------------------------------------------------------
  49. //-- Mission Objective Objects ----------------------------
  50. //---------------------------------------------------------
  51.  
  52. 0    // Number of mission objective objects
  53.  
  54. //---------------------------------------------------------
  55. //-- Start Teams Data -------------------------------------
  56. //---------------------------------------------------------
  57.  
  58. BeginTeams
  59.  
  60. // teams can be listed in any order - terrorists do not have to be before hostages
  61.  
  62. "Samed"    // Team Name
  63. Terrorist    // Team Type
  64. 1    // Starts Active
  65. 0    // Is Location Known?
  66. 0    // Is Icon Shown?
  67.  
  68. "Terrorist"    // character Type
  69. "Samed"    // Character Name
  70. "TER_samed.ter"    // Actor file
  71. "TER_samed_de.kit"    // Kit file
  72. 0    // Is Primary Objective
  73. Ready    // initial alertness state
  74. None    // Radio Type
  75. Stand    // Initial Stance
  76.  
  77. BeginTeamPlan
  78.  
  79. 2    // Number Starting Locations
  80.     29602.6 33827 29155.8 0
  81.     29737.8 34247 29329 0
  82. BeginPlan
  83. ROE Defend
  84. ROE Cautious
  85. EndPlan
  86. EndTeamPlan
  87.  
  88. "WallBottomPatrol1"    // Team Name
  89. Terrorist    // Team Type
  90. 1    // Starts Active
  91. 0    // Is Location Known?
  92. 0    // Is Icon Shown?
  93.  
  94. "Terrorist"    // character Type
  95. "WallBottomPatrol1"    // Character Name
  96. "TER_arab1_01.ter"    // Actor file
  97. "TER_arab1_AK47.kit"    // Kit file
  98. 0    // Is Primary Objective
  99. Bored    // initial alertness state
  100. None    // Radio Type
  101. Stand    // Initial Stance
  102.  
  103. BeginTeamPlan
  104.  
  105. 5    // Number Starting Locations
  106.     25811.2 32837 31105.8 32
  107.     25815.4 32837 31815 100
  108.     26476 32837 32726.2 176
  109.     26238.2 32837 33947.8 136
  110.     27400.4 32837 35062 136
  111. BeginPlan
  112. ROE Defend
  113. ROE Normal
  114. AddZone 1
  115. PatrolZones
  116. EndPlan
  117. BeginTriggerPlan
  118. Name "DefendTheLeader"
  119. Priority 0
  120. Trigger GloballyAware
  121. Trigger ImmediateThreat
  122. Trigger DeadlyThreat
  123. EndTriggers
  124. BeginPlan
  125. ROE Defend
  126. ROE Blitz
  127. MoveTo 28402.1 32777 31478.2 0
  128. MoveTo 29037 32777 30857 1
  129. MoveTo 29417 32837 30857 1
  130. MoveTo 29417 32837 30977 1
  131. MoveTo 29417 32837 31027 1
  132. Cover 29308.8 32827 31100.6  29786.3 32837 31033.9 -1
  133. EndPlan
  134. EndTriggerPlan
  135. EndTeamPlan
  136.  
  137. "GatehousePatrol1"    // Team Name
  138. Terrorist    // Team Type
  139. 1    // Starts Active
  140. 0    // Is Location Known?
  141. 0    // Is Icon Shown?
  142.  
  143. "Terrorist"    // character Type
  144. "GatehousePatrol1"    // Character Name
  145. "TER_arab2_03.ter"    // Actor file
  146. "TER_arab2_AK47.kit"    // Kit file
  147. 0    // Is Primary Objective
  148. Bored    // initial alertness state
  149. None    // Radio Type
  150. Stand    // Initial Stance
  151.  
  152. BeginTeamPlan
  153.  
  154. 4    // Number Starting Locations
  155.     27903.1 32837 35481.2 91
  156.     28908.7 32777 34912.7 51
  157.     30385.9 32777 35383.3 153
  158.     31258.9 32837 34973.4 190
  159. BeginPlan
  160. ROE Defend
  161. ROE Normal
  162. AddZone 2
  163. PatrolZones
  164. EndPlan
  165. BeginTriggerPlan
  166. Name "DefendTheLeader"
  167. Priority 0
  168. Trigger GloballyAware
  169. Trigger ImmediateThreat
  170. Trigger DeadlyThreat
  171. EndTriggers
  172. BeginPlan
  173. ROE Defend
  174. ROE Blitz
  175. MoveTo 29002.3 32777 33452 0
  176. MoveTo 29037 32837 31707 1
  177. MoveTo 29157 32837 31707 1
  178. Cover 29215.8 32827 31648.3  29550.4 32837 31931.1 -1
  179. EndPlan
  180. EndTriggerPlan
  181. EndTeamPlan
  182.  
  183. "KeepGuard1"    // Team Name
  184. Terrorist    // Team Type
  185. 1    // Starts Active
  186. 0    // Is Location Known?
  187. 0    // Is Icon Shown?
  188.  
  189. "Terrorist"    // character Type
  190. "KeepGuard11"    // Character Name
  191. "TER_sam_elite_08.ter"    // Actor file
  192. "TER_sam_elite_M4.kit"    // Kit file
  193. 0    // Is Primary Objective
  194. Ready    // initial alertness state
  195. None    // Radio Type
  196. Stand    // Initial Stance
  197.  
  198. "Terrorist"    // character Type
  199. "KeepGuard12"    // Character Name
  200. "TER_sam_elite_06.ter"    // Actor file
  201. "TER_sam_elite_M4.kit"    // Kit file
  202. 0    // Is Primary Objective
  203. Ready    // initial alertness state
  204. None    // Radio Type
  205. Stand    // Initial Stance
  206.  
  207. BeginTeamPlan
  208.  
  209. 2    // Number Starting Locations
  210.     30050.1 32777 31269.4 253
  211.     30101.2 33167 31446.6 253
  212. BeginPlan
  213. ROE Defend
  214. ROE Normal
  215. EndPlan
  216. EndTeamPlan
  217.  
  218. "WallTopPatrol1"    // Team Name
  219. Terrorist    // Team Type
  220. 1    // Starts Active
  221. 0    // Is Location Known?
  222. 1    // Is Icon Shown?
  223.  
  224. "Terrorist"    // character Type
  225. "WallTopPatrol11"    // Character Name
  226. "TER_sam_des1_03.ter"    // Actor file
  227. "TER_sam_des1_G3.kit"    // Kit file
  228. 0    // Is Primary Objective
  229. Bored    // initial alertness state
  230. None    // Radio Type
  231. Stand    // Initial Stance
  232.  
  233. "Terrorist"    // character Type
  234. "WallTopPatrol12"    // Character Name
  235. "TER_sam_des2_02.ter"    // Actor file
  236. "TER_sam_des2_G3.kit"    // Kit file
  237. 0    // Is Primary Objective
  238. Bored    // initial alertness state
  239. None    // Radio Type
  240. Stand    // Initial Stance
  241.  
  242. BeginTeamPlan
  243.  
  244. 5    // Number Starting Locations
  245.     26372.5 33677 31113.3 223
  246.     25770.6 33677 33347.1 115
  247.     26534.5 33677 33302.1 159
  248.     27472.1 33677 34757 168
  249.     26491.4 33677 33779.5 253
  250. BeginPlan
  251. ROE Defend
  252. ROE Normal
  253. AddZone 3
  254. PatrolZones
  255. EndPlan
  256. EndTeamPlan
  257.  
  258. "GatehouseTopPatrol1"    // Team Name
  259. Terrorist    // Team Type
  260. 1    // Starts Active
  261. 0    // Is Location Known?
  262. 1    // Is Icon Shown?
  263.  
  264. "Terrorist"    // character Type
  265. "GatehouseTopPatrol11"    // Character Name
  266. "TER_sam_des1_02.ter"    // Actor file
  267. "TER_sam_des1_G3.kit"    // Kit file
  268. 0    // Is Primary Objective
  269. Bored    // initial alertness state
  270. None    // Radio Type
  271. Stand    // Initial Stance
  272.  
  273. "Terrorist"    // character Type
  274. "GatehouseTopPatrol12"    // Character Name
  275. "TER_sam_des2_01.ter"    // Actor file
  276. "TER_sam_des2_G3.kit"    // Kit file
  277. 0    // Is Primary Objective
  278. Bored    // initial alertness state
  279. None    // Radio Type
  280. Stand    // Initial Stance
  281.  
  282. BeginTeamPlan
  283.  
  284. 4    // Number Starting Locations
  285.     31343.5 33677 34769.4 219
  286.     29988.4 33677 34971.1 220
  287.     28400.6 33677 34794.9 235
  288.     27896.4 33677 35482.5 103
  289. BeginPlan
  290. ROE Defend
  291. ROE Normal
  292. AddZone 4
  293. PatrolZones
  294. EndPlan
  295. EndTeamPlan
  296.  
  297. "BasementGuards"    // Team Name
  298. Terrorist    // Team Type
  299. 1    // Starts Active
  300. 0    // Is Location Known?
  301. 0    // Is Icon Shown?
  302.  
  303. "Terrorist"    // character Type
  304. "BasementGuard1"    // Character Name
  305. "TER_arab1_04.ter"    // Actor file
  306. "TER_arab1_AK47.kit"    // Kit file
  307. 0    // Is Primary Objective
  308. Bored    // initial alertness state
  309. None    // Radio Type
  310. Stand    // Initial Stance
  311.  
  312. "Terrorist"    // character Type
  313. "BasementGuard2"    // Character Name
  314. "TER_arab2_02.ter"    // Actor file
  315. "TER_arab2_AK47.kit"    // Kit file
  316. 0    // Is Primary Objective
  317. Bored    // initial alertness state
  318. None    // Radio Type
  319. Stand    // Initial Stance
  320.  
  321. "Terrorist"    // character Type
  322. "BasementGuard3"    // Character Name
  323. "TER_arab2_03.ter"    // Actor file
  324. "TER_arab2_Uzi.kit"    // Kit file
  325. 0    // Is Primary Objective
  326. Bored    // initial alertness state
  327. None    // Radio Type
  328. Stand    // Initial Stance
  329.  
  330. BeginTeamPlan
  331.  
  332. 1    // Number Starting Locations
  333.     29663.1 32277 32645.3 233
  334. BeginPlan
  335. ROE Investigate
  336. ROE Normal
  337. AddZone 5
  338. PatrolZones
  339. EndPlan
  340. BeginTriggerPlan
  341. Name "Defense"
  342. Priority 0
  343. Trigger ImmediateThreat
  344. Trigger DeadlyThreat
  345. EndTriggers
  346. BeginPlan
  347. ROE Defend
  348. ROE Blitz
  349. Cover 29311.7 32267 33394.5  29664.1 32277 32880 -1
  350. EndPlan
  351. EndTriggerPlan
  352. EndTeamPlan
  353.  
  354. "GatehouseGuardLeft"    // Team Name
  355. Terrorist    // Team Type
  356. 1    // Starts Active
  357. 0    // Is Location Known?
  358. 0    // Is Icon Shown?
  359.  
  360. "Terrorist"    // character Type
  361. "GatehouseGuardLeft"    // Character Name
  362. "TER_sam_des1_01.ter"    // Actor file
  363. "TER_sam_des1_AK47.kit"    // Kit file
  364. 0    // Is Primary Objective
  365. Bored    // initial alertness state
  366. None    // Radio Type
  367. Stand    // Initial Stance
  368.  
  369. BeginTeamPlan
  370.  
  371. 1    // Number Starting Locations
  372.     28655.2 33257 35019.3 56
  373. BeginPlan
  374. ROE Defend
  375. ROE Normal
  376. EndPlan
  377. EndTeamPlan
  378.  
  379. "GatehouseGuardRight"    // Team Name
  380. Terrorist    // Team Type
  381. 1    // Starts Active
  382. 0    // Is Location Known?
  383. 0    // Is Icon Shown?
  384.  
  385. "Terrorist"    // character Type
  386. "GatehouseGuardRight"    // Character Name
  387. "TER_sam_des1_03.ter"    // Actor file
  388. "TER_sam_des1_AK47.kit"    // Kit file
  389. 0    // Is Primary Objective
  390. Bored    // initial alertness state
  391. None    // Radio Type
  392. Stand    // Initial Stance
  393.  
  394. BeginTeamPlan
  395.  
  396. 1    // Number Starting Locations
  397.     30564.5 33257 35215.6 188
  398. BeginPlan
  399. ROE Defend
  400. ROE Normal
  401. EndPlan
  402. EndTeamPlan
  403.  
  404. "KeepGuard2"    // Team Name
  405. Terrorist    // Team Type
  406. 1    // Starts Active
  407. 0    // Is Location Known?
  408. 0    // Is Icon Shown?
  409.  
  410. "Terrorist"    // character Type
  411. "KeepGuard21"    // Character Name
  412. "TER_sam_elite_06.ter"    // Actor file
  413. "TER_sam_elite_uzi.kit"    // Kit file
  414. 0    // Is Primary Objective
  415. Bored    // initial alertness state
  416. None    // Radio Type
  417. Stand    // Initial Stance
  418.  
  419. "Terrorist"    // character Type
  420. "KeepGuard22"    // Character Name
  421. "TER_sam_elite_08.ter"    // Actor file
  422. "TER_sam_elite_uzi.kit"    // Kit file
  423. 0    // Is Primary Objective
  424. Bored    // initial alertness state
  425. None    // Radio Type
  426. Stand    // Initial Stance
  427.  
  428. BeginTeamPlan
  429.  
  430. 1    // Number Starting Locations
  431.     29770.5 33587 31692.2 103
  432. BeginPlan
  433. ROE Defend
  434. ROE Normal
  435. AddZone 6
  436. PatrolZones
  437. EndPlan
  438. BeginTriggerPlan
  439. Name "DefendKeep"
  440. Priority 0
  441. Trigger GloballyAware
  442. Trigger ImmediateThreat
  443. Trigger DeadlyThreat
  444. EndTriggers
  445. BeginPlan
  446. ROE Defend
  447. ROE Blitz
  448. Cover 29952.5 33577 31115.5  29551.6 33587 31582.2 -1
  449. EndPlan
  450. EndTriggerPlan
  451. EndTeamPlan
  452.  
  453. "KeepGuard3"    // Team Name
  454. Terrorist    // Team Type
  455. 1    // Starts Active
  456. 0    // Is Location Known?
  457. 0    // Is Icon Shown?
  458.  
  459. "Terrorist"    // character Type
  460. "KeepGuard31"    // Character Name
  461. "TER_sam_elite_02.ter"    // Actor file
  462. "TER_sam_elite_uzi.kit"    // Kit file
  463. 0    // Is Primary Objective
  464. Bored    // initial alertness state
  465. None    // Radio Type
  466. Stand    // Initial Stance
  467.  
  468. "Terrorist"    // character Type
  469. "KeepGuard32"    // Character Name
  470. "TER_sam_elite_05.ter"    // Actor file
  471. "TER_sam_elite_M4.kit"    // Kit file
  472. 0    // Is Primary Objective
  473. Bored    // initial alertness state
  474. None    // Radio Type
  475. Stand    // Initial Stance
  476.  
  477. BeginTeamPlan
  478.  
  479. 1    // Number Starting Locations
  480.     29909.5 34007 31445.6 0
  481. BeginPlan
  482. ROE Defend
  483. ROE Normal
  484. AddZone 7
  485. PatrolZones
  486. EndPlan
  487. BeginTriggerPlan
  488. Name "DefendZone"
  489. Priority 0
  490. Trigger DeadlyThreat
  491. Trigger ThreatInZone 7
  492. EndTriggers
  493. BeginPlan
  494. ROE Investigate
  495. ROE Blitz
  496. EndPlan
  497. EndTriggerPlan
  498. EndTeamPlan
  499.  
  500. "CourtyardPatrol1"    // Team Name
  501. Terrorist    // Team Type
  502. 1    // Starts Active
  503. 1    // Is Location Known?
  504. 1    // Is Icon Shown?
  505.  
  506. "Terrorist"    // character Type
  507. "CourtyardPatrol11"    // Character Name
  508. "TER_sam_des1_02.ter"    // Actor file
  509. "TER_sam_des1_G3.kit"    // Kit file
  510. 0    // Is Primary Objective
  511. Bored    // initial alertness state
  512. None    // Radio Type
  513. Stand    // Initial Stance
  514.  
  515. BeginTeamPlan
  516.  
  517. 3    // Number Starting Locations
  518.     27996.4 32777 32173.7 0
  519.     27631.4 32777 32746 0
  520.     27632.3 32777 31058.6 0
  521. BeginPlan
  522. ROE Defend
  523. ROE Normal
  524. AddZone 8
  525. PatrolZones
  526. EndPlan
  527. BeginTriggerPlan
  528. Name "DefendKeep"
  529. Priority 0
  530. Trigger GloballyAware
  531. Trigger ImmediateThreat
  532. Trigger DeadlyThreat
  533. EndTriggers
  534. BeginPlan
  535. ROE Defend
  536. ROE Blitz
  537. MoveTo 28280.6 32777 31197.5 0
  538. Cover 28166.9 32767 31671.1  29065.5 32777 30645.9 -1
  539. EndPlan
  540. EndTriggerPlan
  541. EndTeamPlan
  542.  
  543. "CourtyardPatrol2"    // Team Name
  544. Terrorist    // Team Type
  545. 1    // Starts Active
  546. 1    // Is Location Known?
  547. 1    // Is Icon Shown?
  548.  
  549. "Terrorist"    // character Type
  550. "CourtyardPatrol21"    // Character Name
  551. "TER_sam_des2_03.ter"    // Actor file
  552. "TER_sam_des2_G3.kit"    // Kit file
  553. 0    // Is Primary Objective
  554. Bored    // initial alertness state
  555. None    // Radio Type
  556. Stand    // Initial Stance
  557.  
  558. BeginTeamPlan
  559.  
  560. 4    // Number Starting Locations
  561.     30391.6 32777 33946.2 0
  562.     29590.2 32777 33432.5 0
  563.     28653.4 32777 33907.6 0
  564.     30130.4 32777 32977.9 0
  565. BeginPlan
  566. ROE Defend
  567. ROE Normal
  568. AddZone 8
  569. PatrolZones
  570. EndPlan
  571. BeginTriggerPlan
  572. Name "DefendKeep"
  573. Priority 0
  574. Trigger GloballyAware
  575. Trigger ImmediateThreat
  576. Trigger DeadlyThreat
  577. EndTriggers
  578. BeginPlan
  579. ROE Defend
  580. ROE Blitz
  581. MoveTo 29289 32777 33028.6 0
  582. Cover 29233.5 32767 34281.8  29368.6 32777 32379.8 -1
  583. EndPlan
  584. EndTriggerPlan
  585. EndTeamPlan
  586.  
  587. "Sniper"    // Team Name
  588. Terrorist    // Team Type
  589. 1    // Starts Active
  590. 0    // Is Location Known?
  591. 0    // Is Icon Shown?
  592.  
  593. "Terrorist"    // character Type
  594. "Sniper"    // Character Name
  595. "TER_sam_des1_04.ter"    // Actor file
  596. "TER_sam_des1_psg.kit"    // Kit file
  597. 0    // Is Primary Objective
  598. Bored    // initial alertness state
  599. None    // Radio Type
  600. Lean    // Initial Stance
  601.  
  602. BeginTeamPlan
  603.  
  604. 1    // Number Starting Locations
  605.     25635.6 33677 32867.9 57
  606. BeginPlan
  607. ROE Defend
  608. ROE Normal
  609. EndPlan
  610. BeginTriggerPlan
  611. Name "CoverKeep"
  612. Priority 0
  613. Trigger GloballyAware
  614. Trigger ImmediateThreat
  615. Trigger DeadlyThreat
  616. EndTriggers
  617. BeginPlan
  618. ROE Defend
  619. ROE Blitz
  620. MoveTo 25891.2 33677 32678.6 0
  621. MoveTo 25907 33677 32527 1
  622. MoveTo 25907 33677 32407 1
  623. Snipe 29002 32827 31633.6 26501.7 33677 32066.3 -1
  624. EndPlan
  625. EndTriggerPlan
  626. EndTeamPlan
  627.  
  628. EndTeams
  629.  
  630.  
  631. //---------------------------------------------------------
  632. //-- Vehicle Data -----------------------------------------
  633. //---------------------------------------------------------
  634.  
  635. 0    // Number of Vehicles
  636.  
  637.  
  638. //---------------------------------------------------------
  639. //-- Touchplate Data --------------------------------------
  640. //---------------------------------------------------------
  641.  
  642. 0    // Number of Touchplates
  643.  
  644.  
  645. //---------------------------------------------------------
  646. //-- Sound Emitter Data -----------------------------------
  647. //---------------------------------------------------------
  648.  
  649. 0    // Number of Sound Emitters
  650.  
  651.  
  652. //---------------------------------------------------------
  653. //-- Single Player Insertion Zones ------------------------
  654. //---------------------------------------------------------
  655. 1    // Number of Insertion Zones
  656.  
  657. 33015.4 31967 40263.5
  658. 33488.9 31905.5 39891.3
  659.  
  660. //---------------------------------------------------------
  661. //-- Extraction Zone --------------------------------------
  662. //---------------------------------------------------------
  663. 0        // Extraction Zone Defined
  664.  
  665.  
  666.  
  667. //---------------------------------------------------------
  668. //--  Adversarial Data ------------------------------------
  669. //---------------------------------------------------------
  670. 0        // This is an adversarial mission?
  671.  
  672.