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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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mission
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RM19.tht
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Text File
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1999-11-30
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7KB
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267 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM19.map" // Map Filename
"RM19" // Map Directory
"MSN_NAME_RM19THT" // Mission Name
"RM19.pln" // Default Plan
"[None]" // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
55 55 55 // Fog Color
600 // Fog Start
6000 // Fog End
55 55 55 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_clear.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
End
BackgroundColors
End
EAXRooms
2 STONECORRIDOR
3 STONECORRIDOR
4 STONECORRIDOR
6 STONEROOM
109 STONECORRIDOR
101 STONECORRIDOR
102 STONECORRIDOR
103 STONECORRIDOR
106 STONECORRIDOR
9 STONECORRIDOR
203 STONEROOM
204 STONECORRIDOR
210 STONECORRIDOR
211 STONECORRIDOR
112 STONEROOM
113 STONECORRIDOR
114 STONECORRIDOR
213 STONECORRIDOR
216 STONECORRIDOR
207 STONEROOM
218 STONEROOM
300 ARENA
301 STONECORRIDOR
302 STONECORRIDOR
303 STONECORRIDOR
304 STONECORRIDOR
305 STONEROOM
307 STONECORRIDOR
306 STONEROOM
400 ROOM
401 STONEROOM
402 STONEROOM
405 STONEROOM
406 STONEROOM
403 STONEROOM
404 STONEROOM
407 STONEROOM
409 STONECORRIDOR
408 AUDITORIUM
410 STONECORRIDOR
411 STONECORRIDOR
412 STONECORRIDOR
413 STONEROOM
414 HALLWAY
415 HALLWAY
416 HALLWAY
417 HALLWAY
418 HALLWAY
423 ROOM
425 ROOM
426 ROOM
427 ROOM
428 ROOM
429 HALLWAY
432 ROOM
434 HALLWAY
435 HALLWAY
433 ROOM
431 ROOM
430 ROOM
436 ROOM
437 HALLWAY
440 ROOM
441 ROOM
442 HALLWAY
500 PLAIN
221 STONECORRIDOR
222 STONECORRIDOR
443 ROOM
107 STONECORRIDOR
105 STONECORRIDOR
108 STONECORRIDOR
104 STONECORRIDOR
8 STONECORRIDOR
115 STONECORRIDOR
111 STONECORRIDOR
200 ARENA
100 ARENA
212 STONECORRIDOR
214 STONECORRIDOR
209 STONECORRIDOR
201 STONECORRIDOR
202 STONECORRIDOR
110 STONECORRIDOR
205 STONECORRIDOR
215 STONECORRIDOR
217 STONEROOM
219 STONECORRIDOR
220 STONECORRIDOR
439 ROOM
438 ROOM
420 ROOM
419 ROOM
421 ROOM
424 ROOM
422 ROOM
116 STONECORRIDOR
117 STONECORRIDOR
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
2500 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
6000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
16000 // Maximum zoom distance( cm )
180 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
9 // Number of filtered kits
12
13
14
15
16
17
21
22
23
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // number of operatives to activate this mission
0 // number of operatives that become unavailable this mission
0 // Difficulty Settings Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondTHT.txt" // Victory Conditions file name
0 // Number of landmarks
// Specific Action Objects
0 // Number of action objects
//---------------------------------------------------------
// CHARACTER DATA
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random2Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random3Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random4Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random5Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random6Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random7Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random8Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random9Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random10Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random11Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random12Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random13Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random14Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random15Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random16Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random17Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random18Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random19Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random20Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random21Team" "TER_sam_elite_01.ter" "TER_sam_elite_M4.kit"
"Random22Team" "TER_sam_elite_02.ter" "TER_sam_elite_uzi.kit"
"Random23Team" "TER_sam_elite_03.ter" "TER_sam_elite_M4.kit"
"Random24Team" "TER_sam_elite_01.ter" "TER_sam_elite_uzi.kit"
"Random25Team" "TER_sam_elite_02.ter" "TER_sam_elite_M4.kit"
"Random26Team" "TER_sam_elite_03.ter" "TER_sam_elite_uzi.kit"
"Random27Team" "TER_sam_elite_01.ter" "TER_sam_elite_M4.kit"
"Random28Team" "TER_sam_elite_02.ter" "TER_sam_elite_uzi.kit"
"Random29Team" "TER_sam_elite_03.ter" "TER_sam_elite_M4.kit"
"Random30Team" "TER_sam_elite_01.ter" "TER_sam_elite_uzi.kit"
EndTeams
//---------------------------------------------------------
// VEHICLE DATA
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
// TOUCHPLATE DATA
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
// Sound Emitter DATA
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
// SINGLE PLAYER INSERTION ZONES
//---------------------------------------------------------
1 // Number of Insertion Zones
23828.1 32667 42542.3
22470.7 32677 43673.3
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
//---------------------------------------------------------
// ADVERSARIAL DATA
//---------------------------------------------------------
0 // This is an adversarial mission