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Text File  |  1999-11-30  |  7KB  |  267 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM19.map"    // Map Filename
  5. "RM19"    // Map Directory
  6. "MSN_NAME_RM19THT"    // Mission Name
  7. "RM19.pln"    // Default Plan
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 55 55 55     // Fog Color
  17. 600    // Fog Start
  18. 6000    // Fog End
  19. 55 55 55     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_night_clear.qob        // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28. End
  29. BackgroundColors
  30. End
  31. EAXRooms
  32.     2    STONECORRIDOR
  33.     3    STONECORRIDOR
  34.     4    STONECORRIDOR
  35.     6    STONEROOM
  36.     109    STONECORRIDOR
  37.     101    STONECORRIDOR
  38.     102    STONECORRIDOR
  39.     103    STONECORRIDOR
  40.     106    STONECORRIDOR
  41.     9    STONECORRIDOR
  42.     203    STONEROOM
  43.     204    STONECORRIDOR
  44.     210    STONECORRIDOR
  45.     211    STONECORRIDOR
  46.     112    STONEROOM
  47.     113    STONECORRIDOR
  48.     114    STONECORRIDOR
  49.     213    STONECORRIDOR
  50.     216    STONECORRIDOR
  51.     207    STONEROOM
  52.     218    STONEROOM
  53.     300    ARENA
  54.     301    STONECORRIDOR
  55.     302    STONECORRIDOR
  56.     303    STONECORRIDOR
  57.     304    STONECORRIDOR
  58.     305    STONEROOM
  59.     307    STONECORRIDOR
  60.     306    STONEROOM
  61.     400    ROOM
  62.     401    STONEROOM
  63.     402    STONEROOM
  64.     405    STONEROOM
  65.     406    STONEROOM
  66.     403    STONEROOM
  67.     404    STONEROOM
  68.     407    STONEROOM
  69.     409    STONECORRIDOR
  70.     408    AUDITORIUM
  71.     410    STONECORRIDOR
  72.     411    STONECORRIDOR
  73.     412    STONECORRIDOR
  74.     413    STONEROOM
  75.     414    HALLWAY
  76.     415    HALLWAY
  77.     416    HALLWAY
  78.     417    HALLWAY
  79.     418    HALLWAY
  80.     423    ROOM
  81.     425    ROOM
  82.     426    ROOM
  83.     427    ROOM
  84.     428    ROOM
  85.     429    HALLWAY
  86.     432    ROOM
  87.     434    HALLWAY
  88.     435    HALLWAY
  89.     433    ROOM
  90.     431    ROOM
  91.     430    ROOM
  92.     436    ROOM
  93.     437    HALLWAY
  94.     440    ROOM
  95.     441    ROOM
  96.     442    HALLWAY
  97.     500    PLAIN
  98.     221    STONECORRIDOR
  99.     222    STONECORRIDOR
  100.     443    ROOM
  101.     107    STONECORRIDOR
  102.     105    STONECORRIDOR
  103.     108    STONECORRIDOR
  104.     104    STONECORRIDOR
  105.     8    STONECORRIDOR
  106.     115    STONECORRIDOR
  107.     111    STONECORRIDOR
  108.     200    ARENA
  109.     100    ARENA
  110.     212    STONECORRIDOR
  111.     214    STONECORRIDOR
  112.     209    STONECORRIDOR
  113.     201    STONECORRIDOR
  114.     202    STONECORRIDOR
  115.     110    STONECORRIDOR
  116.     205    STONECORRIDOR
  117.     215    STONECORRIDOR
  118.     217    STONEROOM
  119.     219    STONECORRIDOR
  120.     220    STONECORRIDOR
  121.     439    ROOM
  122.     438    ROOM
  123.     420    ROOM
  124.     419    ROOM
  125.     421    ROOM
  126.     424    ROOM
  127.     422    ROOM
  128.     116    STONECORRIDOR
  129.     117    STONECORRIDOR
  130. End
  131. ZoneRooms
  132. End
  133. DoorStates
  134. End
  135.  
  136. // Rain or Snow direction
  137. 0 -1 0
  138.  
  139. // AI Info
  140. 2500    // Max LOS Distance
  141. 0    // Terrorists speak Russian?
  142.  
  143. // Rules info
  144. 0    // Is under surveillance?
  145.  
  146. // Gore info
  147. 0    // Is gore disabled?
  148.  
  149. // Plan map info.
  150. 6000    // Initial zoom distance( cm )
  151. 500    // Minimum zoom distance( cm )
  152. 16000    // Maximum zoom distance( cm )
  153. 180    // Initial camera rotation( degrees )
  154. 0    // Rotation to north( degrees )
  155.  
  156. 1    2.5
  157. 2.5    6
  158. 1    2.5
  159.  
  160. 0    // Number of weeks since last mission
  161.  
  162. // Filtered Kits
  163. 9    // Number of filtered kits
  164. 12
  165. 13
  166. 14
  167. 15
  168. 16
  169. 17
  170. 21
  171. 22
  172. 23
  173.  
  174. // Roster modifiers
  175. 0            // restrict to operatives that went on the previous mission
  176. 0            // only allow operatives that went on the previous mission
  177. 0            // number of operatives to activate this mission
  178. 0            // number of operatives that become unavailable this mission
  179.  
  180. 0            // Difficulty Settings Exist
  181.  
  182.  //---------------------------------------------------------
  183. // MISSION DATA
  184. //---------------------------------------------------------
  185. "VicCondTHT.txt"     // Victory Conditions file name
  186.  
  187. 0            // Number of landmarks
  188.  
  189. // Specific Action Objects
  190. 0            // Number of action objects
  191.  
  192.  
  193.  
  194. //---------------------------------------------------------
  195. // CHARACTER DATA
  196. //---------------------------------------------------------
  197. BeginTeams
  198.  
  199. "Random1Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  200. "Random2Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  201. "Random3Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  202. "Random4Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  203. "Random5Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  204. "Random6Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  205. "Random7Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  206. "Random8Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  207. "Random9Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  208. "Random10Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  209. "Random11Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  210. "Random12Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  211. "Random13Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  212. "Random14Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  213. "Random15Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  214. "Random16Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  215. "Random17Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  216. "Random18Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  217. "Random19Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  218. "Random20Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  219. "Random21Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_M4.kit"
  220. "Random22Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_uzi.kit"
  221. "Random23Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_M4.kit"
  222. "Random24Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_uzi.kit"
  223. "Random25Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_M4.kit"
  224. "Random26Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_uzi.kit"
  225. "Random27Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_M4.kit"
  226. "Random28Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_uzi.kit"
  227. "Random29Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_M4.kit"
  228. "Random30Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_uzi.kit"
  229.  
  230. EndTeams
  231.  
  232. //---------------------------------------------------------
  233. // VEHICLE DATA
  234. //---------------------------------------------------------
  235. 0            // Number of Vehicles
  236.  
  237. //---------------------------------------------------------
  238. // TOUCHPLATE DATA
  239. //---------------------------------------------------------
  240. 0            // Number of Touchplates
  241.  
  242. //---------------------------------------------------------
  243. // Sound Emitter DATA
  244. //---------------------------------------------------------
  245. 0            // Number of Sound Emitters
  246.  
  247. //---------------------------------------------------------
  248. // SINGLE PLAYER INSERTION ZONES
  249. //---------------------------------------------------------
  250. 1    // Number of Insertion Zones
  251.  
  252. 23828.1 32667 42542.3
  253. 22470.7 32677 43673.3
  254.  
  255.  
  256. //---------------------------------------------------------
  257. //-- Extraction Zone --------------------------------------
  258. //---------------------------------------------------------
  259. 0        // Extraction Zone Defined
  260. 0        // Extraction Zone Required for Game End
  261.  
  262. //---------------------------------------------------------
  263. // ADVERSARIAL DATA
  264. //---------------------------------------------------------
  265.  
  266. 0                            // This is an adversarial mission
  267.