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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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mission
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m00_citystreet_large.tht
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1999-11-30
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6KB
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209 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"citystreet_large.map" // Map Filename
"m00" // Map Directory
"MSN_NAME_CITYSTREETLARGETHT" // Mission Name
"m00_citystreet_large_tht.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
55 55 55 // Fog Color
600 // Fog Start
6000 // Fog End
55 55 55 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
1 2
End
BackgroundColors
End
EAXRooms
2 ROOM
3 STONEROOM
4 ROOM
5 STONECORRIDOR
7 ROOM
8 ROOM
9 ROOM
10 ROOM
11 ROOM
12 ROOM
13 ROOM
14 ROOM
1 CITY
200 STONEROOM
300 STONECORRIDOR
301 STONECORRIDOR
302 STONECORRIDOR
303 STONECORRIDOR
305 STONECORRIDOR
306 STONECORRIDOR
307 STONECORRIDOR
308 STONECORRIDOR
310 STONECORRIDOR
304 STONEROOM
400 ROOM
309 STONECORRIDOR
312 STONECORRIDOR
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
8000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
12
13
14
27
28
29
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondTHT.txt" // Victory Conditions file name
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_training_01.ter" "TER_training_pistol.kit"
"Random2Team" "TER_training_02.ter" "TER_training_AK47.kit"
"Random3Team" "TER_training_03.ter" "TER_training_M4.kit"
"Random4Team" "TER_training_01.ter" "TER_training_shotgun.kit"
"Random5Team" "TER_training_02.ter" "TER_training_pistol.kit"
"Random6Team" "TER_training_03.ter" "TER_training_AK47.kit"
"Random7Team" "TER_training_01.ter" "TER_training_M4.kit"
"Random8Team" "TER_training_02.ter" "TER_training_shotgun.kit"
"Random9Team" "TER_training_03.ter" "TER_training_pistol.kit"
"Random10Team" "TER_training_01.ter" "TER_training_AK47.kit"
"Random11Team" "TER_training_02.ter" "TER_training_M4.kit"
"Random12Team" "TER_training_03.ter" "TER_training_shotgun.kit"
"Random13Team" "TER_training_01.ter" "TER_training_pistol.kit"
"Random14Team" "TER_training_02.ter" "TER_training_AK47.kit"
"Random15Team" "TER_training_03.ter" "TER_training_M4.kit"
"Random16Team" "TER_training_01.ter" "TER_training_shotgun.kit"
"Random17Team" "TER_training_02.ter" "TER_training_pistol.kit"
"Random18Team" "TER_training_03.ter" "TER_training_AK47.kit"
"Random19Team" "TER_training_01.ter" "TER_training_M4.kit"
"Random20Team" "TER_training_02.ter" "TER_training_shotgun.kit"
"Random21Team" "TER_training_03.ter" "TER_training_pistol.kit"
"Random22Team" "TER_training_01.ter" "TER_training_AK47.kit"
"Random23Team" "TER_training_02.ter" "TER_training_M4.kit"
"Random24Team" "TER_training_03.ter" "TER_training_shotgun.kit"
"Random25Team" "TER_training_01.ter" "TER_training_pistol.kit"
"Random26Team" "TER_training_02.ter" "TER_training_AK47.kit"
"Random27Team" "TER_training_03.ter" "TER_training_M4.kit"
"Random28Team" "TER_training_01.ter" "TER_training_shotgun.kit"
"Random29Team" "TER_training_02.ter" "TER_training_pistol.kit"
"Random30Team" "TER_training_03.ter" "TER_training_AK47.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
33954.6 33307 29882.5
33530.9 33317 30364.9
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?