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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_citystreetlarge_MUL.mis
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1999-11-30
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5KB
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226 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"citystreet_large.map" // Map Filename
"m00" // Map Directory
"MSN_NAME_CITYSTREETLARGE_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
55 55 55 // Fog Color
600 // Fog Start
6000 // Fog End
55 55 55 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
1 2
End
BackgroundColors
End
EAXRooms
2 ROOM
3 STONEROOM
4 ROOM
5 STONECORRIDOR
7 ROOM
8 ROOM
9 ROOM
10 ROOM
11 ROOM
12 ROOM
13 ROOM
14 ROOM
1 CITY
200 STONEROOM
300 STONECORRIDOR
301 STONECORRIDOR
302 STONECORRIDOR
303 STONECORRIDOR
305 STONECORRIDOR
306 STONECORRIDOR
307 STONECORRIDOR
308 STONECORRIDOR
310 STONECORRIDOR
304 STONEROOM
400 ROOM
309 STONECORRIDOR
312 STONECORRIDOR
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
8000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
12
13
14
27
28
29
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
32689.7 33024 30240.7
0 0.707107 0 -0.707107
0
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
32750.4 33024 34963.5
0 -0.707107 0 -0.707107
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
21 // Number of spawn points
32744.1 33317 34904.5
31551.8 33197 33541.6
31568.3 33197 32700.3
31849.5 33197 31981.6
33940.7 33317 32483.9
32796.4 33317 30291.1
31729.2 32897 30353.4
33936.8 32777 31887.4
33687 32897 32753.8
31678 32787 31669.5
31813 32787 32675.4
31683.4 32787 33595.6
33706.2 32897 34886.1
31611.7 32497 29556.9
31231 32497 30776.2
32174.7 32417 31907.8
33322.8 32417 33237.3
32265.9 32017 33134.2
32931 32017 34600
34323.1 32497 33482.5
33828.4 32497 35921.4
1 // Number of base pairs
"ZONE_CSL_GROUP_1_DESC"
33924.6 33307 30028.3
31801.6 33317 30339.1
"ZONE_CSL_UPPER"
31686.2 33307 35184.8
33922.1 33317 34855
"ZONE_CSL_UPPER"