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Text File  |  1999-11-30  |  7KB  |  255 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "citystreet_large.map"    // Map Filename
  5. "m00"    // Map Directory
  6. "MSN_NAME_CITYSTREETLARGE_MULT"    // Mission Name
  7. "NONE"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 55 55 55     // Fog Color
  17. 600    // Fog Start
  18. 6000    // Fog End
  19. 55 55 55     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_night_rainy.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     1    2
  29. End
  30. BackgroundColors
  31. End
  32. EAXRooms
  33.     2    ROOM
  34.     3    STONEROOM
  35.     4    ROOM
  36.     5    STONECORRIDOR
  37.     7    ROOM
  38.     8    ROOM
  39.     9    ROOM
  40.     10    ROOM
  41.     11    ROOM
  42.     12    ROOM
  43.     13    ROOM
  44.     14    ROOM
  45.     1    CITY
  46.     200    STONEROOM
  47.     300    STONECORRIDOR
  48.     301    STONECORRIDOR
  49.     302    STONECORRIDOR
  50.     303    STONECORRIDOR
  51.     305    STONECORRIDOR
  52.     306    STONECORRIDOR
  53.     307    STONECORRIDOR
  54.     308    STONECORRIDOR
  55.     310    STONECORRIDOR
  56.     304    STONEROOM
  57.     400    ROOM
  58.     309    STONECORRIDOR
  59.     312    STONECORRIDOR
  60. End
  61. ZoneRooms
  62. End
  63. DoorStates
  64. End
  65.  
  66. // Rain or Snow direction
  67. 0 -1 0
  68.  
  69. // AI Info
  70. 4000    // Max LOS Distance
  71. 0    // Terrorists speak Russian?
  72.  
  73. // Rules info
  74. 0    // Is under surveillance?
  75.  
  76. // Gore info
  77. 0    // Is gore disabled?
  78.  
  79. // Plan map info.
  80. 3000    // Initial zoom distance( cm )
  81. 500    // Minimum zoom distance( cm )
  82. 8000    // Maximum zoom distance( cm )
  83. 0    // Initial camera rotation( degrees )
  84. 0    // Rotation to north( degrees )
  85.  
  86. 1    2.5
  87. 2.5    6
  88. 1    2.5
  89.  
  90. 0    // Number of weeks since last mission
  91.  
  92. // Filtered Kits
  93. 6    // Number of filtered kits
  94. 12
  95. 13
  96. 14
  97. 27
  98. 28
  99. 29
  100.  
  101. // Roster modifiers
  102. 0    // restrict to operatives that went on the previous mission
  103. 0    // only allow operatives that went on the previous mission
  104. 0    // Number operatives to add
  105.  
  106. 0    // Number operatives to remove
  107.  
  108. 0    // Difficulty Setting Exist
  109.  
  110.  
  111. //---------------------------------------------------------
  112. // MISSION DATA
  113. //---------------------------------------------------------
  114.  
  115. "[Base on Game Type]"
  116.  
  117. //---------------------------------------------------------
  118. //-- Landmarks --------------------------------------------
  119. //---------------------------------------------------------
  120.  
  121. 0    // Number of landmarks
  122.  
  123. //---------------------------------------------------------
  124. //-- Mission Objective Objects ----------------------------
  125. //---------------------------------------------------------
  126.  
  127. 2    // Number of mission objective objects
  128. "Disarm Bomb"
  129. "GoldBomb"
  130. "bomb_sticky_yellow.mso"
  131. 32689.7 33024 30240.7
  132. 0 0.707107 0 -0.707107
  133. 0
  134.  
  135. "Disarm Bomb"
  136. "BlueBomb"
  137. "bomb_sticky_blue.mso"
  138. 32750.4 33024 34963.5
  139. 0 -0.707107 0 -0.707107
  140. 0
  141.  
  142.  
  143. //---------------------------------------------------------
  144. //-- Start Teams Data -------------------------------------
  145. //---------------------------------------------------------
  146.  
  147. BeginTeams
  148.  
  149. "Random1Team"        "TER_training_01.ter"    "TER_training_pistol.kit"
  150. "Random2Team"        "TER_training_02.ter"    "TER_training_AK47.kit"
  151. "Random3Team"        "TER_training_03.ter"    "TER_training_M4.kit"
  152. "Random4Team"        "TER_training_01.ter"    "TER_training_shotgun.kit"
  153. "Random5Team"        "TER_training_02.ter"    "TER_training_pistol.kit"
  154. "Random6Team"        "TER_training_03.ter"    "TER_training_AK47.kit"
  155. "Random7Team"        "TER_training_01.ter"    "TER_training_M4.kit"
  156. "Random8Team"        "TER_training_02.ter"    "TER_training_shotgun.kit"
  157. "Random9Team"        "TER_training_03.ter"    "TER_training_pistol.kit"
  158. "Random10Team"        "TER_training_01.ter"    "TER_training_AK47.kit"
  159. "Random11Team"        "TER_training_02.ter"    "TER_training_M4.kit"
  160. "Random12Team"        "TER_training_03.ter"    "TER_training_shotgun.kit"
  161. "Random13Team"        "TER_training_01.ter"    "TER_training_pistol.kit"
  162. "Random14Team"        "TER_training_02.ter"    "TER_training_AK47.kit"
  163. "Random15Team"        "TER_training_03.ter"    "TER_training_M4.kit"
  164. "Random16Team"        "TER_training_01.ter"    "TER_training_shotgun.kit"
  165. "Random17Team"        "TER_training_02.ter"    "TER_training_pistol.kit"
  166. "Random18Team"        "TER_training_03.ter"    "TER_training_AK47.kit"
  167. "Random19Team"        "TER_training_01.ter"    "TER_training_M4.kit"
  168. "Random20Team"        "TER_training_02.ter"    "TER_training_shotgun.kit"
  169. "Random21Team"        "TER_training_03.ter"    "TER_training_pistol.kit"
  170. "Random22Team"        "TER_training_01.ter"    "TER_training_AK47.kit"
  171. "Random23Team"        "TER_training_02.ter"    "TER_training_M4.kit"
  172. "Random24Team"        "TER_training_03.ter"    "TER_training_shotgun.kit"
  173. "Random25Team"        "TER_training_01.ter"    "TER_training_pistol.kit"
  174. "Random26Team"        "TER_training_02.ter"    "TER_training_AK47.kit"
  175. "Random27Team"        "TER_training_03.ter"    "TER_training_M4.kit"
  176. "Random28Team"        "TER_training_01.ter"    "TER_training_shotgun.kit"
  177. "Random29Team"        "TER_training_02.ter"    "TER_training_pistol.kit"
  178. "Random30Team"        "TER_training_03.ter"    "TER_training_AK47.kit"
  179.  
  180. EndTeams
  181.  
  182.  
  183. //---------------------------------------------------------
  184. //-- Vehicle Data -----------------------------------------
  185. //---------------------------------------------------------
  186.  
  187. 0    // Number of Vehicles
  188.  
  189.  
  190. //---------------------------------------------------------
  191. //-- Touchplate Data --------------------------------------
  192. //---------------------------------------------------------
  193.  
  194. 0    // Number of Touchplates
  195.  
  196.  
  197. //---------------------------------------------------------
  198. //-- Sound Emitter Data -----------------------------------
  199. //---------------------------------------------------------
  200.  
  201. 0    // Number of Sound Emitters
  202.  
  203.  
  204. //---------------------------------------------------------
  205. //-- Single Player Insertion Zones ------------------------
  206. //---------------------------------------------------------
  207. 0    // Number of Insertion Zones
  208.  
  209.  
  210. //---------------------------------------------------------
  211. //-- Extraction Zone --------------------------------------
  212. //---------------------------------------------------------
  213. 0        // Extraction Zone Defined
  214.  
  215.  
  216.  
  217. //---------------------------------------------------------
  218. //--  Adversarial Data ------------------------------------
  219. //---------------------------------------------------------
  220. 1        // This is an adversarial mission?
  221.  
  222. 21        // Number of spawn points
  223. 32744.1 33317 34904.5
  224. 31551.8 33197 33541.6
  225. 31568.3 33197 32700.3
  226. 31849.5 33197 31981.6
  227. 33940.7 33317 32483.9
  228. 32796.4 33317 30291.1
  229. 31729.2 32897 30353.4
  230. 33936.8 32777 31887.4
  231. 33687 32897 32753.8
  232. 31678 32787 31669.5
  233. 31813 32787 32675.4
  234. 31683.4 32787 33595.6
  235. 33706.2 32897 34886.1
  236. 31611.7 32497 29556.9
  237. 31231 32497 30776.2
  238. 32174.7 32417 31907.8
  239. 33322.8 32417 33237.3
  240. 32265.9 32017 33134.2
  241. 32931 32017 34600
  242. 34323.1 32497 33482.5
  243. 33828.4 32497 35921.4
  244.  
  245.  
  246. 1        // Number of base pairs
  247. "ZONE_CSL_GROUP_1_DESC"
  248. 33924.6 33307 30028.3
  249. 31801.6 33317 30339.1
  250. "ZONE_CSL_UPPER"
  251. 31686.2 33307 35184.8
  252. 33922.1 33317 34855
  253. "ZONE_CSL_UPPER"
  254.  
  255.