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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_fm_door_breaching.mis
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1999-11-30
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5KB
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205 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"demolitions_area.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_FM_DOOR_BREACHING" // Mission Name
"m00_fm_door_breaching.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
20 20 100 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
2 2
3 2
1 3
End
BackgroundColors
End
EAXRooms
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
1 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondNone.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
5 // Number of Touchplates
"demo_start"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoStart.txt"
33228 32767 33467.7
529.688 40 60
0 // Number of humans to trigger
0 // Number of objects to trigger
"lock_pick"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoPick.txt"
33139.1 32767 32113.8
68.75 40 60
0 // Number of humans to trigger
0 // Number of objects to trigger
"shotgun"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoShotgun.txt"
33331.5 32767 32122.4
64.375 40 60
0 // Number of humans to trigger
0 // Number of objects to trigger
"breach_charge"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoBreach.txt"
33535.7 32767 32121.1
76.875 40 60
0 // Number of humans to trigger
0 // Number of objects to trigger
"demo_exit"
0 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoEnd.txt"
32612.1 32774 33157.9
57.5 40 214.063
0 // Number of humans to trigger
0 // Number of objects to trigger
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
33568.7 32767 33383.5
32902.2 32777 33745
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?