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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_fm_grenade_practice.mis
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Text File
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1999-11-30
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5KB
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194 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"demolitions_area.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_FM_GRENADE_PRACTICE" // Mission Name
"m00_fm_grenade_practice.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
20 20 100 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
2 2
3 2
1 3
End
BackgroundColors
End
EAXRooms
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
1 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondNone.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
4 // Number of Touchplates
"flasbang_area"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoFlash.txt"
33286.4 32767 32773
50 40 104.063
0 // Number of humans to trigger
0 // Number of objects to trigger
"Demo_end"
0 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoEnd.txt"
32801.4 32767 33175.9
60.4167 49.5833 230
0 // Number of humans to trigger
0 // Number of objects to trigger
"demo_start"
0 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoStart.txt"
32377.9 32767 33522.6
260.938 40 60
0 // Number of humans to trigger
0 // Number of objects to trigger
"Grenade_area"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"DemoGrenade.txt"
32255.9 32767 32883.2
179.688 40 93.3334
0 // Number of humans to trigger
0 // Number of objects to trigger
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
32116.2 32767 33757.6
32624.9 32777 33540.5
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?