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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_fm_obstacle_course.mis
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1999-11-30
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7KB
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258 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"obstacle_course.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_FM_OBSTACLE_COURSE" // Mission Name
"m00_fm_obstacle_course.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
40 40 40 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
1 35
End
BackgroundColors
End
EAXRooms
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
1 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondNone.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
10 // Number of Touchplates
"end"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleEnd.txt"
36689.7 32767 32429.7
307.083 40 218.125
0 // Number of humans to trigger
0 // Number of objects to trigger
"crouch_area"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"Obstaclecrouch.txt"
35294 32738.6 32689.6
60 40 517.917
0 // Number of humans to trigger
0 // Number of objects to trigger
"climbing_down"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleClimbingDown.txt"
34848.9 33403 32702
60 40 420.625
0 // Number of humans to trigger
0 // Number of objects to trigger
"climbing_up"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleClimbingUp.txt"
34435.4 32767 32711.5
97.9166 40 478.438
0 // Number of humans to trigger
0 // Number of objects to trigger
"obstacle_water"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleWater.txt"
33452.5 32767 32714.6
60 40 482.813
0 // Number of humans to trigger
0 // Number of objects to trigger
"obstacle_clambering2"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleClambering.txt"
32928.5 32767 32711.9
68.3333 40 473.125
0 // Number of humans to trigger
0 // Number of objects to trigger
"obstacle_clambering1"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleClambering.txt"
32463.1 32767 32711
60 40 479.063
0 // Number of humans to trigger
0 // Number of objects to trigger
"obstacle_steps"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleSteps.txt"
31613.1 32767 32711.9
89.1666 40 525.313
0 // Number of humans to trigger
0 // Number of objects to trigger
"obstacle_intro"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleIntro.txt"
30464.6 32767 32720
60 40 93.125
0 // Number of humans to trigger
0 // Number of objects to trigger
"obstacle_start"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"ObstacleStart.txt"
30181.7 32767 32693.8
52.5 40 510.313
0 // Number of humans to trigger
0 // Number of objects to trigger
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
29887.1 32767 32405
30125.3 32777 33004.6
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?