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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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m00_ot_double_room.mis
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Text File
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1999-11-30
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7KB
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277 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"killhouse_multiple.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_OT_DOUBLE_ROOM" // Mission Name
"m00_ot_double_room.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
20 20 100 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
End
BackgroundColors
End
EAXRooms
2 ROOM
1 ROOM
3 ROOM
4 ROOM
End
ZoneRooms
2 1
3 1
4 1
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
1 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
90 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRC.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Terrorist1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist11" // Character Name
"TER_training_01.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Terrorist12" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32420.6 32787 32715.6 24
BeginPlan
ROE Defend
ROE Normal
AddZone 1
PatrolZones
EndPlan
EndTeamPlan
"Terrorist2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist2" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32757.4 32787 33248.4 126
32687.3 32787 32600.8 0
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
"Terrorist3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist3" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32871 32787 32189.8 0
32382.3 32787 32186 44
32361.8 32787 32470.8 63
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
"Terrorist4" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist41" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Squat // Initial Stance
"Terrorist" // character Type
"Terrorist42" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32146.8 32787 33093.8 34
BeginPlan
ROE Investigate
ROE Normal
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
33125.5 32787 32725
32951.1 32787 33093.7
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?