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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_ot_office.mis
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1999-11-30
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9KB
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420 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"killhouse_office.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_OT_OFFICE" // Mission Name
"m00_ot_office.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
20 20 100 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
End
BackgroundColors
End
EAXRooms
1 HALLWAY
4 HALLWAY
3 HALLWAY
7 ROOM
10 ROOM
6 ROOM
5 ROOM
9 ROOM
8 ROOM
2 HALLWAY
End
ZoneRooms
4 1
3 1
7 1
10 1
6 1
5 1
9 1
8 1
2 1
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
1 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondHR.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Hostage1" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Hostage" // character Type
"Hostage1" // Character Name
"HOS_hsm_exec1.hst" // Actor file
"HOS_hsm_exec1.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32179.4 32787 32392.1 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Terrorist1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist1" // Character Name
"TER_training_01.ter" // Actor file
"TER_training_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Terrorist12" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
31893 32787 32654.4 0
33350 32787 32629.3 0
33026.4 32787 32856 185
32139.7 32787 32876.3 66
BeginPlan
ROE Defend
ROE Normal
AddZone 1
PatrolZones
EndPlan
EndTeamPlan
"Terrorist2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist2" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32357.6 32787 32397.4 216
32065.4 32787 32633.7 93
32369.4 32787 32656.3 153
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "KillHostages"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "Hostage1"
EndPlan
EndTriggerPlan
EndTeamPlan
"Terrorist3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist3" // Character Name
"TER_training_01.ter" // Actor file
"TER_training_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32268.9 32787 33183.5 126
31776.5 32787 33317.8 123
33460.9 32787 33330.7 142
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
"Terrorist4" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist4" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32688 32787 33344.7 126
33067.4 32787 33330.7 126
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "KillHostages"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "Hostage2"
EndPlan
EndTriggerPlan
EndTeamPlan
"Terrorist5" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist5" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32597.4 32787 32398.4 0
32992.9 32787 32385.8 0
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
"Hostage2" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Hostage" // character Type
"Hostage2" // Character Name
"HOS_hsf_exec1.hst" // Actor file
"HOS_hsf_exec1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32741.5 32787 33172.8 130
32914.5 32787 33222.2 123
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Terrorist6" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Terrorist61" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Terrorist62" // Character Name
"TER_training_01.ter" // Actor file
"TER_training_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32542.7 32787 32662 0
32127.3 32787 33118.9 130
BeginPlan
ROE Investigate
ROE Normal
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
33476.4 32787 32117.2
31784.8 32787 32235.8
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
31468.6 32777 32291.7
33762.2 32787 32041.4
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?