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Text File  |  1999-11-30  |  9KB  |  420 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "killhouse_office.map"    // Map Filename
  5. "M00"    // Map Directory
  6. "MSN_NAME_OT_OFFICE"    // Mission Name
  7. "m00_ot_office.pln"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 5    // Near hardware clipping distance
  12. 10000    // Far hardware clipping distance
  13. 5    // Near software clipping distance
  14. 10000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 0 0 0     // Fog Color
  17. 500    // Fog Start
  18. 10000    // Fog End
  19. 30 30 30     // Ambient light color
  20. 20 20 100     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_night_rainy.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28. End
  29. BackgroundColors
  30. End
  31. EAXRooms
  32.     1    HALLWAY
  33.     4    HALLWAY
  34.     3    HALLWAY
  35.     7    ROOM
  36.     10    ROOM
  37.     6    ROOM
  38.     5    ROOM
  39.     9    ROOM
  40.     8    ROOM
  41.     2    HALLWAY
  42. End
  43. ZoneRooms
  44.     4    1
  45.     3    1
  46.     7    1
  47.     10    1
  48.     6    1
  49.     5    1
  50.     9    1
  51.     8    1
  52.     2    1
  53. End
  54. DoorStates
  55. End
  56.  
  57. // Rain or Snow direction
  58. 0 -1 0
  59.  
  60. // AI Info
  61. 4000    // Max LOS Distance
  62. 0    // Terrorists speak Russian?
  63.  
  64. // Rules info
  65. 0    // Is under surveillance?
  66.  
  67. // Gore info
  68. 1    // Is gore disabled?
  69.  
  70. // Plan map info.
  71. 2000    // Initial zoom distance( cm )
  72. 500    // Minimum zoom distance( cm )
  73. 4000    // Maximum zoom distance( cm )
  74. 0    // Initial camera rotation( degrees )
  75. 0    // Rotation to north( degrees )
  76.  
  77. 1    2.5
  78. 2.5    6
  79. 1    2.5
  80.  
  81. 0    // Number of weeks since last mission
  82.  
  83. // Filtered Kits
  84. 0    // Number of filtered kits
  85.  
  86. // Roster modifiers
  87. 0    // restrict to operatives that went on the previous mission
  88. 0    // only allow operatives that went on the previous mission
  89. 0    // Number operatives to add
  90.  
  91. 0    // Number operatives to remove
  92.  
  93. 0    // Difficulty Setting Exist
  94.  
  95.  
  96. //---------------------------------------------------------
  97. // MISSION DATA
  98. //---------------------------------------------------------
  99.  
  100. VicCondHR.txt
  101.  
  102. //---------------------------------------------------------
  103. //-- Landmarks --------------------------------------------
  104. //---------------------------------------------------------
  105.  
  106. 0    // Number of landmarks
  107.  
  108. //---------------------------------------------------------
  109. //-- Mission Objective Objects ----------------------------
  110. //---------------------------------------------------------
  111.  
  112. 0    // Number of mission objective objects
  113.  
  114. //---------------------------------------------------------
  115. //-- Start Teams Data -------------------------------------
  116. //---------------------------------------------------------
  117.  
  118. BeginTeams
  119.  
  120. // teams can be listed in any order - terrorists do not have to be before hostages
  121.  
  122. "Hostage1"    // Team Name
  123. Hostage    // Team Type
  124. 1    // Starts Active
  125. 0    // Is Location Known?
  126. 0    // Is Icon Shown?
  127.  
  128. "Hostage"    // character Type
  129. "Hostage1"    // Character Name
  130. "HOS_hsm_exec1.hst"    // Actor file
  131. "HOS_hsm_exec1.kit"    // Kit file
  132. 0    // Is Primary Objective
  133. Ready    // initial alertness state
  134. None    // Radio Type
  135. Stand    // Initial Stance
  136.  
  137. BeginTeamPlan
  138.  
  139. 1    // Number Starting Locations
  140.     32179.4 32787 32392.1 0
  141. BeginPlan
  142. ROE HostageCaptive
  143. ROE Normal
  144. EndPlan
  145. EndTeamPlan
  146.  
  147. "Terrorist1"    // Team Name
  148. Terrorist    // Team Type
  149. 1    // Starts Active
  150. 0    // Is Location Known?
  151. 0    // Is Icon Shown?
  152.  
  153. "Terrorist"    // character Type
  154. "Terrorist1"    // Character Name
  155. "TER_training_01.ter"    // Actor file
  156. "TER_training_shotgun.kit"    // Kit file
  157. 0    // Is Primary Objective
  158. Bored    // initial alertness state
  159. None    // Radio Type
  160. Stand    // Initial Stance
  161.  
  162. "Terrorist"    // character Type
  163. "Terrorist12"    // Character Name
  164. "TER_training_03.ter"    // Actor file
  165. "TER_training_M4.kit"    // Kit file
  166. 0    // Is Primary Objective
  167. Bored    // initial alertness state
  168. None    // Radio Type
  169. Stand    // Initial Stance
  170.  
  171. BeginTeamPlan
  172.  
  173. 4    // Number Starting Locations
  174.     31893 32787 32654.4 0
  175.     33350 32787 32629.3 0
  176.     33026.4 32787 32856 185
  177.     32139.7 32787 32876.3 66
  178. BeginPlan
  179. ROE Defend
  180. ROE Normal
  181. AddZone 1
  182. PatrolZones
  183. EndPlan
  184. EndTeamPlan
  185.  
  186. "Terrorist2"    // Team Name
  187. Terrorist    // Team Type
  188. 1    // Starts Active
  189. 0    // Is Location Known?
  190. 0    // Is Icon Shown?
  191.  
  192. "Terrorist"    // character Type
  193. "Terrorist2"    // Character Name
  194. "TER_training_02.ter"    // Actor file
  195. "TER_training_M4.kit"    // Kit file
  196. 0    // Is Primary Objective
  197. Bored    // initial alertness state
  198. None    // Radio Type
  199. Stand    // Initial Stance
  200.  
  201. BeginTeamPlan
  202.  
  203. 3    // Number Starting Locations
  204.     32357.6 32787 32397.4 216
  205.     32065.4 32787 32633.7 93
  206.     32369.4 32787 32656.3 153
  207. BeginPlan
  208. ROE Defend
  209. ROE Normal
  210. EndPlan
  211. BeginTriggerPlan
  212. Name "KillHostages"
  213. Priority 0
  214. Trigger DeadlyThreat
  215. EndTriggers
  216. BeginPlan
  217. EngageHostagesOn
  218. SearchAndDestroy "Hostage1"
  219. EndPlan
  220. EndTriggerPlan
  221. EndTeamPlan
  222.  
  223. "Terrorist3"    // Team Name
  224. Terrorist    // Team Type
  225. 1    // Starts Active
  226. 0    // Is Location Known?
  227. 0    // Is Icon Shown?
  228.  
  229. "Terrorist"    // character Type
  230. "Terrorist3"    // Character Name
  231. "TER_training_01.ter"    // Actor file
  232. "TER_training_shotgun.kit"    // Kit file
  233. 0    // Is Primary Objective
  234. Bored    // initial alertness state
  235. None    // Radio Type
  236. Stand    // Initial Stance
  237.  
  238. BeginTeamPlan
  239.  
  240. 3    // Number Starting Locations
  241.     32268.9 32787 33183.5 126
  242.     31776.5 32787 33317.8 123
  243.     33460.9 32787 33330.7 142
  244. BeginPlan
  245. ROE Defend
  246. ROE Normal
  247. EndPlan
  248. EndTeamPlan
  249.  
  250. "Terrorist4"    // Team Name
  251. Terrorist    // Team Type
  252. 1    // Starts Active
  253. 0    // Is Location Known?
  254. 0    // Is Icon Shown?
  255.  
  256. "Terrorist"    // character Type
  257. "Terrorist4"    // Character Name
  258. "TER_training_03.ter"    // Actor file
  259. "TER_training_M4.kit"    // Kit file
  260. 0    // Is Primary Objective
  261. Bored    // initial alertness state
  262. None    // Radio Type
  263. Stand    // Initial Stance
  264.  
  265. BeginTeamPlan
  266.  
  267. 2    // Number Starting Locations
  268.     32688 32787 33344.7 126
  269.     33067.4 32787 33330.7 126
  270. BeginPlan
  271. ROE Defend
  272. ROE Normal
  273. EndPlan
  274. BeginTriggerPlan
  275. Name "KillHostages"
  276. Priority 0
  277. Trigger DeadlyThreat
  278. EndTriggers
  279. BeginPlan
  280. EngageHostagesOn
  281. SearchAndDestroy "Hostage2"
  282. EndPlan
  283. EndTriggerPlan
  284. EndTeamPlan
  285.  
  286. "Terrorist5"    // Team Name
  287. Terrorist    // Team Type
  288. 1    // Starts Active
  289. 0    // Is Location Known?
  290. 0    // Is Icon Shown?
  291.  
  292. "Terrorist"    // character Type
  293. "Terrorist5"    // Character Name
  294. "TER_training_02.ter"    // Actor file
  295. "TER_training_M4.kit"    // Kit file
  296. 0    // Is Primary Objective
  297. Bored    // initial alertness state
  298. None    // Radio Type
  299. Stand    // Initial Stance
  300.  
  301. BeginTeamPlan
  302.  
  303. 2    // Number Starting Locations
  304.     32597.4 32787 32398.4 0
  305.     32992.9 32787 32385.8 0
  306. BeginPlan
  307. ROE Defend
  308. ROE Normal
  309. EndPlan
  310. EndTeamPlan
  311.  
  312. "Hostage2"    // Team Name
  313. Hostage    // Team Type
  314. 1    // Starts Active
  315. 0    // Is Location Known?
  316. 0    // Is Icon Shown?
  317.  
  318. "Hostage"    // character Type
  319. "Hostage2"    // Character Name
  320. "HOS_hsf_exec1.hst"    // Actor file
  321. "HOS_hsf_exec1.kit"    // Kit file
  322. 0    // Is Primary Objective
  323. Bored    // initial alertness state
  324. None    // Radio Type
  325. Stand    // Initial Stance
  326.  
  327. BeginTeamPlan
  328.  
  329. 2    // Number Starting Locations
  330.     32741.5 32787 33172.8 130
  331.     32914.5 32787 33222.2 123
  332. BeginPlan
  333. ROE HostageCaptive
  334. ROE Normal
  335. EndPlan
  336. EndTeamPlan
  337.  
  338. "Terrorist6"    // Team Name
  339. Terrorist    // Team Type
  340. 1    // Starts Active
  341. 1    // Is Location Known?
  342. 1    // Is Icon Shown?
  343.  
  344. "Terrorist"    // character Type
  345. "Terrorist61"    // Character Name
  346. "TER_training_02.ter"    // Actor file
  347. "TER_training_M4.kit"    // Kit file
  348. 0    // Is Primary Objective
  349. Bored    // initial alertness state
  350. None    // Radio Type
  351. Stand    // Initial Stance
  352.  
  353. "Terrorist"    // character Type
  354. "Terrorist62"    // Character Name
  355. "TER_training_01.ter"    // Actor file
  356. "TER_training_M4.kit"    // Kit file
  357. 0    // Is Primary Objective
  358. Bored    // initial alertness state
  359. None    // Radio Type
  360. Stand    // Initial Stance
  361.  
  362. BeginTeamPlan
  363.  
  364. 2    // Number Starting Locations
  365.     32542.7 32787 32662 0
  366.     32127.3 32787 33118.9 130
  367. BeginPlan
  368. ROE Investigate
  369. ROE Normal
  370. EndPlan
  371. EndTeamPlan
  372.  
  373. EndTeams
  374.  
  375.  
  376. //---------------------------------------------------------
  377. //-- Vehicle Data -----------------------------------------
  378. //---------------------------------------------------------
  379.  
  380. 0    // Number of Vehicles
  381.  
  382.  
  383. //---------------------------------------------------------
  384. //-- Touchplate Data --------------------------------------
  385. //---------------------------------------------------------
  386.  
  387. 0    // Number of Touchplates
  388.  
  389.  
  390. //---------------------------------------------------------
  391. //-- Sound Emitter Data -----------------------------------
  392. //---------------------------------------------------------
  393.  
  394. 0    // Number of Sound Emitters
  395.  
  396.  
  397. //---------------------------------------------------------
  398. //-- Single Player Insertion Zones ------------------------
  399. //---------------------------------------------------------
  400. 1    // Number of Insertion Zones
  401.  
  402. 33476.4 32787 32117.2
  403. 31784.8 32787 32235.8
  404.  
  405. //---------------------------------------------------------
  406. //-- Extraction Zone --------------------------------------
  407. //---------------------------------------------------------
  408. 1        // Extraction Zone Defined
  409. 0        // Extraction Zone Required for Game End
  410. 31468.6 32777 32291.7
  411. 33762.2 32787 32041.4
  412.  
  413.  
  414.  
  415. //---------------------------------------------------------
  416. //--  Adversarial Data ------------------------------------
  417. //---------------------------------------------------------
  418. 0        // This is an adversarial mission?
  419.  
  420.