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GameStar Special 2004 March
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Freelancer
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FireBaseShipPack
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FBShipPackV1.exe
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FirebaseShipPackV1
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FBTChangingDefaultStartingShip.xml.bak
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Text File
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2003-12-07
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5KB
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161 lines
<script>
<data file="data\MISSIONS\M01A\m01a.ini" method="sectionreplace">
<section>
[Trigger]
nickname = mrp_accept
system = Li01
</section>
<dest>
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
</dest>
<source>
Act_SetShipAndLoadout = fb_fighter01, msn_playerloadout
</source>
</data>
<data file="data\SHIPS\rtc_shiparch.ini" method="sectionreplace">
<section>
[Ship]
nickname = rtcprop_civ_fighter
</section>
<dest>
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
</dest>
<source>
LODranges = 0, 99999
DA_archetype = ships\firebase\ghost\ghost.cmp
material_library = ships\firebase\ghost\ghost.mat
</source>
</data>
<data file="data\MISSIONS\npcships.ini" method="sectionreplace">
<section>
[NPCShipArch]
nickname = fauxplayer
</section>
<dest>
loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER
</dest>
<source>
loadout = msn_playerloadout_faux
level = d1
ship_archetype = fb_fighter01
state_graph = FIGHTER
npc_class = lawful, FIGHTER
</source>
</data>
<data file="data\SHIPS\loadouts.ini" method="sectionreplace">
<section>
[Loadout]
nickname = msn_playerloadout
</section>
<dest>
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
</dest>
<source>
archetype = fb_fighter01
equip = fb_fighter01_power
equip = fb_fighter01_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = shield01_mark06_lf, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = FastSmallBlue, HpRunningLight01
equip = FastSmallBlue, HpRunningLight02
equip = FastSmallBlue, HpRunningLight03
equip = FastSmallBlue, HpRunningLight04
equip = FastSmallBlue, HpRunningLight05
equip = FastSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = li_gun01_mark01, HpWeapon03
equip = li_gun01_mark01, HpWeapon04
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
</source>
</data>
<data file="data\SHIPS\loadouts.ini" method="sectionreplace">
<section>
[Loadout]
nickname = msn_playerloadout_faux
</section>
<dest>
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
</dest>
<source>
archetype = fb_fighter01
equip = fb_fighter01_power
equip = fb_fighter01_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = shield01_mark06_lf, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = FastSmallBlue, HpRunningLight01
equip = FastSmallBlue, HpRunningLight02
equip = FastSmallBlue, HpRunningLight03
equip = FastSmallBlue, HpRunningLight04
equip = FastSmallBlue, HpRunningLight05
equip = FastSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = li_gun01_mark01, HpWeapon03
equip = li_gun01_mark01, HpWeapon04
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
</source>
</data>
</script>