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GameStar Special 2004 March
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Freelancer
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FireBaseShipPack
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FirebaseShipPackV1
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FBTEffects.xml
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Text File
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2003-12-06
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6KB
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155 lines
<script>
<data file="DATA\FX\MISC\misc_ale.ini" method="append">
<source>
[VisEffect]
nickname = fb_laser_04_flash
alchemy = fx\weapons\ci_photon_04.ale
effect_crc = -33593284
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\smoke.txm
textures = fx\photon.txm
[VisEffect]
nickname = fb_laser_04_impact
alchemy = fx\weapons\rh_tachyon_04.ale
effect_crc = -323107747
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = fb_missile_proj
alchemy = fx\misc\rtc_nomadtorpedo.ale
effect_crc = 386318941
textures = fx\miningship.txm
textures = fx\smoke.txm
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\beam.txm
textures = fx\newglows.txm
</source>
</data>
<data file="DATA\FX\WEAPONS\weapons_ale.ini" method="append">
<source>
[VisEffect]
nickname = fb_torpedo_proj
alchemy = fx\weapons\no_capgun01.ale
effect_crc = -360621339
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\sarma.txm
textures = fx\beam.txm
textures = fx\newglows.txm
[VisEffect]
nickname = fb_torpedo_flash
alchemy = fx\weapons\no_capgun01.ale
effect_crc = 385637821
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\sarma.txm
textures = fx\beam.txm
textures = fx\newglows.txm
</source>
</data>
<data file="DATA\FX\beam_effects.ini" method="append">
<source>
[BeamBolt]
nickname = fb_laser_01_beam
tip_length = 25
core_length = 25
tail_length = 25
head_width = 1.750000
core_width = 1.00000
sec_core_width = 0.750000
tip_color = 0, 255, 0
core_color = 0, 128, 0
outter_color = 0, 255, 0
sec_core_color = 128, 255, 128
sec_outter_color = 64, 255, 64
tail_color = 0, 255, 0
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
</source>
</data>
<data file="DATA\FX\effects.ini" method="append">
<source>
[Effect]
nickname = fb_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = fb_laser_01_beam
[Effect]
nickname = fb_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = fb_laser_04_flash
[Effect]
nickname = fb_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = fb_laser_04_impact
[Effect]
nickname = fb_level10_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_li_ship02
[Effect]
nickname = fb_level10_proj
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = sp_distortion_03_proj
vis_generic = min_photon_01_proj
vis_beam = ku_neutron_04_beam
[Effect]
nickname = fb_level10_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_03_flash
[Effect]
nickname = fb_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = fb_missile_proj
vis_generic = min_missile01_drive
[Effect]
nickname = fb_missile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_no_fighter
[Effect]
nickname = fb_torpedo_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = fb_torpedo_proj
vis_generic = min_missile01_drive
[Effect]
nickname = fb_torpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_li_ship02
[Effect]
nickname = fb_torpedo_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = fb_torpedo_flash
[Effect]
nickname = fb_lair_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = fb_torpedo_proj
vis_generic = min_missile01_drive
</source>
</data>
</script>