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INI File  |  2003-03-14  |  5KB  |  161 lines

  1. [Public]
  2. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="Head size depends on how well you are doing.")
  3. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="Low gravity.")
  4. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutDelayedSpawn,Description="Delayed spawn of super weapons and super powerups.")
  5.  
  6. [UnrealScriptedSequence]
  7. DefensePointDefaultAction1.ActionString="Move to point"
  8. DefensePointDefaultAction2.ActionString="Wait for timer"
  9.  
  10. [CTFGame]
  11. GameName="Capture the Flag"
  12.  
  13. [CTFHUDMessage]
  14. YouHaveFlagString="You have the flag, return to base!"
  15. EnemyHasFlagString="The enemy has your flag, recover it!"
  16.  
  17. [CTFMessage]
  18. ReturnBlue="returned the blue flag!"
  19. ReturnRed="returned the red flag!"
  20. ReturnedBlue="The blue flag was returned!"
  21. ReturnedRed="The red flag was returned!"
  22. CaptureBlue="captured the blue flag!"
  23. CaptureRed="captured the red flag!"
  24. DroppedBlue="dropped the blue flag!"
  25. DroppedRed="dropped the red flag!"
  26. HasBlue="took the blue flag!"
  27. HasRed="took the red flag!"
  28.  
  29. [CinematicHud]
  30. FontArrayNames[0]="UT2003Fonts.jFontLarge1024x768"
  31. FontArrayNames[1]="UT2003Fonts.jFontLarge800x600"
  32. FontArrayNames[2]="UT2003Fonts.jFontLarge"
  33. FontArrayNames[3]="UT2003Fonts.jFontMedium1024x768"
  34. FontArrayNames[4]="UT2003Fonts.jFontMedium800x600"
  35. FontArrayNames[5]="UT2003Fonts.jFontMedium"
  36. FontArrayNames[6]="UT2003Fonts.jFontSmall"
  37. FontArrayNames[7]="UT2003Fonts.jFontSmallText800x600"
  38. FontArrayNames[8]="UT2003Fonts.FontSmallText"
  39.  
  40. [DMMutator]
  41. DMMutPropsDisplayText[0]="Mega Speed"
  42. DMMutPropsDisplayText[1]="Air Control"
  43.  
  44. [DMStatsScreen]
  45. StatsString="PERSONAL STATS FOR"
  46. AwardsString="AWARDS"
  47. FirstBloodString="First Blood!"
  48. FlakMonkey="Flak Monkey!"
  49. ComboWhore="Combo Whore!"
  50. HeadHunter="Head Hunter!"
  51. FlagTouches="Flag Touches"
  52. FlagReturns="Flag Returns"
  53. GoalsScored="Goals Scored:"
  54. Hattrick="Hat Trick!"
  55. KillString[0]="Double Kill!"
  56. KillString[1]="MultiKill!"
  57. KillString[2]="MegaKill!"
  58. KillString[3]="UltraKill!"
  59. KillString[4]="MONSTER KILL!"
  60. KillString[5]="LUDICROUS KILL!"
  61. KillString[6]="HOLY SHIT!"
  62. AdrenalineCombos="ADRENALINE COMBOS"
  63. ComboNames[0]="Speed"
  64. ComboNames[1]="Berserk"
  65. ComboNames[2]="Defensive"
  66. ComboNames[3]="Invisible"
  67. ComboNames[4]="Other"
  68. KillsByWeapon="WEAPON STATS"
  69. CombatResults="COMBAT RESULTS"
  70. Kills="Kills"
  71. Deaths="Deaths"
  72. Suicides="Suicides"
  73. NextStatsString="Press F8 for next player"
  74. WeaponString="Weapon"
  75. DeathsBy="Killed By"
  76. deathsholding="Deaths w/"
  77. EfficiencyString="Efficiency"
  78.  
  79. [DeathMatch]
  80. DMPropsDisplayText[0]="Net Start Delay"
  81. DMPropsDisplayText[1]="Min. Net Players"
  82. DMPropsDisplayText[2]="Restart Delay"
  83. DMPropsDisplayText[3]="Tournament Game"
  84. DMPropsDisplayText[4]="Players Must Be Ready"
  85. DMPropsDisplayText[5]="Force Respawn"
  86. DMPropsDisplayText[6]="Adjust Bots Skill"
  87. DMPropsDisplayText[7]="Allow Taunts"
  88. DMPropsDisplayText[8]="Spawn Protection Time"
  89. GameName="DeathMatch"
  90.  
  91. [FirstBloodMessage]
  92. FirstBloodString="drew first blood!"
  93.  
  94. [GameObjective]
  95. DestructionMessage="Objective Disabled!"
  96. LocationPrefix="Near"
  97. ObjectiveStringSuffix=" Team Base"
  98.  
  99. [KeyPickup]
  100. PickupMessage="You picked up a Key."
  101.  
  102. [KillingSpreeMessage]
  103. EndSpreeNote="'s killing spree ended by"
  104. EndSelfSpree="was looking good till he killed himself!"
  105. EndFemaleSpree="was looking good till she killed herself!"
  106. SpreeNote[0]="is on a killing spree!"
  107. SpreeNote[1]="is on a rampage!"
  108. SpreeNote[2]="is dominating!"
  109. SpreeNote[3]="is unstoppable!"
  110. SpreeNote[4]="is Godlike!"
  111. SpreeNote[5]="is Wicked SICK!"
  112. SelfSpreeNote[0]="Killing Spree!"
  113. SelfSpreeNote[1]="Rampage!"
  114. SelfSpreeNote[2]="Dominating!"
  115. SelfSpreeNote[3]="Unstoppable!"
  116. SelfSpreeNote[4]="GODLIKE!"
  117. SelfSpreeNote[5]="WICKED SICK!"
  118.  
  119. [MutBigHead]
  120. FriendlyName="BigHead"
  121. Description="Head size depends on how well you are doing."
  122.  
  123. [MutLowGrav]
  124. FriendlyName="LowGrav"
  125. Description="Low gravity."
  126.  
  127. [SquadAI]
  128. SupportString="supporting"
  129. DefendString="defending"
  130. AttackString="attacking"
  131. HoldString="holding"
  132. FreelanceString="Sweeper"
  133.  
  134. [StartupMessage]
  135. Stage[0]="Waiting for other players."
  136. Stage[1]="Waiting for ready signals. You are READY."
  137. Stage[2]="The match is about to begin...3"
  138. Stage[3]="The match is about to begin...2"
  139. Stage[4]="The match is about to begin...1"
  140. Stage[5]="The match has begun!"
  141. Stage[6]="The match has begun!"
  142. Stage[7]="OVER TIME!"
  143. NotReady="You are NOT READY. Press Fire!"
  144. SinglePlayer="Press FIRE to start!"
  145.  
  146. [TeamGame]
  147. NearString="Near the"
  148. TGPropsDisplayText[0]="Bots Balance Teams"
  149. TGPropsDisplayText[1]="Players Balance Teams"
  150. TGPropsDisplayText[2]="Max Team Size"
  151. TGPropsDisplayText[3]="Friendly Fire Scale"
  152. GameName="Team Deathmatch"
  153.  
  154. [TimerMessage]
  155. CountDownTrailer="..."
  156.  
  157. [UnrealMPGameInfo]
  158. MPGIPropsDisplayText[0]="Min Players"
  159. MPGIPropsDisplayText[1]="Team Score Rounds"
  160.  
  161.