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f15flwcs.m50
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1998-03-14
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8KB
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359 lines
REM
REM FILENAME: F15FLWCS.B50 DESCRIPTION: Jane's F15 FOR FLCS/WCS/RCS
REM ________________________________________________________________________
REM
REM WRITTEN BY: Bill "COWBOY" Wilson Scottsdale, AZ Feb 1998
REM bwilson@axtek.com
REM NAME OF GAME AND PUBLISHER: Jane's / Electronic Arts F15
REM ___________________________
~
~
~
REM [Expert]
~╔═══════════════╗
~║Combat Controls║
~╚═══════════════╝
GUN_SELECT = /N 1
SRM_SELECT = 2
MRM_SELECT = 3
CycleAA = /T /N 2 /T /N 3
MISSILE_REJECT = /N 4
BRK_LOCKorUNDSGNATE_TARG = BSP
LASER_TOGGLE = CAPS
~╔═══════════════╗
~║ Systems ║
~╚═══════════════╝
RADAR_AZ_SCAN = 0
ACQ_VTS = 8
ACQ_SS = 5
ACQ_BST = 6
ACQ_LRBST = 7
CycleRadModes = /T 5 /T 6 /T 7 /T 8 /T 0
~╔═════════╗
~║AutoPilot║
~╚═════════╝
AUTOPILOT = a
RUDDER_LFT = ,
RUDDER_RGT = .
~╔═════════════════════════════════╗
~║ Engine/Throttle ║
~╚═════════════════════════════════╝
THROTTLE_DWN = -
THROTTLE_UP = =
THROTTLE_AB = \
THROTTLE_IDLE = _
MASTER_LFT_ENGINE = L
MASTER_RGT_ENGINE = R
~╔══════════════╗
~║Flight Control║
~╚══════════════╝
WHEEL_BRAKES = /N b
SPEED_BRAKE = /N s
FLAPS = f
LANDING_GEAR = g
MASTER_CAUTION = c
~╔═══════════════╗
~║Countermeasures║
~╚═══════════════╝
CHAFF = RAW(#E0 #12 #E0 #71 #E0 #F0 #71 #E0 #F0 #12) REM DEL
FLARE = RAW(#E0 #12 #E0 #70 #E0 #F0 #70 #E0 #F0 #12) REM INS
JAMMER = j
IFF = i
EMIS_LIMIT = e
~
~╔═════════════════╗
~║ Cockpit Views ║
~╚═════════════════╝
REM POPUP_MPD = /P RAW(#E0 #12 #E0 #69) /R RAW(#E0 #F0 #69 #E0 #F0 #12)
POPUP_MPD = KP*
VIEW_PILOT_FWD = F1
VIEW_PILOT_MPD = F2
VIEW_WSO_FWD = F3
VIEW_VR_COCKPIT2 = RAW(#77 #F0 #77) F4
VIEW_VR_COCKPIT = F4
VIEW_CKPT_LFT = F5
VIEW_CKPT_RGT = F6
VIEW_CKPT_LFT_SHLD = SHF F5
VIEW_CKPT_RGT_SHLD = SHF F6
Numlock = RAW(#77 #F0 #77)
~
~╔═════════════════════════════════╗
~║ External Views ║
~╚═════════════════════════════════╝
VIEW_FIXED_CHASE = F8
VIEW_FLYBY = F10
VIEW_EXT = SHF F10
VIEW_TACTL = F11
VIEW_REV_TACTL = F12
WATCH_PLAYER_WPN = F9
WATCH_THREAT_WPN = SHF F9
~╔══════════════════╗
~║ Virtual Cockpit ║
~╚══════════════════╝
VIEW_VR_SET_FWD = RAW(#E0 #12 #E0 #6C #E0 #F0 #6C #E0 #F0 #12) REM HOME
VIEW_VR_LOOK_FWD = KP0
ILS_TOGGLE = l
MASTER_MODE_CYCLE = m
MASTER_ARM = W
AGARM_BOMB_MODE = D
PDLK_DESIGNATED = F4 SHF F4
PDLK_WINGMAN = F4 *
PDLK_CTR = F4 KP/
PDLK_WSO_THREAT2 = F4 DLY(60) SHF F3
PDLK_WSO_THREAT = SHF F3
Watch_WINGMAN = F10
ACM_BACK_LFT = KP1
ACM_DWN_MODIFIER = KP2
ACM_BACK_RGT = KP3
ACM_LFT = KP4
ACM_LFT2 = /P KP4 /R F1
ACM_UP = KP5
ACM_UP2 = /P KP5 /R F1
ACM_UP3 = RAW(#77 #F0 #77) F4 RPT(16)KP8
ACM_UP4 = KP5
ACM_RGT = KP6
ACM_RGT2 = /P KP6 /R F1
ACM_FWD_LFT = KP7
ACM_FWD = KP8
ACM_FWD2 = /P KP8 /R F1
ACM_FWD_RGT = KP9
DEC_TIME = RAW(#E0 #12 #E0 #7A #E0 #F0 #7A #E0 #F0 #12) REM PGDN
INC_TIME = RAW(#E0 #12 #E0 #7D #E0 #F0 #7D #E0 #F0 #12) REM PGUP
RADAR_SNIFF = r
TERRAIN_FOLLOWING = t
RADIO1_TRANSMIT = TAB
AIM9_SCAN = u
RADAR_RNG_INC = x
RADAR_RNG_DEC = z
REM JOY1_BUTTON1=GUN_TRIGGER
REM JOY1_BUTTON2=WEAPON_PICKLE
CAM_OUT = KP+
CAM_IN = KP-
CAM_ROTATE_UP = UAROW
CAM_ROTATE_RGT = RAROW
CAM_ROTATE_LFT = LAROW
CAM_ROTATE_DWN = DAROW
~╔════════════╗
~║ Modes ║
~╚════════════╝
MPD1_SCROLL = !
MPD2_SCROLL = @
MPD3_SCROLL = #
MASTER_MODE_AA = $
MASTER_MODE_AG = %
MASTER_MODE_NAV = ^
MASTER_MODE_INST = &
RADAR_ANT_CENTER = *
RADAR_ANT_UP = SHF 0
RADAR_ANT_DWN = SHF 9
JETTISON_ALL = A
JETTISON_AG = B
JETTISON_COMBAT = C
JETTISON_AA = M
THROTTLE_MIL = +
VIEW_PILOT_FWD_UP = SHF F1
VIEW_CHASE = SHF F8
VIEW_CINEMATIC = SHF F10
VIEW_ENEMY_TAC = SHF F11
VIEW_ENEMY_RV_TAC = SHF F12
HUD_COLOR = h
TFLIR_UP = /P RAW(#59 #E0 #72) /R RAW(#F0 #E0 #72 #F0 #59)
TFLIR_RGT = /P RAW(#59 #E0 #74) /R RAW(#F0 #E0 #74 #F0 #59)
TFLIR_LFT = /P RAW(#59 #E0 #6B) /R RAW(#F0 #E0 #6B #F0 #59)
TFLIR_DWN = /P RAW(#59 #E0 #75) /R RAW(#F0 #E0 #75 #F0 #59)
~
~╔══════════════╗
~║Communications║
~╚══════════════╝
MessageHistory = ALT m
RADIO2_TRANSMIT = SHF TAB
RADIO1_CHANNEL = CTL 1
RADIO2_CHANNEL = CTL 2
WM_ATK_MY_TARGET = CTL a
AWACS_BOGEY_DOPE = CTL b
WM_COVER = CTL c
FLT_ENGAGEMYTARG = CTL e
WM_HELP = CTL h
FLT_STATUS = CTL s
FLT_WEAPON_CHK = CTL w
WingEngBandits = TAB 1 DLY(60) 1
WsanRT = TAB 1 DLY(60) 2
WsanLF = TAB 1 DLY(60) 3
Worbit = TAB 1 DLY(60) 4
Wrejoin = TAB 1 DLY(60) 9
Wrtb = TAB 1 DLY(60) 0
WbrkRT = TAB 1 DLY(60) 6 DLY(60) 1
WbrkLF = TAB 1 DLY(60) 6 DLY(60) 2
WbrkHigh = TAB 1 DLY(60) 6 DLY(60) 3
WbrkLow = TAB 1 DLY(60) 6 DLY(60) 4
WbraktRT = TAB 1 DLY(60) 7 DLY(60) 1
WbraktLF = TAB 1 DLY(60) 7 DLY(60) 2
WspltHI = TAB 1 DLY(60) 7 DLY(60) 3
WspltLO = TAB 1 DLY(60) 7 DLY(60) 4
WdrawRT = TAB 1 DLY(60) 7 DLY(60) 5
WdrawLF = TAB 1 DLY(60) 7 DLY(60) 6
Wprim = TAB 1 DLY(60) 8 DLY(60) 1
Wsecond = TAB 1 DLY(60) 8 DLY(60) 2
Woppor = TAB 1 DLY(60) 8 DLY(60) 3
FltEngBandts = TAB 4 DLY(60) 1
FltRadar = TAB 4 DLY(60) 2
FltMusic = TAB 4 DLY(60) 3
EmisCheck = /P TAB 4 /R '
Fltcontacts = TAB 4 DLY(60) 4
Fltsort = TAB 4 DLY(60) 5
FltRejoin = TAB 4 DLY(60) 9
FltRTB = TAB 4 DLY(60) 0
FltPrim = TAB 4 DLY(60) 6 DLY(60) 1
FltSecond = TAB 4 DLY(60) 6 DLY(60) 2
FltOppor = TAB 4 DLY(60) 6 DLY(60) 3
FltLoose = TAB 4 DLY(60) 8 DLY(60) 1
FltTight = TAB 4 DLY(60) 8 DLY(60) 2
FltWedge = TAB 4 DLY(60) 8 DLY(60) 3
FltLineAbr = TAB 4 DLY(60) 8 DLY(60) 4
FltEchelon = TAB 4 DLY(60) 8 DLY(60) 5
FltTrail = TAB 4 DLY(60) 8 DLY(60) 7
ElmtCover = TAB 2 DLY(60) 4
Elmtorbit = TAB 2 DLY(60) 5
ElmtEngBandts = TAB 2 DLY(60) 1
ElmtRejoin = TAB 2 DLY(60) 8
ElmtRTB = TAB 2 DLY(60) 9
ElmtPrim = TAB 2 DLY(60) 7 DLY(60) 1
ElmtSecond = TAB 2 DLY(60) 7 DLY(60) 2
ElmtOppor = TAB 2 DLY(60) 7 DLY(60) 3
ElmtbraktRT = TAB 2 DLY(60) 6 DLY(60) 1
ElmtbraktLF = TAB 2 DLY(60) 6 DLY(60) 2
ElmtspltHI = TAB 2 DLY(60) 6 DLY(60) 3
ElmtspltLO = TAB 2 DLY(60) 6 DLY(60) 4
ElmtdrawRT = TAB 2 DLY(60) 6 DLY(60) 5
ElmtdrawLF = TAB 2 DLY(60) 6 DLY(60) 6
ELMsanRT = TAB 2 DLY(60) 2
ELMsanLF = TAB 2 DLY(60) 3
AWACassist = SHF TAB 1 DLY(60) 3
AWACweasels = SHF TAB 1 DLY(60) 4
AWACtanker = SHF TAB 1 DLY(60) 5
JSTARck = SHF TAB DLY(60) 2
JSTARtgtreq = SHF TAB DLY(60) 3
JSTARnewtgt = SHF TAB DLY(60) 4
TankerReq = SHF TAB DLY(60) 5
TwrLandReq = SHF TAB DLY(60) 6
RelEscorts = SHF TAB DLY(60) 7
SUN_ANGLE_DWN = CTL LAROW
SUN_ANGLE_UP = CTL RAROW
AWACS_PICTURE = CTL p
TOGGLE_3DFXGAMMA = ALT 0
TEXTURE_DETAIL = ALT 1
TOGGLE_TRANSITIONS = ALT 2
VIEW_DISTANCE = ALT 3
TOGGLE_ROADS = ALT 4
TOGGLE_SHADOWS = ALT 5
SCENE_COMPLEXITY = ALT 6
OBJECT_COMPLEXITY = ALT 7
TOGGLE_SPECTRAL_LT = ALT 8
DITHER_DETAIL = ALT 9
TOGGLE_3DFX = ALT `
NOSE_TRIM_UP = ALT UAROW
NOSE_TRIM_DWN = ALT DAROW
TRIM_LFT = ALT ,
TRIM_RGT = ALT .
~╔═════════════╗
~║Misc Controls║
~╚═════════════╝
NEXT_WAYPOINT = w
EJECT = E
rem COCKPIT_LIGHTS = c
rem CTR_STICK = RAW(#11 #E0 #12 #E0 #6C #E0 #F0 #6C #E0 #F0 #12 #F0 #11)
CTR_STICK = ALT j
AUTO_REFUEL = ALT f
PAUSE = ALT p
rem JUMP = ALT j
3DFXtogl = ALT `
3DFXgamma = ALT 0
SCREEN_CAPTURE = ALT s
NoOp = `
REM The delay (DLY) numbers may need to be increased depending upon your
REM machine speed. If you encounter lost numbers for communications
REM then adjust the DLY to a larger number than 60 micro seconds..try
REM 90 micro seconds (replace all numbers with the new number then save)