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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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huds
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hud01.hdl
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Text File
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1998-07-26
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2KB
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52 lines
// Armor title & current count
xr -47 yb 1 string ARMOR
xr -41 yb 63 pickarmor up // Display area when you pick up item
// Health title & current count
xr -112 yb 1 string :
xr -106 yb 1 string HEALTH
xr -136 yb 1 smnum hnum // Health Amount
xr -106 yb 12 pickhealth up // Display area when you pick up health
// Health and Armor status bars
// Must be before image overlay is displayed
xr -48 yb 12 hbar 5 48 // Armor status bar line
xr -6 yb 12 rbar 5 48 // Health status bar line
// Body Picture and damage indicators
xr -50 yb 12 picn low_res/hud_body_01 // Body Image - Overall Damage indicator
xr -46 yb 51 smnum 20 // Head Armor Amount
xr -46 yb 40 smnum 21 // Chest Armor Amount
xr -46 yb 23 smnum 22 // Leg Armor Amount
xr -45 yb 51 arbar 20 29 8 // Head overlay area
xr -45 yb 40 arbar 21 29 12 // Chest overlay area
xr -45 yb 12 arbar 22 29 29 // Leg overlay area
// Items title & current inv item
xl 0 yb 1 string ITEMS: // Title - ITEMS
xl 46 yb 1 smnum 4 // Item Amount
xl 18 yb 12 fill 0 0 0 0.6 32 32 // Background fill for area
xl 18 yb 46 pickitem up // Display area when you pick up item
// Current inv item
if 3
xl 18 yb 12 pic 3 // Shows display of current INV item
endif
// Ammo Title & current count
xl 80 yb 1 string AMMO: // Title - AMMO
xl 118 yb 1 smnum 2 // Ammo Amount
// Current weapon
xl 79 yb 12 pic 25 // Shows display of current weapon
xl 80 yb 14 clipammo // Clip Ammo
xl 79 yb 46 pickweap up // Display area when you pick up item
// Floating inventory
xv -32 yv -60 drawinv
ifdm
jr jt num 10 // Current score during DM play - Top
endif