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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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huds
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hud02.hdh
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Text File
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1998-07-26
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2KB
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61 lines
// Background fill
xl 0 yt -16 fill 0 0.63 1.0 0.2 640 16 // Background for status area
// Highlighted line
xl 0 yt -16 fill 0 0.63 1.0 1.0 640 1 // Highlighted line seperator
// Armor title & current count
xr -67 yt -15 picn armor_title_h // Title - ARMOR
// ** not needed ** xr -64 yt -39 rnum // Armor Amount
xr -58 yt -115 pickarmor down // Display area when you pick up item
// Health title & current count
xr -132 yt -15 picn health_title_h // Title - HEALTH
xr -132 yt -39 hnum // Health Amount
xr -122 yt -73 pickhealth down // Display area when you pick up health
// Health and Armor status bars
// Must be before image ovelay is displayed
xr -73 yt -81 hbar 5 64 // Armor status bar line
xr -16 yt -81 rbar 5 64 // Health status bar line
// Body Picture and damage indicators
xr -74 yt -81 picn hud_body_01 // Body Image - Overall Damage indicator
xr -65 yt -30 smnum 20 // Head Armor Amount
xr -65 yt -50 smnum 21 // Chest Armor Amount
xr -65 yt -80 smnum 22 // Leg Armor Amount
xr -67 yt -30 arbar 20 37 12 // Head overlay area
xr -67 yt -50 arbar 21 37 20 // Chest overlay area
xr -67 yt -80 arbar 22 37 30 // Leg overlay area
//xr -98 yt -30 arbar 20 16 12 // Head area
//xr -98 yt -50 arbar 21 16 20 // Chest area
//xr -98 yt -80 arbar 22 16 30 // Leg area
// Items title & current inv item
xl 12 yt -15 picn items_title_h // Title - ITEMS
xl 12 yt -39 num 4 // Item Amount
xl 18 yt -73 fill 0 0 0 0.6 31 31 // Background fill for area
xl 18 yt -107 pickitem down // Display area when you pick up item
// Current inv item
if 3
xl 18 yt -73 pic 3 // Shows display of current INV item
endif
// Ammo Title & current count
xl 72 yt -15 picn ammo_title_h // Title - AMMO
xl 68 yt -39 anum // Ammo Amount
// Current weapon
xl 60 yt -73 pic 25 // Shows display of current weapon
xl 61 yt -72 clipammo // Clip Ammo
xl 60 yt -107 pickweap down // Display area when you pick up item
// Floating inventory
xv -32 yv -100 drawinv
ifdm
jr jb num 10 // Current score during DM play - Bottom
endif