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civmale.def
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1998-07-26
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7KB
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197 lines
SDEF
//
// The file declaration section
//
path models/civmale
SDEF
scale 1.14
civ2_base.tga
civ2_damage1.tga
civ2_base.sbm
//
// Declare the animation types and files
//
sitdead civ2_sitdead.sam
walk civ2_walk.SAM
idle civ2_idle.SAM
run civ2_run.SAM
cowerstart civ2_cowerstart.SAM
cower civ2_cower.SAM
cowerend civ2_cowerend.SAM
death1 civ2_death1.SAM
death2 civ2_death2.SAM
cowerdeath1 civ2_cowerdeath1.SAM
cowerdeath2 civ2_cowerdeath2.SAM
cowerpain1 civ2_cowerpain1.SAM
cowerpain2 civ2_cowerpain2.SAM
civ2_paintorsoupper.sam
pain_head civ2_painhead.sam
pain_torso_upper civ2_paintorsoupper.sam
pain_torso_lower civ2_paintorsolower.sam
pain_arm_right_upper civ2_painarmright.sam
pain_arm_right_lower civ2_painarmright.sam
pain_leg_left_lower civ2_painlegleft.sam
pain_leg_left_upper civ2_painlegleft.sam
pain_leg_right_upper civ2_painlegright.sam
pain_leg_right_lower civ2_painlegright.sam
pain_arm_left_upper civ2_painarmleft.sam
pain_arm_left_lower civ2_painarmleft.sam
//
// Define model group areas and regional damage modifiers
//
id 5 group head flesh
group head damage 4.0
id 15 group torso_upper fabric
group torso_upper damage 1.0
id 18 group torso_lower fabric
group torso_lower damage 1.0
id 45 group leg_left_upper fabric
group leg_left_upper damage 0.5
id 50 group leg_left_lower fabric
group leg_left_lower damage 0.5
id 65 group leg_right_upper fabric
group leg_right_upper damage 0.5
id 70 group leg_right_lower fabric
group leg_right_lower damage 0.5
id 85 group arm_left_upper fabric
group arm_left_upper damage 0.5
id 90 group arm_left_lower fabric
group arm_left_lower damage 0.5
id 105 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 110 group arm_right_lower fabric
group arm_right_lower damage 0.5
id 200 group arm_left_lower bone gun -180 50 100 flesh
//
// The initialization section
//
!init:
server classname actor
server setsize "-32 -28 0" "32 28 80"
server crouchsize "-24 -24 0" "24 24 48"
server health 30
server script global/neutral.scr
aliasprefix CivMale_
client aliascache snd_pain1 "misc/civmale/pain1.wav" 1
client aliascache snd_pain2 "misc/civmale/pain2.wav" 1
client aliascache snd_pain3 "misc/civmale/pain3.wav" 1
client aliascache snd_pain4 "misc/civmale/pain4.wav" 1
client aliascache snd_pain5 "misc/civmale/pain5.wav" .5
//not in demo- alias snd_pain6 "misc/civmale/pain6.wav" 1
//not in demo- alias snd_pain7 "misc/civmale/pain7.wav" 1
//not in demo- alias snd_pain8 "misc/civmale/pain8.wav" 1
client aliascache snd_death1 "misc/civmale/death1.wav" 1
client aliascache snd_death2 "misc/civmale/death2.wav" 1
client aliascache snd_death3 "misc/civmale/death3.wav" 1
server aliascache snd_sightenemy1 "misc/civmale/site1.wav" 1
server aliascache snd_sightenemy2 "misc/civmale/site2.wav" 1
server aliascache snd_sightenemy3 "misc/civmale/site3.wav" 1
server aliascache snd_panic1 "misc/civmale/panic1.wav" 1
server aliascache snd_panic2 "misc/civmale/panic2.wav" 1
server aliascache snd_panic3 "misc/civmale/panic3.wav" 1
//not in demo- alias snd_panic4 "misc/civmale/panic4.wav" 1
//not in demo- alias snd_panic5 "misc/civmale/panic5.wav" 1
//not in demo- alias snd_panic6 "misc/civmale/panic6.wav" 1
server aliascache snd_beg1 "misc/civmale/beg1.wav" 1
server aliascache snd_beg2 "misc/civmale/beg2.wav" 1
server aliascache snd_beg3 "misc/civmale/beg3.wav" 1
server aliascache snd_beg4 "misc/civmale/beg4.wav" 1
//not in demo- alias snd_beg5 "misc/civmale/beg5.wav" 1
client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
//
// The main section
//
!main:
//
// Define the aniamtion sound references
//
// alias snd_death1 "monsters/bum/bumdeth1.wav" 1
//
// Define the clinet/server animation references
//
// client death1 1 randomsound snd_death 1
server run 0 movementsound
client run 0 footstep
server run 4 movementsound
client run 4 footstep
server walk 0 movementsound
client walk 0 footstep
server walk 5 movementsound
client walk 5 footstep
server death1 first deathsound
client death1 first randomsound snd_death 1 2
client death1 3 randomsound snd_bodyfall 1 4
client death1 8 randomsound snd_kneefall 1 4
server death2 first deathsound
client death2 first randomsound snd_death 1 2
client death2 4 randomsound snd_partfall 1 4
client death2 8 randomsound snd_bodyfall 1 4
server cowerdeath1 first deathsound
client cowerdeath1 first randomsound snd_death 1 2
client cowerdeath1 3 randomsound snd_partfall 1 4
client cowerdeath1 7 randomsound snd_kneefall 1 4
server cowerdeath2 first deathsound
client cowerdeath2 first randomsound snd_death 1 2
client cowerdeath2 2 randomsound snd_bodyfall 1 4
client cowerdeath2 7 randomsound snd_kneefall 1 4
client pain_head first randomsound snd_pain 1 2
server pain_head first painsound
client pain_torso_upper first randomsound snd_pain 1 2
server pain_torso_upper first painsound
client pain_torso_lower first randomsound snd_pain 1 2
server pain_torso_lower first painsound
client pain_arm_right_upper first randomsound snd_pain 1 2
server pain_arm_right_upper first painsound
client pain_arm_right_lower first randomsound snd_pain 1 2
server pain_arm_right_lower first painsound
client pain_leg_left_lower first randomsound snd_pain 1 2
server pain_leg_left_lower first painsound
client pain_leg_left_upper first randomsound snd_pain 1 2
server pain_leg_left_upper first painsound
client pain_leg_right_upper first randomsound snd_pain 1 2
server pain_leg_right_upper first painsound
client pain_leg_right_lower first randomsound snd_pain 2
server pain_leg_right_lower first painsound
client pain_arm_left_upper first randomsound snd_pain 2
server pain_arm_left_upper first painsound
client pain_arm_left_lower first randomsound snd_pain 2
server pain_arm_left_lower first painsound
client cowerpain1 first randomsound snd_pain 1 1
server cowerpain1 first painsound
client cowerpain2 first randomsound snd_pain 1 1
server cowerpain2 first painsound
client cowerstart first randomsound snd_beg 1 1
//
// The SINED declaration section
//
/*SINED Innocent_MaleCivilian (1 .5 0) (0 0 0) (0 0 0)
Male Civilian
*/