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PC Gamer 4.4
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DATA
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Pak0.pak
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models
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view_mutanthands.def
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Text File
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1998-07-26
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1KB
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60 lines
SDEF
//
// The file declaration section
//
path models/mhands
origin 0 11 0
scale 1.0
mhands_base.sbm
mhands_base.tga
//
// Declare the animation types and files
//
fire1 mhands_hit1.sam
fire2 mhands_hit2.sam
fire3 mhands_hit3.sam
fire4 mhands_hit4.sam
ready1 mhands_getready.sam
putaway1 mhands_putaway.sam
fastexit mhands_fastexit.sam
idle1 mhands_idle1.sam
//
// The initialization section
//
!init:
//
// Define the aniamtion sound references
//
client aliasprefix mutanthands_
client aliascache snd_fire1 "weapons/punch/whsh1.wav"
client aliascache snd_fire2 "weapons/punch/whsh2.wav"
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
client fire1 first randomsound snd_fire 1 1
server fire1 first movementsound
server fire1 first shoot
server fire1 last attack_finished
client fire2 first randomsound snd_fire 1 1
server fire2 first movementsound
server fire2 first shoot
server fire2 last attack_finished
client fire3 first randomsound snd_fire 1 1
server fire3 first movementsound
server fire3 first shoot
server fire3 last attack_finished
client fire4 first randomsound snd_fire 1 1
server fire4 first movementsound
server fire4 first shoot
server fire4 last attack_finished