18 Are you sure you want to end this scenario? All unsaved changes will be lost.
19 No Teammates
20 standard
21 tight
22 lead-trail
23 split
24 1
25 2
26 3
27 4
28 5
29 6
30 8
31 10
32 12
40 300
41 5000
42 10000
43 15000
44 20000
45 25000
46 30000
47 35000
48 40000
49 45000
50 was not able to locate the CD-ROM.
51 You must have the CD-ROM to play this game.
52 (score:
53 points)
54 Change Tour of Duty Pilot Names
55 Spacebar toggles pause
60 .
61 and
62 near
63 off
64 far off
65 left wing
66 tail
67 right wing
70 poor
71 limited
72 average
73 good
74 excellent
75 surprised
76 jumped
77 met head-on
78 were jumped by
79 were surprised by
90 Major Defeat
91 Minor Defeat
92 Draw
93 Minor Victory
94 Major Victory
108 Late 1939
109 May-June 1940
110 Summer 1940
111 Aug 13-18, 1940
112 Aug-Sep, 1940
113 September, 1940
114 Late 1940
115 Early 1941
116 Late 1941
117 Early 1942
118 Late 1942
119 Early 1943
120 Show Data
121 Hide Data
122 Compare To
123 Extremely Quick
124 Quick
125 Average
126 Slow
127 Sluggish
128 Stall Speed
129 Max. Speed
130 Safe Dive Max.
131 Acceleration
132 Snap Turn
133 Climb (ft/min)
134 Show Takeoff
135 Show In Flight
136 Show Maneuver
137 Show Escape
140 Ready
141 Tired
142 Exhausted
143 Cannot Fly
144 I'm wounded.
145 He was killed in action.
146 He was captured after being shot down.
147 He is evading capture in enemy territory.
148 He is missing in action.
149 I desperately need to rest.
150 There are no more airplanes available.
160 Easiest
161 Easier
162 Normal
163 Tougher
164 Toughest
170 Lt
171 Hpt
172 Maj
173 Obr
174 Gen
175 Lt
176 Cpt
177 Maj
178 Col
179 Gen
180 P/O
181 F/L
182 S/L
183 G/C
184 A/C
200 Spitfire IAe
201 Spitfire IA
202 Spitfire IIA
203 Spitfire IIB
204 Spitfire VA
205 Spitfire VB
206 Spitfire VC
207 Spitfire IXC
208 Hurricane IAe
209 Hurricane IA
210 Hurricane IIA
211 Hurricane IIB
212 Hurricane IIC
213 Typhoon
214 Defiant
215 Whirlwind I
216 Whirlwind IA
217 Gladiator
218 Blenheim IV
219 Blenheim IVF
220 Beaufighter
221 Fairey Battle
222 Mosquito IV
223 Mosquito VI
224 Wellington IA
225 Wellington IC
226 Lancaster
227 Bloch 152
228 M.S. 406
229 Dewoitine 520
230 Hawk 75
231 Potez
232 Bf 109E-3
233 Bf 109E-4
234 Bf 109E-7
235 Bf 109F-2
236 Bf 109F-4Z
237 Bf 109G-2
238 Bf 109G-6
239 Bf 110C-1
240 Bf 110C-4
241 Bf 110C-4B
242 Fw 190A-1
243 Fw 190A-2
244 Fw 190A-3
245 Fw 190A-4
246 Ju 87
247 Do 17
248 Do 217E-1
249 Do 217E-3
250 He 111
251 Ju 88A
252 Ju 88C
260 Do 217
261 Wellington
262 Whirlwind
263 Mosquito
264 Ju 88
265 Bf 110
266 Bf 109G
267 Spitfire I
268 Hurricane I
269 Spitfire V
300 The E-4 has improved wing cannon with higher rates of fire.
301 The E-7 has a more powerful Daimler-Benz 601N engine. Top speed below 10,000 feet and acceleration are increased.
302 The F-2 replaces the wing cannon with one central 15mm cannon. Firepower is reduced but ammunition supply is much greater. Top speed and cockpit armor are increased.
303 The F-4/Z has a bigger cannon, adds fuel-tank armor, and has improved high-altitude performance, and top speed. Extra weight reduces maneuverability slightly.
304 The G-2 has a highly impressive rate of climb and is built just a bit more soundly than earlier models. Extra weight reduces maneuverability slightly.
305 The DB 605AM engine used in the G-6 increases acceleration significantly. Bigger machineguns are also used, but the extra weight reduces rate of climb.
306 Cockpit armor is added to the C-4.
307 The C-4B has stronger engines and attachment points for bombs.
308 The High Command has decided that the Bf 110 is no longer adequate for daylight fighter operations. We will convert to the single-seat Bf 109F2.
309 The A-3 has better acceleration and thicker fuel-tank armor.
310 The A-4 flies considerably faster, easily breaking 400 MPH in level flight at medium altitude.
311 A constant-speed propeller replaces the old two-pitch model, and with 100-octane fuel improves acceleration and rate of climb. Cockpit armor is also introduced.
312 The Mk.IIA has a stronger engine and reinforced armor plate.
313 The Mk.IIB adds four more .303 calibre Browning machine guns for extra firepower.
314 The Mk.IIC replaces the Browning machineguns with four powerful 20mm cannon. The extra weight impedes rate of climb and maneuverability somewhat.
315 The Typhoon sports a massive performance increase in engine power and a top speed over 400 MPH. It is heavily armored and can carry a large bombload, but is less maneuverable.
316 The Mk.IIA has a stronger engine for improved rate of climb and acceleration. Protective armor is added and reinforced.
317 The Mk.VA is a bit faster and has more fuel-tank armor.
318 Replacing four of the eight Browning machineguns with two 20mm cannon, the Mk. VB has considerable firepower.
319 The Mk.VC has an improved wing design allowing for faster roll rate, more room for cannon ammunition, and attachment points for bombs.
320 Sporting much-improved high-altitude performance, the Mk.IXC is the first Spitfire to break 400 MPH. But increased aircraft weight decreases maneuverability slightly.
321 The Mk.VB is a bit faster and has more fuel-tank armor.
322 The Mk.IA adds bomb-attachment points on the wings and extra fuel-tank armor.
324 We are upgrading to the
325 from our older
326 model.
327 Aircraft Upgrade
328 Equipment Upgrade
329 The two-seat Bf 110 has weaker acceleration than a Bf 109E-3 due to its size, it is built tougher. Plus it has heavier firepower and a rear gunner.
330 With a stronger airframe and more than double the firepower of a Bf 109, the Focke Wulf 190 is a very tough airplane. But it lacks maneuverability, especially at high altitude.
331 The Spitfire is considered marginally superior. It is faster, but carries just a bit less ammunition and has a slightly weaker airframe.
332 The Whirlwind has poor high-altitude performance, but closer to the ground it's faster and tougher than a Hurricane. It also has four 20mm cannon with devastating firepower.
333 The Hurricane is being phased out, and we're being given the opportunity to convert to the fast Spitfire IXC fighter.
334 The Mk.IIB is an experimental variant that carries two 20mm cannon in place of four of the Browning machineguns.
335 I advise against switching, Sir. The Bf 110 has weaker acceleration and less sustained maneuverability than a Bf 109, though it is built tougher and has a rear gunner.
336 The Dewoitine 520 is a speedy modern fighter, quite capable in a dogfight.
343 Re-Equip with New Aircraft Model?
344 We can re-equip to the
345 fighter from our
346 types.
347 Our Spitfires are being upgraded to carry the K-14 gyro gunsight.
400 Pilot
401 Copilot
402 Bombardier
403 Navigator
404 Radioman
405 Gunner #1
406 Gunner #2
407 Gunner #3
408 Gunner #4
409 Gunner #5
410 Gunner
411 is
412 OK
413 wounded
414 dead
420 Need some help, Sir?
500 Light MG
501 20mm Flak
502 Quad 20mm Flak
503 37mm Flak
504 Twin 37mm Flak
505 88mm Flak
506 Twin Lewis MG
507 Quad Vickers MG
508 37mm AAA
509 40mm AAA
510 Hard Building
511 Bunker
512 Building
513 Hangar
514 Tower
515 Tugboat
516 Barge
517 Locomotive
518 Boxcar
519 Boxcar
520 Artillery Gun
521 Tank
522 Infantry Squad
523 Truck
524 Motorcycle
525 Parked Airplane
526 Bridge
527 Supply Depot
528 V1 Rocket
529 Radar Tower
530 Quad 40mm PomPom
600 M76
601 M47
602 Napalm
604 M66
605 M65
606 M64
607 M57
608 M59 AP
609 M58 AP
610 2000MC
611 1000MC
612 500MC
613 250MC
614 500SAP
615 250SAP
616 SC1000
617 SD500
618 SD250
619 SD100
620 SD50
622 M-10 rocket
623 HVAR rocket
624 3 inch rocket
625 WGR.21 rocket
626 R4M rocket
628 15mm gun pod
629 20mm gun pod
630 Twin 20mm gun pod
631 Twin 20mm gun pod
632 Twin 20mm gun pod
633 37mm gun pod
634 50mm gun pod
700 This indicates your guns are ready to fire
701 Click to ready your guns (or press ENTER to cycle)
702 Click to ready your guns (or press RETURN to cycle)
703 The blank area indicates you have no fixed guns
704 This indicates your rockets are ready to launch
705 Click to ready your rockets (or press ENTER to cycle)
706 Click to ready your rockets (or press RETURN to cycle)
707 The blank area indicates you have no rockets
708 This indicates your bombs are ready to drop
709 Click to ready your bombs (or press ENTER to cycle)
710 Click to ready your bombs (or press RETURN to cycle)
711 The blank area indicates you have no bombs
1000 Hurricanes over France
1001 Scrappy Gladiators
1002 Blenheim vs. Zerst÷rer
1003 Treetop Chase
1004 Zerst÷rer Killers
1005 Battle Escort
1006 Adolf Galland's First Kills
1007 Twin-Engine Duel
1008 One Against Many
1009 Rescue Cover
1010 Morning over France
1011 Afternoon over France
1012 Action at Dunkirk
1013 Operation Paula
1014 Galland Scores Again
1015 Wuillame's Revenge
1016 Opening Round
1017 Doomed Defiants
1018 Galland Returns
1019 Stukas on the Defensive
1020 Eagle Day Lufberry
1021 Hard Day's Fighting
1022 Hunted over Tangmere
1023 Circle of Death
1024 Mistaken Identity
1025 The Last Straw
1026 RAF Counteroffensive
1027 Tiger by the Tail
1028 Fighter Pilot's Summer
1029 Whirlwinds in Action
1030 The Butcher Bird Arrives
1031 Focke-Wulfes Dominate
1032 Typhoons over Dieppe
1033 Johnson's One-on-One
1034 The First Americans
1035 Fighting Mosquitos
2000 I'm in good shape. No damage to report, Sir.
2001 Just a little minor damage, Sir.
2002 Got some damage, Sir, but nothing too serious.
2003 I've got some problems here, Sir.
2004 I'm in big trouble, Sir!
2005 Structural Damage:
2006 My fuel line is on fire! The fire might go out... or it might blow sky high!
2007 Oxygen systems out.
2008 I need to get below 13,000 feet so I can breathe!
2009 No engine power left!
2010 My airplane is so shot up it's about to fall apart!
2011 Engine
2012 I'm wounded.
2013 My landing gear has dropped down and is causing major aerodynamic drag. I can't retract it.
2014 Wing spars are severely damaged. Better keep maneuvers to 4G or less or else the wings will rip off!
2015 I've got a
2016 severe
2017 fuel leak
2018 and I'm trailing smoke
2019 Ailerons are severely damaged. Banking is very slow.
2020 Elevators are shot up. Pitch rate is reduced.
2021 My throttles are damaged. I can't get the engine to respond to full power.
2022 Wing spars are damaged. Keeping maneuvers to 4G or less will avoid further damage.
2023 My rudder is damaged. It's tough to maneuver.
2024 Ailerons are damaged. I can't bank very well.
2025 The tail structure on my airplane is all shot up. If it gets hit again I'm history.
2026 Flaps are disabled. Low-speed turning is hampered.
2027 Gunsight is knocked out.
2028 Bombsight is knocked out.
2029 My radio is dead.
2030 Release mechanism is knocked out. I can't drop bombs.
2031 Are you sure you want me to leave the battle?
2032 Sorry Sir I can't get out yet. Must face away from the enemy and gain speed and distance.
2033 x
2034 Climb +
2035 Dive
2036 Level
2037 The CHANGE in altitude you have set with the flight stick (in units of 300 feet)
2038 Your altitude measured in feet
2039 lb
2040 bomb
2041 mission
2042 kill
2043 STAY HOME
2044 Click on pilots below to add them to the mission.
2045 Then click 'Done' when you are finished.
2046 is set to stay home.
2047 Click his picture to add him to the mission.
2048 Keep clicking to cycle through armament
2049 choices or to return to 'stay home'.
2050 :
2051 Load:
2052 lbs.
2053 range
2054 Destroyed
2055 Damage
2056 MPH
2057 STALL
2058 SPIN
2059 MAIN TARGET
2060 Place the cursor over any part of the screen and a description will appear here.
2061 Shows damage and ammunition levels. Click for full report.
2062 No
2063 Dmg
2064 Am
2065 Lt
2068 My engine
2069 Engine fire extinguished...
2070 has stopped burning.
2071 Coolant leak!
2072 is overheating.
2073 is leaking coolant.
2074 I should go easy on the throttle or else the engine will seize up.
2075 has just quit
2076 due to overheating
2077 I'm just a glider now!
2078 I must bail out before I crash!
2079 Engine seizure!
2080 Engine shut down...
2081 Bail Out
2082 Minor engine fire
2083 Ignore Fire
2084 Shut Engine Down
2085 has caught fire. It's not too serious yet, but I should
2086 avoid using emergency power and should
2087 try a vertical dive to help put out the flames.
2088 try to fly in a straight line so I can fight the fire.
2089 I could shut the engine down to avoid risk of the fire spreading.
2090 I could ignore the fire unless it gets worse. It might go out safely.
2091 Major engine fire!
2092 Bail Out
2093 My engine is engulfed in flames! I'd better
2094 shut it down or
2095 bail out before the whole thing explodes!
2096 Shutting down the engine will help put out the fire, but I might explode before it goes out!
2097 Fuel line fire!
2098 My fuel line is on fire! Flames are burning into the cockpit! I should bail out!
2099 Blackout!
2100 Airplane turning too hard... losing... consciousness...
2101 Reinforcements
2102 Enemy Reinforcements!
2103 Need some help with these bandits?
2104 More enemy fighters have joined the battle.
2105 Fuel line fire extinguished...
2106 My fuel line has stopped burning. That was a close one...
2107 Going down!
2108 I'm too slow and lack power to maintain controlled flight. I must bail out before I crash!
2109 Low-Airspeed Stall!
2110 Regain Control
2111 I'm too slow to maintain controlled flight!
2112 I'm at
2113 feet and about to dive 900 feet.
2114 Spinning out of Control!
2115 I'm in an uncontrollable spin and my rudder is too shot up to regain control!
2116 Uncontrolled Spin!
2117 I've lost control and my airplane is spinning!
2118 feet and about to dive 1200 feet.
2119 Crew:
2120 Ceiling:
2121 Cockpit View:
2122 Poor
2123 Fair
2124 Good
2125 Blind Spot:
2126 Large
2127 Slim
2128 Tiny
2129 None
2130 Rate of Roll:
2131 Sustained Turn Drag:
2132 Hit Points:
2133 Armor: Cockpit
2134 Fuel
2135 Engine
2136 Fixed-Forward Guns:
2137 Firepower:
2138 (ammo
2139 Altitude
2140 Done
2141 ft.
2142 Click to see your weapons (or press BACKSPACE key)
2143 Click to see your weapons (or press DELETE key)
2144 Buttons that scroll the map
2145 Click to move the flight stick a little to the left
2146 Click to bank your airplane to the left
2147 Click to bank your airplane to the right
2148 Click to move the flight stick a little to the right
2149 Click to see flight controls (or press BACKSPACE key)
2150 Click to see flight controls (or press DELETE key)
2151 Click if you do not want to fire (or press SPACEBAR)
2152 Click to make your airplane fly forward (or press SPACEBAR)
2153 Major Fire!
2154 My airplane is engulfed in flame! I have to bail out...
2155 Dead Engine!
2156 My engine has quit. I have to ditch my airplane...
2157 Out of fuel!
2158 All of my fuel has leaked out. I have to ditch my airplane...
2159 Disengaging...
2160 We're clear of danger. Thanks for the cover, little friends!
2161 Escaped!
2162 Enemy bombers have reached a safe distance from us and are disengaging.
2163 Bombs away! Impact in
2164 turns.
2165 When playing at the skill level of Colonel or higher, you cannot move your airplanes out of order. Generally the best pilots move last, so they can react to other pilots' moves.
2166 Airframe Overstress Alert!
2167 Do It
2168 Cancel Move
2169 Low Airspeed Alert!
2170 My wings are already damaged and if I pull this high-G turn my airplane might rip apart. Are you sure you want this?
2171 If I do this maneuver I'll be so low on airspeed that I'll lose control of the airplane. Are you sure you want this?
2172 Are you sure you want to wrap up the dogfight?
2173 Wrap Up
2174 The computer will take over and quickly finish up the combat automatically. At any time you can regain control of the action by clicking the mouse.
2175 Are you sure you want to end the battle?
2176 Sorry Sir, not all aircraft are able to disengage at this time.
2177 Disengage those who can?
2178 Disengaged...
2179 Forces have broken contact. The battle is over.
2180 Wingman
2181 Enemy
2182 has reached a safe distance from the enemy and is disengaging.
2183 has reached a safe distance from us and is disengaging.
2184 To whom should I transfer?
2185 Shot down by
2186 Downed
2187 Bailed out.
2188 Wounded.
2189 damage.
2190 Destroyed.
2191 Heavily damaged.
2192 Damaged.
2193 AXIS
2194 ALLIES
2195 It was
2196 .
2197 I was flying in
2198 formation with my group of
2199 at
2200 feet
2201 my
2202 My pilots had
2203 training.
2204 We
2205 a
2206 formation of
2207 their
2208 Their pilots had
2209 Enemy aircraft spotted
2210 We will attack on planned intercept course.
2211 Enemy fighters! Incoming!
2212 Fight!
2213 We've caught them by surprise!
2214 Attack!
2215 Enemy fighters! We've been caught totally by surprise!
2216 Enemy ground units spotted, Sir. Should we attack?
2217 We have reached the target, Sir, and are commencing our attack run...
2218 Bombers are approaching target...
2219 Fighters are low on fuel and must return to base. Bombers will fly on.
2220 Free to Attack
2221 We are now free to attack any ground targets we can find.
2222 We'll spot them best if we fly below five thousand feet.
2223 is engulfed in flames! I'd better
2224 shut it down or
2225 bail out!
2226 has a minor fire
2227 (I shouldn't use emergency power
2228 and
2229 (I
2230 should try a vertical dive to put out the flames
2231 , and
2232 is overheating and trailing smoke
2233 is leaking coolant and smoke
2234 (go easy on throttle or else it might seize up)
2235 has stopped running.
2236 is sputtering badly.
2237 is running rough.
2238 is otherwise running OK.
2239 is OK.
2240 Flight stick: Click and drag to maneuver (or use < or > keys). Then click the GO button.
2241 00 ft
2242 Turn
2243 Movement
2244 Combat
2245 Information about the pilot you're moving.
2246 This shows how many G's your airplane is pulling (higher number is tighter turn)
2247 .50 calibre M2
2248 20mm Hisp. Sz.
2249 20mm Hisp. Sz. V
2250 .303 calibre Brn.
2251 7.9mm MG-17
2252 20mm MG-FF
2253 20mm MG-151
2254 13mm MG-131
2255 30mm MK-108
2256 30mm MK-103
2257 15mm MG-151
2258 37mm Bk 3.7
2259 50mm Bk 5
2260 If you see any enemies with large red crosshairs on them, you can click on them to attack. Otherwise, just click and drag the control stick to set your maneuver. Then click the GO button to move (or press SPACEBAR).
2261 That airplane has already moved, so you can't jump to his cockpit. (You can press the TAB key to cycle through airplanes that have not yet moved.)
2262 You can't get a shot at that airplane.
2263 You're not able to target that unit.
2264 That's a friendly ground unit, Sir. You don't want to shoot at him.
2265 You can't shoot yet. The small crosshairs means you must move first to get within range. Click the GO button to move.
2266 Either click on a red crosshairs to fire, or click the HOLD FIRE button in the lower right.
2267 You cannot drop bombs on an airplane in flight.
2268 When playing at the skill level of Colonel or higher, you cannot move your airplanes out of order. Generally the best pilots move last, so they can react to other pilots' moves.
2269 That airplane belongs to another player who is on your side.
2270 -
2271 group)
2272 ,
2273 Took off and assembled.
2274 aborted mission due to mechanical problems.
2275 Landed at base.
2276 Bombers arrived over target and dropped bombs.
2277 Broke off from bomber escort due to low fuel and headed for base.
2278 split off formation with
2279 Escort duty abandoned!
2280 Encountered
2281 Spotted
2282 Surprise-attacked
2283 Surprised by
2284 Jumped by
2285 at
2286 No losses to either side
2287 Avoided contact
2288 They got away from us
2289 Outran them
2290 Casualties:
2291 Attacked ground target.
2292 Time
2293 Altitude
2294 PAUSE
2295 RESUME
2296 HEAD HOME
2297 BREAK OFF
2298 INFO
2299 Mission Abort!
2300 Sorry Sir, I've developed engine trouble. I'll have to turn back.
2301 climbing to
2302 diving to
2303 Are you sure?
2304 Leave Bombers
2305 Cancel Split
2306 If our fighters leave the bombers we will lose contact with the bombers, and it's dangerous for them out here. Headquarters will not be happy.
2307 , commanding officer
2308 Mission Status:
2309 A.A.
2310 R.A.F.
2311 Luftwaffe
2312 Group #
2313 LIEUTENANT
2314 CAPTAIN
2315 MAJOR
2316 COLONEL
2317 GENERAL
2318 Dogfight
2319 Combat Mission
2320 Tour of Duty
2321 player is human.
2322 player is:
2323 Connection:
2324 Human
2325 Computer
2326 Share Computer
2327 Internet
2328 Tour of Duty Settings
2329 Player Name:
2330 Squadron Name:
2331 Yourname
2332 13th Lucky Devils
2333 Show Newsreel
2334 Mission Log
2335 Show Results
2336 Sorry, Sir
2337 You must complete the combat phase before you can save the game.
2338 Please complete any firing opportunity before saving the game.
2339 CHOOSE SIDES
2340 Airbrake indicator
2341 Maximum emergency power indicator
2342 This is the pitch & bank indicator
2343 Battle Map: the dots are aircraft and ground units. Click to scroll.
2344 STALL
2345 Speedometer: speed in miles per hour
2346 WOUNDED
2347 mph
2348 oxygen out
2349 radio out
2350 Click on airplane entries to switch them between heading for home and remaining behind to continue the mission.
2351 These are the pilots and airplanes in the group.
2352 Airplane Pilot Max Speed Ammo Damage
2353 Mission
2354 of
2355 CLICK MOUSE TO CONTINUE
2356 Engine throttle: click and drag upward to increase power
2357 feet
2358 above
2359 below
2360 them
2361 us
2362 at the same altitude
2363 Enemy airplanes!
2364 Attack
2365 Avoid
2366 Looks like
2367 We're on their
2368 o'clock
2369 . Give the order to attack?
2370 bandits coming in on our
2371 :00
2372 . We can fight or run, Sir. Click a maneuver option.
2373 Maneuver Option
2374 Chance to Escape
2375 (enter dogfight)
2376 Climb
2377 Level Run
2378 Dive
2379 Power Dive
2380 (too low)
2381 dismal
2382 very unlikely
2383 unlikely
2384 even
2385 good
2386 very good
2387 excellent
2388 Air to Air
2389 Bomb
2390 Heavy Bomb
2391 Rocket
2392 Rocket & Bomb
2393 Fire Bomb
2394 Napalm
2395 A.P. Bomb
2396 Gun Pack
2397 Gun Pack & Bomb
2398 Gun Pack & Rocket
2399 Rocket
2400 Light Bomb
2401 Re-Equip
2402 Don't Change
2422 Heavy Casualties!
2423 We are so fatigued and have lost so many pilots that our squadron has been ordered to stand down until replacements arrive.
2424 Keen Eyes
2425 Hero
2426 Crack Shot
2427 Ace
2428 Gifted Flyer
2429 Continue Play
2430 Stop
2431 Would you like to fly another mission? Regardless of your choice, you will first be given the chance to save the game.
2432 No rockets carried
2433 No bombs carried
2434 These are your weapons. Click to arm.
2435 Ammo:
2436 .5
2437 Empty
2438 JAMMED
2439 Safed
2440 Armed
2441 CLICK ON TARGET TO FIRE
2442 ALREADY FIRED
2443 NO TARGETS
2444 This is what your airplane looks like
2445 Blaze
2446 Away
2447 Burst
2448 Snap
2449 Shot
2450 Rockets
2451 Bombs
2452 This is how many bullets you are set to fire
2453 Gun
2454 Rocket
2455 Bomb
2456 Click (or press ENTER) to switch between guns, rockets, and bombs (if carried)
2457 Click (or press RETURN) to switch between guns, rockets, and bombs (if carried)
2458 Begin
2459 You have no other players on your side.
2460 I lack the power to maintain controlled flight.
2461 Not Enough Power!
2462 My airplane is too low on power to keep flying. I have to ditch...
2463 DESTROYED
2464 Crash Warning!
2465 If I do this maneuver I may not be able to pull up in time before crashing! Are you sure you want this?
2466 They caught us!
2467 Go To Combat
2468 Out of Action
2469 Avoid
2470 % ammo
2471 % damage
2472 Sorry Sir, no one is able to disengage at this time. Try to face away from enemies and gain distance.
2500 20mm MG-FFM
2501 minutes
2502 LOW
2503 TAKEOFF
2504 Angels
2505 bandits
2506 Fuel:
2507 LAND
2508 Tally Ho!
2509 enemy airplanes in sight. Commencing attack!
2510 1939
2511 Early 1940 Fall of France
2512 Late 1940 Battle of Britain
2513 1941
2514 1942
2515 1943
2516 Click on airplane entries to switch them between takeoff and remaining behind.
2517 minutes until ready
2518 Empty sky!
2519 No joy. Unable to locate bandit formation. Must return to base.
2520 Maybe we came in too far above them?
2521 Maybe we came in too far below them?
2522 is set to sit out of today's
2523 fighting. Click his picture to add
2524 him to today's active duty. Very
2525 tired pilots should usually sit out.
2526 Click on pilots below to add/remove from flight duty.
2527 Then click 'Done' when you are finished.
2528 We have reached the target, Sir. Please select type of bombing run.
2529 Dive Bomb
2530 Level Bomb
2531 Break Bomber Formation...
2532 Break Formation
2533 Break Bomber Formation?
2534 This will allow you to control the bombers individually. But remember that the bombers' guns work best in groups.
2535 READY
2536 Weary
2537 7.5mm MAC
2538 7.5mm FN BR
2539 20mm HS 404
2540 My engine is momentarily idle due to negative G forces and lack of fuel-injection.
2541 Fuel Starvation!
2542 If I fly this negative-G maneuver my non-fuel-injected engine will lose power on the next move. Are you sure you want this?
2543 Bounced!
2544 enemy fighters engaging! Looks like we won't get through to any bombers...
2545 Shift-click over airfield to land
2546 Right-click or shift-click over airfield to land
2547 Traditional Sky
2548 New Sky
2549 Mountain Sky
2550 Rolling Hills Sky
2551 About
2552 hours until ready
2553 Bounced by
2554 No joy
2555 Attempted to intercept
2556 Ground Target Damage:
2557 Dover
2558 Manston Airfield
2559 Hawkinge Airfield
2560 Rye Radar
2561 Dunkirk Radar
2562 Coastal Shipping
2563 Canewdon Radar
2564 Rochford Airfield
2565 Thameshaven
2566 Biggin Hill Airfield
2567 Hornchurch Airfield
2568 London
2569 %
2570 The Tour of Duty is over. You may save the game and continue it in Over the Reich, if you own that game.
2571 Germany has conquered England and won the war in the West
2572 Show Defensive Fire Window
2573 End of Mission
2574 End of Dogfight
2600 Poland is conquered, and Britain and France have declared war on us. But neither side has attacked the other in force. The armies sit and wait. Jokesters call this time the "Sitzkrieg".
2601 Our armies have swept through the Low Countries and into France. Blitzkrieg in the West has begun! The Allies are reeling back from the assault.
2602 France has fallen, but England, protected by the Channel waters, fights on. She must be starved out - denied supplies from overseas. Shipping strikes in the Channel will commence.
2603 England is suffering from the loss of seaborne supplies, but we must step up the pressure to successfully invade this year. Eagle Day will mark the beginning of a concentrated aerial assault.
2604 Royal Air Force Fighter Command is still operational. We must destroy it before an invasion can succeed. It is time to strike deeper into England against the fighter airfields themselves.
2605 The English defenses, both ground and air, are still operational. And their will to fight remains strong. We will bomb London itself if necessary to break them down.
2606 The invasion of England has begun. Air power will cover the landing forces. If the initial landing succeeds, victory will be inevitable.
2607 Our sector has fallen relatively quiet since many of our air forces have been transferred to the South and East. But we must be on watch for incursions by British bombers.
2608 With most of our Luftwaffe fighting in Russia and Africa, the Royal Air Force is now on the attack here in the west. We must guard the Channel against their raids.
2609 The Royal Air Force has grown more daring in its cross-channel strikes. We must protect the French coast so that our military attention is not distracted by these attacks.
2610 The Royal Air Force continues its bold strikes against the coast, but we can inflict greater losses upon them since we can choose when and where to fight!
2611 Intelligence reports that the British Army is preparing a large land-based raid against the coast of France. Prepare for heavy fighting.
2620 Poland is conquered, and Britain and France have declared war on Germany. But neither side has attacked the other in force. The armies sit and wait. Jokesters call this time the "Sitzkrieg".
2621 The German army has swept through the Low Countries and into France. The blitzkrieg in the West has sent our army reeling back from the assault.
2622 France has fallen, but England, protected by the Channel waters, fights on. The Germans have begun to dive-bomb our merchant shipping in an attempt to starve us of supplies.
2623 England is suffering from the loss of seaborne supplies, but intelligence reports indicate that a larger German aerial assault is about to begin against the English mainland.
2624 Intelligence reports that the Germans plan to increase their efforts to knock out Fighter Command and the British home defense and transit systems. We must be resolute in our defense.
2625 The Germans, angered by a retaliatory strike on Berlin by Bomber Command, have begun full-scale daylight bombing of London.
2626 The invasion of England has begun. We must stop the Germans in the water or on the beaches, for if they penetrate deeper, all will be lost.
2627 The Battle of Britain is over and we have won it. But the war continues, and we are only beginning to muster the strength to begin offensive operations.
2628 In order to relieve some pressure on our embattled European allies, the RAF will steadily increase its attacks on the western edge of German-controlled territory, chiefly in France.
2629 Offensive operations against Axis-occupied France continue. To force a fight, bombers will now take a greater part in daylight operations.
2630 Offensive operations against Axis-occupied France continue. To force a fight, bombers will continue to take a large part in daylight operations.
2631 Offensive operations against Axis-occupied France continue. The army is planning a cross-channel raid at Dieppe to bring the fight to the Germans.
2632 Until the American 8th Air Force is ready to begin offensive daylight operations, the RAF will continue to bear the brunt of the fighting - and do it well!
2700 Merchant
2701 Destroyer
2702 MT Boat
2703 E-Boat
2704 Troop Barge
2800 Phony War
2801 Invasion of France
2802 Kanalkampf / Channel War
2803 Adler Tag / Eagle Day
2804 Desperate Days
2805 Long Range Bombing
2806 Operation Sealion
2807 England Surrenders
2808 Late 1940
2809 Early 1941
2810 Late 1941
2811 Early 1942
2812 Late 1942
2813 Early 1943
2814 End of Game
2815 End of Game - France Conquered
3000 About Achtung Spitfire...
3001 File
3002 Save Game
3003 Stop Game
3004 Quit
3005 Pilot
3006 Suggest a Move
3007 Disengage...
3008 Full Squadron Disengage...
3009 Jettison External Armaments
3010 Quickly Finish Combat...
3011 Transfer Airplane to Internet Wingman...
3012 Battlemap
3013 Change Zoom
3014 Sky Background
3015 Faster Movement
3016 Show Altitude Color Code Circles
3017 Show Altitude Values
3018 Autoscroll
3019 Options
3020 Show Video
3021 Show Defensive Gunnery Video
3022 Computer Suggests Moves
3023 Cursor Help
3024 Indicate Phases With Message
3025 Control Stick Locks
3026 Sound On
3027 Background Battle Music
3028 Special
3029 Show Network Radio Window
3030 Show Airplane Database
3031 LIEUTENANT : The simplest level. Everyone should start off as a LIEUTENANT to get the hang of the game and then work up to higher levels.
3032 CAPTAIN : So you've tackled the basics and want more. CAPTAIN introduces banking of wings, slip maneuvers, and realistic firing arcs and engine power.
3033 MAJOR : Think you can push the envelope without ripping your wings off? Try MAJOR with G limits, stalls, blind spots, gun burst control, and altitude at Mission scale.
3034 COLONEL : Introduces a highly realistic system of phased movement, initiative, and tailing. For experienced players only!
3035 GENERAL : Can you can handle a screaming 500 MPH dive from 30,000 feet? Only real pilots dare try this level! GENERAL level adds the third dimension at the combat level: climbs, dives, and altitude.
3036 Click insignia to choose level. Current setting is