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Beginning Direct3D Game Programming
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Direct3D.iso
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atsmedia.h
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2000-10-01
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//------------------------------------------------------------------------------
// File: ATSMedia.h
//
// Desc: Broadcast Driver Architecture Media Definitions for ATSC
//
// Copyright (c) 1996 - 2000, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(_KSMEDIA_)
#error KSMEDIA.H must be included before BDAMEDIA.H
#endif // !defined(_KSMEDIA_)
#if !defined(_BDAMEDIA_)
#error BDAMEDIA.H must be included before ATSCMEDIA.H
#endif // !defined(_KSMEDIA_)
#if !defined(_ATSCMEDIA_)
#define _ATSCMEDIA_
//===========================================================================
//
// ATSC Network Type
//
//===========================================================================
#define STATIC_BDANETWORKTYPE_ATSC\
0x71985f51, 0x1ca1, 0x11d3, 0x9c, 0xc8, 0x0, 0xc0, 0x4f, 0x79, 0x71, 0xe0
DEFINE_GUIDSTRUCT("71985F51-1CA1-11d3-9CC8-00C04F7971E0", BDANETWORKTYPE_ATSC);
#define BDANETWORKTYPE_ATSC DEFINE_GUIDNAMED(BDANETWORKTYPE_ATSC)
#endif // _ATSCMEDIA_