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Beginning Direct3D Game Programming
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audevcod.h
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C/C++ Source or Header
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2000-10-01
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54 lines
//------------------------------------------------------------------------------
// File: AudEvCod.h
//
// Desc: List of Audio device error event codes and the expected params.
//
// Copyright (c) 1999 - 2000, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __AUDEVCOD__
#define __AUDEVCOD__
#define EC_SND_DEVICE_ERROR_BASE 0x0200
typedef enum _tagSND_DEVICE_ERROR {
SNDDEV_ERROR_Open=1,
SNDDEV_ERROR_Close=2,
SNDDEV_ERROR_GetCaps=3,
SNDDEV_ERROR_PrepareHeader=4,
SNDDEV_ERROR_UnprepareHeader=5,
SNDDEV_ERROR_Reset=6,
SNDDEV_ERROR_Restart=7,
SNDDEV_ERROR_GetPosition=8,
SNDDEV_ERROR_Write=9,
SNDDEV_ERROR_Pause=10,
SNDDEV_ERROR_Stop=11,
SNDDEV_ERROR_Start=12,
SNDDEV_ERROR_AddBuffer=13,
SNDDEV_ERROR_Query=14,
} SNDDEV_ERR;
// Sound device error event codes
// ==============================
//
// All audio device error events are always passed on to the application, and are
// never processed by the filter graph
#define EC_SNDDEV_IN_ERROR (EC_SND_DEVICE_ERROR_BASE + 0x00)
#define EC_SNDDEV_OUT_ERROR (EC_SND_DEVICE_ERROR_BASE + 0x01)
// Parameters: ( DWORD, DWORD)
// lParam1 is an enum SND_DEVICE_ERROR which notifies the app how the device was
// being accessed when the failure occurred.
//
// lParam2 is the error returned from the sound device call.
//
#endif // __AUDEVCOD__