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Beginning Direct3D Game Programming
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Direct3D.iso
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directx
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dxf
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include
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dx7todx8.h
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2000-09-22
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/*==========================================================================;
*
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
*
* File: dx7todx8.h
* Content: DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8
*
***************************************************************************/
#ifndef _DX7TODX8_H_
///////////////////////////////////////////////////////////////////////////////
//
// d3d8types.h
//
///////////////////////////////////////////////////////////////////////////////
#define D3DTRANSFORMSTATE_WORLD D3DTS_WORLD
#define D3DTRANSFORMSTATE_VIEW D3DTS_VIEW
#define D3DTRANSFORMSTATE_PROJECTION D3DTS_PROJECTION
#define D3DTRANSFORMSTATE_WORLD1 D3DTS_WORLD1
#define D3DTRANSFORMSTATE_WORLD2 D3DTS_WORLD2
#define D3DTRANSFORMSTATE_WORLD3 D3DTS_WORLD3
#define D3DTRANSFORMSTATE_TEXTURE0 D3DTS_TEXTURE0
#define D3DTRANSFORMSTATE_TEXTURE1 D3DTS_TEXTURE1
#define D3DTRANSFORMSTATE_TEXTURE2 D3DTS_TEXTURE2
#define D3DTRANSFORMSTATE_TEXTURE3 D3DTS_TEXTURE3
#define D3DTRANSFORMSTATE_TEXTURE4 D3DTS_TEXTURE4
#define D3DTRANSFORMSTATE_TEXTURE5 D3DTS_TEXTURE5
#define D3DTRANSFORMSTATE_TEXTURE6 D3DTS_TEXTURE6
#define D3DTRANSFORMSTATE_TEXTURE7 D3DTS_TEXTURE7
#define D3DTRANSFORMSTATE_FORCE_DWORD D3DTS_FORCE_DWORD
#define D3DRENDERSTATE_ZENABLE D3DRS_ZENABLE
#define D3DRENDERSTATE_FILLMODE D3DRS_FILLMODE
#define D3DRENDERSTATE_SHADEMODE D3DRS_SHADEMODE
#define D3DRENDERSTATE_LINEPATTERN D3DRS_LINEPATTERN
#define D3DRENDERSTATE_ZWRITEENABLE D3DRS_ZWRITEENABLE
#define D3DRENDERSTATE_ALPHATESTENABLE D3DRS_ALPHATESTENABLE
#define D3DRENDERSTATE_LASTPIXEL D3DRS_LASTPIXEL
#define D3DRENDERSTATE_SRCBLEND D3DRS_SRCBLEND
#define D3DRENDERSTATE_DESTBLEND D3DRS_DESTBLEND
#define D3DRENDERSTATE_CULLMODE D3DRS_CULLMODE
#define D3DRENDERSTATE_ZFUNC D3DRS_ZFUNC
#define D3DRENDERSTATE_ALPHAREF D3DRS_ALPHAREF
#define D3DRENDERSTATE_ALPHAFUNC D3DRS_ALPHAFUNC
#define D3DRENDERSTATE_DITHERENABLE D3DRS_DITHERENABLE
#define D3DRENDERSTATE_ALPHABLENDENABLE D3DRS_ALPHABLENDENABLE
#define D3DRENDERSTATE_FOGENABLE D3DRS_FOGENABLE
#define D3DRENDERSTATE_SPECULARENABLE D3DRS_SPECULARENABLE
#define D3DRENDERSTATE_ZVISIBLE D3DRS_ZVISIBLE
#define D3DRENDERSTATE_FOGCOLOR D3DRS_FOGCOLOR
#define D3DRENDERSTATE_FOGTABLEMODE D3DRS_FOGTABLEMODE
#define D3DRENDERSTATE_FOGSTART D3DRS_FOGSTART
#define D3DRENDERSTATE_FOGEND D3DRS_FOGEND
#define D3DRENDERSTATE_FOGDENSITY D3DRS_FOGDENSITY
#define D3DRENDERSTATE_EDGEANTIALIAS D3DRS_EDGEANTIALIAS
#define D3DRENDERSTATE_ZBIAS D3DRS_ZBIAS
#define D3DRENDERSTATE_RANGEFOGENABLE D3DRS_RANGEFOGENABLE
#define D3DRENDERSTATE_STENCILENABLE D3DRS_STENCILENABLE
#define D3DRENDERSTATE_STENCILFAIL D3DRS_STENCILFAIL
#define D3DRENDERSTATE_STENCILZFAIL D3DRS_STENCILZFAIL
#define D3DRENDERSTATE_STENCILPASS D3DRS_STENCILPASS
#define D3DRENDERSTATE_STENCILFUNC D3DRS_STENCILFUNC
#define D3DRENDERSTATE_STENCILREF D3DRS_STENCILREF
#define D3DRENDERSTATE_STENCILMASK D3DRS_STENCILMASK
#define D3DRENDERSTATE_STENCILWRITEMASK D3DRS_STENCILWRITEMASK
#define D3DRENDERSTATE_TEXTUREFACTOR D3DRS_TEXTUREFACTOR
#define D3DRENDERSTATE_WRAP0 D3DRS_WRAP0
#define D3DRENDERSTATE_WRAP1 D3DRS_WRAP1
#define D3DRENDERSTATE_WRAP2 D3DRS_WRAP2
#define D3DRENDERSTATE_WRAP3 D3DRS_WRAP3
#define D3DRENDERSTATE_WRAP4 D3DRS_WRAP4
#define D3DRENDERSTATE_WRAP5 D3DRS_WRAP5
#define D3DRENDERSTATE_WRAP6 D3DRS_WRAP6
#define D3DRENDERSTATE_WRAP7 D3DRS_WRAP7
#define D3DRENDERSTATE_CLIPPING D3DRS_CLIPPING
#define D3DRENDERSTATE_LIGHTING D3DRS_LIGHTING
#define D3DRENDERSTATE_EXTENTS D3DRS_EXTENTS
#define D3DRENDERSTATE_AMBIENT D3DRS_AMBIENT
#define D3DRENDERSTATE_FOGVERTEXMODE D3DRS_FOGVERTEXMODE
#define D3DRENDERSTATE_COLORVERTEX D3DRS_COLORVERTEX
#define D3DRENDERSTATE_LOCALVIEWER D3DRS_LOCALVIEWER
#define D3DRENDERSTATE_NORMALIZENORMALS D3DRS_NORMALIZENORMALS
#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE D3DRS_DIFFUSEMATERIALSOURCE
#define D3DRENDERSTATE_SPECULARMATERIALSOURCE D3DRS_SPECULARMATERIALSOURCE
#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE D3DRS_AMBIENTMATERIALSOURCE
#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE D3DRS_EMISSIVEMATERIALSOURCE
#define D3DRENDERSTATE_VERTEXBLEND D3DRS_VERTEXBLEND
#define D3DRENDERSTATE_CLIPPLANEENABLE D3DRS_CLIPPLANEENABLE
#define RGBA_MAKE D3DCOLOR_RGBA
#define RGB_MAKE D3DCOLOR_XRGB
#define D3DRGBA D3DCOLOR_COLORVALUE
#define D3DRGB(_r,_g,_b) D3DCOLOR_COLORVALUE(_r,_g,_b,1.f)
#define _DX7TODX8_H_
#endif //_DX7TODX8_H_