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Beginning Direct3D Game Programming
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dxerr8.h
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2000-10-20
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/*==========================================================================;
*
*
* File: dxerr8.h
* Content: DirectX Error Library Include File
*
****************************************************************************/
#ifndef _DXERR8_H_
#define _DXERR8_H_
//
// DXGetErrorString8
//
// Desc: Converts an DirectX HRESULT to a string
//
// Args: HRESULT hr Can be any error code from
// DPLAY D3D8 D3DX8 DMUSIC DSOUND
//
// Return: Converted string
//
const char* __stdcall DXGetErrorString8A(HRESULT hr);
const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr);
#ifdef UNICODE
#define DXGetErrorString8 DXGetErrorString8W
#else
#define DXGetErrorString8 DXGetErrorString8A
#endif
//
// DXTrace
//
// Desc: Outputs a formatted error message to the debug stream
//
// Args: CHAR* strFile The current file, typically passed in using the
// __FILE__ macro.
// DWORD dwLine The current line number, typically passed in using the
// __LINE__ macro.
// HRESULT hr An HRESULT that will be traced to the debug stream.
// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
//
// Return: The hr that was passed in.
//
HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
#ifdef UNICODE
#define DXTrace DXTraceW
#else
#define DXTrace DXTraceA
#endif
//
// Helper macros
//
#if defined(DEBUG) | defined(_DEBUG)
#define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
#define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
#define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
#else
#define DXTRACE_MSG(str) (0L)
#define DXTRACE_ERR(str,hr) (hr)
#define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
#endif
#endif