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- /*==========================================================================
- *
- * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: rm.h
- *
- ***************************************************************************/
-
- #ifndef __RM_H_
- #define __RM_H_
-
- // Includes....
- #include "d3drmwin.h"
-
- // Defines....
- #define NUM_DEBRIS 25
- #define DEBRIS_LIFE 75
- #define NUM_HIT_DEBRIS 4
-
- // Structures
- struct Debris
- {
- LPDIRECT3DRMFRAME m_pFrame;
- LPDIRECT3DRMMESHBUILDER m_pMeshBuilder;
- BOOL m_bInUse;
- D3DVECTOR m_vel;
- D3DVECTOR m_acc;
- int m_life;
- };
-
- // Prototypes....
- BOOL InitScene();
- void TermScene();
-
- BOOL RenderScene();
-
- HRESULT LoadTextures(char *sName, void *pArg, LPDIRECT3DRMTEXTURE *hTexture);
-
- #endif
-
-