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The Devil's Doorknob BBS Capture (1996-2003)
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LEGEND.MAP
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Text File
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1991-02-20
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3KB
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71 lines
Eye of the Beholder:Map Legend By PcTech
Ω - This is YOU. This is where you start on the first level.
█ - Duh... A Solid Wall
- A Floor.
░ - A Door. There are many different types of doors in EOB.
Some can be opened by hand, others require that you push a
button or flip lever to open them. Still others require a
key. All are represented here with a ░ character.
▒ - Side of door Character. This block may contain a Keyhole,
switch, Button, Lever, or Cubicle to open a nearby door.
≡ - A Rune Wall. I have seen 2 different types of runes, One
that is writing, another that let's you walk right through
it.
U - a Ladder Up.
D - A Ladder Down.
o - A pit.
* - A R.A.T.S. (rapid access transport system)
Q - A hole in the Ceiling. (A pit in the level above)
O - A Floor Switch. Usually to open a door. Some Doors stay
when this is stepped on, Others close as soon as you step
off this switch. Drop a rock on those.
" - CATS eyes. (I thought this was an appropriate character.)
Put Blue gems in four missing eyes, and a secret passage
will open and reveal a ladder down. (on level 3)
# - A Niche. You may often find helpful items here.
NICHE: A recessed space in a wall.
From "Funk & Wagnalls Standard Dictionary"
8)
As I haven't explored levels 4 & 5 to much, and haven't even been
Passed 5, I cannot interpret some of the characters on these
levels. The Maps themselves are not hand made, they are
extracted straight from the game files and Interpreted by my
program in a Highest Priority manner. (In other words, an Object
with the highest number in one location was what was mapped)
Comparing these maps with Hand Drawn ones, This looks like they
came out pretty accurate.
EOB has one of the most Complex Mapping schemes I have seen.
For instance, Just ONE location in the game requires 4 BYTES to
map. This seems to suggest that there could be from 4 to 32
different Objects or types of terrain at each location. for this
reason, I cannot give COMPLETELY detailed maps, since a text file
can only hold ONE character per location. 8)
I believe these maps are printable on any printer that
supports IBM Character Graphics.
Note: I could have done these maps in ANSI for color and more
variety, but I didn't have an ANSI editor that could support
these map sizes. 8)
22:31:18 3/9/1991
PcTech