home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Classic Fond 52
/
ClassicFond52.iso
/
GAMES
/
DROIDW.RAR
/
DWCD.GOB
/
mission_3do_01_smmagtram.3do
< prev
next >
Wrap
Text File
|
1998-11-04
|
8KB
|
215 lines
# MODEL '01_smmagtram.3do' created from 'F:\models_tech\1_18\salvage\01_smmagtram.2-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 7
0: dflt.MAT
1: 01_lgplate.MAT
2: 01_platesm.MAT
3: 01_lgside.MAT
4: 01_lgshad.MAT
5: dflt.MAT
6: 01_grad.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.503928
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cube4
RADIUS 0.503928
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 24
# num: x: y: z: i:
0: -0.247000 0.247000 -0.296400 0.000000
1: -0.247000 -0.247000 -0.296400 0.000000
2: -0.247000 0.247000 -0.223600 0.000000
3: -0.247000 -0.247000 -0.223600 0.000000
4: 0.247000 0.247000 -0.296400 0.000000
5: 0.247000 -0.247000 -0.296400 0.000000
6: 0.247000 0.247000 -0.223600 0.000000
7: 0.247000 -0.247000 -0.223600 0.000000
8: -0.079711 0.079711 -0.147571 0.000000
9: 0.079711 0.079711 -0.147571 0.000000
10: 0.079711 -0.079711 -0.147571 0.000000
11: -0.079711 -0.079711 -0.147571 0.000000
12: -0.079781 -0.079781 -0.068117 0.000000
13: 0.079781 -0.079781 -0.068117 0.000000
14: -0.079781 0.079781 -0.068117 0.000000
15: 0.079781 0.079781 -0.068117 0.000000
16: -0.247000 -0.247000 -0.067600 0.000000
17: 0.247000 -0.247000 -0.067600 0.000000
18: -0.247000 0.247000 -0.067600 0.000000
19: 0.247000 0.247000 -0.067600 0.000000
20: -0.247000 -0.247000 0.000000 0.000000
21: 0.247000 -0.247000 0.000000 0.000000
22: -0.247000 0.247000 0.000000 0.000000
23: 0.247000 0.247000 0.000000 0.000000
TEXTURE VERTICES 39
0: -0.332800 -127.667198
1: -0.332800 0.000000
2: 8.332800 0.000000
3: 8.000000 -127.667198
4: 1.333760 -0.666880
5: 127.333122 0.666880
6: 127.333122 -7.000320
7: 0.666880 -7.000320
8: 127.333122 0.332800
9: 126.666237 -127.000320
10: 119.333122 -127.667198
11: 119.333122 0.332800
12: 127.333122 -127.000320
13: 0.332800 -127.000320
14: 0.666880 -116.999680
15: 127.333122 -117.666557
16: 127.667198 -128.000000
17: 128.000000 0.000000
18: 0.000000 0.000000
19: 0.000000 -128.000000
20: 15.928640 -26.714239
21: 15.928640 -3.928640
22: -0.142880 -4.000000
23: 0.000000 -26.642879
24: 64.000000 -2.333440
25: 1.555840 -2.111040
26: 21.888639 -29.222080
27: 40.999680 -29.000000
28: 62.666882 -64.999680
29: 0.999680 -64.999680
30: 0.999680 -103.000320
31: 63.333118 -103.000320
32: 43.327999 -84.671997
33: 84.671997 -84.671997
34: 127.333122 -126.333443
35: 1.333760 -126.333443
36: 43.327999 -43.327999
37: 84.671997 -43.327999
38: 128.000000 -128.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 -0.577350
1: -0.577350 -0.577350 -0.577350
2: -0.522801 0.522801 0.673318
3: -0.522801 -0.522801 0.673318
4: 0.577350 0.577350 -0.577350
5: 0.577350 -0.577350 -0.577350
6: 0.522801 0.522801 0.673318
7: 0.522801 -0.522801 0.673318
8: -0.523032 0.523032 0.672961
9: 0.523032 0.523032 0.672961
10: 0.523032 -0.523032 0.672961
11: -0.523032 -0.523032 0.672961
12: -0.408850 -0.408850 -0.815894
13: 0.408850 -0.408850 -0.815894
14: -0.408850 0.408850 -0.815894
15: 0.408850 0.408850 -0.815894
16: -0.409090 -0.409090 -0.815653
17: 0.409090 -0.409090 -0.815653
18: -0.409090 0.409090 -0.815653
19: 0.409090 0.409090 -0.815653
20: -0.707107 -0.707107 0.000000
21: 0.707107 -0.707107 0.000000
22: -0.707107 0.707107 0.000000
23: 0.707107 0.707107 0.000000
FACES 21
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 4 2 1 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 1 0x0000 4 2 1 0.0000 4 1, 4 5, 5 7, 6 3, 7
2: 1 0x0000 4 2 1 0.0000 4 5, 8 4, 9 6, 10 7, 11
3: 1 0x0000 4 2 1 0.0000 4 4, 12 0, 13 2, 14 6, 15
4: 1 0x0000 4 2 1 0.0000 4 4, 16 5, 17 1, 18 0, 19
5: 6 0x0000 4 2 1 0.0000 4 17, 20 19, 21 23, 22 21, 23
6: 2 0x0000 4 2 1 0.0000 4 6, 24 2, 25 8, 26 9, 27
7: 2 0x0000 4 2 1 0.0000 4 7, 24 6, 25 9, 26 10, 27
8: 2 0x0000 4 2 1 0.0000 4 3, 24 7, 25 10, 26 11, 27
9: 2 0x0000 4 2 1 0.0000 4 2, 24 3, 25 11, 26 8, 27
10: 3 0x0000 4 2 1 0.0000 4 11, 28 10, 29 13, 30 12, 31
11: 3 0x0000 4 2 1 0.0000 4 8, 28 11, 29 12, 30 14, 31
12: 3 0x0000 4 2 1 0.0000 4 9, 28 8, 29 14, 30 15, 31
13: 3 0x0000 4 2 1 0.0000 4 10, 28 9, 29 15, 30 13, 31
14: 4 0x0000 4 2 1 0.0000 4 12, 32 13, 33 17, 34 16, 35
15: 4 0x0000 4 2 1 0.0000 4 14, 36 12, 32 16, 19 18, 18
16: 4 0x0000 4 2 1 0.0000 4 15, 37 14, 36 18, 18 19, 17
17: 4 0x0000 4 2 1 0.0000 4 13, 33 15, 37 19, 17 17, 38
18: 6 0x0000 4 2 1 0.0000 4 16, 20 17, 21 21, 22 20, 23
19: 6 0x0000 4 2 1 0.0000 4 18, 20 16, 21 20, 22 22, 23
20: 6 0x0000 4 2 1 0.0000 4 19, 20 18, 21 22, 22 23, 23
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 1.000000 0.000000 0.000000
6: 0.000000 0.413753 0.910389
7: 0.413753 0.000000 0.910389
8: 0.000000 -0.413753 0.910389
9: -0.413753 0.000000 0.910389
10: 0.000000 -1.000000 -0.000884
11: -1.000000 0.000000 -0.000884
12: 0.000000 1.000000 -0.000884
13: 1.000000 0.000000 -0.000884
14: 0.000000 -0.003094 -0.999995
15: -0.003094 0.000000 -0.999995
16: 0.000000 0.003094 -0.999995
17: 0.003094 0.000000 -0.999995
18: 0.000000 -1.000000 0.000000
19: -1.000000 0.000000 0.000000
20: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube4