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mission_3do_t3_door_flap.3do
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Text File
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1998-11-04
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4KB
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141 lines
# MODEL 't3_door_flap.3do' created from '\\Tanis\droids\models_tech\1_18\pulley_door\3_31-door_flap.1-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: dflt.MAT
1: t3_flap.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.311753
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cube2
RADIUS 0.311753
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
# num: x: y: z: i:
0: -0.273000 0.075400 0.000000 0.000000
1: -0.273000 0.075400 0.010400 0.000000
2: -0.273000 -0.072800 0.010400 0.000000
3: -0.273000 -0.072800 0.000000 0.000000
4: -0.001300 -0.072800 0.010400 0.000000
5: -0.001300 -0.072800 0.000000 0.000000
6: 0.270400 -0.072800 0.000000 0.000000
7: 0.270400 -0.072800 0.010400 0.000000
8: 0.270400 0.075400 0.010400 0.000000
9: 0.270400 0.075400 0.000000 0.000000
10: -0.001300 0.075400 0.010400 0.000000
11: -0.001300 0.075400 0.000000 0.000000
TEXTURE VERTICES 16
0: 122.666237 0.000000
1: 128.000000 0.000000
2: 127.667198 -128.000000
3: 123.333122 -128.000000
4: 128.000000 -128.000000
5: 128.000000 -117.666557
6: 0.332800 -118.333443
7: 0.332800 -127.333122
8: 0.000000 -128.000000
9: 0.000000 0.000000
10: 0.000000 0.000000
11: 0.000000 -128.000000
12: 0.000000 -128.000000
13: 0.000000 0.000000
14: 0.000000 0.000000
15: 0.000000 -128.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 -0.577350
1: -0.577350 0.577350 0.577350
2: -0.577350 -0.577350 0.577350
3: -0.577350 -0.577350 -0.577350
4: 0.000000 -0.707107 0.707107
5: 0.000000 -0.707107 -0.707107
6: 0.577350 -0.577350 -0.577350
7: 0.577350 -0.577350 0.577350
8: 0.577350 0.577350 0.577350
9: 0.577350 0.577350 -0.577350
10: 0.000000 0.707107 0.707107
11: 0.000000 0.707107 -0.707107
FACES 10
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 4 2 1 0.0000 4 3, 0 2, 1 1, 2 0, 3
1: 1 0x0000 4 2 1 0.0000 4 5, 4 4, 5 2, 6 3, 7
2: 1 0x0000 4 2 1 0.0000 4 9, 0 8, 1 7, 2 6, 3
3: 1 0x0000 4 2 1 0.0000 4 11, 4 10, 5 8, 6 9, 7
4: 1 0x0000 4 2 1 0.0000 4 6, 8 5, 4 11, 1 9, 9
5: 1 0x0000 4 2 1 0.0000 4 2, 10 4, 1 10, 4 1, 11
6: 1 0x0000 4 2 1 0.0000 4 8, 12 10, 4 4, 1 7, 13
7: 1 0x0000 4 2 1 0.0000 4 0, 14 11, 1 5, 4 3, 15
8: 1 0x0000 4 2 1 0.0000 4 1, 6 10, 5 11, 4 0, 7
9: 1 0x0000 4 2 1 0.0000 4 7, 6 4, 5 5, 4 6, 7
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
6: 0.000000 0.000000 1.000000
7: 0.000000 0.000000 -1.000000
8: 0.000000 1.000000 0.000000
9: 0.000000 -1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube2