home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Classic Fond 52
/
ClassicFond52.iso
/
GAMES
/
DROIDW.RAR
/
DWCD.GOB
/
mission_3do_t4_lg_incline.3do
< prev
next >
Wrap
Text File
|
1998-11-04
|
8KB
|
213 lines
# MODEL 'T4_lg_Incline.3do' created from '\\Tanis\droids\models_tech\1_18\incline\large5-large_incline.2-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 10
0: dflt.MAT
1:Incline_1Side.MAT
2:Incline_1Side.MAT
3:Incline_1Side.MAT
4:Incline_1Side.MAT
5:Incline_1Side.MAT
6:Incline_1Side.MAT
7:Incline_1Side.MAT
8: t4_gside.MAT
9: t4_incfrnt.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 1.990332
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bmerge6
RADIUS 1.990332
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 22
# num: x: y: z: i:
0: -1.261823 0.159480 0.593351 0.000000
1: -1.261253 0.260986 0.593351 0.000000
2: -1.672330 0.150957 0.593351 0.000000
3: -1.163989 0.159480 0.500029 0.000000
4: -1.672358 0.353630 0.593353 0.000000
5: 0.456469 0.246096 0.000552 0.000000
6: 0.456469 0.159480 0.000552 0.000000
7: 0.237713 0.159480 0.000552 0.000000
8: -1.674652 -0.334821 0.593353 0.000000
9: -1.263557 -0.207632 0.593351 0.000000
10: -1.263024 -0.123852 0.593351 0.000000
11: -1.672330 -0.132375 0.593351 0.000000
12: -1.163989 -0.123852 0.500029 0.000000
13: 0.456469 -0.123852 0.000552 0.000000
14: 0.237713 -0.123852 0.000552 0.000000
15: -1.672358 0.353630 0.000548 0.000000
16: -1.672330 0.150957 0.499993 0.000000
17: -1.672330 -0.132375 0.499993 0.000000
18: -1.674652 -0.334821 0.000548 0.000000
19: -1.526724 0.153398 0.500003 0.000000
20: -1.391890 -0.127673 0.500013 0.000000
21: 0.456469 -0.211596 0.000552 0.000000
TEXTURE VERTICES 42
0: 49.589760 -72.194557
1: 49.658878 -34.449921
2: 0.279040 -75.363838
3: 0.279040 -256.000000
4: 61.342720 -215.697922
5: 49.589760 -256.000000
6: 0.276480 0.000000
7: 256.000000 -0.002560
8: 0.276480 -256.000000
9: 49.658878 -256.000000
10: 72.194557 -0.002560
11: 39.987202 -0.002560
12: 34.449921 -256.000000
13: 72.194557 -256.000000
14: 229.721603 -0.002560
15: 0.000000 -256.000000
16: 49.382401 -208.703995
17: 49.446400 -177.551361
18: 0.279040 -180.720642
19: 49.446400 -256.000000
20: 208.703995 -256.000000
21: 177.551361 -0.002560
22: 177.551361 -256.000000
23: 0.000000 -128.000000
24: 0.000000 0.000000
25: 37.681919 -107.841278
26: 37.681919 -128.000000
27: 0.279040 -215.682556
28: 128.000000 -128.000000
29: 90.360321 -107.841278
30: 128.000000 0.000000
31: -1.192960 -588.364807
32: 121.886719 -588.364807
33: 121.886719 -73.344002
34: -1.192960 -73.344002
35: 1.448960 -709.985291
36: 125.589760 -758.799377
37: 2.508800 -758.799377
38: 90.360321 -128.000000
39: 33.966080 -215.690247
40: 210.178558 -0.002560
41: 49.382401 -256.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.123388 -0.711322 0.691951
1: 0.193500 0.313414 0.929693
2: -0.569292 -0.581315 0.581360
3: 0.126804 -0.711608 0.691039
4: -0.304860 0.732255 0.608985
5: 0.233740 0.758598 0.608189
6: 0.230609 -0.707107 0.668445
7: 0.237349 -0.707107 0.666082
8: -0.586946 -0.580038 0.564846
9: 0.199540 -0.263250 0.943866
10: 0.109340 0.716031 0.689453
11: -0.420892 0.815762 0.396714
12: 0.083391 0.839302 0.537231
13: 0.230637 0.706375 0.669210
14: 0.237349 0.707107 0.666082
15: -0.946063 0.323981 0.000018
16: -0.813655 -0.411048 0.411103
17: -0.903564 0.306348 0.299537
18: -0.690553 -0.723281 0.000000
19: 0.975228 -0.221203 -0.000000
20: 0.975228 -0.221203 -0.000000
21: 0.250074 -0.709712 0.658614
FACES 19
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 4 3 1 0.0000 4 0, 0 1, 1 4, 6 2, 2
1: 1 0x0000 4 3 1 0.0000 4 2, 3 16, 27 3, 4 0, 5
2: 1 0x0000 4 3 1 0.0000 3 5, 7 4, 8 1, 9
3: 1 0x0000 4 3 1 0.0000 4 6, 10 5, 11 1, 12 0, 13
4: 1 0x0000 4 3 1 0.0000 4 3, 4 7, 14 6, 7 0, 5
5: 1 0x0000 4 3 1 0.0000 4 8, 15 9, 16 10, 17 11, 18
6: 1 0x0000 4 3 1 0.0000 3 12, 4 11, 3 10, 19
7: 1 0x0000 4 3 1 0.0000 4 13, 7 14, 14 12, 4 10, 19
8: 1 0x0000 4 3 1 0.0000 4 9, 20 21, 40 13, 21 10, 22
9: 8 0x0000 4 3 1 0.0000 4 4, 23 15, 24 16, 25 2, 26
10: 8 0x0000 4 3 1 0.0000 4 8, 28 17, 29 15, 24 18, 30
11: 8 0x0000 4 3 1 0.0000 3 16, 25 15, 24 17, 29
12: 9 0x0000 4 3 1 0.0000 4 3, 31 12, 32 14, 33 7, 34
13: 9 0x0000 4 3 1 0.0000 5 3, 31 19, 35 16, 37 17, 36 12, 32
14: 8 0x0000 4 3 1 0.0000 3 8, 28 11, 38 17, 29
15: 1 0x0000 4 3 1 0.0000 4 11, 3 12, 4 20, 39 17, 27
16: 1 0x0000 4 3 1 0.0000 3 4, 8 5, 7 15, 6
17: 1 0x0000 4 3 1 0.0000 3 18, 24 21, 7 8, 15
18: 1 0x0000 4 3 1 0.0000 3 8, 15 21, 7 9, 41
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.020758 -0.999785 0.000000
2: 0.187470 0.831883 0.522326
3: 0.326131 0.000000 0.945325
4: 0.000000 -1.000000 0.000000
5: 0.000002 0.000011 1.000000
6: -0.020814 0.999539 -0.022089
7: 0.000000 1.000000 0.000000
8: 0.325832 -0.002070 0.945425
9: -1.000000 -0.000138 0.000000
10: -0.999934 0.011469 0.000000
11: -1.000000 0.000000 0.000056
12: 0.335663 0.000000 0.941982
13: -0.000071 0.000000 1.000000
14: -0.999934 0.011469 0.000000
15: -0.016765 0.999859 0.000000
16: 0.050449 0.998727 0.000000
17: 0.057725 -0.998333 0.000000
18: 0.223656 -0.722876 0.653780
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 bmerge6