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mission_3do_t6_8x4x1sec_door.3do
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1998-11-04
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3KB
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112 lines
# MODEL 'T6_8x4x1sec_door.3do' created from '\\Tanis\droids\models_tech\1_18\lever\8x4x1.5-sec_door.1-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: t6_doorsec.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.501610
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cube1
RADIUS 0.501610
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.192400 0.080600 0.005200 0.000000
1: -0.192400 -0.067600 0.005200 0.000000
2: -0.192400 0.080600 0.400400 0.000000
3: -0.192400 -0.067600 0.400400 0.000000
4: 0.202800 0.080600 0.005200 0.000000
5: 0.202800 -0.067600 0.005200 0.000000
6: 0.202800 0.080600 0.400400 0.000000
7: 0.202800 -0.067600 0.400400 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 0.000000 -128.000000
2: 128.000000 0.000000
3: 128.000000 -128.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 -0.577350
1: -0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 0.577350
3: -0.577350 -0.577350 0.577350
4: 0.577350 0.577350 -0.577350
5: 0.577350 -0.577350 -0.577350
6: 0.577350 0.577350 0.577350
7: 0.577350 -0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 0 3, 1 2, 1
1: 0 0x0000 4 2 1 0.0000 4 1, 0 5, 2 7, 3 3, 1
2: 0 0x0000 4 2 1 0.0000 4 5, 2 4, 2 6, 3 7, 3
3: 0 0x0000 4 2 1 0.0000 4 4, 0 0, 2 2, 3 6, 1
4: 0 0x0000 4 2 1 0.0000 4 4, 2 5, 2 1, 0 0, 0
5: 0 0x0000 4 2 1 0.0000 4 2, 1 3, 1 7, 3 6, 3
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube1