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#strings for the Radiation topic---- TOPIC_NAME Reflection TOPIC_CATEGORY Light 0 TOPIC_HEADING Reflection TOPIC_RADIOU1 rdata.rle TOPIC_RADIOD1 rdata.rle TOPIC_RADIOU2 rmicroscope.rle TOPIC_RADIOD2 rmicroscope.rle TOPIC_RADIOU3 rearth.rle TOPIC_RADIOD3 rearth.rle TOPIC_IMAGENAME1 RImageArea.rle TOPIC_STRIPLEFT 35 TOPIC_STRIPTOP 97 TOPIC_STRIPRIGHT 226 TOPIC_STRIPBOTTTOM 100 TOPIC_NUMHYPQUEST 4 TOPIC_HEAD_COUNT 1 TOPIC_SECTLEFT 30 TOPIC_SECTTOP 102 TOPIC_SECTRIGHT 225 TOPIC_SECTBOTTOM 138 D_TOPIC_SECTLEFT 118 D_TOPIC_SECTTOP 102 D_TOPIC_SECTRIGHT 399 D_TOPIC_SECTBOTTOM 138 E_TOPIC_SECTLEFT 44 E_TOPIC_SECTTOP 102 E_TOPIC_SECTRIGHT 239 E_TOPIC_SECTBOTTOM 138 INQUIRY_RIBBON1_LEFT 35 INQUIRY_RIBBON1_TOP 137 INQUIRY_RIBBON1_RIGHT 226 INQUIRY_RIBBON1_BOTTOM 157 INQUIRY_RIBBON2_LEFT 35 INQUIRY_RIBBON2_TOP 160 INQUIRY_RIBBON2_RIGHT 226 INQUIRY_RIBBON2_BOTTOM 180 INQUIRY_RIBBON3_LEFT 35 INQUIRY_RIBBON3_TOP 183 INQUIRY_RIBBON3_RIGHT 226 INQUIRY_RIBBON3_BOTTOM 203 INQUIRY_RIBBON4_LEFT 35 INQUIRY_RIBBON4_TOP 206 INQUIRY_RIBBON4_RIGHT 226 INQUIRY_RIBBON4_BOTTOM 226 INQUIRY_RIBBON5_LEFT 35 INQUIRY_RIBBON5_TOP 229 INQUIRY_RIBBON5_RIGHT 226 INQUIRY_RIBBON5_BOTTOM 249 INQUIRY_HYPQUEST1_LEFT 50 INQUIRY_HYPQUEST1_TOP 141 INQUIRY_HYPQUEST1_RIGHT 223 INQUIRY_HYPQUEST1_BOTTOM 157 INQUIRY_HYPQUEST2_LEFT 50 INQUIRY_HYPQUEST2_TOP 164 INQUIRY_HYPQUEST2_RIGHT 223 INQUIRY_HYPQUEST2_BOTTOM 180 INQUIRY_HYPQUEST3_LEFT 50 INQUIRY_HYPQUEST3_TOP 187 INQUIRY_HYPQUEST3_RIGHT 223 INQUIRY_HYPQUEST3_BOTTOM 203 INQUIRY_HYPQUEST4_LEFT 40 INQUIRY_HYPQUEST4_TOP 210 INQUIRY_HYPQUEST4_RIGHT 223 INQUIRY_HYPQUEST4_BOTTOM 226 INQUIRY_HYPQUEST5_LEFT 40 INQUIRY_HYPQUEST5_TOP 233 INQUIRY_HYPQUEST5_RIGHT 223 INQUIRY_HYPQUEST5_BOTTOM 249 TOPIC_HYPQUEST1 What happens to TOPIC_HYPQUEST2 beams of light when an TOPIC_HYPQUEST3 angled mirror is placed TOPIC_HYPQUEST4 in front of them? O_TEXTBLOCK_TEXT When a <HL Topic=Mirror.tpc>MIRROR</HL> is placed directly in front of a light beam, it creates a direct reflection. As you change the angle of the <HL Topic=Mirror.tpc>MIRROR</HL>, the angle of the reflected light beams changes as well. The light reflects back in a straight line at an angle that is always twice the size of the mirror's angle. For example, the angle of a mirror is 5 degrees, so therefore the angle of the light reflection is 10 degrees. E_QUEST1 How does a periscope work? E_QUEST2 What happens to the reflection when two mirrors are facing each other with an object in between them? E_QUEST3 How does a kaleidoscope work? D_TEXTBLOCK_TEXT When rays of light hit a surface or an object, they bounce back off again; this is called reflection. When light is reflected, it changes according to the <HL Topic=Areflection.tpc>ANGLE OF REFLECTION</HL>. Dark-colored, rough materials absorb more light than light-colored, smooth opaque objects. Light-colored, smooth opaque objects reflect more light than dark-colored, rough materials. TOPIC_BKGNDART Ref_reflection1.RLE TOPIC_BKGNDART 0 NUM_ANIMATIONS 3 ANIM1_ID 7012 ANIM1_NAME Ref_reflection1.flc ANIM1_LASTFRAME Ref_reflection1.rle ANIM1_FIRSTFRAME Ref_reflection1.rle ANIM2_ID 7013 ANIM2_NAME Ref_reflection2.flc ANIM2_LASTFRAME Ref_reflection2.rle ANIM2_FIRSTFRAME Ref_reflection2.rle ANIM3_ID 7014 ANIM3_NAME Ref_reflection3.flc ANIM3_LASTFRAME Ref_reflection3.rle ANIM3_FIRSTFRAME Ref_reflection3.rle CONTROL_TYPE ANIM_VIEWER NUM_TEXTITEMS 2 TEXT1 angle of reflection TBOUNDS1_LEFT 24 TBOUNDS1_TOP 6 TBOUNDS1_RIGHT 140 TBOUNDS1_BOTTOM 25 TEXT1_COLOR 4 TEXT1_FONT Times_New_Roman14A TEXT2 angle of incidence TBOUNDS2_LEFT 25 TBOUNDS2_TOP 25 TBOUNDS2_RIGHT 140 TBOUNDS2_BOTTOM 40 TEXT2_COLOR 1 TEXT2_FONT Times_New_Roman14A NUM_CPBUTTONS 5 CP_BUT1U RCStart.rle CP_BUT1D RCStartDown.rle CP_BUT1_ID 7010 CP_BUT1_LFT 500 CP_BUT1_TOP 218 CP_BUT1_RGT 544 CP_BUT1_BOT 246 CP_BUT2U Ref_reflection_b_u.rle CP_BUT2D Ref_reflection_b_d.rle CP_BUT2_ID 7012 CP_BUT2_LFT 502 CP_BUT2_TOP 252 CP_BUT2_RGT 542 CP_BUT2_BOT 282 CP_BUT3U Ref_reflection_c_u.rle CP_BUT3D Ref_reflection_c_d.rle CP_BUT3_ID 7013 CP_BUT3_LFT 502 CP_BUT3_TOP 287 CP_BUT3_RGT 544 CP_BUT3_BOT 320 CP_BUT4U Ref_reflection_a_u.rle CP_BUT4D Ref_reflection_a_d.rle CP_BUT4_ID 7014 CP_BUT4_LFT 502 CP_BUT4_TOP 325 CP_BUT4_RGT 544 CP_BUT4_BOT 365 CP_BUT5U RCStop.rle CP_BUT5D RCStopDown.rle CP_BUT5_ID 7011 CP_BUT5_LFT 501 CP_BUT5_TOP 365 CP_BUT5_RGT 542 CP_BUT5_BOT 387 PANEL_NAME 3BtnPanel.ifc