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Amiga Magazin: Amiga-CD 1996 July
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AMIGA_1996_7.BIN
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pd-programmierung
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perlmod.0
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PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
NNNNAAAAMMMMEEEE
perlmod - Perl modules (packages)
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
PPPPaaaacccckkkkaaaaggggeeeessss
Perl provides a mechanism for alternative namespaces to
protect packages from stomping on each others variables.
In fact, apart from certain magical variables, there's
really no such thing as a global variable in Perl. The
package statement declares the compilation unit as being
in the given namespace. The scope of the package
declaration is from the declaration itself through the end
of the enclosing block (the same scope as the _l_o_c_a_l_(_)
operator). All further unqualified dynamic identifiers
will be in this namespace. A package statement only
affects dynamic variables--including those you've used
_l_o_c_a_l_(_) on--but _n_o_t lexical variables created with _m_y_(_).
Typically it would be the first declaration in a file to
be included by the rrrreeeeqqqquuuuiiiirrrreeee or uuuusssseeee operator. You can
switch into a package in more than one place; it merely
influences which symbol table is used by the compiler for
the rest of that block. You can refer to variables and
filehandles in other packages by prefixing the identifier
with the package name and a double colon:
$$$$PPPPaaaacccckkkkaaaaggggeeee::::::::VVVVaaaarrrriiiiaaaabbbblllleeee. If the package name is null, the mmmmaaaaiiiinnnn
package as assumed. That is, $$$$::::::::ssssaaaaiiiillll is equivalent to
$$$$mmmmaaaaiiiinnnn::::::::ssssaaaaiiiillll.
(The old package delimiter was a single quote, but double
colon is now the preferred delimiter, in part because it's
more readable to humans, and in part because it's more
readable to eeeemmmmaaaaccccssss macros. It also makes C++ programmers
feel like they know what's going on.)
Packages may be nested inside other packages:
$$$$OOOOUUUUTTTTEEEERRRR::::::::IIIINNNNNNNNEEEERRRR::::::::vvvvaaaarrrr. This implies nothing about the order
of name lookups, however. All symbols are either local to
the current package, or must be fully qualified from the
outer package name down. For instance, there is nowhere
within package OOOOUUUUTTTTEEEERRRR that $$$$IIIINNNNNNNNEEEERRRR::::::::vvvvaaaarrrr refers to
$$$$OOOOUUUUTTTTEEEERRRR::::::::IIIINNNNNNNNEEEERRRR::::::::vvvvaaaarrrr. It would treat package IIIINNNNNNNNEEEERRRR as a
totally separate global package.
Only identifiers starting with letters (or underscore) are
stored in a package's symbol table. All other symbols are
kept in package mmmmaaaaiiiinnnn, including all of the punctuation
variables like $$$$____. In addition, the identifiers STDIN,
STDOUT, STDERR, ARGV, ARGVOUT, ENV, INC and SIG are forced
to be in package mmmmaaaaiiiinnnn, even when used for other purposes
than their built-in one. Note also that, if you have a
package called mmmm, ssss or yyyy, then you can't use the qualified
form of an identifier because it will be interpreted
instead as a pattern match, a substitution, or a
2/Feb/96 perl 5.002 with 1
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
translation.
(Variables beginning with underscore used to be forced
into package main, but we decided it was more useful for
package writers to be able to use leading underscore to
indicate private variables and method names. $$$$____ is still
global though.)
_E_v_a_l_(_)ed strings are compiled in the package in which the
_e_v_a_l_(_) was compiled. (Assignments to $$$$SSSSIIIIGGGG{{{{}}}}, however,
assume the signal handler specified is in the mmmmaaaaiiiinnnn
package. Qualify the signal handler name if you wish to
have a signal handler in a package.) For an example,
examine _p_e_r_l_d_b_._p_l in the Perl library. It initially
switches to the DDDDBBBB package so that the debugger doesn't
interfere with variables in the script you are trying to
debug. At various points, however, it temporarily
switches back to the mmmmaaaaiiiinnnn package to evaluate various
expressions in the context of the mmmmaaaaiiiinnnn package (or
wherever you came from). See the _p_e_r_l_d_e_b_u_g manpage.
See the _p_e_r_l_s_u_b manpage for other scoping issues related
to _m_y_(_) and _l_o_c_a_l_(_), or the _p_e_r_l_r_e_f manpage regarding
closures.
SSSSyyyymmmmbbbboooollll TTTTaaaabbbblllleeeessss
The symbol table for a package happens to be stored in the
associative array of that name appended with two colons.
The main symbol table's name is thus %%%%mmmmaaaaiiiinnnn::::::::, or %%%%:::::::: for
short. Likewise the nested package mentioned earlier is
named %%%%OOOOUUUUTTTTEEEERRRR::::::::IIIINNNNNNNNEEEERRRR::::::::.
The value in each entry of the associative array is what
you are referring to when you use the ****nnnnaaaammmmeeee typeglob
notation. In fact, the following have the same effect,
though the first is more efficient because it does the
symbol table lookups at compile time:
llllooooccccaaaallll((((****mmmmaaaaiiiinnnn::::::::ffffoooooooo)))) ==== ****mmmmaaaaiiiinnnn::::::::bbbbaaaarrrr;;;; llllooooccccaaaallll(((($$$$mmmmaaaaiiiinnnn::::::::{{{{''''ffffoooooooo''''}}}})))) ====
$$$$mmmmaaaaiiiinnnn::::::::{{{{''''bbbbaaaarrrr''''}}}};;;;
You can use this to print out all the variables in a
package, for instance. Here is _d_u_m_p_v_a_r_._p_l from the Perl
library:
2/Feb/96 perl 5.002 with 2
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
ppppaaaacccckkkkaaaaggggeeee dddduuuummmmppppvvvvaaaarrrr;;;;
ssssuuuubbbb mmmmaaaaiiiinnnn::::::::dddduuuummmmppppvvvvaaaarrrr {{{{
(((($$$$ppppaaaacccckkkkaaaaggggeeee)))) ==== @@@@____;;;;
llllooooccccaaaallll((((****ssssttttaaaabbbb)))) ==== eeeevvvvaaaallll((((""""****$$$${{{{ppppaaaacccckkkkaaaaggggeeee}}}}::::::::""""))));;;;
wwwwhhhhiiiilllleeee (((((((($$$$kkkkeeeeyyyy,,,,$$$$vvvvaaaallll)))) ==== eeeeaaaacccchhhh((((%%%%ssssttttaaaabbbb)))))))) {{{{
llllooooccccaaaallll((((****eeeennnnttttrrrryyyy)))) ==== $$$$vvvvaaaallll;;;;
iiiiffff ((((ddddeeeeffffiiiinnnneeeedddd $$$$eeeennnnttttrrrryyyy)))) {{{{
pppprrrriiiinnnntttt """"\\\\$$$$$$$$kkkkeeeeyyyy ==== ''''$$$$eeeennnnttttrrrryyyy''''\\\\nnnn"""";;;;
}}}}
iiiiffff ((((ddddeeeeffffiiiinnnneeeedddd @@@@eeeennnnttttrrrryyyy)))) {{{{
pppprrrriiiinnnntttt """"\\\\@@@@$$$$kkkkeeeeyyyy ==== ((((\\\\nnnn"""";;;;
ffffoooorrrreeeeaaaacccchhhh $$$$nnnnuuuummmm (((($$$$[[[[ ........ $$$$####eeeennnnttttrrrryyyy)))) {{{{
pppprrrriiiinnnntttt """" $$$$nnnnuuuummmm\\\\tttt''''"""",,,,$$$$eeeennnnttttrrrryyyy[[[[$$$$nnnnuuuummmm]]]],,,,""""''''\\\\nnnn"""";;;;
}}}}
pppprrrriiiinnnntttt """"))))\\\\nnnn"""";;;;
}}}}
iiiiffff (((($$$$kkkkeeeeyyyy nnnneeee """"$$$${{{{ppppaaaacccckkkkaaaaggggeeee}}}}::::::::"""" &&&&&&&& ddddeeeeffffiiiinnnneeeedddd %%%%eeeennnnttttrrrryyyy)))) {{{{
pppprrrriiiinnnntttt """"\\\\%%%%$$$$kkkkeeeeyyyy ==== ((((\\\\nnnn"""";;;;
ffffoooorrrreeeeaaaacccchhhh $$$$kkkkeeeeyyyy ((((ssssoooorrrrtttt kkkkeeeeyyyyssss((((%%%%eeeennnnttttrrrryyyy)))))))) {{{{
pppprrrriiiinnnntttt """" $$$$kkkkeeeeyyyy\\\\tttt''''"""",,,,$$$$eeeennnnttttrrrryyyy{{{{$$$$kkkkeeeeyyyy}}}},,,,""""''''\\\\nnnn"""";;;;
}}}}
pppprrrriiiinnnntttt """"))))\\\\nnnn"""";;;;
}}}}
}}}}
}}}}
Note that even though the subroutine is compiled in
package dddduuuummmmppppvvvvaaaarrrr, the name of the subroutine is qualified
so that its name is inserted into package mmmmaaaaiiiinnnn.
Assignment to a typeglob performs an aliasing operation,
i.e.,
****ddddiiiicccckkkk ==== ****rrrriiiicccchhhhaaaarrrrdddd;;;;
causes variables, subroutines and file handles accessible
via the identifier rrrriiiicccchhhhaaaarrrrdddd to also be accessible via the
symbol ddddiiiicccckkkk. If you only want to alias a particular
variable or subroutine, you can assign a reference
instead:
****ddddiiiicccckkkk ==== \\\\$$$$rrrriiiicccchhhhaaaarrrrdddd;;;;
makes $$$$rrrriiiicccchhhhaaaarrrrdddd and $$$$ddddiiiicccckkkk the same variable, but leaves
@@@@rrrriiiicccchhhhaaaarrrrdddd and @@@@ddddiiiicccckkkk as separate arrays. Tricky, eh?
This mechanism may be used to pass and return cheap
references into or from subroutines if you won't want to
copy the whole thing.
2/Feb/96 perl 5.002 with 3
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
%%%%ssssoooommmmeeee____hhhhaaaasssshhhh ==== (((())));;;;
****ssssoooommmmeeee____hhhhaaaasssshhhh ==== ffffnnnn(((( \\\\%%%%aaaannnnooootttthhhheeeerrrr____hhhhaaaasssshhhh ))));;;;
ssssuuuubbbb ffffnnnn {{{{
llllooooccccaaaallll ****hhhhaaaasssshhhhssssyyyymmmm ==== sssshhhhiiiifffftttt;;;;
#### nnnnoooowwww uuuusssseeee %%%%hhhhaaaasssshhhhssssyyyymmmm nnnnoooorrrrmmmmaaaallllllllyyyy,,,, aaaannnndddd yyyyoooouuuu
#### wwwwiiiillllllll aaaaffffffffeeeecccctttt tttthhhheeee ccccaaaalllllllleeeerrrr''''ssss %%%%aaaannnnooootttthhhheeeerrrr____hhhhaaaasssshhhh
mmmmyyyy %%%%nnnnhhhhaaaasssshhhh ==== (((())));;;; #### ddddoooo wwwwhhhhaaaatttt yyyyoooouuuu wwwwaaaannnntttt
rrrreeeettttuuuurrrrnnnn \\\\%%%%nnnnhhhhaaaasssshhhh;;;;
}}}}
On return, the reference wil overwrite the hash slot in
the symbol table specified by the *some_hash typeglob.
This is a somewhat tricky way of passing around refernces
cheaply when you won't want to have to remember to
dereference variables explicitly.
Another use of symbol tables is for making "constant"
scalars.
****PPPPIIII ==== \\\\3333....11114444111155559999222266665555333355558888999977779999;;;;
Now you cannot alter $$$$PPPPIIII, which is probably a good thing
all in all.
PPPPaaaacccckkkkaaaaggggeeee CCCCoooonnnnssssttttrrrruuuuccccttttoooorrrrssss aaaannnndddd DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
There are two special subroutine definitions that function
as package constructors and destructors. These are the
BBBBEEEEGGGGIIIINNNN and EEEENNNNDDDD routines. The ssssuuuubbbb is optional for these
routines.
A BBBBEEEEGGGGIIIINNNN subroutine is executed as soon as possible, that
is, the moment it is completely defined, even before the
rest of the containing file is parsed. You may have
multiple BBBBEEEEGGGGIIIINNNN blocks within a file--they will execute in
order of definition. Because a BBBBEEEEGGGGIIIINNNN block executes
immediately, it can pull in definitions of subroutines and
such from other files in time to be visible to the rest of
the file.
An EEEENNNNDDDD subroutine is executed as late as possible, that
is, when the interpreter is being exited, even if it is
exiting as a result of a _d_i_e_(_) function. (But not if it's
is being blown out of the water by a signal--you have to
trap that yourself (if you can).) You may have multiple
EEEENNNNDDDD blocks within a file--they will execute in reverse
order of definition; that is: last in, first out (LIFO).
Note that when you use the ----nnnn and ----pppp switches to Perl,
BBBBEEEEGGGGIIIINNNN and EEEENNNNDDDD work just as they do in aaaawwwwkkkk, as a degenerate
case.
2/Feb/96 perl 5.002 with 4
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
PPPPeeeerrrrllll CCCCllllaaaasssssssseeeessss
There is no special class syntax in Perl, but a package
may function as a class if it provides subroutines that
function as methods. Such a package may also derive some
of its methods from another class package by listing the
other package name in its @@@@IIIISSSSAAAA array.
For more on this, see the _p_e_r_l_o_b_j manpage.
PPPPeeeerrrrllll MMMMoooodddduuuulllleeeessss
A module is just a package that is defined in a library
file of the same name, and is designed to be reusable. It
may do this by providing a mechanism for exporting some of
its symbols into the symbol table of any package using it.
Or it may function as a class definition and make its
semantics available implicitly through method calls on the
class and its objects, without explicit exportation of any
symbols. Or it can do a little of both.
For example, to start a normal module called Fred, create
a file called Fred.pm and put this at the start of it:
ppppaaaacccckkkkaaaaggggeeee FFFFrrrreeeedddd;;;;
rrrreeeeqqqquuuuiiiirrrreeee EEEExxxxppppoooorrrrtttteeeerrrr;;;;
@@@@IIIISSSSAAAA ==== qqqqwwww((((EEEExxxxppppoooorrrrtttteeeerrrr))));;;;
@@@@EEEEXXXXPPPPOOOORRRRTTTT ==== qqqqwwww((((ffffuuuunnnncccc1111 ffffuuuunnnncccc2222))));;;;
@@@@EEEEXXXXPPPPOOOORRRRTTTT____OOOOKKKK ==== qqqqwwww(((($$$$ssssaaaallllllllyyyy @@@@lllliiiissssttttaaaabbbboooobbbb %%%%hhhhaaaarrrrrrrryyyy ffffuuuunnnncccc3333))));;;;
Then go on to declare and use your variables in functions
without any qualifications. See the _E_x_p_o_r_t_e_r manpage and
the _P_e_r_l _M_o_d_u_l_e_s _F_i_l_e for details on mechanics and style
issues in module creation.
Perl modules are included into your program by saying
uuuusssseeee MMMMoooodddduuuulllleeee;;;;
or
uuuusssseeee MMMMoooodddduuuulllleeee LLLLIIIISSSSTTTT;;;;
This is exactly equivalent to
BBBBEEEEGGGGIIIINNNN {{{{ rrrreeeeqqqquuuuiiiirrrreeee """"MMMMoooodddduuuulllleeee....ppppmmmm"""";;;; iiiimmmmppppoooorrrrtttt MMMMoooodddduuuulllleeee;;;; }}}}
or
BBBBEEEEGGGGIIIINNNN {{{{ rrrreeeeqqqquuuuiiiirrrreeee """"MMMMoooodddduuuulllleeee....ppppmmmm"""";;;; iiiimmmmppppoooorrrrtttt MMMMoooodddduuuulllleeee LLLLIIIISSSSTTTT;;;; }}}}
As a special case
uuuusssseeee MMMMoooodddduuuulllleeee (((())));;;;
2/Feb/96 perl 5.002 with 5
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
is exactly equivalent to
BBBBEEEEGGGGIIIINNNN {{{{ rrrreeeeqqqquuuuiiiirrrreeee """"MMMMoooodddduuuulllleeee....ppppmmmm"""";;;; }}}}
All Perl module files have the extension _._p_m. uuuusssseeee assumes
this so that you don't have to spell out "_M_o_d_u_l_e_._p_m" in
quotes. This also helps to differentiate new modules from
old _._p_l and _._p_h files. Module names are also capitalized
unless they're functioning as pragmas, "Pragmas" are in
effect compiler directives, and are sometimes called
"pragmatic modules" (or even "pragmata" if you're a
classicist).
Because the uuuusssseeee statement implies a BBBBEEEEGGGGIIIINNNN block, the
importation of semantics happens at the moment the uuuusssseeee
statement is compiled, before the rest of the file is
compiled. This is how it is able to function as a pragma
mechanism, and also how modules are able to declare
subroutines that are then visible as list operators for
the rest of the current file. This will not work if you
use rrrreeeeqqqquuuuiiiirrrreeee instead of uuuusssseeee. With require you can get into
this problem:
rrrreeeeqqqquuuuiiiirrrreeee CCCCwwwwdddd;;;; #### mmmmaaaakkkkeeee CCCCwwwwdddd:::::::: aaaacccccccceeeessssssssiiiibbbblllleeee
$$$$hhhheeeerrrreeee ==== CCCCwwwwdddd::::::::ggggeeeettttccccwwwwdddd(((())));;;;
uuuusssseeee CCCCwwwwdddd;;;; #### iiiimmmmppppoooorrrrtttt nnnnaaaammmmeeeessss ffffrrrroooommmm CCCCwwwwdddd::::::::
$$$$hhhheeeerrrreeee ==== ggggeeeettttccccwwwwdddd(((())));;;;
rrrreeeeqqqquuuuiiiirrrreeee CCCCwwwwdddd;;;; #### mmmmaaaakkkkeeee CCCCwwwwdddd:::::::: aaaacccccccceeeessssssssiiiibbbblllleeee
$$$$hhhheeeerrrreeee ==== ggggeeeettttccccwwwwdddd(((())));;;; #### ooooooooppppssss!!!! nnnnoooo mmmmaaaaiiiinnnn::::::::ggggeeeettttccccwwwwdddd(((())))
In general uuuusssseeee MMMMoooodddduuuulllleeee (((())));;;; is recommended over rrrreeeeqqqquuuuiiiirrrreeee
MMMMoooodddduuuulllleeee;;;;.
Perl packages may be nested inside other package names, so
we can have package names containing ::::::::. But if we used
that package name directly as a filename it would makes
for unwieldy or impossible filenames on some systems.
Therefore, if a module's name is, say, TTTTeeeexxxxtttt::::::::SSSSoooouuuunnnnddddeeeexxxx, then
its definition is actually found in the library file
_T_e_x_t_/_S_o_u_n_d_e_x_._p_m.
Perl modules always have a _._p_m file, but there may also be
dynamically linked executables or autoloaded subroutine
definitions associated with the module. If so, these will
be entirely transparent to the user of the module. It is
the responsibility of the _._p_m file to load (or arrange to
autoload) any additional functionality. The POSIX module
happens to do both dynamic loading and autoloading, but
the user can just say uuuusssseeee PPPPOOOOSSSSIIIIXXXX to get it all.
For more information on writing extension modules, see the
_p_e_r_l_x_s manpage and the _p_e_r_l_g_u_t_s manpage.
2/Feb/96 perl 5.002 with 6
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
NNNNOOOOTTTTEEEE
Perl does not enforce private and public parts of its
modules as you may have been used to in other languages
like C++, Ada, or Modula-17. Perl doesn't have an
infatuation with enforced privacy. It would prefer that
you stayed out of its living room because you weren't
invited, not because it has a shotgun.
The module and its user have a contract, part of which is
common law, and part of which is "written". Part of the
common law contract is that a module doesn't pollute any
namespace it wasn't asked to. The written contract for
the module (AKA documentation) may make other provisions.
But then you know when you uuuusssseeee RRRReeeeddddeeeeffffiiiinnnneeeeTTTThhhheeeeWWWWoooorrrrlllldddd that
you're redefining the world and willing to take the
consequences.
TTTTHHHHEEEE PPPPEEEERRRRLLLL MMMMOOOODDDDUUUULLLLEEEE LLLLIIIIBBBBRRRRAAAARRRRYYYY
A number of modules are included the the Perl
distribution. These are described below, and all end in
_._p_m. You may also discover files in the library directory
that end in either _._p_l or _._p_h. These are old libraries
supplied so that old programs that use them still run.
The the _._p_h files made by hhhh2222pppphhhh will probably end up as
extension modules made by hhhh2222xxxxssss. (Some _._p_h values may
already be available through the POSIX module.) The ppppllll2222ppppmmmm
file in the distribution may help in your conversion, but
it's just a mechanical process, so is far from bullet
proof.
PPPPrrrraaaaggggmmmmaaaattttiiiicccc MMMMoooodddduuuulllleeeessss
They work somewhat like pragmas in that they tend to
affect the compilation of your program, and thus will
usually only work well when used within a uuuusssseeee, or nnnnoooo.
These are locally scoped, so an inner BLOCK may
countermand any of these by saying
nnnnoooo iiiinnnntttteeeeggggeeeerrrr;;;;
nnnnoooo ssssttttrrrriiiicccctttt ''''rrrreeeeffffssss'''';;;;
which lasts until the end of that BLOCK.
The following programs are defined (and have their own
documentation).
diagnostics Pragma to produce enhanced diagnostics
integer Pragma to compute arithmetic in integer
instead of double
less Pragma to request less of something from the
compiler
2/Feb/96 perl 5.002 with 7
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
overload Pragma for overloading operators
sigtrap Pragma to enable stack backtrace on unexpected
signals
strict Pragma to restrict unsafe constructs
subs Pragma to predeclare sub names
SSSSttttaaaannnnddddaaaarrrrdddd MMMMoooodddduuuulllleeeessss
Standard, bundled modules are all expected to behave in a
well-defined manner with respect to namespace pollution
because they use the Exporter module. See their own
documentation for details.
AnyDBM_File provide framework for multiple DBMs
AutoLoader load functions only on demand
AutoSplit split a package for autoloading
Benchmark benchmark running times of code
Carp warn of errors (from perspective of caller)
Config access Perl configuration option
Cwd get pathname of current working directory
DB_File Perl access to Berkeley DB
Devel::SelfStubber
generate stubs for a SelfLoading module
DynaLoader Dynamically load C libraries into Perl code
English use nice English (or awk) names for ugly
punctuation variables
Env perl module that imports environment variables
Exporter provide inport/export controls for Perl
modules
ExtUtils::Liblist
determine libraries to use and how to use them
ExtUtils::MakeMaker
create an extension Makefile
ExtUtils::Manifest
utilities to write and check a MANIFEST file
2/Feb/96 perl 5.002 with 8
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
ExtUtils::Mkbootstrap
make a bootstrap file for use by DynaLoader
ExtUtils::Miniperl
!!!GOOD QUESTION!!!
Fcntl load the C Fcntl.h defines
File::Basename
parse file specifications
File::CheckTree
run many filetest checks on a tree
File::Find traverse a file tree
FileHandle supply object methods for filehandles
File::Path create or remove a series of directories
Getopt::Long
extended getopt processing
Getopt::Std Process single-character switches with switch
clustering
I18N::Collate
compare 8-bit scalar data according to the
current locale
IPC::Open2 a process for both reading and writing
IPC::Open3 open a process for reading, writing, and error
handling
Net::Ping check a host for upness
POSIX Perl interface to IEEE Std 1003.1
SelfLoader load functions only on demand
Safe Creation controlled compartments in which perl
code can be evaluated.
Socket load the C socket.h defines and structure
manipulators
Test::Harness
run perl standard test scripts with statistics
Text::Abbrev
rceate an abbreviation table from a list
To find out _a_l_l the modules installed on your system,
2/Feb/96 perl 5.002 with 9
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
including those without documentation or outside the
standard release, do this:
ffffiiiinnnndddd ````ppppeeeerrrrllll ----eeee ''''pppprrrriiiinnnntttt """"@@@@IIIINNNNCCCC""""''''```` ----nnnnaaaammmmeeee ''''****....ppppmmmm'''' ----pppprrrriiiinnnntttt
They should all have their own documentation installed and
accessible via your system _m_a_n(1) command. If that fails,
try the _p_e_r_l_d_o_c program.
EEEExxxxtttteeeennnnssssiiiioooonnnn MMMMoooodddduuuulllleeeessss
Extension modules are written in C (or a mix of Perl and
C) and get dynamically loaded into Perl if and when you
need them. Supported extension modules include the
Socket, Fcntl, and POSIX modules.
Many popular C extension modules do not come bundled (at
least, not completely) due to their size, volatility, or
simply lack of time for adequate testing and configuration
across the multitude of platforms on which Perl was beta-
tested. You are encouraged to look for them in
_a_r_c_h_i_e(1L), the Perl FAQ or Meta-FAQ, the WWW page, and
even with their authors before randomly posting asking for
their present condition and disposition.
CCCCPPPPAAAANNNN
CPAN stands for the Comprehensive Perl Archive Network.
This is a globally replicated collection of all known Perl
materials, including hundreds of unbunded modules. Here
are the major categories of modules:
+o Language Extensions and Documentation Tools
+o Development Support
+o Operating System Interfaces
+o Networking, Device Control (modems) and InterProcess
Communication
+o Data Types and Data Type Utilities
+o Database Interfaces
+o User Interfaces
+o Interfaces to / Emulations of Other Programming
Languages
+o File Names, File Systems and File Locking (see also File
Handles)
+o String Processing, Language Text Processing, Parsing and
Searching
2/Feb/96 perl 5.002 with 10
PERLMOD(1) User Contributed Perl Documentation PERLMOD(1)
+o Option, Argument, Parameter and Configuration File
Processing
+o Internationalization and Locale
+o Authentication, Security and Encryption
+o World Wide Web, HTML, HTTP, CGI, MIME
+o Server and Daemon Utilities
+o Archiving and Compression
+o Images, Pixmap and Bitmap Manipulation, Drawing and
Graphing
+o Mail and Usenet News
+o Control Flow Utilities (callbacks and exceptions etc)
+o File Handle and Input/Output Stream Utilities
+o Miscellaneous Modules
Some of the reguster CPAN sites as of this writing include
the following. You should try to choose one close to you:
+o ftp://ftp.sterling.com/programming/languages/perl/
+o ftp://ftp.sedl.org/pub/mirrors/CPAN/
+o ftp://ftp.uoknor.edu/mirrors/CPAN/
+o ftp://ftp.delphi.com/pub/mirrors/packages/perl/CPAN/
+o ftp://uiarchive.cso.uiuc.edu/pub/lang/perl/CPAN/
+o ftp://ftp.cis.ufl.edu/pub/perl/CPAN/
+o ftp://ftp.switch.ch/mirror/CPAN/
+o ftp://ftp.sunet.se/pub/lang/perl/CPAN/
+o ftp://ftp.ci.uminho.pt/pub/lang/perl/
+o ftp://ftp.cs.ruu.nl/pub/PERL/CPAN/
+o ftp://ftp.demon.co.uk/pub/mirrors/perl/CPAN/
+o ftp://ftp.rz.ruhr-uni-
bochum.de/pub/programming/languages/perl/CPAN/
+o
ftp://ftp.leo.org/pub/comp/programming/languages/perl/CPAN/
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+o ftp://ftp.pasteur.fr/pub/computing/unix/perl/CPAN/
+o ftp://ftp.ibp.fr/pub/perl/CPAN/
+o ftp://ftp.funet.fi/pub/languages/perl/CPAN/
+o ftp://ftp.tekotago.ac.nz/pub/perl/CPAN/
+o ftp://ftp.mame.mu.oz.au/pub/perl/CPAN/
+o ftp://coombs.anu.edu.au/pub/perl/
+o ftp://dongpo.math.ncu.edu.tw/perl/CPAN/
+o ftp://ftp.lab.kdd.co.jp/lang/perl/CPAN/
+o ftp://ftp.is.co.za/programming/perl/CPAN/
For an up-to-date listing of CPAN sites, see
http://www.perl.com/perl/ or ftp://ftp.perl.com/perl/ .
MMMMoooodddduuuulllleeeessss:::: CCCCrrrreeeeaaaattttiiiioooonnnn,,,, UUUUsssseeee aaaannnndddd AAAAbbbbuuuusssseeee
(The following section is borrowed directly from Tim
Bunce's modules file, available at your nearest CPAN
site.)
Perl 5 implements a class using a package, but the
presence of a package doesn't imply the presence of a
class. A package is just a namespace. A class is a
package that provides subroutines that can be used as
methods. A method is just a subroutine that expects, as
its first argument, either the name of a package (for
"static" methods), or a reference to something (for
"virtual" methods).
A module is a file that (by convention) provides a class
of the same name (sans the .pm), plus an import method in
that class that can be called to fetch exported symbols.
This module may implement some of its methods by loading
dynamic C or C++ objects, but that should be totally
transparent to the user of the module. Likewise, the
module might set up an AUTOLOAD function to slurp in
subroutine definitions on demand, but this is also
transparent. Only the .pm file is required to exist.
GGGGuuuuiiiiddddeeeelllliiiinnnneeeessss ffffoooorrrr MMMMoooodddduuuulllleeee CCCCrrrreeeeaaaattttiiiioooonnnn
Do similar modules already exist in some form?
If so, please try to reuse the existing modules either
in whole or by inheriting useful features into a new
class. If this is not practical try to get together
with the module authors to work on extending or
enhancing the functionality of the existing modules.
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A perfect example is the plethora of packages in perl4
for dealing with command line options.
If you are writing a module to expand an already
existing set of modules, please coordinate with the
author of the package. It helps if you follow the
same naming scheme and module interaction scheme as
the original author.
Try to design the new module to be easy to extend and
reuse.
Use blessed references. Use the two argument form of
bless to bless into the class name given as the first
parameter of the constructor, e.g.:
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$ccccllllaaaassssssss ==== sssshhhhiiiifffftttt;;;;
rrrreeeettttuuuurrrrnnnn bbbblllleeeessssssss {{{{}}}},,,, $$$$ccccllllaaaassssssss;;;;
}}}}
or even this if you'd like it to be used as either a
static or a virtual method.
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
mmmmyyyy $$$$ccccllllaaaassssssss ==== rrrreeeeffff(((($$$$sssseeeellllffff)))) |||||||| $$$$sssseeeellllffff;;;;
rrrreeeettttuuuurrrrnnnn bbbblllleeeessssssss {{{{}}}},,,, $$$$ccccllllaaaassssssss;;;;
}}}}
Pass arrays as references so more parameters can be
added later (it's also faster). Convert functions
into methods where appropriate. Split large methods
into smaller more flexible ones. Inherit methods from
other modules if appropriate.
Avoid class name tests like: die "Invalid" unless ref
$$$$rrrreeeeffff eq 'FOO'. Generally you can delete the "eq
'FOO'" part with no harm at all. Let the objects look
after themselves! Generally, avoid hardwired class
names as far as possible.
Avoid $$$$rrrr->_C_l_a_s_s_:_:_f_u_n_c_(_) where using @@@@IIIISSSSAAAA=qw(... Class
...) and $$$$rrrr->_f_u_n_c_(_) would work (see perlbot man page
for more details).
Use autosplit so little used or newly added functions
won't be a burden to programs which don't use them.
Add test functions to the module after __END__ either
using AutoSplit or by saying:
eeeevvvvaaaallll jjjjooooiiiinnnn(((('''''''',,,,<<<<mmmmaaaaiiiinnnn::::::::DDDDAAAATTTTAAAA>>>>)))) |||||||| ddddiiiieeee $$$$@@@@ uuuunnnnlllleeeessssssss ccccaaaalllllllleeeerrrr(((())));;;;
Does your module pass the 'empty sub-class' test? If
you say "@SUBCLASS::ISA = _q_w(YOURCLASS);" your
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applications should be able to use SUBCLASS in exactly
the same way as YOURCLASS. For example, does your
application still work if you change: $$$$oooobbbbjjjj = new
YOURCLASS; into: $$$$oooobbbbjjjj = new SUBCLASS; ?
Avoid keeping any state information in your packages.
It makes it difficult for multiple other packages to
use yours. Keep state information in objects.
Always use ----wwww. Try to uuuusssseeee ssssttttrrrriiiicccctttt;;;; (or uuuusssseeee ssssttttrrrriiiicccctttt
qqqqwwww((((............))));;;;). Remember that you can add nnnnoooo ssssttttrrrriiiicccctttt
qqqqwwww((((............))));;;; to individual blocks of code which need less
strictness. Always use ----wwww. Always use ----wwww! Follow the
guidelines in the _p_e_r_l_s_t_y_l_e(1) manual.
Some simple style guidelines
The perlstyle manual supplied with perl has many
helpful points.
Coding style is a matter of personal taste. Many
people evolve their style over several years as they
learn what helps them write and maintain good code.
Here's one set of assorted suggestions that seem to be
widely used by experienced developers:
Use underscores to separate words. It is generally
easier to read $$$$vvvvaaaarrrr____nnnnaaaammmmeeeessss____lllliiiikkkkeeee____tttthhhhiiiissss than
$$$$VVVVaaaarrrrNNNNaaaammmmeeeessssLLLLiiiikkkkeeeeTTTThhhhiiiissss, especially for non-native speakers
of English. It's also a simple rule that works
consistently with VAR_NAMES_LIKE_THIS.
Package/Module names are an exception to this rule.
Perl informally reserves lowercase module names for
'pragma' modules like integer and strict. Other
modules normally begin with a capital letter and use
mixed case with no underscores (need to be short and
portable).
You may find it helpful to use letter case to indicate
the scope or nature of a variable. For example:
$$$$AAAALLLLLLLL____CCCCAAAAPPPPSSSS____HHHHEEEERRRREEEE ccccoooonnnnssssttttaaaannnnttttssss oooonnnnllllyyyy ((((bbbbeeeewwwwaaaarrrreeee ccccllllaaaasssshhhheeeessss wwwwiiiitttthhhh ppppeeeerrrrllll vvvvaaaarrrrssss))))
$$$$SSSSoooommmmeeee____CCCCaaaappppssss____HHHHeeeerrrreeee ppppaaaacccckkkkaaaaggggeeee----wwwwiiiiddddeeee gggglllloooobbbbaaaallll////ssssttttaaaattttiiiicccc
$$$$nnnnoooo____ccccaaaappppssss____hhhheeeerrrreeee ffffuuuunnnnccccttttiiiioooonnnn ssssccccooooppppeeee mmmmyyyy(((()))) oooorrrr llllooooccccaaaallll(((()))) vvvvaaaarrrriiiiaaaabbbblllleeeessss
Function and method names seem to work best as all
lowercase. E.g., $$$$oooobbbbjjjj->_a_s___s_t_r_i_n_g_(_).
You can use a leading underscore to indicate that a
variable or function should not be used outside the
package that defined it.
Select what to export.
Do NOT export method names!
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Do NOT export anything else by default without a good
reason!
Exports pollute the namespace of the module user. If
you must export try to use @@@@EEEEXXXXPPPPOOOORRRRTTTT____OOOOKKKK in preference to
@@@@EEEEXXXXPPPPOOOORRRRTTTT and avoid short or common names to reduce the
risk of name clashes.
Generally anything not exported is still accessible
from outside the module using the
ModuleName::item_name (or $$$$bbbblllleeeesssssssseeeedddd____rrrreeeeffff->method)
syntax. By convention you can use a leading
underscore on names to informally indicate that they
are 'internal' and not for public use.
(It is actually possible to get private functions by
saying: my $$$$ssssuuuubbbbrrrreeeeffff = sub { ... }; &$subref; But
there's no way to call that directly as a method,
since a method must have a name in the symbol table.)
As a general rule, if the module is trying to be
object oriented then export nothing. If it's just a
collection of functions then @@@@EEEEXXXXPPPPOOOORRRRTTTT____OOOOKKKK anything but
use @@@@EEEEXXXXPPPPOOOORRRRTTTT with caution.
Select a name for the module.
This name should be as descriptive, accurate and
complete as possible. Avoid any risk of ambiguity.
Always try to use two or more whole words. Generally
the name should reflect what is special about what the
module does rather than how it does it. Please use
nested module names to informally group or categorise
a module. A module should have a very good reason not
to have a nested name. Module names should begin with
a capital letter.
Having 57 modules all called Sort will not make life
easy for anyone (though having 23 called Sort::Quick
is only marginally better :-). Imagine someone trying
to install your module alongside many others. If in
any doubt ask for suggestions in comp.lang.perl.misc.
If you are developing a suite of related
modules/classes it's good practice to use nested
classes with a common prefix as this will avoid
namespace clashes. For example: Xyz::Control,
Xyz::View, Xyz::Model etc. Use the modules in this
list as a naming guide.
If adding a new module to a set, follow the original
author's standards for naming modules and the
interface to methods in those modules.
To be portable each component of a module name should
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be limited to 11 characters. If it might be used on
DOS then try to ensure each is unique in the first 8
characters. Nested modules make this easier.
Have you got it right?
How do you know that you've made the right decisions?
Have you picked an interface design that will cause
problems later? Have you picked the most appropriate
name? Do you have any questions?
The best way to know for sure, and pick up many
helpful suggestions, is to ask someone who knows.
Comp.lang.perl.misc is read by just about all the
people who develop modules and it's the best place to
ask.
All you need to do is post a short summary of the
module, its purpose and interfaces. A few lines on
each of the main methods is probably enough. (If you
post the whole module it might be ignored by busy
people - generally the very people you want to read
it!)
Don't worry about posting if you can't say when the
module will be ready - just say so in the message. It
might be worth inviting others to help you, they may
be able to complete it for you!
README and other Additional Files.
It's well known that software developers usually fully
document the software they write. If, however, the
world is in urgent need of your software and there is
not enough time to write the full documentation please
at least provide a README file containing:
+o A description of the module/package/extension etc.
+o A copyright notice - see below.
+o Prerequisites - what else you may need to have.
+o How to build it - possible changes to Makefile.PL etc.
+o How to install it.
+o Recent changes in this release, especially
incompatibilities
+o Changes / enhancements you plan to make in the future.
If the README file seems to be getting too
large you may wish to split out some of the
sections into separate files: INSTALL,
Copying, ToDo etc.
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Adding a Copyright Notice.
How you choose to licence your work is a personal
decision. The general mechanism is to assert your
Copyright and then make a declaration of how others
may copy/use/modify your work.
Perl, for example, is supplied with two types of
licence: The GNU GPL and The Artistic License (see the
files README, Copying and Artistic). Larry has good
reasons for NOT just using the GNU GPL.
My personal recommendation, out of respect for Larry,
Perl and the perl community at large is to simply
state something like:
CCCCooooppppyyyyrrrriiiigggghhhhtttt ((((cccc)))) 1111999999995555 YYYYoooouuuurrrr NNNNaaaammmmeeee.... AAAAllllllll rrrriiiigggghhhhttttssss rrrreeeesssseeeerrrrvvvveeeedddd....
TTTThhhhiiiissss pppprrrrooooggggrrrraaaammmm iiiissss ffffrrrreeeeeeee ssssooooffffttttwwwwaaaarrrreeee;;;; yyyyoooouuuu ccccaaaannnn rrrreeeeddddiiiissssttttrrrriiiibbbbuuuutttteeee iiiitttt aaaannnndddd////oooorrrr
mmmmooooddddiiiiffffyyyy iiiitttt uuuunnnnddddeeeerrrr tttthhhheeee ssssaaaammmmeeee tttteeeerrrrmmmmssss aaaassss PPPPeeeerrrrllll iiiittttsssseeeellllffff....
This statement should at least appear in the README
file. You may also wish to include it in a Copying
file and your source files. Remember to include the
other words in addition to the Copyright.
Give the module a version/issue/release number.
To be fully compatible with the Exporter and MakeMaker
modules you should store your module's version number
in a non-my package variable called $$$$VVVVEEEERRRRSSSSIIIIOOOONNNN. This
should be a valid floating point number with at least
two digits after the decimal (ie hundredths, e.g,
$$$$VVVVEEEERRRRSSSSIIIIOOOONNNN = "0.01"). Don't use a "1.3.2" style
version. See Exporter.pm in Perl5.001m or later for
details.
It may be handy to add a function or method to
retrieve the number. Use the number in announcements
and archive file names when releasing the module
(ModuleName-1.02.tar.Z). See perldoc
ExtUtils::MakeMaker.pm for details.
How to release and distribute a module.
It's good idea to post an announcement of the
availability of your module (or the module itself if
small) to the comp.lang.perl.announce Usenet
newsgroup. This will at least ensure very wide once-
off distribution.
If possible you should place the module into a major
ftp archive and include details of it's location in
your announcement.
Some notes about ftp archives: Please use a long
descriptive file name which includes the version
number. Most incoming directories will not be
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readable/listable, i.e., you won't be able to see your
file after uploading it. Remember to send your email
notification message as soon as possible after
uploading else your file may get deleted
automatically. Allow time for the file to be processed
and/or check the file has been processed before
announcing its location.
FTP Archives for Perl Modules:
Follow the instructions and links on
hhhhttttttttpppp::::////////ffffrrrraaaannnnzzzz....wwwwwwww....ttttuuuu----bbbbeeeerrrrlllliiiinnnn....ddddeeee////mmmmoooodddduuuulllleeeelllliiiisssstttt
or upload to one of these sites:
ffffttttpppp::::////////ffffrrrraaaannnnzzzz....wwwwwwww....ttttuuuu----bbbbeeeerrrrlllliiiinnnn....ddddeeee////iiiinnnnccccoooommmmiiiinnnngggg
ffffttttpppp::::////////ffffttttpppp....cccciiiissss....uuuuffffllll....eeeedddduuuu////iiiinnnnccccoooommmmiiiinnnngggg
and notify upload@franz.ww.tu-berlin.de.
By using the WWW interface you can ask the Upload
Server to mirror your modules from your ftp or WWW
site into your own directory on CPAN!
Please remember to send me an updated entry for the
Module list!
Take care when changing a released module.
Always strive to remain compatible with previous
released versions (see 2.2 above) Otherwise try to add
a mechanism to revert to the old behaviour if people
rely on it. Document incompatible changes.
GGGGuuuuiiiiddddeeeelllliiiinnnneeeessss ffffoooorrrr CCCCoooonnnnvvvveeeerrrrttttiiiinnnngggg PPPPeeeerrrrllll 4444 LLLLiiiibbbbrrrraaaarrrryyyy SSSSccccrrrriiiippppttttssss iiiinnnnttttoooo
MMMMoooodddduuuulllleeeessss
There is no requirement to convert anything.
If it ain't broke, don't fix it! Perl 4 library
scripts should continue to work with no problems. You
may need to make some minor changes (like escaping
non-array @'s in double quoted strings) but there is
no need to convert a .pl file into a Module for just
that.
Consider the implications.
All the perl applications which make use of the script
will need to be changed (slightly) if the script is
converted into a module. Is it worth it unless you
plan to make other changes at the same time?
Make the most of the opportunity.
If you are going to convert the script to a module you
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can use the opportunity to redesign the interface. The
'Guidelines for Module Creation' above include many of
the issues you should consider.
The pl2pm utility will get you started.
This utility will read *.pl files (given as
parameters) and write corresponding *.pm files. The
pl2pm utilities does the following:
+o Adds the standard Module prologue lines
+o Converts package specifiers from ' to ::
+o Converts die(...) to croak(...)
+o Several other minor changes
Being a mechanical process pl2pm is not
bullet proof. The converted code will need
careful checking, especially any package
statements. Don't delete the original .pl
file till the new .pm one works!
GGGGuuuuiiiiddddeeeelllliiiinnnneeeessss ffffoooorrrr RRRReeeeuuuussssiiiinnnngggg AAAApppppppplllliiiiccccaaaattttiiiioooonnnn CCCCooooddddeeee
Complete applications rarely belong in the Perl Module
Library.
Many applications contain some perl code which could be
reused.
Help save the world! Share your code in a form that
makes it easy to reuse.
Break-out the reusable code into one or more separate
module files.
Take the opportunity to reconsider and redesign the
interfaces.
In some cases the 'application' can then be reduced to a
small
fragment of code built on top of the reusable modules.
In these cases the application could invoked as:
ppppeeeerrrrllll ----eeee ''''uuuusssseeee MMMMoooodddduuuulllleeee::::::::NNNNaaaammmmeeee;;;; mmmmeeeetttthhhhoooodddd((((@@@@AAAARRRRGGGGVVVV))))'''' ............
oooorrrr
ppppeeeerrrrllll ----mmmmMMMMoooodddduuuulllleeee::::::::NNNNaaaammmmeeee ............ ((((iiiinnnn ppppeeeerrrrllll5555....000000002222????))))
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