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PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
NNNNAAAAMMMMEEEE
perlobj - Perl objects
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
First of all, you need to understand what references are
in Perl. See the _p_e_r_l_r_e_f manpage for that.
Here are three very simple definitions that you should
find reassuring.
1. An object is simply a reference that happens to know
which class it belongs to.
2. A class is simply a package that happens to provide
methods to deal with object references.
3. A method is simply a subroutine that expects an object
reference (or a package name, for static methods) as
the first argument.
We'll cover these points now in more depth.
AAAAnnnn OOOObbbbjjjjeeeecccctttt iiiissss SSSSiiiimmmmppppllllyyyy aaaa RRRReeeeffffeeeerrrreeeennnncccceeee
Unlike say C++, Perl doesn't provide any special syntax
for constructors. A constructor is merely a subroutine
that returns a reference to something "blessed" into a
class, generally the class that the subroutine is defined
in. Here is a typical constructor:
ppppaaaacccckkkkaaaaggggeeee CCCCrrrriiiitttttttteeeerrrr;;;;
ssssuuuubbbb nnnneeeewwww {{{{ bbbblllleeeessssssss {{{{}}}} }}}}
The {{{{}}}} constructs a reference to an anonymous hash
containing no key/value pairs. The _b_l_e_s_s_(_) takes that
reference and tells the object it references that it's now
a Critter, and returns the reference. This is for
convenience, since the referenced object itself knows that
it has been blessed, and its reference to it could have
been returned directly, like this:
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}};;;;
bbbblllleeeessssssss $$$$sssseeeellllffff;;;;
rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
}}}}
In fact, you often see such a thing in more complicated
constructors that wish to call methods in the class as
part of the construction:
23/Jan/96 perl 5.002 with 1
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}}
bbbblllleeeessssssss $$$$sssseeeellllffff;;;;
$$$$sssseeeellllffff---->>>>iiiinnnniiiittttiiiiaaaalllliiiizzzzeeee(((())));;;;
rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
}}}}
If you care about inheritance (and you should; see
L<perlmod/"Modules: Creation, Use and Abuse">), then you
want to use the two-arg form of bless so that your
constructors may be inherited:
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$ccccllllaaaassssssss ==== sssshhhhiiiifffftttt;;;;
mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}};;;;
bbbblllleeeessssssss $$$$sssseeeellllffff,,,, $$$$ccccllllaaaassssssss
$$$$sssseeeellllffff---->>>>iiiinnnniiiittttiiiiaaaalllliiiizzzzeeee(((())));;;;
rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
}}}}
Or if you expect people to call not just CCCCLLLLAAAASSSSSSSS----_n_e_w_(_)> but
also $$$$oooobbbbjjjj----_n_e_w_(_)>, then use something like this. The
_i_n_i_t_i_a_l_i_z_e_(_) method used will be of whatever $$$$ccccllllaaaassssssss we
blessed the object into:
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$tttthhhhiiiissss ==== sssshhhhiiiifffftttt;;;;
mmmmyyyy $$$$ccccllllaaaassssssss ==== rrrreeeeffff(((($$$$tttthhhhiiiissss)))) |||||||| $$$$tttthhhhiiiissss;;;;
mmmmyyyy $$$$sssseeeellllffff ==== {{{{}}}};;;;
bbbblllleeeessssssss $$$$sssseeeellllffff,,,, $$$$ccccllllaaaassssssss
$$$$sssseeeellllffff---->>>>iiiinnnniiiittttiiiiaaaalllliiiizzzzeeee(((())));;;;
rrrreeeettttuuuurrrrnnnn $$$$sssseeeellllffff;;;;
}}}}
Within the class package, the methods will typically deal
with the reference as an ordinary reference. Outside the
class package, the reference is generally treated as an
opaque value that may only be accessed through the class's
methods.
A constructor may re-bless a referenced object currently
belonging to another class, but then the new class is
responsible for all cleanup later. The previous blessing
is forgotten, as an object may only belong to one class at
a time. (Although of course it's free to inherit methods
from many classes.)
A clarification: Perl objects are blessed. References
are not. Objects know which package they belong to.
References do not. The _b_l_e_s_s_(_) function simply uses the
reference in order to find the object. Consider the
following example:
23/Jan/96 perl 5.002 with 2
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
$$$$aaaa ==== {{{{}}}};;;;
$$$$bbbb ==== $$$$aaaa;;;;
bbbblllleeeessssssss $$$$aaaa,,,, BBBBLLLLAAAAHHHH;;;;
pppprrrriiiinnnntttt """"\\\\$$$$bbbb iiiissss aaaa """",,,, rrrreeeeffff(((($$$$bbbb)))),,,, """"\\\\nnnn"""";;;;
This reports $$$$bbbb as being a BLAH, so obviously _b_l_e_s_s_(_)
operated on the object and not on the reference.
AAAA CCCCllllaaaassssssss iiiissss SSSSiiiimmmmppppllllyyyy aaaa PPPPaaaacccckkkkaaaaggggeeee
Unlike say C++, Perl doesn't provide any special syntax
for class definitions. You just use a package as a class
by putting method definitions into the class.
There is a special array within each package called @@@@IIIISSSSAAAA
which says where else to look for a method if you can't
find it in the current package. This is how Perl
implements inheritance. Each element of the @@@@IIIISSSSAAAA array is
just the name of another package that happens to be a
class package. The classes are searched (depth first) for
missing methods in the order that they occur in @@@@IIIISSSSAAAA. The
classes accessible through @@@@IIIISSSSAAAA are known as base classes
of the current class.
If a missing method is found in one of the base classes,
it is cached in the current class for efficiency.
Changing @@@@IIIISSSSAAAA or defining new subroutines invalidates the
cache and causes Perl to do the lookup again.
If a method isn't found, but an AUTOLOAD routine is found,
then that is called on behalf of the missing method.
If neither a method nor an AUTOLOAD routine is found in
@@@@IIIISSSSAAAA, then one last try is made for the method (or an
AUTOLOAD routine) in a class called UNIVERSAL. If that
doesn't work, Perl finally gives up and complains.
Perl classes only do method inheritance. Data inheritance
is left up to the class itself. By and large, this is not
a problem in Perl, because most classes model the
attributes of their object using an anonymous hash, which
serves as its own little namespace to be carved up by the
various classes that might want to do something with the
object.
AAAA MMMMeeeetttthhhhoooodddd iiiissss SSSSiiiimmmmppppllllyyyy aaaa SSSSuuuubbbbrrrroooouuuuttttiiiinnnneeee
Unlike say C++, Perl doesn't provide any special syntax
for method definition. (It does provide a little syntax
for method invocation though. More on that later.) A
method expects its first argument to be the object or
package it is being invoked on. There are just two types
of methods, which we'll call static and virtual, in honor
of the two C++ method types they most closely resemble.
23/Jan/96 perl 5.002 with 3
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
A static method expects a class name as the first
argument. It provides functionality for the class as a
whole, not for any individual object belonging to the
class. Constructors are typically static methods. Many
static methods simply ignore their first argument, since
they already know what package they're in, and don't care
what package they were invoked via. (These aren't
necessarily the same, since static methods follow the
inheritance tree just like ordinary virtual methods.)
Another typical use for static methods is to look up an
object by name:
ssssuuuubbbb ffffiiiinnnndddd {{{{
mmmmyyyy (((($$$$ccccllllaaaassssssss,,,, $$$$nnnnaaaammmmeeee)))) ==== @@@@____;;;;
$$$$oooobbbbjjjjttttaaaabbbblllleeee{{{{$$$$nnnnaaaammmmeeee}}}};;;;
}}}}
A virtual method expects an object reference as its first
argument. Typically it shifts the first argument into a
"self" or "this" variable, and then uses that as an
ordinary reference.
ssssuuuubbbb ddddiiiissssppppllllaaaayyyy {{{{
mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
mmmmyyyy @@@@kkkkeeeeyyyyssss ==== @@@@____ ???? @@@@____ :::: ssssoooorrrrtttt kkkkeeeeyyyyssss %%%%$$$$sssseeeellllffff;;;;
ffffoooorrrreeeeaaaacccchhhh $$$$kkkkeeeeyyyy ((((@@@@kkkkeeeeyyyyssss)))) {{{{
pppprrrriiiinnnntttt """"\\\\tttt$$$$kkkkeeeeyyyy ====>>>> $$$$sssseeeellllffff---->>>>{{{{$$$$kkkkeeeeyyyy}}}}\\\\nnnn"""";;;;
}}}}
}}}}
MMMMeeeetttthhhhoooodddd IIIInnnnvvvvooooccccaaaattttiiiioooonnnn
There are two ways to invoke a method, one of which you're
already familiar with, and the other of which will look
familiar. Perl 4 already had an "indirect object" syntax
that you use when you say
pppprrrriiiinnnntttt SSSSTTTTDDDDEEEERRRRRRRR """"hhhheeeellllpppp!!!!!!!!!!!!\\\\nnnn"""";;;;
This same syntax can be used to call either static or
virtual methods. We'll use the two methods defined above,
the static method to lookup an object reference and the
virtual method to print out its attributes.
$$$$ffffrrrreeeedddd ==== ffffiiiinnnndddd CCCCrrrriiiitttttttteeeerrrr """"FFFFrrrreeeedddd"""";;;;
ddddiiiissssppppllllaaaayyyy $$$$ffffrrrreeeedddd ''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt'''';;;;
These could be combined into one statement by using a
BLOCK in the indirect object slot:
ddddiiiissssppppllllaaaayyyy {{{{ffffiiiinnnndddd CCCCrrrriiiitttttttteeeerrrr """"FFFFrrrreeeedddd""""}}}} ''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt'''';;;;
For C++ fans, there's also a syntax using -> notation that
23/Jan/96 perl 5.002 with 4
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
does exactly the same thing. The parentheses are required
if there are any arguments.
$$$$ffffrrrreeeedddd ==== CCCCrrrriiiitttttttteeeerrrr---->>>>ffffiiiinnnndddd((((""""FFFFrrrreeeedddd""""))));;;;
$$$$ffffrrrreeeedddd---->>>>ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
or in one statement,
CCCCrrrriiiitttttttteeeerrrr---->>>>ffffiiiinnnndddd((((""""FFFFrrrreeeedddd""""))))---->>>>ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
There are times when one syntax is more readable, and
times when the other syntax is more readable. The
indirect object syntax is less cluttered, but it has the
same ambiguity as ordinary list operators. Indirect
object method calls are parsed using the same rule as list
operators: "If it looks like a function, it is a
function". (Presuming for the moment that you think two
words in a row can look like a function name. C++
programmers seem to think so with some regularity,
especially when the first word is "new".) Thus, the
parens of
nnnneeeewwww CCCCrrrriiiitttttttteeeerrrr ((((''''BBBBaaaarrrrnnnneeeeyyyy'''',,,, 1111....5555,,,, 77770000))))
are assumed to surround ALL the arguments of the method
call, regardless of what comes after. Saying
nnnneeeewwww CCCCrrrriiiitttttttteeeerrrr ((((''''BBBBaaaammmm'''' xxxx 2222)))),,,, 1111....4444,,,, 44445555
would be equivalent to
CCCCrrrriiiitttttttteeeerrrr---->>>>nnnneeeewwww((((''''BBBBaaaammmm'''' xxxx 2222)))),,,, 1111....4444,,,, 44445555
which is unlikely to do what you want.
There are times when you wish to specify which class's
method to use. In this case, you can call your method as
an ordinary subroutine call, being sure to pass the
requisite first argument explicitly:
$$$$ffffrrrreeeedddd ==== MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ffffiiiinnnndddd((((""""CCCCrrrriiiitttttttteeeerrrr"""",,,, """"FFFFrrrreeeedddd""""))));;;;
MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ddddiiiissssppppllllaaaayyyy(((($$$$ffffrrrreeeedddd,,,, ''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
Note however, that this does not do any inheritance. If
you merely wish to specify that Perl should _S_T_A_R_T looking
for a method in a particular package, use an ordinary
method call, but qualify the method name with the package
like this:
$$$$ffffrrrreeeedddd ==== CCCCrrrriiiitttttttteeeerrrr---->>>>MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ffffiiiinnnndddd((((""""FFFFrrrreeeedddd""""))));;;;
$$$$ffffrrrreeeedddd---->>>>MMMMyyyyCCCCrrrriiiitttttttteeeerrrr::::::::ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
If you're trying to control where the method search begins
_a_n_d you're executing in the class itself, then you may use
23/Jan/96 perl 5.002 with 5
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
the SUPER pseudoclass, which says to start looking in your
base class's @@@@IIIISSSSAAAA list without having to explicitly name
it:
$$$$sssseeeellllffff---->>>>SSSSUUUUPPPPEEEERRRR::::::::ddddiiiissssppppllllaaaayyyy((((''''HHHHeeeeiiiigggghhhhtttt'''',,,, ''''WWWWeeeeiiiigggghhhhtttt''''))));;;;
Please note that the SSSSUUUUPPPPEEEERRRR:::::::: construct is _o_n_l_y meaningful
within the class.
Sometimes you want to call a method when you don't know
the method name ahead of time. You can use the arrow
form, replacing the method name with a simple scalar
variable containing the method name:
$$$$mmmmeeeetttthhhhoooodddd ==== $$$$ffffaaaasssstttt ???? """"ffffiiiinnnnddddffffiiiirrrrsssstttt"""" :::: """"ffffiiiinnnnddddbbbbeeeesssstttt"""";;;;
$$$$ffffrrrreeeedddd---->>>>$$$$mmmmeeeetttthhhhoooodddd((((@@@@aaaarrrrggggssss))));;;;
DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
When the last reference to an object goes away, the object
is automatically destroyed. (This may even be after you
exit, if you've stored references in global variables.)
If you want to capture control just before the object is
freed, you may define a DESTROY method in your class. It
will automatically be called at the appropriate moment,
and you can do any extra cleanup you need to do.
Perl doesn't do nested destruction for you. If your
constructor reblessed a reference from one of your base
classes, your DESTROY may need to call DESTROY for any
base classes that need it. But this only applies to
reblessed objects--an object reference that is merely
_C_O_N_T_A_I_N_E_D in the current object will be freed and
destroyed automatically when the current object is freed.
WWWWAAAARRRRNNNNIIIINNNNGGGG
An indirect object is limited to a name, a scalar
variable, or a block, because it would have to do too much
lookahead otherwise, just like any other postfix
dereference in the language. The left side of -> is not
so limited, because it's an infix operator, not a postfix
operator.
That means that below, A and B are equivalent to each
other, and C and D are equivalent, but AB and CD are
different:
AAAA:::: mmmmeeeetttthhhhoooodddd $$$$oooobbbbrrrreeeeffff---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}
BBBB:::: ((((mmmmeeeetttthhhhoooodddd $$$$oooobbbbrrrreeeeffff))))---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}
CCCC:::: $$$$oooobbbbrrrreeeeffff---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}---->>>>mmmmeeeetttthhhhoooodddd(((())))
DDDD:::: mmmmeeeetttthhhhoooodddd {{{{$$$$oooobbbbrrrreeeeffff---->>>>{{{{""""ffffiiiieeeellllddddnnnnaaaammmmeeee""""}}}}}}}}
23/Jan/96 perl 5.002 with 6
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
SSSSuuuummmmmmmmaaaarrrryyyy
That's about all there is to it. Now you just need to go
off and buy a book about object-oriented design
methodology, and bang your forehead with it for the next
six months or so.
TTTTwwwwoooo----PPPPhhhhaaaasssseeeedddd GGGGaaaarrrrbbbbaaaaggggeeee CCCCoooolllllllleeeeccccttttiiiioooonnnn
For most purposes, Perl uses a fast and simple reference-
based garbage collection system. For this reason, there's
an extra dereference going on at some level, so if you
haven't built your Perl executable using your C compiler's
----OOOO flag, performance will suffer. If you _h_a_v_e built Perl
with cccccccc ----OOOO, then this probably won't matter.
A more serious concern is that unreachable memory with a
non-zero reference count will not normally get freed.
Therefore, this is a bad idea:
{{{{
mmmmyyyy $$$$aaaa;;;;
$$$$aaaa ==== \\\\$$$$aaaa;;;;
}}}}
Even thought $$$$aaaa _s_h_o_u_l_d go away, it can't. When building
recursive data structures, you'll have to break the self-
reference yourself explicitly if you don't care to leak.
For example, here's a self-referential node such as one
might use in a sophisticated tree structure:
ssssuuuubbbb nnnneeeewwww____nnnnooooddddeeee {{{{
mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
mmmmyyyy $$$$ccccllllaaaassssssss ==== rrrreeeeffff(((($$$$sssseeeellllffff)))) |||||||| $$$$sssseeeellllffff;;;;
mmmmyyyy $$$$nnnnooooddddeeee ==== {{{{}}}};;;;
$$$$nnnnooooddddeeee---->>>>{{{{LLLLEEEEFFFFTTTT}}}} ==== $$$$nnnnooooddddeeee---->>>>{{{{RRRRIIIIGGGGHHHHTTTT}}}} ==== $$$$nnnnooooddddeeee;;;;
$$$$nnnnooooddddeeee---->>>>{{{{DDDDAAAATTTTAAAA}}}} ==== [[[[ @@@@____ ]]]];;;;
rrrreeeettttuuuurrrrnnnn bbbblllleeeessssssss $$$$nnnnooooddddeeee ====>>>> $$$$ccccllllaaaassssssss;;;;
}}}}
If you create nodes like that, they (currently) won't go
away unless you break their self reference yourself. (In
other words, this is not to be construed as a feature, and
you shouldn't depend on it.)
Almost.
When an interpreter thread finally shuts down (usually
when your program exits), then a rather costly but
complete mark-and-sweep style of garbage collection is
performed, and everything allocated by that thread gets
destroyed. This is essential to support Perl as an
embedded or a multithreadable language. For example, this
program demonstrates Perl's two-phased garbage collection:
23/Jan/96 perl 5.002 with 7
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
####!!!!////uuuussssrrrr////bbbbiiiinnnn////ppppeeeerrrrllll
ppppaaaacccckkkkaaaaggggeeee SSSSuuuubbbbttttlllleeee;;;;
ssssuuuubbbb nnnneeeewwww {{{{
mmmmyyyy $$$$tttteeeesssstttt;;;;
$$$$tttteeeesssstttt ==== \\\\$$$$tttteeeesssstttt;;;;
wwwwaaaarrrrnnnn """"CCCCRRRREEEEAAAATTTTIIIINNNNGGGG """" .... \\\\$$$$tttteeeesssstttt;;;;
rrrreeeettttuuuurrrrnnnn bbbblllleeeessssssss \\\\$$$$tttteeeesssstttt;;;;
}}}}
ssssuuuubbbb DDDDEEEESSSSTTTTRRRROOOOYYYY {{{{
mmmmyyyy $$$$sssseeeellllffff ==== sssshhhhiiiifffftttt;;;;
wwwwaaaarrrrnnnn """"DDDDEEEESSSSTTTTRRRROOOOYYYYIIIINNNNGGGG $$$$sssseeeellllffff"""";;;;
}}}}
ppppaaaacccckkkkaaaaggggeeee mmmmaaaaiiiinnnn;;;;
wwwwaaaarrrrnnnn """"ssssttttaaaarrrrttttiiiinnnngggg pppprrrrooooggggrrrraaaammmm"""";;;;
{{{{
mmmmyyyy $$$$aaaa ==== SSSSuuuubbbbttttlllleeee---->>>>nnnneeeewwww;;;;
mmmmyyyy $$$$bbbb ==== SSSSuuuubbbbttttlllleeee---->>>>nnnneeeewwww;;;;
$$$$$$$$aaaa ==== 0000;;;; #### bbbbrrrreeeeaaaakkkk sssseeeellllffffrrrreeeeffff
wwwwaaaarrrrnnnn """"lllleeeeaaaavvvviiiinnnngggg bbbblllloooocccckkkk"""";;;;
}}}}
wwwwaaaarrrrnnnn """"jjjjuuuusssstttt eeeexxxxiiiitttteeeedddd bbbblllloooocccckkkk"""";;;;
wwwwaaaarrrrnnnn """"ttttiiiimmmmeeee ttttoooo ddddiiiieeee............"""";;;;
eeeexxxxiiiitttt;;;;
When run as _/_t_m_p_/_t_e_s_t, the following output is produced:
ssssttttaaaarrrrttttiiiinnnngggg pppprrrrooooggggrrrraaaammmm aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 11118888....
CCCCRRRREEEEAAAATTTTIIIINNNNGGGG SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee5555bbbb8888)))) aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 7777....
CCCCRRRREEEEAAAATTTTIIIINNNNGGGG SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee55557777cccc)))) aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 7777....
lllleeeeaaaavvvviiiinnnngggg bbbblllloooocccckkkk aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 22223333....
DDDDEEEESSSSTTTTRRRROOOOYYYYIIIINNNNGGGG SSSSuuuubbbbttttlllleeee====SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee5555bbbb8888)))) aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 11113333....
jjjjuuuusssstttt eeeexxxxiiiitttteeeedddd bbbblllloooocccckkkk aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 22226666....
ttttiiiimmmmeeee ttttoooo ddddiiiieeee............ aaaatttt ////ttttmmmmpppp////tttteeeesssstttt lllliiiinnnneeee 22227777....
DDDDEEEESSSSTTTTRRRROOOOYYYYIIIINNNNGGGG SSSSuuuubbbbttttlllleeee====SSSSCCCCAAAALLLLAAAARRRR((((0000xxxx8888eeee55557777cccc)))) dddduuuurrrriiiinnnngggg gggglllloooobbbbaaaallll ddddeeeessssttttrrrruuuuccccttttiiiioooonnnn....
Notice that "global destruction" bit there? That's the
thread garbage collector reaching the unreachable.
Objects are always destructed, even when regular refs
aren't and in fact are destructed in a separate pass
before ordinary refs just to try to prevent object
destructors from using refs that have been themselves
destructed. Plain refs are only garbage collected if the
destruct level is greater than 0. You can test the higher
levels of global destruction by setting the
PERL_DESTRUCT_LEVEL environment variable, presuming
----DDDDDDDDEEEEBBBBUUUUGGGGGGGGIIIINNNNGGGG was enabled during perl build time.
A more complete garbage collection strategy will be
23/Jan/96 perl 5.002 with 8
PERLOBJ(1) User Contributed Perl Documentation PERLOBJ(1)
implemented at a future date.
SSSSEEEEEEEE AAAALLLLSSSSOOOO
You should also check out the _p_e_r_l_b_o_t manpage for other
object tricks, traps, and tips, as well as the _p_e_r_l_m_o_d
manpage for some style guides on constructing both modules
and classes.
23/Jan/96 perl 5.002 with 9