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1999-07-18
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+------------------------------------------------------------------------+
| |
| R a t t l e S n a k e |
| |
+------------------------------------------------------------------------+
© 1992 Odyssey Software
Written by Ben Ashley, using AMOS v1.32
---------------------------------------------------------------------------
The rattlesnake helicoptor, was first used in GIVE `EM HELL, v1.3. It was
used as a simple collecting chopper, and it did not fire.
Now, comes the revised edition. The Rattlesnake mkII. With its high
powered shielding, and Infra-Dead missiles, it can send an LHX to hell. It
can send an APACHE to Pluto, and a COBRA to Betelgeuse.
---------------------------------------------------------------------------
Rattlesnake, is a 2 player BLAST game. But, you can fiddle with options,
to suit your tastes.
On loading, you`ll be presented with a simple menu. Giving you the option
to CHANGE THE PLAYER NAMES, VIEW THE BEST PLAYER, OPTIONS, START THE GAME
or QUIT.
I advise you not to select quit right now.
1. Changing the player names
------------------------
Quite simply enough, you`ll be asked to input an ID or name for each
player. Whatever the length of the name you put in, it will all be kept,
but only 8 chars are displayed during the game.
2. View the Best Player
--------------------
Shows the player who has had the most kills, and the number he killed, and
out of how many games he won!
3. Options
-------
Here, you can tailor-make the game for your own tastes. You can turn WIND
On and Off ( Initially off), turn background animations on and off (
Initially On ), and Sound FX On and Off ( Initially On ).
Also, you can set how many fights will take place. The least is 1, and the
most is, well, anything!
4. Start Game
----------
Starts the game, utilising the current settings.
5. Quit
----
Exits out from Rattlesnake.
When the game starts, you`ll see 2 helicoptors, 1 yellow, 1 blue, in the
top-left corner, and the bottom right respectively.
At the top of the screen, is the status panel, depicting the names, scores
and damage levels of both players.
Player one uses a joystick in PORT 2, and Player two uses the cursor keys,
with SPACE for fire.
The game begins when either player presses fire.
Controls
--------
Controller Up - Accelerate
Controller Down - Decelerate, and reverse
Controller Left - Rotate helicoptor Left
Controller Right- Rotate helicoptor Right
Controller FIRE - fires the Infra-Dead missiles. You can`t fire another,
until the old one has left the visible screen.
Damage
------
Every time a player gets hit by a missile, or they hits the other helicoptor,
is damage increases. If it goes over 15, then their helcoptor explodes in
mid-air, leaving the rotor behind!
Wind ( Optional )
----
When turned on, a random force will buffet the helicoptors in all 4
directions. This can be awful, and when gale force, almost
un-controllable.
The wind occurs for a set-length of time, at set points during the fight.
Mystery Crates
--------------
Every now and again, a mystery crate will float down. A player must shoot
it, to find out its contents. It can either increase or decrease your
score and damage, or give you a brilliant SHIELD which stops all incoming
missiles for a set amount of time.
Background Scenery ( Optional )
------------------
Not important, but cars move along the road and a train goes along the
tracks. Something for watchers to look at!
Background also includes the shadows of the helicoptors...
Please note, having this option, up to 9 extra bobs are displayed and
moved.
Sound FX ( Optional )
--------
You`ll get the sound of missiles, explosions and the rotor blades!
Please note: Sounds and Background Animations, slow the game down a
little. Its up to you whether you want it flashy and slow, or simple and
quick.
Make sure you get the next issue of TOTALLY AMOS. It`s TOTALLY BRILL!
Utilities used to create RATTLESNAKE
====================================
AMOS v1.3 - To program it of course !
Dpaint IV - To draw all of the graphics,( 32 Colour mode )
Icon Utility - I thoroughly recommend this utility. I use it to cut
out all of the graphics. You can find it on APD 150.
Very boring technical facts.....
--------------------------------
* The helicoptor shadow, missile shadow, cars and train are all made within
AMOS, and are not part of the main sprite bank!
* I DID THE GRAPHICS. They are`nt that bad for me. I usually draw REALLY
crap graphics ( See UNPLEASANT WAYS TO DIE. Or rather, don`t ! ).
* It was programmed in 2 days!