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ARRAY2.POV
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1999-10-30
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910b
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43 lines
// Persistence of Vision Ray Tracer POV-Ray 3.1 Sample Scene
// by Chris Young
// ARRAY2.POV demonstrates basic use of a two dimension array.
// A 4 x 10 array is declared and initialized with one digit
// float values. This digits are displayed as 40 text objects.
#include "colors.inc"
light_source { <100,1000,-1000>, White}
camera { location <2,1,-10> direction 2*z look_at <0,0,0>}
union {
plane{y,-2} plane{-z,-10} plane{x,-10}
pigment{checker Cyan,Yellow}
}
#declare Digit =
array[4][10]
{
{7,6,7,0,2,1,6,5,5,0},
{1,2,3,4,5,6,7,8,9,0},
{0,9,8,7,6,5,4,3,2,1},
{1,1,2,2,3,3,4,4,5,5}
}
union{
#declare J=0;
#while (J<4)
#declare I=0;
#while (I<10)
text{ttf "cyrvetic.ttf",str(Digit[J][I],0,0),0.1,0
translate <I*.6,-J*1,0>}
#declare I=I+1;
#end
#declare J=J+1;
#end
pigment{Red}
translate <-3,1,0>
}