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ARRAY3.POV
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1999-10-30
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// Persistence of Vision Ray Tracer POV-Ray 3.1 Sample Scene
// by Chris Young
// ARRAY3.POV demonstrates basic use of the float functions
// dimensions(ARRAY_ID) and dimension_size(ARRAY_ID,INT).
#include "colors.inc"
light_source { <100,1000,-1000>, White}
camera { location <1,1.2,-13> direction 2*z look_at <0,1,0>}
union {
plane{y,-2} plane{-z,-10} plane{x,-10}
pigment{checker Cyan,Yellow}
}
#declare Digit =
array[4][10]
{
{7,6,7,0,2,1,6,5,5,0},
{1,2,3,4,5,6,7,8,9,0},
{0,9,8,7,6,5,4,3,2,1},
{1,1,2,2,3,3,4,4,5,5}
}
union{
union{
text{ttf "cyrvetic.ttf",
concat("dimensions(Digit)=",str(dimensions(Digit),0,0)),0.1,0 translate 2*y}
text{ttf "cyrvetic.ttf",
concat("dimension_size(Digit,1)=",str(dimension_size(Digit,1),0,0)),0.1,0 translate y}
text{ttf "cyrvetic.ttf",
concat("dimension_size(Digit,2)=",str(dimension_size(Digit,2),0,0)),0.1,0 }
scale 0.7
translate <-1.25,1,0>
}
#declare J=0;
#while (J<4)
#declare I=0;
#while (I<10)
text{ttf "cyrvetic.ttf",str(Digit[J][I],0,0),0.1,0
translate <I*.6,-J*1,0>}
#declare I=I+1;
#end
#declare J=J+1;
#end
pigment{Red}
translate <-3,1,0>
}