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POV31G30
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POVRAY_3.1G
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INCDEMO
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TEXTURE1.POV
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1999-10-30
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2KB
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52 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
global_settings { assumed_gamma 2.2 }
#include "textures.inc"
#declare Textures=array[3][9]
{
{
texture { pigment { Jade } },
texture { pigment { Red_Marble } },
texture { pigment { White_Marble } },
texture { pigment { Blood_Marble } },
texture { pigment { Blue_Agate } },
texture { pigment { Sapphire_Agate } },
texture { pigment { Brown_Agate } },
texture { pigment { Pink_Granite } },
texture { PinkAlabaster }
},
{
texture { pigment { Blue_Sky } },
texture { pigment { Bright_Blue_Sky } },
texture { pigment { Blue_Sky2 } },
texture { pigment { Blue_Sky3 } },
texture { pigment { Blood_Sky } },
texture { pigment { Apocalypse } },
texture { pigment { Clouds } },
texture { pigment { FBM_Clouds } },
texture { Shadow_Clouds }
},
{
texture { pigment { Cherry_Wood } },
texture { pigment { Pine_Wood } },
texture { pigment { Dark_Wood } },
texture { pigment { Tan_Wood } },
texture { pigment { White_Wood } },
texture { pigment { Tom_Wood } },
texture { pigment { DMFWood1 } },
texture { pigment { DMFWood2 } },
texture { pigment { DMFWood3 } }
}
}
#include "shotxtr.inc"