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Text File  |  1999-10-30  |  2KB  |  52 lines

  1. // Persistence Of Vision raytracer version 3.1 sample file.
  2. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
  3.  
  4. global_settings { assumed_gamma 2.2 }
  5.  
  6. #include "textures.inc"
  7.  
  8. #declare Textures=array[3][9]
  9. {
  10.   {
  11.      texture { pigment { DMFWood4                } },
  12.      texture { pigment { DMFWood5                } },
  13.      texture {           DMFWood6                  },
  14.                                                  
  15.      texture { pigment { DMFLightOak             } },
  16.      texture { pigment { DMFDarkOak              } },
  17.      texture {           EMBWood1                  },
  18.                                                  
  19.      texture {           Yellow_Pine               },
  20.      texture {           Rosewood                  },
  21.      texture {           Sandalwood                }
  22.   },                                              
  23.   {                                               
  24.      texture {           Glass                     },
  25.      texture {           Glass2                    },
  26.      texture {           Glass3                    },
  27.                                                   
  28.      texture {           Green_Glass               },
  29.      texture {           NBglass                   },
  30.      texture {           NBoldglass                },
  31.                                                   
  32.      texture {           NBwinebottle              },
  33.      texture {           NBbeerbottle              },
  34.      texture {           Ruby_Glass                }
  35.   },                                              
  36.   {                                               
  37.      texture {           Dark_Green_Glass          },
  38.      texture {           Yellow_Glass              },
  39.      texture {           Orange_Glass              },
  40.                                                   
  41.      texture {           Vicks_Bottle_Glass        },
  42.      texture {           Chrome_Metal              },
  43.      texture {           Brass_Metal               },
  44.                                                   
  45.      texture {           Bronze_Metal              },
  46.      texture {           Gold_Metal                },
  47.      texture {           Silver_Metal              }
  48.   }
  49. }
  50.  
  51. #include "shotxtr.inc"
  52.