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TEXTURE2.POV
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Text File
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1999-10-30
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2KB
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52 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
global_settings { assumed_gamma 2.2 }
#include "textures.inc"
#declare Textures=array[3][9]
{
{
texture { pigment { DMFWood4 } },
texture { pigment { DMFWood5 } },
texture { DMFWood6 },
texture { pigment { DMFLightOak } },
texture { pigment { DMFDarkOak } },
texture { EMBWood1 },
texture { Yellow_Pine },
texture { Rosewood },
texture { Sandalwood }
},
{
texture { Glass },
texture { Glass2 },
texture { Glass3 },
texture { Green_Glass },
texture { NBglass },
texture { NBoldglass },
texture { NBwinebottle },
texture { NBbeerbottle },
texture { Ruby_Glass }
},
{
texture { Dark_Green_Glass },
texture { Yellow_Glass },
texture { Orange_Glass },
texture { Vicks_Bottle_Glass },
texture { Chrome_Metal },
texture { Brass_Metal },
texture { Bronze_Metal },
texture { Gold_Metal },
texture { Silver_Metal }
}
}
#include "shotxtr.inc"