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Text File  |  1999-10-30  |  2KB  |  52 lines

  1. // Persistence Of Vision raytracer version 3.1 sample file.
  2. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
  3.  
  4. global_settings { assumed_gamma 2.2 }
  5.  
  6. #include "textures.inc"
  7.  
  8. #declare Textures=array[3][9]
  9. {
  10.   {
  11.      texture {           Copper_Metal      },
  12.      texture {           Polished_Chrome   },
  13.      texture {           Polished_Brass    },
  14.                                           
  15.      texture {           New_Brass         },
  16.      texture {           Spun_Brass        },
  17.      texture {           Brushed_Aluminum  },
  18.                                           
  19.      texture {           Silver1           },
  20.      texture {           Silver2           },
  21.      texture {           Silver3           }
  22.   },                                      
  23.   {                                       
  24.      texture {           Brass_Valley      },
  25.      texture {           Rust              },
  26.      texture {           Rusty_Iron        },
  27.                                           
  28.      texture {           Soft_Silver       },
  29.      texture {           New_Penny         },
  30.      texture {           Tinny_Brass       },
  31.                                           
  32.      texture {           Gold_Nugget       },
  33.      texture {           Aluminum          },
  34.      texture {           Bright_Bronze     }
  35.   },                                     
  36.   {                                      
  37.      texture { pigment { Candy_Cane      } },
  38.      texture { pigment { Peel            } },
  39.      texture { pigment { Y_Gradient      } },
  40.                                          
  41.      texture { pigment { X_Gradient      } },
  42.      texture {           Water             },
  43.      texture {           Cork              },
  44.                                          
  45.      texture {           Lightening1       },
  46.      texture {           Lightening2       },
  47.      texture {           Starfield         }
  48.   }
  49. }
  50.  
  51. #include "shotxtr.inc"
  52.