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POV31G30
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POVRAY_3.1G
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INCDEMO
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TEXTURE3.POV
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Text File
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1999-10-30
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2KB
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52 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
global_settings { assumed_gamma 2.2 }
#include "textures.inc"
#declare Textures=array[3][9]
{
{
texture { Copper_Metal },
texture { Polished_Chrome },
texture { Polished_Brass },
texture { New_Brass },
texture { Spun_Brass },
texture { Brushed_Aluminum },
texture { Silver1 },
texture { Silver2 },
texture { Silver3 }
},
{
texture { Brass_Valley },
texture { Rust },
texture { Rusty_Iron },
texture { Soft_Silver },
texture { New_Penny },
texture { Tinny_Brass },
texture { Gold_Nugget },
texture { Aluminum },
texture { Bright_Bronze }
},
{
texture { pigment { Candy_Cane } },
texture { pigment { Peel } },
texture { pigment { Y_Gradient } },
texture { pigment { X_Gradient } },
texture { Water },
texture { Cork },
texture { Lightening1 },
texture { Lightening2 },
texture { Starfield }
}
}
#include "shotxtr.inc"