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ANews 3
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atari
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GRAPHX
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POV
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68030.060
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POV31G30
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POVRAY_3.1G
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SCENES
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INTERIOR
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MEDIA
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MEDIA1.POV
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1999-10-30
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// Persistence Of Vision raytracer version 3.1 sample file.
//
// Participating media environment with spotlights.
//
//
// The camera.
//
camera {
location <10, 6, -20>
right <4/3, 0, 0>
up <0, 1, 0>
direction <0, 0, 1.5>
look_at <0, 4, 0>
}
//
// Add media.
//
media {
intervals 10
scattering { 1, rgb 0.03}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
//
// Light source not interacting with the atmosphere.
//
light_source { <0, 15, 0> color rgb 0.7
media_interaction off
shadowless
}
//
// Spotlights pointing at balls.
//
#declare Intensity = 2;
light_source {
<-10, 15, -5> color rgb<1, .3, .3> * Intensity
spotlight
point_at <0, 5, 0>
radius 10
falloff 15
tightness 1
media_attenuation on
}
light_source {
<0, 15, -5> color rgb<.3, 1, .3> * Intensity
spotlight
point_at <0, 5, 0>
radius 10
falloff 15
tightness 1
media_attenuation on
}
light_source {
<10, 15, -5> color rgb<.3, .3, 1> * Intensity
spotlight
point_at <0, 5, 0>
radius 10
falloff 15
tightness 1
media_attenuation on
}
//
// Room.
//
box { <-20, 0, -20>, <20, 20, 20>
pigment { rgb 1 }
finish { ambient 0.2 diffuse 0.5 }
hollow
}
//
// Ball.
//
sphere { <0, 5, 0>, 1
pigment { rgb 1 }
finish { ambient 0.3 diffuse 0.7 phong 1 }
}