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MEDIA2.POV
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Text File
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1999-10-30
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4KB
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174 lines
// Persistence Of Vision raytracer version 3.1 sample file.
//
// Participating media with spotlights.
//
//
// The camera.
//
camera {
location <5, 6, -18>
right 4/3*x
up y
direction z
angle 65
look_at <0, 4, 0>
}
//
// Add media.
//
media {
intervals 40
scattering {1, rgb 0.02}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
//
// Light source not interacting with the atmosphere.
//
light_source { <0, 15, 0> color rgb .3
media_interaction off
shadowless
}
//
// Spotlights pointing at shaft.
//
#declare Spot = light_source {
<0, 0, 0> color rgb<1, 1, 1> * 2
spotlight
point_at <0, -1, 0>
radius 2
falloff 3
media_attenuation on
}
#declare Spots = union {
object { Spot rotate <0, 0, 15> rotate <0, 0, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 30, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 60, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 90, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 120, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 150, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 180, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 210, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 240, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 270, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 300, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 330, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 10, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 40, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 70, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 100, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 130, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 160, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 190, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 220, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 250, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 280, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 310, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 340, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 20, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 50, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 80, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 110, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 140, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 170, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 200, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 230, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 260, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 290, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 320, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 350, 0> }
}
//
// Declare steps.
//
#declare Step = prism {
linear_spline
linear_sweep
0, 1, 9
<cos(radians(0*45)), sin(radians(0*45))>,
<cos(radians(1*45)), sin(radians(1*45))>,
<cos(radians(2*45)), sin(radians(2*45))>,
<cos(radians(3*45)), sin(radians(3*45))>,
<cos(radians(4*45)), sin(radians(4*45))>,
<cos(radians(5*45)), sin(radians(5*45))>,
<cos(radians(6*45)), sin(radians(6*45))>,
<cos(radians(7*45)), sin(radians(7*45))>,
<cos(radians(0*45)), sin(radians(0*45))>
rotate 22.5*y
}
#declare Stair = union {
object {
Step
scale <10, 0.5, 10>
translate <0, 0, 0>
}
object {
Step
scale <8, 0.5, 8>
translate <0, 0.5, 0>
}
object {
Step
scale <6, 0.5, 6>
translate <0, 1, 0>
}
}
//
// Declare shaft.
//
#declare Shaft1 = union {
cylinder { <0, 0.0, 0>, <0, 4.0, 0>, 0.6 }
cylinder { <0, 4.0, 0>, <0, 5.0, 0>, 0.8 }
cylinder { <0, 5.0, 0>, <0, 6.0, 0>, 0.4 }
cylinder { <0, 6.0, 0>, <0, 7.0, 0>, 0.2 }
}
//
// Position objects.
//
object {
Spots
translate <0, 20, 0>
}
object {
Stair
pigment { color red 1 green 0.3 blue 0.3 }
finish { ambient 0.2 diffuse 0.5 }
}
object {
Shaft1
translate <0, 1.5, 0>
pigment { color red 0.3 green 1 blue 0.3 }
finish { ambient 0.2 diffuse 0.5 phong 1 phong_size 20 }
}
//
// Room.
//
box { <-25, 0, -25>, <25, 25, 25>
pigment { color red 1 green 1 blue 1 }
finish { ambient 0.2 diffuse 0.5 }
hollow
}