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Loadstar 229
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m.artsir2
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2022-08-26
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u<t0>
1986
This was the year I sold my
first picture: R.M.S. Titanic for
Electric Dreams. Shortly afterwards I
started doing loading screens for
Firebird. I was still working in a
computer shop on not a very high
salary, and with the extra money from
my art I eventually bought an Amiga
1000.
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Andrew Braybrook's Gribbly's Day Out
was a classic. Very weird and
surreal, but highly playable.
I was fortunate enough to be asked to
draw the loading screen for the
budget re-release, and I'm proud to
have been associated with one of
Andrew's games.
The picture itself is a pretty good
version of the box artwork.
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This picture was for an adventure
game, and was a copy of the box
artwork. I particularly like the
firebird logo zooming out of the
monitor.
At the time I didn't seem to realise
that the character on the left was
wearing a miner's helmet. I might
have drawn him better if I had!
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Another tribute picture - this time
to the fabulous Gremlin Graphics Game
Thing On A Spring. Like Monty On The
Run this is really a tribute to the
fantastic music in the game, by Rob
Hubbard.
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In 1989 I gave up doing computer game
graphics, and got what my parent's
called a 'proper job' with a
semi-conductor company, working on
silicon chip layouts.
Two years later the company
relocated, and I lost my job.
I decided to go back into computer
games, and joined Argonaut Software
as an artist. I worked on quite a few
SNES games including King Arthur's
World, and Vortex.
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Eventually I migrated to become the
leader of Argonaut's QA department,
later leaving them to join Philips
Media as an Assistant Producer, where
I remained for a couple years, before
they closed down.
I then worked for Cranberry Source
with industry veterans Jon Ritman
(creator of the classics Matchday and
Head Over Heels) and John Cooke for a
few months before joining Particle
Systems about three years ago as a
game designer, where I am today.
Here is one more graphic to conclude
the show -- Warhawk.
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