home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Best Objectech Shareware Selections
/
UNTITLED.iso
/
boss
/
game
/
ches
/
007
/
guide.doc
< prev
next >
Wrap
Text File
|
1991-11-28
|
24KB
|
574 lines
Player's Guide for
CONQUEST
Version 1.6
2 October, 1991
by David Burns
OVERVIEW
Conquest has much in common with other 'Conquer the World' games.
Up to 8 players can play, any or all of whom can be computer controlled.
The goal is to defeat all of the opposing armies, and occupy every
territory on the Map. The game objective can be different depending on
selections made in the game set-up menu. Conquest is different from other
games in this genre because of its point & click user interface and the
strength of the rule-based algorithm used by the computer opponents.
Winning a game of Conquest requires good placement of armies, the
ability to outnumber your opponent armies in critical battles, and luck.
Each player's turn is divided into 3 phases: Placement, Attack, and
Free move.
The Placement phase consists of selecting a territory owned by you and
putting some or all of your new armies for that turn on it. The number of
new armies is determined by the number of territories owned by the player
and the number of bonus armies received from the occupation of whole
continents. This phase continues until all of armies have been placed.
During the Attack phase, you can attack a bordering territory owned by
another player as long as you have 2 or more armies on your territory (NOTE:
If you are using the Even Chances attack scoring, then your armies must be
greater than or equal to your opponent's). If you defeat all of the armies
on the Defending territory, you can then move some of your armies on to your
new territory (NOTE: Each territory must have at least one army at the end
of your move). To end this phase, select the 'EXIT' box.
After the Attack phase, a player is allowed to move armies from a
territory to an adjacent territory, provided he owns both of them. The
purpose of this Freemove is to reinforce your current position until your
next turn.
Conquest has a variety of options. Options set in the game set-up menu
are discussed in the 'Opening Menu' HELP selection and options that are
selectable during the game are discussed in the 'Options' HELP selection.
Using the Opening Menu
The current game set-up is the options as they are listed in the
Opening Menu (the menu screen which you start the game from). In the
upper left hand side of the screen are six buttons:
Start Game - starts a new game of Conquest
Resume Game - brings up a directory of saved games. Point and
click on the name of the game you wish to start,
and it will load and start automatically.
Select Map - brings up a directory of maps to play Conquest with.
Only registered users can use a map other than the
default maps ('Conquest.map' or 'Conqmap.map').
Point and click on the name of the map you want to
use.
Options Menu - brings up a menu of options that control how a
game of Conquest is played. These options are
discussed in the 'Options Menu' section.
Help - brings up a menu of help topics. Highlight the topic
of the desired help subject.
Exit - quits Conquest, and returns you to DOS
In the middle of the screen is the title of the current map. If
you press the Start Game button, this map will be used.
Below the Map title is a grid containing player information. If
a name is shown, then that player will play in the next game. To get
more players, or edit the characteristics of a player, just click on
one of the buttons labled 'Player 1' through 'Player 8.' This will
bring up a separate menu for the player selected.
The popup menus can be controlled by either the mouse or the arrow
keys and the Enter or Return key. The Escape key functions the same as
clicking on the Exit box. Each game requires at least 3 players, so if
you have less than 3, the game will prompt you to add additional players.
It is O.K. to have the first, third, and last players in a game for
example.
Player Options
In the upper left hand corner of the player screen are three buttons.
If the 'Status' button has the word 'ON' next to it, this player will play
in the next game. To change this status, click on the button next to
it. The 'Exit' button brings you back to the opening menu, and saves
the current player setup. 'Help' displays a help screen relavent to
the player options menu.
The 'Name' and 'Color' buttons will change these player attributes.
Conquest can support any combination of computer and human opponents.
There are two type of players:
Human - the role you will play. The game does not require one
of these, but it makes it more interesting.
Computer - an independent (meaning they do not gang up on you,
unless you want them to) computer-controlled oppoent.
Strategy determines how the computer opponents attack.
-- Standard plays the opponent as in previous
versions of Conquest (recommended setting)
-- Blitzkrieg encourages the computer player
to go around strongholds, and attack at the
weakest points
-- Maginot Line encourages the player to
attack the enemy at his strongest points
(to wear them down), and to concentrate
his efforts on defending his continents
Philosophy sets the basic principle the computer opponent will use.
Computer Aggressive - This type of player attacks more frequently than the
other types, so as a result, it has fewer armies to
defend its position.
Computer Defensive - This player collects armies, and does not attack as
often as the other computer opponents.
Computer Balanced - This player is a mixture of the preceding two types.
It is not necessarily better than they are, but it
plays a more consistent game.
Computer Random - This type of player takes on the characteristics of
one of the other computer opponent types. It changes
these characteristics each turn.
I recommend using a combination of opponents in each game. Conquest
gets more challenging when you increase the number of computer opponents,
because it decreases the probability of the human opponent(s) starting
with a good position, and it increases the probability that someone else
(or something else) will be luckier than you.
The 'Favors Attacking' setting determines who the computer opponent
is most likely to attack if all other conditions are equal. In other
words, if a player can attack two different territories owned by two
different players, and the advantage gained from conquering each territory
is the same, the computer player will 'prefer' attacking the one
corresponding to the selection here. The recommended setting (for longer
games) is 'Strong Players.'
Intellegence goes from one to ten, and it determines how a computer
player plays. 'Dumb' players (Intellegence less than three) can
still win (Mike Tyson does not need a Ph.D. to take your head off), but
they do not make as much of a challenge as the smart players.
I think the most challenging setting is: one human, 3 or more smart
computer opponents (favoring attacking the strongest player) on a
large map (more than 75 territories).
If the attack scoring is set to 'Weighted by number of armies,' the
weak computer players will do better because they tend to put all of
their armies in one or two territories.
If