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The Best of Select: Games Special 3
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cd.iso
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wingames
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bermuda
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scn
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-03.scn
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Text File
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1995-08-05
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3KB
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94 lines
SceneNumber 3
Screen ..\WGP\-03.wgp
Movies
..\jack\jack.mov
..\jack\jack_g.mov
..\jack\fire.mov
..\girl\girl.mov
..\02\monster.mov
..\03\food.mov
..\03\acro.mov
MoviesEnd
Box
// âαπ»»á No. 1 - «í«º¡áτáÑΓ ºÑ¼½ε
1 Enable (-1000, 436) (1000, 480)
1 Enable ( 54, 327) ( 161, 343)
// âαπ»»á No. 2 - «í«º¡áτáÑΓ »αÑ»∩ΓßΓó¿Ñ
// âαπ»»á No. 3 - «í«º¡áτáÑΓ ºá»αδú¿óá¡¿Ñ, Ñß½¿ »Ñαß«¡áª
// óδó«ñ¿Γß∩ íѺ ºÑα¬á½∞¡«ú« «Γ«íαáªÑ¡¿∩
3 Enable (41, 327) (65, 343)
// âαπ»»á No. 4 - «í«º¡áτáÑΓ ºá»αδú¿óá¡¿Ñ, Ñß½¿ »Ñαß«¡áª
// óδó«ñ¿Γß∩ ß ºÑα¬á½∞¡δ¼ «Γ«íαáªÑ¡¿Ñ¼ »« «c¿ Y
4 Enable (150, 327) (170, 343)
// âαπ»»á No. 9 - «í«º¡áτáÑΓ óÑαΓ¿¬á½∞¡δÑ íαÑó¡á
// Åαáó«Ñ
9 Mix 0 0 0 (143, 205) (149, 232)
9 Mix 0 0 0 (144, 232) (149, 277)
9 Mix 0 0 0 (145, 278) (151, 302)
9 Mix 0 0 0 (146, 303) (151, 323)
9 Mix 0 0 0 (147, 324) (152, 331)
// ïÑó«Ñ
9 Mix 0 0 0 (80, 206) (85, 271)
9 Mix 0 0 0 (79, 272) (84, 307)
9 Mix 0 0 0 (80, 308) (84, 314)
9 Mix 0 0 0 (81, 315) (86, 331)
// âαπ»»á No. 10 - «í«º¡áτáÑΓ ú«α¿º«¡Γá½∞¡δÑ íαÑó¡á
10 Mix 0 0 0 (52, 226) (155, 232)
10 Mix 0 105 10 (61, 331) (167, 340)
10 Mix 0 0 132 (68, 340) (88, 347)
10 Mix 0 0 132 (137, 340) (157, 347)
BoxEnd
IfNewObject: Jack
Coord (27, 373)
ObjectEnd
Object: Monster
Coord (216, 425)
GlobalMemory [13] == 1 -> Init NoInit
GlobalMemory [13] == 2 -> Init NoInit
GlobalMemory [13] == 3 -> Init Simple
GlobalMemory [13] == 3 -> Cel 2 50
GlobalMemory [13] == 3 -> Coord (203, 425)
GlobalMemory [13] == 3 -> Mirror No
ObjectEnd
Object: Acro
GlobalMemory [13] == 1 -> Coord (202, 364)
GlobalMemory [13] == 1 -> Cel 16 9
GlobalMemory [13] == 1 -> Depth 1
GlobalMemory [13] == 2 -> Coord (138, 393)
GlobalMemory [13] == 2 -> Cel 16 40
GlobalMemory [13] == 2 -> Depth 1
GlobalMemory [13] == 3 -> LoadStatus [1]
GlobalMemory [13] == 3 -> Memory [10] 2
GlobalMemory [13] >= 2 -> Init Put
ObjectEnd
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> Object: Girl
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> LoadStatus [50]
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> Init Simple
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> ObjectEnd
Scene
1 -02.scn
2 -04.scn
6 -00.scn
SceneEnd
End