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The Best of Select: Games Special 3
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cd.iso
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wingames
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bermuda
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scn
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-04.scn
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Text File
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1995-08-05
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2KB
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66 lines
SceneNumber 4
Screen ..\WGP\-04.wgp
Movies
..\jack\jack.mov
..\jack\jack_g.mov
..\jack\fire.mov
..\girl\girl.mov
..\04\water.mov
..\04\ramfor.mov
..\04\croc.mov
MoviesEnd
Box
// âαπ»»á No. 1 - «í«º¡áτáÑΓ ºÑ¼½ε
1 Enable (-1000, 436) (1000, 480)
1 Enable ( 136, 327) ( 209, 343)
// âαπ»»á No. 2 - «í«º¡áτáÑΓ »αÑ»∩ΓßΓó¿Ñ
2 Enable (132, 343) (213, 440)
// âαπ»»á No. 3 - «í«º¡áτáÑΓ ºá»αδú¿óá¡¿Ñ, Ñß½¿ »Ñαß«¡áª
// óδó«ñ¿Γß∩ íѺ ºÑα¬á½∞¡«ú« «Γ«íαáªÑ¡¿∩
3 Enable (121, 327) (143, 343)
// âαπ»»á No. 4 - «í«º¡áτáÑΓ ºá»αδú¿óá¡¿Ñ, Ñß½¿ »Ñαß«¡áª
// óδó«ñ¿Γß∩ ß ºÑα¬á½∞¡δ¼ «Γ«íαáªÑ¡¿Ñ¼ »« «c¿ Y
4 Enable (204, 327) (224, 343)
BoxEnd
IfNewObject: Jack
Coord (27, 373)
ObjectEnd
Object: Crocodile
GlobalMemory [14] != 0 -> Init NoInit
ObjectEnd
Object: Ramfor1
GlobalMemory [14] != 0 -> Init NoInit
ObjectEnd
Object: Ramfor2
GlobalMemory [14] == 2 -> LoadStatus [2]
GlobalMemory [14] == 2 -> Init Simple
ObjectEnd
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> Object: Girl
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> LoadStatus [50]
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> Init Simple
GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber -> ObjectEnd
Scene
1 -03.scn
2 a16.sav
6 -00.scn
SceneEnd
End