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ide-b14.txt
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1995-05-18
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IDE (id map editor) version 1.0 (beta build 14) Announcement
=======================================================================
(c) 1995, Simply Silly Software -VS-
===========
IMPORTANT
===========
Please get and use this version instead of build 13. I left a major
bug in 13 that will cause maps to crash bigtime. This fixes it.
=============
WHAT IS IDE
=============
IDE is a new PWAD map editor for DOOM, DOOM2, and HERETIC. Originally
3 editors (HFDE, HFDE/2 and HFDE/h) IDE has been combined, updated and
is being released to the general public.
IDE (like HFDE) was based entirely on DEU 5.1 and DEU 5.2. Ralphael
Quinet, Brendon Wyber and the other memebers of the DEU team created
one hell of an editor, and released the source code on top of that.
Now, DEU as we all know wasn't the easiest thing to use. Originally,
HFDE was designed for use within my company and all it was, was a nice
new interface.
IDE is much more that HFDE or DEU. The great interface found on HFDE
is still there, but much of the rest of the code has been rewritten or
modified.
I hope you enjoy IDE.
==================
BETA INFORMATION
==================
IDE is currently undergoing a public beta release. This means, there
may be bugs, unfinished features (I can think of one off the top of my
head) and problems. Normally I would say make sure you backup alot,
but IDE uses smart Revision tracking, and I know it works (but hey..
backup just in case I'm stupid.)
If you find any bugs, please email me at IDE@SillySft.com. I probably
won't have time to reply, but I will try and get it fixed.
Both the beta, and the finished version are being (and will be)
released by -VS- and all normal restrictions involving pay services and
CDROMS/SHAREWARE disks apply. Refer to the section "ABOUT TEAM -VS-"
for more information.
This beta period will end in 2 weeks from today (5/17/95) and the first
full version will be released (date as always subject to change). Please
help me by reporting any bugs..
==============
NEW FEATURES
==============
Here is a somewhat incomplete list of features that IDE has over DEU
5.1/5.2:
+ Support for DOOM, DOOM2 and/or HERETIC
+ 100% improved interface
+ Many of DEU's extended function (split/flip linedef) moved from
menus to hotkeys
+ Better use of the mouse
+ Better "quick change" sector commands:
+ Make Door from sector
+ Make Lift from sector
+ Make Stairs from sectors
+ Make Stairs from sectors (with ceilings)
+ Distribute lighting
+ IDE can align X offsets according to a sure supplied texture spot.
+ "Quick Sector draw modes". You can now drag a box to create a brand
new sector, or drag a linedef if you want to tack a new sector on to
an old one.
+ Better control over your things. Thing size is taken in to
consideration when drawing it's spot, and facing arrows have been
added. Best of all, you can change it's facing with simple mouse
clicks.
+ IDE will automaticly split a sector if you create a linedef that
splits that sector.
+ Commands such as "extract lump" have been removed (since NWT or so
does it much better) to conserve on space.
+ You can change your video mode, or game mode (DOOM/DOOM2/HERTIC) for
the cmd prompt.
+ Revision tracking keeps track of several layers of backup files just
in case.
+ DEU's memory structure has completly been redesigned freeing up 100k
more memory for editting (IDE runs entirely in conventional memory,
not protected mode and can edit even the largest maps).
+ Sprite and textures rendering routines have been speed up.
===================
ABOUT THIS MANUAL
===================
IDE requires at least a 386 or above and as much harddrive space and
conventional memory that you can give it. With 620k free in dos, you
will have about 90k free when editting MAP15 on DOOM2.
=========================
QUICK COMMAND REFERENCE
=========================
Most everthing is done in IDE with the mouse. IDE was designed to be
used with a 2 button Microsoft compatible mouse. Each button can have
1 of 4 different "states". The are Regular (just a plain button press),
2nd (hold the shift while pressing), Special (hold CTRL while pressing),
and alternate (hold ALT while pressing). Here is what each button does
in each state:
Left Button Right button
<normal> : Mark/unmarks an object Move selected objects
<shift> : copies an object. Deletes a selected object
(also keeps IDE from
picking up a new object)
<ctrl> : In things mode In things mode
-------------- --------------
Rotates facing left 45° Rotates facing right 45°
All other modes All other modes
--------------- ---------------
Draws a sector by using a Pulls a sector out of a
drag box. linedef.
(for both "sector" modes, see below)
<alt> : Selects objects using a drag no function yet
box.
CURSOR KEYS
-----------
The cursor keys can be used to move the map.
Speed Keys
----------
ALT 1-10 : Changes scale 1:1 to 1:10
SHIFT+ALT 1-10 : Changes scale 1:11 to 1:20
'.' : Insert a vertex in current linedef
'F' : Flips all selected linedefs (vertex+sidedefs)
CTRL 'F' : Flips the currently highlighted linedef
ALT 'A' : Adjusts the X offsets of a group of selected linedefs.
This is more usefull than DEU's because you can specify
which texture to adjust too.
ALT 'D' : Turns draftmode on or off (see below)
ALT '+'/'-' : Changes the pickup wait time (see below)
'H' : Shuts off the grid
'G'/ SHIFT 'G' : Changes grid dimentions
ALT 'G' : Hides the grid, but snap to it.
N : go to the next object
P : go to the previous object
INS : insert an object
SHIFT-INS : try to create a complete object.
DEL : delete an object
About creating a sector with a drag box.
----------------------------------------
In any mode but THINGS, you can quickly create a square sector by
holding down CTRL and pressing the left mouse button. You then drag
the mouse to create the sector.
You can use this to create new sectors, or sectors within a sector.
About pulling a sector out of a linedef.
----------------------------------------
In any mode but things, if you position the mouse cursor over a linedef
and press the right mouse button while holding CTRL down, you will be
able to pull a sector out of that linedef. Try it.. you'll love it.
About draftmode
---------------
In DEU, when you pressed SHIFT-INS to insert an complete object (for
example you have 4 vertexes selected and you press SHIFT-INS to create
a box) DEU would then switch to the EditMode for the complete object
(in the example above, DEU would end up in LINEDEF mode) and that
object will be selected.
IDE can do this, or you can turn it off. If you toggle draftmode on
(the D on the status bar is YELLOW) then you will stay in the original
edit mode, and all selected objects will be forgotten.