home *** CD-ROM | disk | FTP | other *** search
Text File | 1995-04-07 | 97.4 KB | 2,287 lines |
-
- MULTI-PRED
- by
-
- JOE TAYLOR
- Rm18, 19/1 Soi Samanchan
- Sukhumvit 42
- Bangkok 10110
- Thailand
-
-
-
- ***** ***** ***** ***** *****
-
-
-
- CONTENTS
-
-
- 01 ......................... Copyright
-
-
- 02 ......................... Your Disk
-
-
- 03 ......................... Ordering
-
-
- 04 ......................... Introduction
-
-
- 05 ......................... A Quick Tour
-
-
- 06 ......................... The Games Window
-
-
- 07 ......................... The Main Window
-
-
- 08 ......................... The Data Window
-
-
- 09 ......................... The Prediction Window
-
-
- 10 ......................... The Bet Window
-
-
- 11 ......................... The Result Window
-
-
- 12 ......................... The Graph Window
-
-
- 13 ......................... The Print Text Window
-
-
- 14 ......................... The Print Screen Window
-
-
- 15 ......................... The Colour Window
-
-
- 16 ......................... The Group Window
-
-
- A1 ......................... Reading/Printing The Manual
-
-
-
-
-
- 1.............................. COPYRIGHT ..............................1
-
-
- ***********************************************************************
- * *
- * COPYRIGHT *
- * *
- * MULTI-PRED is not public domain. *
- * *
- * All software, files, associated material, etc. are copyright (c) *
- * 1994, Joe Taylor. All rights reserved. *
- * *
- * The non-registered version may be redistributed at-cost as a *
- * complete and unmodified package with the program, manual, files, *
- * directories, icons, etc. remaining in place. *
- * *
- * The registered version may be copied for personal use only. No *
- * distribution of any kind is permitted. *
- * *
- ***********************************************************************
-
- ***********************************************************************
- * *
- * DISCLAIMER *
- * *
- * This software and information is provided "as is". *
- * *
- * No representations or warranties are made with respect to the *
- * accuracy, reliability, performance, currentness, or operation *
- * of this software and information, and all use is at your own risk. *
- * The author assumes no responsibility or liability whatsoever with *
- * respect to your use of this software and information. *
- * *
- ***********************************************************************
-
-
-
-
-
- 2.............................. YOUR DISK ..............................2
-
-
- MAKING A BACKUP OF YOUR DISK
-
- Use the Workbench copying procedure to make the transfer i.e. insert the
- MULTI-PRED disk, select it, and drag the 'MULTI-PRED' drawer onto your
- empty disk.
-
-
- TRANSFERING THE PROGRAM TO YOUR HARD DISK
-
- Use the Workbench copying procedure to make the transfer i.e. insert the
- MULTI-PRED disk, select it, and drag the 'MULTI-PRED' drawer onto your
- hard disk window.
-
-
- TO RUN THE PROGRAM FROM WORKBENCH
-
- 1. Insert your WorkBench disk.
- 2. Insert your disk containing the multi-pred program, files and manual.
- 3. Select your disk icon.
- 4. Select the MULTI-PRED icon.
- 5. To run the program double-click the 'MULTI-PRED' icon.
-
-
- TO RUN THE PROGRAM FROM HARD DISK
-
- 1. Select the window containing the MULTI-PRED drawer then items 4...5
- above will apply.
-
-
- TO RUN THE PROGRAM FROM THE CLI/SHELL
-
- 1. Open a cli/shell window and type stack 7000 press 'return'.
- 2. Insert your disk containing the program, files & manual (assume df1:).
- 3. Select directory type cd df1:multi-pred press 'return'.
- 4. To run the program type multi-pred press 'return'.
-
-
-
-
-
- 3.............................. ORDERING ...............................3
-
- Suggested donation: US$20
-
- The distributed version has the following limitations :-
-
- 1. Lotto is completely functional but is limited to 20 bets (too small
- for high odds games).
- 2. Pools, and Digit have been by-passed.
-
- The registered version contains Lotto, Pools and Digit. They can generate
- up to 999 bets so the experimental features can be fully utilised to find
- the optimum bet list.
-
- MULTI-PRED has taken a long time to develop and it now offers more than
- most high-priced programs. I've enjoyed writing it but it's also been
- hard work so your contributions would be highly appreciated. Send to Joe
- Taylor at the above address in Thailand and you will receive the full
- registered version.
-
-
-
-
-
- 4............................ INTRODUCTION .............................4
-
-
- MULTI-PRED is a powerful prediction tool for Lotto, Pools & Digit (eg 4d)
- systems available worldwide. You can therefore play your local system or
- any of the international ones such as Lotto in America, Canada, Germany,
- Australia, etc. The program uses an identical framework for all 3 systems
- but they are run completely independently so that any number of them can
- be used simultaneously. All records, updates, number predictions, bets
- and results are stored separately and can be sent to the printer at any
- time.
-
- Most of the systems covered by this manual have very high odds and it's
- therefore very difficult to win a large prize. There never has been a
- method capable of guaranteeing a win and MULTI-PRED is no exception. How-
- ever, if you do play any of these systems with any consistency, you really
- should use a prediction tool because they will help you improve the odds.
- For example, if you play a 6 out of 49 Lotto game then the odds are 1 in
- approx. 14 million. When you're fighting these kind of odds you need all
- the help you can get and that's where MULTI-PRED comes in. One simple
- feature used by MULTI-PRED is the elimination of weak numbers. If 13 weak
- numbers were correctly eliminated from the 6 out of 49 game then this is
- the same as a 6 out of 36 game with odds of 1 in approximately 2 million.
- Successfully eliminating 19 weak numbers results in odds of 1 in approx.
- 1/2 million. You can see the huge benefits of this method if there are in
- fact weak numbers in the game. In a completely random game you would
- expect all numbers to balance out so that no number is weak or strong.
- This is true in the long run, but in the short term, there are always
- strong numbers which have been hitting regularly over the last several
- draws, and weak numbers that have never come in ages. Bet on the strong
- numbers, eliminate the weak numbers, experiment with number predictions,
- experiment with bet combinations, test the final betting list. MULTI-PRED
- offers all of these, and more. Everything is designed to improve the odds
- so that you will win smaller prizes more often, and stand a much better
- chance of winning the big prizes. You can play odds of millions to one
- without a prediction tool or thousands to one with a prediction tool.
-
- The prizes for these systems can be millions of dollars so its' important
- to use the program wisely. MULTI-PRED will definitely improve the odds
- for you but if you buy a few tickets in a high-odds game then you will
- not see the improvement. You'll still be fighting high odds even after
- the improvement. One of the advantages of this program is the ability to
- experiment with your selections and this will give you a good indication
- of the optimum prediction and bet sizes. You will probably find that this
- requires a decent sized bet, even after the in-built odds-improvements.
- This is understandable considering the prize money involved. However, a
- decent sized bet may be more than you can afford on every draw so other
- methods should be considered. For example, you could play say, once a
- month instead of twice a week, using the same money, and improve your
- odds by at least 8 times. Another method is to pool your money with a
- group of friends and use it to buy larger bets every draw (MULTI-PRED
- contains everything you need to organise and run such a scheme). You
- could, of course combine both methods to obtain enormous improvements. In
- any case, with or without a method, it's always better to use a prediction
- tool.
-
- Everybody wants to be a millionaire but most people are not in a position
- to achieve this goal except through playing the high stake games covered
- in this program. Your dream could become a reality, but you must study
- the program, use it wisely, and only play with extra cash so that you
- can also enjoy the participation. These systems are exciting to play, but
- it's even better when you use a program to make selections, experiment,
- adjust, fine-tune, etc. It adds that little bit extra dimension and
- satisfaction to the game.
-
-
- SIZES
-
- Various game sizes are available worldwide for these systems and their
- limits within MULTI-PRED are as follows:-
-
- Lotto: Min size = 3 out of 10 with 0..2 bonus numbers.
- Max size = 7 out of 56 with 0..2 bonus numbers.
- Max size = 8 out of 56 with 1 bonus numbers.
- Max size = 9 out of 56 with 0 bonus numbers.
-
- Pools: Min size = 15 matches.
- Max size = 58 matches.
-
- Digit: Min size = 3 number result.
- Max size = 11 number result.
-
-
- OPERATION
-
- All 3 systems are run individually but are displayed and operated in an
- identical format. The basic operation of the program is as follows :-
-
- 1. GAMES
-
- A Games Window will be displayed on entry to MULTI-PRED. You select
- one of the 3 systems to see which games are available, then 'RUN'
- your selected game.
-
- 2. MAIN
-
- The Main Window will be displayed when you 'RUN' your game. You can
- now operate the program using the 5 main options displayed in the
- centre of the window. These are described as follows:-
-
- 3. DATA
-
- The Data Window will display the list of saved results for the game
- being run. You will update this list as necessary when new results
- are published. Note that all 3 systems use number entry :-
-
- Lotto & Digit: These systems publish fixed number results and are
- entered directly into MULTI-PRED.
-
- Pools: This system publishes say, 58 results. Only positions with
- high-value results (score-draws, non-score draws, etc) are entered.
- If position 15 had a score-draw, and position 27 a non-score draw,
- then '15' & '27' would be entered along with all the other high-
- value positions.
-
- 4. PREDICTIONS
-
- The Prediction Window allows you to select and manipulate prediction
- lists. These can be generated in many ways but basically it involves
- listing numbers in probability order with the best numbers first and
- the worst last, then selecting a group from the beginning of the
- list which will be used in betting. This format is used with all 3
- systems since they all use number entries in the Data Window.
-
- 5. BETS
-
- The Bet Window will use the group of numbers you selected in the
- Prediction Window and combine them into a bet list. These lists can
- be manipulated in many ways and you use the best list to fill out
- your lotto cards, football coupons, etc.
-
- 6. RESULTS
-
- When 5. above is complete, you will be waiting for results to be
- published. When they become available, type them into the Data
- Window. The Results Window will compare these numbers with every
- line of your bet list and highlight winning numbers.
-
- 7. AUTO
-
- The Auto Window allows you to run 4. and 5. above automatically. The
- best predictions and bets are saved so that you only have to mark
- off your game cards. Another important feature allows any combination
- of pred/bets to be applied to the previous draw results. This listing
- will therefore show which combination would have worked best for
- the last draw and is therefore a good indicator for the next draw.
-
-
-
-
-
- 5............................. A QUICK TOUR ............................5
-
-
- Starting the program, as described above, will open the Games Window. You
- first select the system you currently want to follow (we'll use Lotto for
- the quick tour) and the games available for this system will be displayed.
- Since we're just practicing with the program, it's better to make a copy
- of the game and use the copy (it can always be removed later). To make a
- copy, first select 'Copy' from the menu bar, then select the game to be
- copied (lotto_42_6_1..A), then select an 'empty..........' box for the
- copy. The game will be displayed as 'lotto_42_6_1..B'. Now select 'Run',
- then 'lotto_42_6_1..B', and the Main Window will be displayed with the
- name of your selected game in the title bar.
-
- ENTERING DATA
-
- Select 'DATA' and the Data Window will be displayed in which you enter
- your draw data as they become available. This would normally be done by
- typing in the entry boxes at the bottom of the tables. However, for this
- quick tour it is not necessary to enter data, but you can examine the
- tables by selecting 'Up' (or 'Up1'), 'Dn' (or 'Dn1'). When finished,
- select the 'close' gadget at the top left-hand corner of the window and
- you will be returned to the main menu.
-
- MAKING A PREDICTION
-
- Select 'PREDICTION' and the Prediction Window will be displayed in which
- you select which numbers to use for betting. These numbers can be created
- using 3 prediction systems.
-
- The 2 left-hand boxes display the prediction system you are currently
- examining while the right-hand box displays the prediction system that
- was last saved.
-
- On initial entry to the Prediction Window, all boxes will be empty. To
- display a prediction use the menu option 'Select' to pick one of three
- prediction systems. In each case, a set of numbers will be predicted
- for the next draw and displayed in the top-left box. The same method is
- then applied to the past 20 data entries and the results shown in the
- bottom-left box to show how effective the prediction was in the past.
-
- The top-left box can be saved but only the first group of numbers (dark
- colour) will be used for betting. The size of this group is adjustable
- using the menu selection 'Change/Adjust Displ.../Pred Size'. Set it to
- '24' for this quick tour.
-
- We'll start with 'Computer Pred'. Select this option and a window will
- open in which you will see the computer trying out 100 predictions and
- picking the best. The window will then close and this prediction is used
- to fill in the two left-hand boxes. Now select 'Save/Save Pred' to save
- the top list and update the right-hand box.
-
- Now try 'Random Pred'. Select this option from the menu and a requester
- will first be displayed so that you can choose how many sets of numbers
- to randomly generate. Enter '5' and 5 groups of random numbers will be
- generated as seen in the left-hand boxes. The best set is then picked and
- redisplayed in the left-hand boxes.
-
- You now have a saved 'Computer Pred' and a displayed 'Random Pred'. To
- compare them, select 'Compare/Compare Saved & Displ'. This will display
- the past results (bottom-left boxes) of both predictions so that a
- comparison can be made and the saved prediction changed if necessary. If
- you think the displayed prediction ('Random Pred') looks better than the
- saved prediction ('Computer Pred') then select 'Save/Save Pred' to save
- it and the right-hand box will be updated.
-
- We'll now try 'Rotate Pred'. Select this option from the menu and the top
- left box will be filled in by rotating each number, and again, the bottom
- box will show how effective this prediction was in the past. Now compare
- it with the saved prediction and save it if better.
-
- All three prediction systems have now been run and the best saved. Now
- return to the Main Window by hitting the 'close' button. Notice that the
- date in the 'PREDICTION' box has been updated to show that a prediction
- has been saved.
-
- PLACING YOUR BET
-
- Select 'BETS' and the Bet Window will be displayed in which you combine
- the above saved prediction numbers (dark) into a bet list. These lists
- can be created using 3 bet systems.
-
- The 2 left-hand boxes display the bet system you are currently examining
- while the right-hand box displays the bet system that was last saved.
-
- On initial entry to the Bet Window, the left-hand boxes will be empty
- and the right-hand box will show which prediction numbers are to be used
- (dark colour) in creating the bet list. To display a bet list use the
- menu option 'Select' to pick one of three bet systems. In each case, a
- bet list will be generated for the next draw and displayed in the top-
- left box. This list is then applied to the past 20 data entries and the
- results shown in the bottom-left box to show how effective the list was
- in the past.
-
- The top-left box is only a partial listing. The full listing is displayed
- by the menu option 'Check/Show Bet List...' and saved by 'Save/Save Bet'
-
- We'll start with 'Random Bet'. Select this option and a window will open
- in which you set up the bet sizes prior to generating the list. The
- following changes can be made by selecting the gadgets and entering new
- sizes:-
-
- 1. Set the bet length to '100' (number of bets).
- 2. Set the bet width to '7' (width of each bet).
- 3. Set the bet balance to '1' (1 = good balance, 10 = poor balance).
- 4. Set the bet range to '5' (1 = close range, 10 = wide range).
- 5. Set the bet common to '0' (0 = no common number in each bet).
- 6. Now select 'Run Bets' and a requester will be displayed so that you
- can choose how many bet lists to generate. Enter '3' and 3 bet lists
- will be generated and the best displayed in the left-hand boxes.
-
- Use 'Save/Save Bet' to save the bet list and update the right-hand box.
-
- Now try 'Optimised Bet'. Select this option from the menu and requesters
- will be displayed so that you can set up the bet width and minimum win.
- Set the bet width to '6' and the minimum win to '4 out of 5' and an
- optimised bet list will be generated using these values and displayed in
- the left-hand boxes. This takes a long time to run but the combinations
- can be saved for future use, in which case it runs very quickly. Several
- sets of these combinations have already been saved on disk (e.g. one set
- using a prediction size of '24', bet width of '6', and a minimum win of
- '4 out of 5' are already saved. If you use these values then the bet list
- will contain at least a 4-number prize if 5 of the 24 numbers are in the
- next draw).
-
- You now have a saved 'Random Bet' and a displayed 'Optimised Bet'. To
- compare them, select 'Compare/Compare Saved & Displ'. This will display
- the past results (bottom-left boxes) of both bet lists so that a
- comparison can be made and the saved bet list changed if necessary. If
- you think the displayed bet list ('Optimised Bet') looks better than the
- saved bet list ('Random Bet') then select 'Save/Save Bet' to save it and
- the right-hand box will be updated.
-
- We'll now try 'Wheeled Bet'. Select this option from the menu and then
- set the bet width to '6' when requested. The resulting bet list is again
- displayed in the left-hand boxes and can be compared with the saved bet
- list. Note that this option is only suitable for small prediction sizes
- since every possible combination is generated and can be very large (but
- will be limited to the maximum bet length).
-
- All three bet systems have now been run and the best saved. Now return to
- the Main Window by hitting the 'close' button. Notice that the date in
- the 'BET' box has been updated to show that a bet list has been saved.
-
- CHECKING YOUR RESULTS
-
- You've now selected your prediction and made your bet so normally you
- would have filled out your Lotto cards waiting for the next draw results
- to be published. Once you enter them in the Data Window then results
- would be available and can be examined by selecting 'RESULTS'. However,
- while you're waiting, you can imitate this process by selecting 'RESULTS'
- and enter random 'next draw' data.
-
- Go ahead and select 'RESULTS' now. You will see your prediction numbers
- displayed in the 'SAVED' box but no results are yet available. Normally,
- if you had entered the next draw data in the Data Window, they would be
- shown in the small box (at the bottom of the 'results' box) and all other
- boxes would show the results. To duplicate this action select menu option
- 'Results/Check Results...', then 'Trial Run' and the small box will be
- filled with random 'next draw' data.
-
- With (experimental) results now available you will be able to check
- immediately if you would have won any prizes by examining the highlighted
- numbers in the 'TOT HITS' box e.g. if '05' shows a highlighted count of
- 3, then there are 3 bets in the bet list containing 5 hits. To find them,
- first select the '5HIT' so that the position (LHS of list) of all bets
- containing 5 hits will be highlighted. Now use 'Up' and 'Dn' to move
- through the bet list in search of the highlighted games.
-
- Note that the random 'next draw' data completely ignores strong and weak
- numbers so the actual results should be better than the trial results.
-
- That's the end of the quick tour. The same process can be executed auto-
- matically using 'AUTO' in the Main Window menu. You simply fill in the
- bottom set of boxes with prediction and bet values and they will be run
- and saved automatically.
-
- The generation of predictions and bets are important areas and MULTI-PRED
- has several methods for manipulating them so do experiment and read the
- rest of the manual for more details.
-
-
-
-
-
- 6.......................... THE GAMES WINDOW ...........................6
-
-
- MULTI-PRED can keep track of 12 games for each system and one example per
- system is stored on the original disk. If you select 'Lotto' then one box
- will contain the game 'lotto_42_6_1..A', and the remaining 11 boxes will
- be empty. The last character can be 'A', 'B' or 'C' and is initially set
- to 'A'. This allows you to 'Copy' a game into an 'empty.....' box where
- it will be shown with the same name but with a suffix 'B'. A second copy
- will produce a suffix 'C'. All games will be stored individually on the
- disk so you can keep track of up to 3 sets of predictions, bets, etc. for
- the one game. It's a good idea to make a copy and use the 'B' game to
- practice with the program. 'Delete' will remove the game when you've
- finished. 'Move' and 'Exch' are used for tidying up the games boxes and
- 'Run' for selecting a game for use in MULTI-PRED.
-
- ***
-
- Once you're familiar with the program you will want to add your own game.
- I hope in the future, to produce a Games Disk containing lists of updated
- data for as many games as possible so that you can use 'Disk Game...' to
- transfer a game of your choice directly into an 'empty....' box. Until
- then, you have three other methods :-
-
- 1... Create a new blank game, run the game, and type in your own data
- from the Data Window.
-
- To create a new blank game, first select 'Blank Game' and then an
- 'empty....' box to store your new game. A window will open in which
- you enter the name & size of your game.
-
- e.g. Lotto: 6 hits out of 49 numbers with 1 bonus number :-
-
- Title could be lotto_6_49_1..A
- Field 49
- Hits 06
- Bonus 01
-
- Pools: variable results from 58 games :-
-
- Title could be pools_58......A
- Field 58
- Hits xx
- Bonus xx
-
- Digit: 4 number system (each number 0...9) :-
-
- Title could be digit_4.......A
- Field xx
- Hits 04
- Bonus xx
-
-
- When complete, select 'OK' and your new game will appear in place
- of the 'empty.....' box. Now 'Run' it to display the Main Window
- and then select 'DATA' and type in your data.
-
-
- 2... Create a new blank game, run the game, and read in a file of data
- from the Data Window.
-
- The procedure is identical to 1... above, except that when you
- enter the Data Window, you use 'Read From File' to read in a file
- of data that you saved from another prediction program, or from a
- modem, perhaps.
-
-
- 3... Create a new temp game (filled with random numbers), run the game,
- and use the program to examine it.
-
- The procedure is identical to 1... and 2... above, except that
- there's no need to enter the Data Window to add data. The game
- already contains randomly generated numbers and can be used for
- examining/experimenting purposes.
-
-
- MENU OPTIONS
-
- Project Change Help
-
- New Game >> Copy Game Show Help...
- Rename Game... Move Game Game Odds...
- Delete Game... Exch Game
-
-
- 1.0 For options listed under 'Project' and 'Change' you must select a
- system first (Lotto, Pools, etc.).
-
- 1.1a Project/New Game/Blank Game...
-
- Select 'Blank Game...' if you want to start a new game from scratch.
- Use the 'from' pointer to pick an empty game box and a window will
- be displayed in which you enter the name and size of the new game.
- When you select 'o.k.', the name of the game will be displayed in
- the selected game box. You can now 'Run' the new game.
-
- 1.1b Project/New Game/Disk Game...
-
- Select 'Disk Game...' if you want to load in a complete game (used
- in a previous version perhaps). Use the 'from' pointer to pick an
- empty game box and a file requester will be displayed in which you
- select the desired game. When you select 'o.k.' the name of the game
- will be displayed in the selected game box. You can now 'Run' the
- new game.
-
- 1.1c Project/New Game/Temp Game...
-
- Select 'Temp Game...' if you want to start a new game filled with
- random data (for experimenting or examining a system before you have
- data available). Use the 'from' pointer to pick an empty game box
- and a window will be displayed in which you enter the name and size
- of the new game. When you select 'o.k.', the game will be filled
- with random data and its' name displayed in the selected game box.
- You can now 'Run' the new game.
-
- 1.2 Project/Rename Game...
-
- Select 'Rename Game...' if you want to change the title contained in
- one of the game boxes. Use the 'from' pointer to select the title to
- be changed (must be an 'A' game) and a requester will be displayed
- in which you enter the new name. When you select 'o.k.' the selected
- game box and all copies ('B' and/or 'C') will contain the new name.
-
- 1.3 Project/Delete Game...
-
- Select 'Delete Game...' if you want to remove a game from the list.
- Use the 'from' pointer to select the game to be removed and a
- requester will be displayed in which you confirm that it's alright
- to go ahead and remove it. When you select 'o.k.', the selected game
- will be removed (any copies will remain).
-
- 2.1 Change/Copy Game
-
- Select 'Copy Game' if you want to copy a game into another box (the
- original will remain in place). Use the 'from' pointer to select the
- game to be copied and the pointer will now contain 'to'. When you
- now select an empty game box, a duplicate will be placed in it but
- with a different extension ('B', 'C').
-
- 2.2 Change/Move Game
-
- Select 'Move Game' if you want to move a game into another box (for
- tidying up the game boxes). Use the 'from' pointer to select the
- game to be moved and the pointer will now contain 'to'. When you now
- pick an empty game box, the game will be placed in it & the original
- box will show empty.
-
- 2.3 Change/Exch Game
-
- Select 'Exch Game' if you want to exchange the positions of any two
- games (for tidying up the game boxes). Use the 'from' pointer to
- select the first game to be exchanged and the pointer will now
- contain 'to'. When you now select another game box, the positions of
- the two games will be exchanged.
-
- 3.1 Help/Show Help...
-
- You're reading it now.
-
- 3.2 Help/Game Odds...
-
- Select "Game Odds..." if you want to examine the odds relating to any
- size game. A window will be displayed in which you select the system
- you want to check, then enter the game into "GME SIZ" and "GME FLD".
- The table will now show the odds for this game using the displayed
- bet width and length. You can now change the width/length which will
- affect all games in the table.
-
- The table will show the odds of getting 8 numbers correct, 7 numbers
- correct, etc. for the game specified in "GME SIZ" and "GME FLD".
-
- SYSTEM GAME GME SIZ GME FLD Bet width Bet Length
-
- Lotto 06 out of 49 6 49 6 1
- Pools 11 out of 58 11 58 11 1
- Digit 04 0..9 digits 4 fixed fixed 1
-
-
-
-
-
- 7........................... THE MAIN WINDOW ...........................7
-
-
- The purpose of the Main Window is to provide access to 4 major sections
- of MULTI-PRED: Data, Predictions, Bets and Results. The Auto feature will
- use these automatically. These gadgets are shown in the centre of the
- window and could be used as follows:-
-
- Manual method:
-
- 1. The 'DATA' window will have been previously updated.
-
- 2. Select 'PREDICTIONS' to produce a list of numbers which will be used
- to bet on the next draw.
-
- 3. Select 'BETS' to arrange the prediction numbers into a list of bets.
- These bets contain the numbers to mark on your Lotto cards, Pools
- coupon, etc.
-
- 5. At this stage, you are waiting for the next draw. When you receive
- the next draw numbers, enter them in the Data Window. Results are
- now available and can be examined by selecting 'RESULTS'.
-
- Auto method:
-
- 1. The 'DATA' window will have been previously updated.
-
- 2. Select 'AUTO' to enter a set of prediction and bet values and run
- them automatically (they can be tested first on the last draw).
-
- 3. At this stage, you are waiting for the next draw. When you receive
- the next draw numbers, enter them in the Data Window. Results are
- now available and can be examined by selecting 'RESULTS'.
-
-
- The dates inside the 4 gadget boxes will be automatically updated to show
- the current status of the program e.g. at one stage you may have selected
- your prediction numbers, made your bet, and are waiting for the next draw.
- In this case, the dates displayed for 'PREDICTIONS' and 'BETS' will be
- the same as those in the 'DATA'. The 'RESULTS' date will show zeroes. When
- you enter the numbers for the next draw, the 'RESULTS' date will be the
- same as 'DATA' showing that results are now available and can be examined
- and printed. It's important to note that if you now change the saved
- prediction or bet, the 'RESULTS' date will be zeroed and you won't be
- able to examine them (unless you have a printed copy).
-
- The Main Window also allows you to select another game, run the program
- automatically, change the colour scheme, print text, etc. These options
- are described as follows:-
-
- MENU OPTIONS
-
- Project Card Config Display Help
-
- Select Game Set Template.. Config File.. Change Colour >> Show Help..
- Print Text.. Print Card.. Config Font.. Print Screen.. Show Past..
- Reverse Date Config Entry Change Pattern >>
- About.. Default Entry Change Pointer >>
- Quit..
-
- 1.1 Project/Select Game
-
- Choose 'Select Game' if you want to run a different game. The game
- window will be displayed (same as program entry) in which you can
- select another system and/or game.
-
- 1.2 Project/Print Text...
-
- Select 'Print Text...' if you want to save any data to disk and/or
- printer. A window will be displayed in which you can print game data,
- prediction data, bet data, result data, etc.
-
- 1.3 Project/Reverse Date
-
- Select 'Reverse Date' if you want to change the way the date is shown
- in the program (dd mm yy or mm dd yy). The date will be reversed
- every time you make this selection.
-
- 1.4 Project/About...
-
- Select 'About...' if you want to get general information about the
- author or program version. A window will open to display this
- information.
-
- 1.5 Project/Quit...
-
- Select 'Quit...' if you want to exit the program. A requester will be
- displayed in which you can confirm your choice to quit. It is also a
- reminder to save text in which case the 'print text' window will be
- displayed (same as 1.2 above).
-
- 2.1 Card/Set Template...
-
- Select 'Set Template...' if you want to set up a template to match
- your game cards. When complete, you can use 'Print Card' to print
- bets directly onto game cards in your printer.
-
- 2.2 Card/Print Card...
-
- Select 'Print Card...' if you want to use your printer to mark bets
- automatically onto your game cards. A template has to be initially
- set up to match the game boxes on the card.
-
- 3.1 Config/Config File...
-
- Select 'Config File...' if you want to run the program in another
- language, assuming that another language version is available in the
- config directory. A file requester will be displayed in which you
- can select available language versions.
-
- The original file is config_def (default english). If you want to
- change it to another language then copy it (from 'config' directory)
- into your text editor, rename it, replace the english text & save it.
-
- 3.2 Config/Config Font...
-
- Select 'Config Font...' if you have loaded a config file and want to
- change its' font. A file requester will be displayed showing all the
- fonts you have available. Your selected font will be shown in the
- program after you press 'o.k.'.
-
- 3.3 Config/Config On Entry
-
- Select 'Config On Entry' if you have loaded a config file and want to
- use it automatically each time you enter the program.
-
- 3.4 Config/Default On Entry
-
- Select 'Default On Entry' if you have selected 'Config On Entry' and
- want to revert back to the original. The english version will then
- be displayed each time you enter the program.
-
- 4.1 Display/Change Colour/
-
- 'Adjust' will display a colour requester in which you can change the
- display colour scheme.
- 'Default1' or 'Default2' are predefined colour schemes which will
- be displayed on selection.
- '2 Colours', '4 Colours' or '8 Colour' will change the number of
- colours available on the display.
-
- 4.2 Display/Print Screen...
-
- Select 'Print Screen' if you want to print the displayed window to a
- graphics capable printer. A window will be displayed in which you
- can make various printer options before printing.
-
- 4.3 Display/Change Pattern >>
-
- 'Pattern0' will show the windows in plain background, and the others
- 'Pattern1...4', will display a patterned background.
-
- 4.4 Display/Change Pointer >>
-
- 'Original' will use the original pointer that was used before the
- program was entered, while 'Pointer1...4' provide alternatives.
-
- 5.1 Help/Show Help...
-
- You're reading it now.
-
- 5.2 Help/Show Past...
-
- Select 'Show Past...' if you want to see which predictions and bets
- were used in past results.
-
-
- RUNNING IN AUTO
-
- The Auto Window allows the program to be run automatically using any of
- the prediction/bet models. It can be used in test mode and/or use mode :-
-
- TEST MODE
-
- This is a very handy feature as it allows you to run a list of pred/bet
- combinations on the previous data entry and to compare the actual results
- that would have been obtained. This is a good indicator to use for the
- next draw.
-
- To run this feature, you fill in the 6 boxes ("<- Test") with prediction
- and bet values. After the right-most box is entered, the data is added to
- the list and the cursor is then positioned for the next set. When your
- list is complete (one or more lines of pred/bet values), then you select
- "Test Auto". The program will now run each line automatically on the last
- draw and display the actual results. You can now compare results and use
- this information to try out more tests, or go ahead and use the best for
- the next draw (using "USE MODE").
-
- Hint: The prediction is only calculated once for a repeated "Pred Type",
- no matter what other changes are made. If you're doing many tests,
- you'll get quicker results if the list contains consecutive "Pred
- Types".
-
- USE MODE
-
- This mode will automatically run a prediction/bet combination and save
- all tables. After running, you can print out the bet list and use it to
- fill out your game cards.
-
- To run this feature, you fill in the 6 boxes ("<- Use") with prediction
- and bet values. After the right-most box is entered, the program will run
- automatically and then return you to the Main Window.
-
-
- PRINTING GAME CARDS
-
- MULTI PRED creates a list of bets which you then transfer to your game
- cards. This can be done manually using a pen or pencil, but a printing
- facility is also provided to do this automatically. However, since game
- cards come in different formats, it's necessary to set up a template to
- match the card you are using. This has to be done once only using "Set
- Template". A default game card is first displayed, then you use the
- following gadgets to adjust it to match your game card :-
-
- 1. DIRECTIONAL MOVE: H V S M L
-
- Most of the gadgets on the bottom two lines operate in the horizontal
- or vertical direction depending on whether 'H' or 'V' is selected
- (and highlighted). The actual distance moved is determined by 'S'
- (Small move), 'M' (Medium move) or 'L' (Large move).
-
- 2. CARD: POS+ POS-
-
- 'H' and 'POS+' will move the complete card to the right.
- 'H' and 'POS-' will move the complete card to the left.
- 'V' and 'POS+' will move the complete card down.
- 'V' and 'POS-' will move the complete card up.
-
- 3. BOX: NUM+ NUM- SPC+ SPC-
-
- 'H' and 'NUM+' will add an extra column of boxes to the right.
- 'H' and 'NUM-' will remove a column of boxes from the right.
- 'V' and 'NUM+' will add an extra row of boxes to the bottom.
- 'V' and 'NUM-' will remove a row of boxes from the bottom.
-
- 'H' and 'SPC+ will increase the spacing between columns of boxes.
- 'H' and 'SPC- will decrease the spacing between columns of boxes.
- 'V' and 'SPC+ will increase the spacing between rows of boxes.
- 'V' and 'SPC- will decrease the spacing between rows of boxes.
-
- 4. MARKER: NUM+ NUM- SPC+ SPC- SIZ+ SIZ-
-
- 'H' and 'NUM+' will add an extra marker to the right of every box.
- 'H' and 'NUM-' will remove a marker from the right of every box.
- 'V' and 'NUM+' will add an extra marker to the bottom of every box.
- 'V' and 'NUM-' will remove a marker from the bottom of every box.
-
- 'H' and 'SPC+ will increase the spacing between columns of markers.
- 'H' and 'SPC- will decrease the spacing between columns of markers.
- 'V' and 'SPC+ will increase the spacing between rows of markers.
- 'V' and 'SPC- will decrease the spacing between rows of markers.
-
- 'H' and 'SIZ+' will increase the thickness of every marker.
- 'H' and 'SIZ-' will decrease the thickness of every marker.
- 'V' and 'SIZ+' will increase the height of every marker.
- 'V' and 'SIZ-' will decrease the height of every marker.
-
- 5. EXTRA: E1 E1+ E1- E2 E2+ E2-
-
- One or two extra markers can be included on the card if required.
-
- E1 is used as a switch to turn on/off the first extra marker.
-
- 'H' and 'E1+' will move the first extra marker to the right.
- 'H' and 'E1-' will move the first extra marker to the left.
- 'V' and 'E1+' will move the first extra marker down.
- 'V' and 'E1-' will move the first extra marker up.
-
- 'E2', 'E2+' & 'E2-' function as above for the second extra marker.
-
- 6. SPACE: TOP SDE POS+ POS- SPC+ SPC-
-
- 1..4 above will allow you to set up your card pretty accurately but
- you'll probably find that the spacing between markers/boxes drifts
- off. The gadgets described in this section can be used to adjust any
- individual space.
-
- 'BOT' will set the '+' sign at the bottom for selecting column spaces.
- 'SDE' will set the '+' sign at the right for selecting row spaces.
-
- 'POS+' will move '+' to right or down.
- 'POS-' will move '+' to left or up.
-
- 'SPC+' will increase the space selected by '+'.
- 'SPC-' will decrease the space selected by '+'.
-
- 7. NUMB: TOP SDE POS+ POS-
-
- Some lotto cards use a horizotal numbering system on each box and
- some operate vertically. Also, number '1' is not always at the top
- left-had corner of the boxes. The gadgets in this section can be used
- to position the number '1' anywhere on the top horizotal line or left
- vertical line.
-
- 'TOP' will set '1' above the top line for horizotal numbering.
- 'SDE' will set '1' beside the left line for vertical numbering.
-
- 'POS+' will move '1' to right or down.
- 'POS-' will move '1' to left or up.
-
- 8. PRNT and SAVE
-
- When you have your template card set up then select 'PRNT' to open
- the Print Screen Window. The displayed card can now be sent to the
- printer for comparison with your game card and the template adjusted
- if necessary. Once you're satisfied that the template is a pretty good
- copy, place a card in the printer and test it properly. The markers
- from the template should match the boxes on the card. Readjust as
- necessary and when you've got it exact, select 'SAVE' to send the
- template to disk. "Print Card" can now be used to print bets directly
- onto game cards in your printer.
-
- Note that if you have made copies of games (extension 'B' or 'C')
- then you do not have to repeat this procedure for each copied game.
- Set up the template for any one and all the others will use the same
- template.
-
-
-
-
-
- 8........................... THE DATA WINDOW ...........................8
-
-
- The Data Window displays the draw list for the game in use. MULTI-PRED
- will store up to 200 draws so if you have at least 200 draws for any game,
- the last draw number will always show 200 but the draw date will be the
- actual date. You will use the Data Window to enter draw data as it becomes
- available. This data is used throughout the program so it is important
- to keep it up to date and accurate. The program requires a minimum of 50
- entries in the draw list before it will operate. If you have less than
- this but want to get the program working, then you can use 'Write To File'
- 'Read From File' (described below) to save your entries to a file and re-
- read them back in. This will append the file to your list so the data
- will obviously be duplicated. You don't want this to happen to your
- original 'A' game, so make a copy first and duplicate the copy. It can
- always be removed later.
-
- There are two methods for entering data: user input and file input.
-
- USER INPUT
-
- This method requires that you type in draw data as it becomes available
- and is normally used to update the game you are following. There are 3
- entry boxes provided for this purpose :-
-
- 1. The 'DRAW' number is normally incremented automatically so you do not
- need to make an entry here (unless you want to examine/change a
- previously entered draw).
-
- 2. The draw 'DATE' will normally contain the cursor when the Data Window
- is first entered. You can go ahead and type in the date for this
- draw. When complete, press the 'return' key to move the cursor to the
- 'DATA ENTRY' box.
-
- 3. With the cursor in the 'DATA ENTRY' box, enter the list of hit
- numbers for this draw. If your game (Lotto) includes bonus numbers
- then they must be entered last i.e. on the right-hand side of the
- list. When complete, press 'return' and the entered data will now be
- accepted in the system and the table updated ready for the next set
- of draw data i.e. the 'DRAW' number box contains the next draw number
- and the cursor will be in the empty draw 'DATE' box waiting for data
- to be entered for this draw. If 'Data Win' is selected then the 'DATA
- ENTRY' box will be blanked out allowing for faster updating of the
- window. The data can be shown any time by re-selecting 'Data Win'.
-
- While entering data, mistakes can be rectified using the 'backspace',
- 'del' and 'arrow' keys. You can also correct a mistake in a box already
- entered. e.g. If you notice a mistake in the 'DATE' box while you are in
- the 'DATA ENTRY' box then you can re-select the 'DATE' box (by clicking
- in it with the mouse), make the necessary changes and press 'return'. The
- cursor will now move back to the 'DATA ENTRY' box. Data is only accepted
- by the system when 'return' is pressed in the 'DATA ENTRY' box (and the
- draw number/date has already been filled in).
-
- Also, if you notice a mistake in a draw already entered in the list, then
- first position this draw in the entry boxes using 'Up'/'Dn' and/or 'Up1'/
- 'Dn1'. Then press 'return' as required, to move the cursor into the
- necessary box, make the change, and again press 'return' for this and the
- following boxes. A specific draw can also be placed in the entry boxes by
- entering the required draw number in the 'DRAW' number box and pressing
- 'return').
-
- 'Insert Line' and 'Delete Line' are also used for correcting mistakes but
- this time an entire line of data is affected.
-
- FILE INPUT
-
- File input is used if you have a file of data (from a previous version of
- MULTI-PRED, a modem, another prediction program etc.) that you want
- transferred to the displayed game. If this game already contains data
- then the file data will be appended to it.
-
- If the data file is for appending to an existing game, then you would
- first 'Run' this game from the Games Window, then enter the Data Window
- and read the file as described below.
-
- If the data file is for a new game then you would first set up this game
- in the Games Window (using Blank Game') and 'Run' it, then enter the Data
- Window and read the file as described below.
-
- To read the file, select 'Read From File' to display a file requester,
- then select the drive, directory, and the required file. The data from
- the file will now be added to the game and displayed.
-
- For this operation to work you must make sure that the data in the file
- is set up correctly (a file saved by 'Write To File' is in the correct
- form). Also, if you are updating your game by appending data, then make
- sure the first entry in the file follows the last entry in the game. The
- example games will show the correct format.
-
- FILE OUTPUT
-
- File output is used if you want to transfer the data to a later upgrade
- of MULTI-PRED or to another prediction program. First select 'Write To
- File' to display a file requester, then choose the drive, directory, and
- enter the file name. When you press return, the data from the displayed
- game will be sent to the specified file. A saved file can be directly
- read into a game using 'Read From File' so the output from one version of
- 'MULTI-PRED' can be read into a later version.
-
- MENU OPTIONS
-
- Project Change Display Help
-
- Read From File... Insert Line... Change Colour... Show Help...
- Write To File... Delete Line... Print Screen... Show Past...
- Data On/Off
-
-
- 1.1 Project/Read From File...
-
- Choose 'Read From File...' if you want to read a previously saved
- data list and append it to the displayed list. A file requester will
- be displayed in which you select the required file. Selecting 'o.k.'
- will load the file and append it to the existing file. Note that the
- existing file could be empty, so data saved from a previous version
- of the program (using 'Write To File') could be transferred. Data
- from another prediction program could also be transferred although
- you may have to rearrange the layout first.
-
- 1.2 Project/Write To File...
-
- Select 'Write To File...' if you want to save the displayed data list
- to a file (possibly for transfer to a later version of the program).
- A file requester will be displayed in which you select the drive,
- directory, and enter the name of the file. Selecting 'o.k.' will copy
- the existing data to the file.
-
- 2.1 Change/Insert Line...
-
- Select 'Insert Line...' if you want to insert a new line of data in
- the list. A requester will be displayed in which you enter the line
- number to be inserted. Selecting 'o.k.' will open a space in the data
- list and the entry boxes will be ready for new data.
-
- 2.2 Change/Delete Line...
-
- Select 'Delete Line...' if you want to delete a line from the data
- list. A requester will be displayed in which you enter the line
- number to be deleted. Selecting 'o.k.' will delete this line of data
- and close the space.
-
- 2.3 Change/Data On/Off
-
- Select 'Data On/Off' if you want to blank out the data list. This
- will speed up the listing for large data entries.
-
- 3.1 Display/Change Colour...
-
- Select 'Change Colour...' if you want to change the colour scheme. A
- colour requester will be displayed in which you can adjust colours in
- the display. Note that changes apply to all windows.
-
- 3.2 Display/Print Screen...
-
- Select 'Print Screen' if you want to print the displayed window to a
- graphics capable printer. A window will be displayed in which you
- can make various printer options before printing.
-
- 4.1 Help/Show Help...
-
- You're reading it now.
-
- 4.2 Help/Show Past...
-
- Select 'Show Past...' if you want to see which predictions and bets
- were used with past results.
-
-
-
-
-
- 9........................ THE PREDICTION WINDOW ........................9
-
-
- The purpose of the Prediction Window is to examine past results and list
- the numbers according to their probability of being picked in the next
- draw. A group of the best numbers are then selected for betting and the
- rest ignored.
-
- There are 3 methods available for this and they all display their lists
- with the strongest numbers shown first (dark colour) and the weakest
- numbers last (light colour). You can use the menu option 'Adjust Pred' to
- change the size of the strong group and these will be the numbers used
- for betting.
-
- OPTIMUM SIZE
-
- The prediction size (dark group) is important since it affects the number
- of betting combinations:-
-
- 1. Large Group: If you select a large group for betting then there's a
- good chance that it will contain most of the winning
- numbers for the next draw. This is good but it also
- creates a large number of possible bet combinations.
- You would have to use a large betting list and this is
- expensive.
-
- 2. Small Group: If you select a small group for betting then there's a
- poor chance that it will contain most of the winning
- numbers for the next draw. This is bad but it also
- creates a small number of possible bet combinations.
- You could therefore use a small betting list but it
- might not contain most of the winning numbers.
-
- There are 2 methods available to determine the optimum size of this group.
- The first method is to use the results contained in 'Pred Used On Last 20
- Draws'. This will show you how many winning numbers were contained in the
- group when the prediction was used in the past. The second method is to
- observe 'Rotate Pred'. This option starts with a group size of 1 and
- increases it step by step so that an optimum size is apparent towards the
- end.
-
- ALTERNATIVE PREDICTIONS
-
- 'Computer Pred', 'Random Pred' and 'Rotate Pred' can be used for creating
- a prediction list but you can also change the listing or even create your
- own list. Some examples are as follows:-
-
- 1. Run say, 'Computer Pred' and save it. Then run say, 'Random Pred' and
- combine them. The best numbers from both lists will be displayed as a
- new prediction which can be saved.
-
- 2. Run say, 'Computer Pred'. Then examine the past history graphs and
- pick a few numbers that look promising. Use 'Insert' and 'Remove' to
- place these numbers in the 'Computer Pred' listing and save it as a
- new prediction.
-
- 3. Clear the display. Then examine the past history graphs and pick a
- few numbers that look promising. Use 'Insert' and 'Remove' to enter
- them into the empty prediction list. Select 'Random Pred' to fill in
- the rest of the table and save it as a new prediction.
-
- 4. Clear the display. Then examine the past history graphs and list the
- numbers in your own order. Use 'Insert' and 'Remove' to fill in the
- empty prediction list and save it as a new prediction.
-
- MENU OPTIONS
-
- Save Select Compare Change Graph Display Help
-
- Save Computer Compare Clear Pred History... Colour... Show Help...
- Random... Combine Show Saved Print... Show Past...
- Rotate Adjust Displ...
-
-
- 1.1 Save/Save Pred
-
- Choose 'Save Pred' if you want to save the prediction numbers shown
- in '.... Pred For Next Draw'. All numbers will be saved but only the
- dark group are used for betting. The box marked 'Saved' will now show
- this list and 'Saved Pred' will show its' status.
-
- 2.1 Select/Computer Pred
-
- Choose 'Computer Pred' if you want the prediction numbers to be
- generated by a computer formula. A window will be opened while the
- computer tries out 100 predictions on each of the last 20 entries in
- the data list. It then selects the best and displays the numbers in
- 'Computer Pred For Next Draw'. The prediction is then re-applied to
- the last 20 data entries and the results shown in 'Pred Used On Last
- 20 Draws'. The numbers are not saved unless 'Save Pred' is used.
-
- 2.2 Select/Random Pred...
-
- Select 'Random Pred...' if you want the prediction numbers selected
- randomly. A requester will be displayed in which you enter how many
- sets of numbers to be run. The random numbers will be shown in the
- box 'Random Pred For Next Draw', and after the requested number of
- sets have been run, the best is re-displayed and its' results on the
- last 20 draws shown. The numbers are not saved unless 'Save Pred' is
- used.
-
- 2.3 Select/Rotate Pred
-
- Select 'Rotate Pred' if you want the prediction numbers created by
- rotating each one while searching for the best combinations. The
- rotation is applied to each position in the box 'Rotate Pred For Next
- Draw' while simultaneousy displaying the results on the last 20 data
- entries. The numbers are not saved unless 'Save Pred' is used.
-
- 3.1 Compare/Compare Saved & Displ
-
- Select 'Compare Saved & Displ' if you want to compare the saved
- prediction numbers with the currently displayed numbers. A window
- will be opened in which both predictions are applied to the last 20
- data entries and their results displayed for comparison.
-
- 3.2 Compare/Combine Saved & Displ
-
- Select 'Combine Saved & Displ' if you want to combine the saved
- prediction numbers with the currently displayed numbers. The result
- is displayed and the saved numbers remain unchanged.
-
- 4.1 Change/Clear Pred/
-
- 'Displ Pred' will clear the displayed prediction numbers and 'Saved
- Pred' will clear the saved set of numbers.
-
- 4.2 Change/Show Saved
-
- Select 'Show Saved' if you want to display the saved set of numbers
- in the boxes. You can experiment with these numbers, and if you find
- a better set they can be re-saved using 'Save Pred'.
-
- 4.3 Change/Adjust Displ...
-
- Select 'Adjust Displ...' if you want to delete/insert numbers in the
- '... Pred For Next Draw' box. This is where you can also change the
- size of the dark group used for betting.
-
- 5.1 Graph/Past History...
-
- Select 'Past History...' if you want to check on the past performance
- of each number. A window will be displayed in which any 2 of 4 graphs
- can be displayed simultaneously and comparisons made. If you find
- promising numbers, then they can be added to the '... Pred For Next
- Draw' using 'Adjust Display'. The changed set can then be saved.
-
- 6.1 Display/Change Colour...
-
- Select 'Change Colour...' if you want to change the colour scheme. A
- colour requester will be displayed in which you can adjust colours in
- the display. Note that changes apply to all windows.
-
- 6.2 Display/Print Screen...
-
- Select 'Print Screen' if you want to print the displayed window to a
- graphics capable printer. A window will be displayed in which you
- can make various printer options before printing.
-
- 7.1 Help/Show Help...
-
- You're reading it now.
-
- 7.2 Help/Show Past...
-
- Select 'Show Past...' if you want to see which predictions and bets
- were used with past results.
-
-
-
-
-
- 10........................... THE BET WINDOW ..........................10
-
-
- The purpose of the Bet Window is to generate a bet list using the saved
- prediction numbers (dark colours only). A saved bet list can then be
- printed and used for marking game cards.
-
- The bet list is (partially) displayed in the top-left box and it's past
- record is displayed below. This record shows the prizes that would have
- been won if the bet system had been used in the past 20 draws.
-
- On entry to the Bet Window, the 'SAVED' box will show the current status.
- This includes the previously saved prediction numbers and the first group
- (dark) will be the ones used for betting. The left-hand boxes will be
- empty until bets have been selected.
-
- EXAMINING BET LISTS
-
- 'Random Bet', 'Optimised Bet' and 'Wheeled Bet' can be used for creating
- a bet list and several windows are available for examining it. They are
- described as follows:-
-
- The effect of balancing can be examined by selecting 'Show Balance' to
- display the Bet Balance Window. You will see your list of prediction
- numbers down the left-hand side of the tables and on the right-hand side
- is the number of times they each occur in the bet list. In other words,
- it shows the balancing for individual numbers. To see the balancing of
- combinations of numbers in a bet, you use the box at the top of the
- display e.g. if number '16' is in your bet list then you can select the
- box with the mouse, type in '16' and press 'return'. The table will be
- redisplayed showing the number of times '16' paired in the bet list. Say
- number '02' showed a count of 39, then '16' and '02' occured together in
- a bet 39 times. You can now enter a second number in the top box (remember
- all numbers must be 2 digits i.e. '05' not '5', and separated by a space)
- say 23, and press 'return'. The table will again be re-displayed but this
- time it will be for triple numbers i.e. if number '02' now shows a count
- of 7, then '16', '23' and '02' occured together in a bet 7 times. Go
- ahead and enter more numbers in the top box and see the results: you can
- use the 'backspace' key to erase all numbers in the top box and when you
- press 'return' the table will again show balancing for each individual
- number.
-
- Both the balancing and range affects can be viewed simultaneously by
- selecting 'Show Range'. The top graph displays the individual number count
- and in this form, the bet balancing is obvious. A straight line would
- indicate perfect balance (This is achieved if 'Wheeled Bet' is used with
- a small prediction size. It is also adjustable if 'Random Bet' is used).
- The bottom graph compares the bet range (dark colour) with the draw list
- range (light colour) (the bet range is adjustable if 'Random Bet' is
- used).
-
- Another important feature is 'Compare Saved and Displ'. This will show
- the results of the last 20 bets for both the displayed and saved bets
- (the bet lists are used on the previous 20 draws to see what the results
- would have been). You can therefore save a bet list while you experiment
- in the displayed tables, compare them, and re-save if a better one is
- found.
-
- There is one more window available to assist you with the bet list. This
- is displayed when you select 'Show Trial' and allows you to experiment
- with the bet list and change it if you want to improve the balancing or
- add your own numbers. Gadgets are available for transferring new bets to
- the bet list and for running experimental 'next draw' numbers (in this
- case, experimental results are shown in the 'NO OF HITS' boxes. These
- gadgets function as follows:-
-
- 1. ENTRY
-
- Select the entry box with the mouse, type in the experimental next
- draw numbers and press 'return'. The 'NO OF HITS' box will now show
- the results that would have been obtained if these numbers were
- actually drawn. Note that, except for Pools, the list of numbers
- entered must match that required by the system being used i.e. 7
- numbers if you use a Lotto system with 6 out of 42 and 1 bonus.
-
- Note that with Pools, the winning numbers are high-scoring matches,
- and the number produced in any draw is variable, depending on the
- combination of score draws, 0-0 draws, etc. For this reason, you can
- enter 8...11 numbers (you're entering trial data for the next draw,
- but instead of listing 58 results you're only listing the (presumed)
- match numbers that had a high-score).
-
- 2. RANDOM
-
- Select 'RANDOM' to send a random set of numbers to the entry box, and
- press 'return' to accept the hit numbers. The 'NO OF HITS' box will
- now show the results. This is the simplest method of passing experi-
- mental 'next draw' data.
-
- 3. CLR DISP
-
- This will clear all boxes.
-
- 4. ADD BET
-
- If you want to replace a bet in the bet list, or add a new bet, then
- first select 'ADD BET' to display a number requester. Now enter the
- position which will receive the new bet numbers and press 'return'.
- Another requester will be displayed in which you enter the numbers.
- Note that these numbers must be in the selected prediction group.
-
- TESTING BET LISTS
-
- You can use "Test Bet List..." to check on your chances of winning a
- prize. A window will open in which you select a test width (e.g. 6),
- and "-Run Test-" will show your chances of winning a prize if you
- have 6 (test width) numbers correct in your prediction group.
-
- For example, assume your bet list was made up from a prediction group
- of 20 numbers. If you want to know what prizes you can win if 6 of
- these numbers are picked in the next draw, then set "Test Width" to
- 6. Running this selection might show the following results :-
-
- 6-number prize : 020% (020%)
- 5-number prize : 050% (070%)
- 4-number prize : 090% (100%)
- 3-number prize : 085% (100%)
-
- 1. You have 20% chance of winning a 6-number prize.
- 2. Plus 50% chance of winning a 5-number prize.
- 3. Plus 90% chance of winning a 4-number prize.
- 4. Plus 85% chance of winning a 3-number prize.
-
- 1. You have 20% chance of winning a 6-number prize.
- 2. If no 6-number prize is won, then you have 70% chance of winning
- a 5-number prize.
- 3. If no 5 or 6 number prize is won, then you are guaranteed to win
- at least one 4-number prize and one 3-number prize.
-
- In the above example, you are guaranteed to win at least a 4-number
- prize if you have 6 numbers correct out of 20.
-
- MENU OPTIONS
-
- Save Select Compare Change Check Display Help
-
- Save Random... Compare Clear Bet Bet List... Colour... Show Help...
- Optimised... Combine Show Saved Trial... Print... Show Past...
- Wheeled... Range...
- Balance...
- Test List...
-
-
- 1.1 Save/Save Bet
-
- Choose 'Save Bet' if you want to save the bet list which is partially
- shown in '.... Bet For Next Draw'. The box marked 'Saved' is then
- updated to show the 'Saved Bet' status.
-
- 2.1 Select/Random Bet...
-
- Choose 'Random Bet...' if you want the bet list generated randomly.
- A window will be displayed in which you can set up the bet length and
- width (numbers per bet). If you have a favourite prediction number
- (dark group) then you can select 'Common 00' and enter it: this
- number will then be included in every bet in the list. You can also
- select the level of balancing of each number in the bet list using
- 'Balance' (1..10 can be entered where '1' means good balancing. Note
- that a perfect balance means every number is used equally in the
- completed list). 'Range' can be used to adjust the distribution of
- bets to suit the game (1..10 can be entered where '1' means the range
- of distribution is narrow). Note that both the balancing and range
- of the bet list can be observed using 'Show Range'.
-
- When you have finished setting the various sizes, and you 'run...'
- them, you will be given the choice of running 1...20 lists. If one
- list is run, then it will be displayed but not saved. More than one
- will generate the requested number of lists, find the best, then save
- and display it.
-
- The resulting bet list is (partially) displayed in the box 'Random
- Bet For Next Draw' and then applied to the last 20 data entries. The
- highest wins are shown in the box 'Bets Used On Last 20 Draws'.
-
- 2.2 Select/Optimised Bet...
-
- Select 'Optimised Bet...' if you want a good coverage of bets with a
- minimum bet list. A requester is displayed in which you enter the
- bet width (numbers per bet) then the minimum win size.
-
- For example, if you are using 20 numbers and you select a bet width
- of 6 and a minimum win size of 5, then you will be sure of winning at
- least a 5-number prize if you get 6 of the 20 numbers correct (to
- guarantee a 6-number prize would require an enormous number of bets).
-
- This is very powerful but can take a VERY long time, so on completion
- you should always save the combinations (a requester is displayed).
- The next time you use the same bet, it will be created instantly. The
- combinations are not saved if you abort, but the partially generated
- bet list will still be displayed.
-
- The resulting bet list is (partially) displayed in the box 'Optimised
- Bet For Next Draw' and then applied to the last 20 data entries. The
- highest wins are shown in the box 'Bets Used On Last 20 Draws'.
-
- 2.3 Select/Wheeled Bet...
-
- Select 'Wheeled Bet...' if you are using a small set of prediction
- numbers and want full coverage of bets. You set up the bet width and
- a requester will show how many bets will be generated.
-
- The resulting bet list is (partially) displayed in the box 'Wheeled
- Bet For Next Draw' and then applied to the last 20 data entries. The
- highest wins are shown in the box 'Bets Used On Last 20 Draws'.
-
- 3.1 Compare/Compare Saved & Displ
-
- Select 'Compare Saved & Displ' if you want to compare the saved bet
- list with the currently displayed list. A window will be opened in
- which both sets of bet lists are applied to the last 20 data entries
- and their highest wins displayed for comparison.
-
- 3.2 Compare/Combine Saved & Displ
-
- Select 'Combine Saved & Displ' if you want to combine the saved bet
- list with the currently displayed list. The resulting list is shown
- and the saved list remains unchanged.
-
- 4.1 Change/Clear Bet/
-
- 'Clear Displ' will clear the displayed bet list and 'Clear Saved'
- will clear the saved list.
-
- 4.2 Change/Display Saved
-
- Select 'Display Saved' if you want to display the saved bet list in
- the boxes. You can experiment with this list since the saved list is
- remains unchanged.
-
- 5.1 Check/Show Bet List...
-
- Select 'Show Bet List...' if you want to view the bet list contained
- in '... Bet For Next Draw'. This will be displayed in a separate
- window and can be viewed a page at a time using 'UP' & 'DN'.
-
- 5.2 Check/Show Trial...
-
- Select 'Show Trial...' if you want to try out the bet list with
- random 'next draw' data. A window will be opened in which you can
- use 'Random' to generate the 'next draw' data. This will be used on
- the bet list and the winning bets displayed. You can also enter your
- own numbers for testing and, if you find a good set, add them to the
- bet list.
-
- 5.3 Check/Show Range...
-
- Select 'Show Range...' if you want to examine the distribution range
- of the bet list. A window will open in which the bottom graph will
- display the actual distribution of the data list (light colour) and
- superimpose the bet list distribution (dark colour). The bet list
- distribution can be varied if 'Random Bet' is used. The top graph
- shows balancing of all numbers in the bet list where a straight line
- is perfect balancing. This is also adjustable in 'Random Bet'.
-
- 5.4 Check/Show Balance...
-
- Select 'Show Balance...' if you want to examine the balancing of any
- number or group of numbers in the bet list. A window will open in
- which each number is displayed with its' number of occurrences in the
- bet list beside it. You can enter any number or group of numbers and
- the listing will show how many times each number appeared in the bet
- list along with the selected number or group of numbers.
-
- 5.5 Check/Test Bet List...
-
- Select "Test Bet List..." if you want to check on your chances of
- winning a prize. A window will open in which you select a test width,
- (e.g. 6) and "Run Test" will show your chances of winning a prize if
- you have 6 (test width) numbers correct in your prediction group.
-
- For example, assume your bet list was made up from a prediction group
- of 20 numbers. If you want to know what prizes you can win if 6 of
- these numbers are picked in the next draw, then set "Test Width" to
- 6. Running this selection might show the following :-
-
- You have a 20% chance of winning a 6-number prize.
- Plus 50% chance of winning a 5-number prize (70% if no 6-number prize
- is won).
- Plus 90% chance of winning a 4-number prize (100% if no 5 or 6 number
- prizes are won).
- Plus 85% chance of winning a 3-number prize (100% if no 5 or 6 number
- prizes are won).
-
- In this example, you are guaranteed to win at least a 4-number prize
- if you have 6 numbers correct out of 20.
-
- 6.1 Display/Change Colour...
-
- Select 'Change Colour...' if you want to change the colour scheme. A
- colour requester will be displayed in which you can adjust colours in
- the display. Note that changes apply to all windows.
-
- 6.2 Display/Print Screen...
-
- Select 'Print Screen' if you want to print the displayed window to a
- graphics capable printer. A window will be displayed in which you
- can make various printer options before printing.
-
- 7.1 Help/Show Help...
-
- You're reading it now.
-
- 7.2 Help/Show Past...
-
- Select 'Show Past...' if you want to see which predictions and bets
- were used with past results.
-
-
-
-
-
- 11......................... THE RESULT WINDOW .........................11
-
-
- The purpose of the Result Window is to display winning bets after the
- results have been entered in the Data Window. It can also be used to
- experiment with a bet list before results have been entered.
-
- On entering the Result Window, the 'SAVED' box will show the current
- status and saved prediction numbers. The 'RESULT LIST' box and 'TOT HITS'
- box will be filled in if results are available and this occurs only if a
- bet has been saved for the next draw and the next draw has been entered
- in the Data Window. However, you can imitate data entry by selecting
- 'Trial Run'. This will enter random 'next draw' numbers and display the
- results automatically.
-
- With results available, the 'RESULT LIST' box will contain the same list
- of bets that was generated in the Bet Window but this time, hits will be
- highlighted. Also, the 'TOT HITS' list will show the total number of hits
- in the complete list of bets e.g. if '04' shows 16, then there are 16
- bets in the list with 4 hits. You can now search through the bet list to
- find which bets contain these hits: first select the '04' gadget to
- highlight all bets containing 4 hits and move through the bet list with
- 'Up' and 'Dn'.
-
- The box at the bottom left of the window shows the draw results as last
- entered in the Data Window (or the experimental, randomly generated draw
- numbers if 'Trial Run' is used). These are, therefore, the numbers that
- the bet list tried to predict. Notice that the numbers successfully
- predicted are highlighted in this box as well as in the SAVED' box.
-
- 'Trial Run' is used to check the effectiveness of a previously selected
- prediction/bet combination so that they can be re-run if not satisfactory.
-
- Note that the random 'next draw' data completely ignores strong and weak
- numbers so the actual results should be better than the trial results.
-
- Remember to print the results before making predictions/bets for the next
- draw.
-
- MENU OPTIONS
-
- Results Display Help
-
- Check Results... Change Colour... Show Help...
- Print Screen... Show Past...
-
-
- 1.1 Results/Check Results...
-
- Select 'Check Results...' if you want to check the results list for
- winning bets shown in 'Tot Hits'. A window will be displayed in which
- you pick how many winning numbers/bet to search for in the result
- list. The winning bets will be highlighted and can be found using
- 'UP' & 'DN'.
-
- 'Trial Run' can be used to simulate result data if the real results
- are not yet available. In this case, the winning bets can again be
- selected.
-
- 2.1 Display/Change Colour...
-
- Select 'Change Colour...' if you want to change the colour scheme. A
- colour requester will be displayed in which you can adjust colours in
- the display. Note that changes apply to all windows.
-
- 2.2 Display/Print Screen...
-
- Select 'Print Screen' if you want to print the displayed window to a
- graphics capable printer. A window will be displayed in which you
- can make various printer options before printing.
-
- 3.1 Help/Show Help...
-
- You're reading it now.
-
- 3.2 Help/Show Past...
-
- Select 'Show Past...' if you want to see which predictions and bets
- were used with past results.
-
-
-
-
-
- 12.......................... THE GRAPH WINDOW .........................12
-
-
- The Graph Window supplies information for use in predicting numbers for
- the next draw. It contains 4 separate graphs and any 2 can be displayed
- at one time (the same graph can also be displayed twice for comparison of
- individual numbers). They can be set for 20, 50, 100 or 200 draws.
-
-
- Graph 1: No Of Hits
-
- This graph displays all numbers simultaneously. Its purpose is to show
- the hit count for each number in the last 20, 50, 100 or 200 draws e.g.
- selecting graph 1 with 50 draws will show how many times each number
- appeared in the last 50 draws. In the case of Pools, it will show the
- number of times each match position produced a high-scoring result.
-
- This graph therefore gives you some idea of which numbers occur most
- often in draws.
-
- Another feature of this graph is that it visually shows the current
- selection of the other displayed graph. e.g. if graph 2 is displayed as
- the top graph and is currently showing information for the number 17,
- then '17' will be highlighted in graph 1 if it is the bottom graph.
-
- Graph 2: Miss Count
-
- This graph displays numbers individually. Its purpose is to show a miss
- count between hits for each number in 20, 50, 100 or 200 draws e.g. if
- number '14' is selected using 50 draws, then this graph will will show
- the miss count between hits for number '14' over the last 50 draws. You
- can move through the list of draws using '<<' and '>>' or display the
- graph twice to compare numbers.
-
- This graph will therefore give you an indication of the regularity of
- hits for each number and whether it looks due for a hit.
-
- In the Pools system this will show how many low scoring results occured
- before a high score was registered and applies to the selected match
- position.
-
- Graph 3: Hit Count
-
- This graph also displays numbers individually but its purpose is to show
- a running count of hits for each number over 20, 50, 100 or 200 draws.
-
- You can tell if a number is currently active or if in the past it has
- been capable of good runs.
-
- In the Pools system this will show a running count of high-scoring
- results for the match position selected.
-
- Graph 4: Pair Count
-
- This graph displays each number in relation to all other numbers. Its
- purpose is to show which numbers have been regularly appearing in the
- same draw together e.g. if the graph is set to '50' draws and number '1'
- is selected, then this will show number 01 as zero and say, number '19'
- with a value of 5 meaning that number '1' and number '19' have paired 5
- times over the last 50 draws.
-
- In the Pools system this will show which 2 match positions regularly
- produce high scores in the same list. e.g. if match 3 is selected and
- match 28 shows a count of 10, then positions 3 & 28 both contained high
- scores together 10 times in the selected number of draws.
-
-
- Graphs 'G1', 'G2' and 'G3' can therefore be used to find a few promising
- numbers for the prediction list and 'G4' to possibly add to the list if
- other numbers pair well with them.
-
- MENU OPTIONS
-
- Graphs Display Help
-
- Change Graphs... Change Colour... Show Help...
- Print Screen... Show Past...
-
-
- 1.1 Graphs/Change Graphs...
-
- Select 'Change Graphs...' if you want to adjust the displayed graphs
- or open another graph. A window will be displayed in which you can
- change or adjust the top or bottom graph. The number of draws used in
- displaying the graphs can also be changed, and will affect both the
- top and bottom displays.
-
- 2.1 Display/Change Colour...
-
- Select 'Change Colour...' if you want to change the colour scheme. A
- colour requester will be displayed in which you can adjust colours in
- the display. Note that changes apply to all windows.
-
- 2.2 Display/Print Screen...
-
- Select 'Print Screen' if you want to print the displayed window to a
- graphics capable printer. A window will be displayed in which you
- can make various printer options before printing.
-
- 3.1 Help/Show Help...
-
- You're reading it now.
-
- 3.2 Help/Show Past...
-
- Select 'Show Past...' if you want to see which predictions and bets
- were used with past results.
-
-
-
-
-
- 13....................... THE PRINT TEXT WINDOW .......................13
-
-
- The Text Window is opened when 'Print Text' is selected in the Main
- Window and allows selected text to be sent to the printer.
-
- During the normal operation of MULTI-PRED, the draw data will always be
- available but prediction, bet and result data will depend on the current
- selections. Only currently available data can be printed.
-
- When the Text Window is first opened, the text selections will be ON or
- OFF according to the current status of the program. Text selections that
- are ON can now be printed.
-
-
-
-
-
- 14...................... THE PRINT SCREEN WINDOW ......................14
-
-
- Windows can be printed on a graphics capable printer when the Print
- Graphics Window is displayed. If you are using a non-colour printer and
- have selected 'B/W', then the screen will temporarily change to a 2
- colour display before printing.
-
-
- IMAGE 'POS' for a normal printout, or 'NEG' for reversed.
- ASPECT 'HOR' for a normal printout, or 'VER' for reversed.
- SHADE 'B&W' for black/white, 'GREY' for shades of grey, or 'COL'.
- DENSITY 'DENS1'....'DENS7' density (incremented on selection).
- THRESHOLD '001'....'015' light/dark (select and enter value).
- PRINT Printing will start when 'PRINT' is selected.
-
-
-
-
-
- 15.......................... THE COLOUR WINDOW ........................15
-
-
- All main windows contain 'Change Colour' which, when selected, will
- display the Colour Selector Window.
-
- The Colour Selector Window is fairly small and allows you to change the
- colours of the window that selected it. Note that this will change the
- colours in all windows.
-
- pos value win box gad graph title string menu
-
- colour 0: 10, 10, 10, bg tx
- colour 1: 2, 2, 2, tx edge bg
- colour 2: 14, 14, 14, tx edge
- colour 3: 5, 8, 11, hi
- colour 4: 11, 11, 11, bg bg bg
- colour 5: 5, 4, 3, tx tx fg
- colour 6: 10, 12, 14, hi bg
- colour 7: 13, 2, 13, cur tx
-
- Each game contained on the disk has its own colour scheme so you can set
- them up individually to suit your taste.
-
-
-
-
-
- 16........................... THE GROUP WINDOW .......................16
-
-
- GENERAL INFORMATION
-
- The Group Window is used for the running and organisation of a pool of
- players. It consists of the following 4 sections :-
-
- 1. CONTROL: This should list the people responsible for the various
- departments (finance, ticket buying, pred/bet selection,
- etc. The string boxes at the bottom of the window are
- used for adding to the list, and the "Delete"/"Change"
- gadgets will delete or change a line in this list.
-
- 2. MEMBERS: This will contain the name and address of each member and
- their account balance. The string boxes at the bottom of
- the tables are used for adding members to the list or
- changing their accounts. Note that the account box is
- initially set to "+" indicating that the amount entered
- will be added to the account. The account column will
- change automatically as bets/winnings are entered in the
- Game Window so the entry box can be set to "+" or "-" to
- replenish the account or withdraw from it when members
- are paid. The "One" gadget is normally set indicating
- that individual accounts are being changed. If you collect
- a fixed amount of money weekly, monthly, etc. then you
- can select "All" and the amount entered in the account
- box will be added to all members account.
-
- The last column shows the the bank balance and is auto-
- matically updated when the member account is changed or
- by bet costs/winnings.
-
- 3. GAME: This window is used to enter the price of a single bet
- prior to a draw, or to enter total winnings after a draw.
- All member accounts will be updated. It is used after the
- member list is complete and bets have been selected and
- saved.
-
- 4. ACCOUNTS: Each member has an account file which shows the last 15
- transactions. This includes replenishments/withdrawals in
- the Member Window and bet costs/winnings in the Game
- Window.
-
- MENU OPTIONS
-
- Project Rules Help
-
- New Group... Show Rules... Show Help...
- Print Group... Show Agreement...
-
-
- 1.1 Project/New Group...
-
- Choose "New Group..." if you want to start up a new group for the
- selected game. All current files will be deleted and all tables will
- be cleared, ready for new entries.
-
- 1.2 Project/Print Group...
-
- Select "Print Group..." if you want to send data to your printer. A
- window will be displayed in which you can print the control list,
- member list, game data or individual accounts.
-
- 2.1 Rules/Show Rules...
-
- Choose "Show Rules..." if you want to read or print out the group
- rules. The file will be initially blank and should be filled in using
- a word processor. The file name is "group_rules" and should not be
- changed: it is in the "manual" directory (manual/group_rules).
-
-
- 2.2 Rules/Show Agreement...
-
- Choose "Show Agreement..." if you want to read or print out the group
- agreement form which can be given to each member. The file will be
- initially blank and should be filled in using a word processor. The
- file name is "group_agreement" and should not be changed: it is in
- the "manual" directory (manual/group_agreement).
-
- 3.1 Help/Show Help...
-
- You're reading it now.
-
-
-
-
-
- A1.................... Reading/printing the manual ....................A1
-
-
- This manual is being displayed with a text viewer/printer called View80
- which is described in the following section by its author Federico
- Giannici :-
-
-
- View80
- ----------
-
- v1.1
-
-
- by Federico Giannici
-
-
-
-
-
- View80 is a fast and comfortable ASCII files reading program. It allows
- you to visualize 80 columns texts and to use the scrollbar at same time.
-
- LOADING
- ---------
-
- You can run View80 both from CLI or Workbench. Files can be automatically
- loaded in the usual way:
-
- From CLI, typing View80 followed by the filenames (up to three). The CLI
- can immediately be used, as if the 'Run' command has been used to load
- the program.
-
- From Workbench, using the multiple selection procedure with the SHIFT
- key, or typing 'View80' into the Default Tool of the file to be loaded,
- and then double-clicking it.
-
- If no file is supplied, the program will automatically activate the File-
- Requester (File-Finder by FG). We'll examine it later on.
-
- View80 automatically recognizes if it has been loaded on a PAL or NTSC
- Amiga and adapts its screen dimension. I haven't actually tested my
- program on a NTSC machine but I think there should not be any problem.
-
- MOVING
- --------
-
- You can move up and down trough the textfile both by keyboard or mouse.
-
- KEYBOARD MOVEMENTS
-
- By using the UP-DOWN arrow keys you can scroll the text in SMOOTH-Scroll.
- If you press them with the SHIFT key you obtain the FAST-Scroll, and
- pressing the ALT key you obtain the TURBO-Scroll. By using the LEFT-RIGHT
- arrow keys you can move through the text, page by page (the last line of
- the previous page will be shown at the top of the screen. If you press
- the SHIFT key the movement will be carried out in FAST-Scroll. By using
- the ALT key with the LEFT-RIGHT arrow keys you can jump to the top or to
- the bottom of the text. The SPACE bar will activate/deactivate the auto-
- matic scroll. Again, you can use the SHIFT or ALT keys to speed up the
- scroll. With the F4 & F5 keys you can jump to a mark that was previously
- set by pressing the SHIFT and F4 or F5. When a new file is loaded, F4 and
- F5 are initialized to the first and last line of the file. So, initially,
- they are an easy substitute for the ALT and LEFT-RIGHT keys.
-
- MOUSE MOVEMENTS
-
- By using the mouse you can operate on the scrollbar and on the arrow
- gadgets (a double-click activate the FAST-Scroll). Besides, you can
- enable the scroll by clicking with the mouse in the top or the bottom
- halves of the screen (if this is done just near the borders the scroll
- will turn to the FAST-Scroll). The TURBO-Scroll isn't available with the
- mouse, because for long movements it's more convenient to use the scroll-
- bar.
-
- MENUS
- -------
-
- LOAD FILE
- (Obtained also with F9)
-
- This option allows you to load a new file in memory replacing the
- previous one. To Load a new file without delete the previous one, you
- have to change the File# (with the F1, F2 and F3 keys, see later...),
- then you can choose the LOAD FILE command.
-
- The File-Finder window will appear as you select this option and the
- current directory filenames will be displayed. File-Finder works like
- many other file-requesters so I will tell you only its peculiarity.
-
- The "Suffix" gadget allows you to select only those files which end with
- the suffix you chose (obviously, if no suffix is chosen every filename
- will be displayed).
-
- If you let File-Finder complete the last directory reading, the next time
- you recall it, the current directory list will be immediately displayed.
- Again, since it's difficult to select by mouse one of the filenames
- during the directory reading (the filenames scroll down as they are
- arranged in alphabetical order), File-Finder stops reading as you click
- in the filenames window in order to let you select, among the filenames
- read until now, which one you want to load.
-
- QUIT
- (Obtained also with F10)
-
- Quit the program clearing all the files in memory.
- A requester will appear asking you to confirm your intentions. You can
- answer positively by pressing any key but the function and arrow ones.
-
- SEARCH STRING
-
- This option allows you to search a string in the file with no care for
- upper or lower case.
-
- The search starts from the second displayed line on the screen downward
- (we'll see why later).
-
- If the search is successful the line containing the string is displayed
- on the screen in Reverse Mode.
-
- SEARCH NEXT
-
- Like "SEARCH STRING", but without request for the string to search. Since
- usually, the last line found is displayed on the top of the screen (first
- line), and the search starts from the second screen line, the result is
- the usual "SEARCH NEXT" function. (Q.E.D.)
-
- PRINT RANGE
-
- This option allows you to print a selected range of lines. You will be
- asked for the number of the first and the last line to print. Usually
- these lines will be previously chosen by positioning the screen and
- pressing the F6 and F7 keys respectively. By default the F6 and F7 values
- are assigned to the first and last line of the file.
-
- View80 makes an 80 columns print (with no care for Preferences settings)
- and reproduces exactly what is on the screen, expanding the Tabs properly
- and replacing the unprintable characters with the "X" character. (see
- TABS).
-
- Commonly the print will be sent to the "PRT:" device (the printer), but
- it's possible to redirect the output to any file you choose by the "Send
- to" gadget. If the file already exists the output will be appended to the
- end of the file. So, it's possible to make a collage of several pieces of
- different files. It's recommended, for speed problems, to make this
- operations in RAM:.
-
- The printing can be aborted at any time by clicking on the CANCEL gadget.
-
- PRINT LINE
-
- When this option is selected the first line on the top of the screen is
- printed, and automatically the whole text is scrolled up of a line. It is
- useful for printing a small amount of lines avoiding the line range
- requester.
-
- You pay this advantage in terms of speed, because, for each line View80
- has to open and to close the "PRT:" (or other) device and this operation
- requires a lot of time.
-
- USE MY COLORS
-
- By default, View80 uses the Workbench colors. You can choose another pre-
- defined set of colors (nearly the default of Preferences) by selecting
- this option.
-
- JUMP TO
-
- A requester will appear asking you the line number to which to jump. If
- the line isn't accessible as the first of the screen, the line you chose
- will appear in reverse (try to jump to a pair of lines before the end of
- file).
-
- CLEAR FILE
-
- Clears the file corresponding to the current File#. The other files in
- memory will not be affected.
-
- ABOUT KEYS
- (Obtained also with the HELP key)
-
- By selecting this option, View80 will show an help window with the list
- of the keys (and their functions) you can make use of in the program. It
- also shows the total amount of free memory. You can remove this window by
- pressing any key.
-
- FILE# (1, 2, 3)
- (Obtained also with F1, F2 and F3)
-
- This command let you switch from a file to another in memory.
-
- Note that everytime you come back to a File# you will find it EXACTLY as
- you left it. In particular it will be memorized: the current position,
- the marks (F4, F5), the print line numbers (F6, F7), the Word-Wrap and
- the Tab.
-
- WORD-WRAP (OFF, ON)
-
- When this function is active (ON) View80 doesn't split the word at the
- end of the line, but puts it into the following line.
-
- TAB (OFF, 1, 2, 4, 8)
-
- This option allows you to select the way the Tabs will be displayed.
-
- If you select "OFF", View80 will consider the Tabs like the other
- unprintable characters (it will display them in a single vertical "09"
- character) (look at the next topic: MISCELLANEA).
-
- If you select one of the other numbers (1, 2, 4, 8) View80 will display
- the right number of spaces in order to adequately tabulate the text.
-
- Note that each time you either change from one TAB setting to another or
- activate/deactivate the Word-Wrap, View80 has to reformat the whole text
- and this requires some time. Besides, the values of F4, F5, F6 and F7
- will be brought back to the default (first and last line of the file).
-
- MISCELLANEA
- -------------
-
- If the scroll is obtained by the keyboard, View80 makes the mouse pointer
- temporarily invisible. At the first movement of the mouse View80 re-makes
- the pointer visible.
-
- The drag-bar of the screen displays the following information: the name
- of the program (View80); the Version number; the number of File#; the
- name of the loaded File; its dimension in bytes and its length in lines;
- the number of the current line, that is the first line on the top of the
- screen (View80 updates this number only when you release the mousebuttons
- or any key).
-
- View80 makes use of a special set of characters which shows any
- unprintable character contained between 00 and 1F and between 80 and 9F
- with a single "vertical" character showing the proper hexadecimal value
- of the character (it seems difficult but it is not; try to load a non-
- text file and you will see). During the print these special characters
- are replaced with the "X" character.
-
- Sometime a requester with some message for you can appear. You can get
- rid of it by clicking on the "Continue" gadget or simply pressing any key.
-
- When View80 meets a CR and LF characters sequence (Carriage Return and
- Line Feed) it considers them as a single LF character.
-
- FINAL NOTE
- ------------
-
- For any suggestion, criticism, bug reporting, contribution and, most of
- all, praises you can contact me at the address shown on the top of the
- menu of View80. You can also contact me on the Italian BBS Mc-Link
- (06-4180440), my code is MC4080.
-
- I enjoyed very much programming View80. The result has exceeded all my
- expectations. I hope you like it, too.
-
-
- Federico Giannici
-
- Viale Francia 4
- 90146 Palermo
- Italy
-
-
-
-