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1995-04-07
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MULTI-PRED
by
JOE TAYLOR
Rm18, 19/1 Soi Samanchan
Sukhumvit 42
Bangkok 10110
Thailand
***** ***** ***** ***** *****
CONTENTS
01 ......................... Copyright
02 ......................... Your Disk
03 ......................... Ordering
04 ......................... Introduction
05 ......................... A Quick Tour
06 ......................... The Games Window
07 ......................... The Main Window
08 ......................... The Data Window
09 ......................... The Prediction Window
10 ......................... The Bet Window
11 ......................... The Result Window
12 ......................... The Graph Window
13 ......................... The Print Text Window
14 ......................... The Print Screen Window
15 ......................... The Colour Window
16 ......................... The Group Window
A1 ......................... Reading/Printing The Manual
1.............................. COPYRIGHT ..............................1
***********************************************************************
* *
* COPYRIGHT *
* *
* MULTI-PRED is not public domain. *
* *
* All software, files, associated material, etc. are copyright (c) *
* 1994, Joe Taylor. All rights reserved. *
* *
* The non-registered version may be redistributed at-cost as a *
* complete and unmodified package with the program, manual, files, *
* directories, icons, etc. remaining in place. *
* *
* The registered version may be copied for personal use only. No *
* distribution of any kind is permitted. *
* *
***********************************************************************
***********************************************************************
* *
* DISCLAIMER *
* *
* This software and information is provided "as is". *
* *
* No representations or warranties are made with respect to the *
* accuracy, reliability, performance, currentness, or operation *
* of this software and information, and all use is at your own risk. *
* The author assumes no responsibility or liability whatsoever with *
* respect to your use of this software and information. *
* *
***********************************************************************
2.............................. YOUR DISK ..............................2
MAKING A BACKUP OF YOUR DISK
Use the Workbench copying procedure to make the transfer i.e. insert the
MULTI-PRED disk, select it, and drag the 'MULTI-PRED' drawer onto your
empty disk.
TRANSFERING THE PROGRAM TO YOUR HARD DISK
Use the Workbench copying procedure to make the transfer i.e. insert the
MULTI-PRED disk, select it, and drag the 'MULTI-PRED' drawer onto your
hard disk window.
TO RUN THE PROGRAM FROM WORKBENCH
1. Insert your WorkBench disk.
2. Insert your disk containing the multi-pred program, files and manual.
3. Select your disk icon.
4. Select the MULTI-PRED icon.
5. To run the program double-click the 'MULTI-PRED' icon.
TO RUN THE PROGRAM FROM HARD DISK
1. Select the window containing the MULTI-PRED drawer then items 4...5
above will apply.
TO RUN THE PROGRAM FROM THE CLI/SHELL
1. Open a cli/shell window and type stack 7000 press 'return'.
2. Insert your disk containing the program, files & manual (assume df1:).
3. Select directory type cd df1:multi-pred press 'return'.
4. To run the program type multi-pred press 'return'.
3.............................. ORDERING ...............................3
Suggested donation: US$20
The distributed version has the following limitations :-
1. Lotto is completely functional but is limited to 20 bets (too small
for high odds games).
2. Pools, and Digit have been by-passed.
The registered version contains Lotto, Pools and Digit. They can generate
up to 999 bets so the experimental features can be fully utilised to find
the optimum bet list.
MULTI-PRED has taken a long time to develop and it now offers more than
most high-priced programs. I've enjoyed writing it but it's also been
hard work so your contributions would be highly appreciated. Send to Joe
Taylor at the above address in Thailand and you will receive the full
registered version.
4............................ INTRODUCTION .............................4
MULTI-PRED is a powerful prediction tool for Lotto, Pools & Digit (eg 4d)
systems available worldwide. You can therefore play your local system or
any of the international ones such as Lotto in America, Canada, Germany,
Australia, etc. The program uses an identical framework for all 3 systems
but they are run completely independently so that any number of them can
be used simultaneously. All records, updates, number predictions, bets
and results are stored separately and can be sent to the printer at any
time.
Most of the systems covered by this manual have very high odds and it's
therefore very difficult to win a large prize. There never has been a
method capable of guaranteeing a win and MULTI-PRED is no exception. How-
ever, if you do play any of these systems with any consistency, you really
should use a prediction tool because they will help you improve the odds.
For example, if you play a 6 out of 49 Lotto game then the odds are 1 in
approx. 14 million. When you're fighting these kind of odds you need all
the help you can get and that's where MULTI-PRED comes in. One simple
feature used by MULTI-PRED is the elimination of weak numbers. If 13 weak
numbers were correctly eliminated from the 6 out of 49 game then this is
the same as a 6 out of 36 game with odds of 1 in approximately 2 million.
Successfully eliminating 19 weak numbers results in odds of 1 in approx.
1/2 million. You can see the huge benefits of this method if there are in
fact weak numbers in the game. In a completely random game you would
expect all numbers to balance out so that no number is weak or strong.
This is true in the long run, but in the short term, there are always
strong numbers which have been hitting regularly over the last several
draws, and weak numbers that have never come in ages. Bet on the strong
numbers, eliminate the weak numbers, experiment with number predictions,
experiment with bet combinations, test the final betting list. MULTI-PRED
offers all of these, and more. Everything is designed to improve the odds
so that you will win smaller prizes more often, and stand a much better
chance of winning the big prizes. You can play odds of millions to one
without a prediction tool or thousands to one with a prediction tool.
The prizes for these systems can be millions of dollars so its' important
to use the program wisely. MULTI-PRED will definitely improve the odds
for you but if you buy a few tickets in a high-odds game then you will
not see the improvement. You'll still be fighting high odds even after
the improvement. One of the advantages of this program is the ability to
experiment with your selections and this will give you a good indication
of the optimum prediction and bet sizes. You will probably find that this
requires a decent sized bet, even after the in-built odds-improvements.
This is understandable considering the prize money involved. However, a
decent sized bet may be more than you can afford on every draw so other
methods should be considered. For example, you could play say, once a
month instead of twice a week, using the same money, and improve your
odds by at least 8 times. Another method is to pool your money with a
group of friends and use it to buy larger bets every draw (MULTI-PRED
contains everything you need to organise and run such a scheme). You
could, of course combine both methods to obtain enormous improvements. In
any case, with or without a method, it's always better to use a prediction
tool.
Everybody wants to be a millionaire but most people are not in a position
to achieve this goal except through playing the high stake games covered
in this program. Your dream could become a reality, but you must study
the program, use it wisely, and only play with extra cash so that you
can also enjoy the participation. These systems are exciting to play, but
it's even better when you use a program to make selections, experiment,
adjust, fine-tune, etc. It adds that little bit extra dimension and
satisfaction to the game.
SIZES
Various game sizes are available worldwide for these systems and their
limits within MULTI-PRED are as follows:-
Lotto: Min size = 3 out of 10 with 0..2 bonus numbers.
Max size = 7 out of 56 with 0..2 bonus numbers.
Max size = 8 out of 56 with 1 bonus numbers.
Max size = 9 out of 56 with 0 bonus numbers.
Pools: Min size = 15 matches.
Max size = 58 matches.
Digit: Min size = 3 number result.
Max size = 11 number result.
OPERATION
All 3 systems are run individually but are displayed and operated in an
identical format. The basic operation of the program is as follows :-
1. GAMES
A Games Window will be displayed on entry to MULTI-PRED. You select
one of the 3 systems to see which games are available, then 'RUN'
your selected game.
2. MAIN
The Main Window will be displayed when you 'RUN' your game. You can
now operate the program using the 5 main options displayed in the
centre of the window. These are described as follows:-
3. DATA
The Data Window will display the list of saved results for the game
being run. You will update this list as necessary when new results
are published. Note that all 3 systems use number entry :-
Lotto & Digit: These systems publish fixed number results and are
entered directly into MULTI-PRED.
Pools: This system publishes say, 58 results. Only positions with
high-value results (score-draws, non-score draws, etc) are entered.
If position 15 had a score-draw, and position 27 a non-score draw,
then '15' & '27' would be entered along with all the other high-
value positions.
4. PREDICTIONS
The Prediction Window allows you to select and manipulate prediction
lists. These can be generated in many ways but basically it involves
listing numbers in probability order with the best numbers first and
the worst last, then selecting a group from the beginning of the
list which will be used in betting. This format is used with all 3
systems since they all use number entries in the Data Window.
5. BETS
The Bet Window will use the group of numbers you selected in the
Prediction Window and combine them into a bet list. These lists can
be manipulated in many ways and you use the best list to fill out
your lotto cards, football coupons, etc.
6. RESULTS
When 5. above is complete, you will be waiting for results to be
published. When they become available, type them into the Data
Window. The Results Window will compare these numbers with every
line of your bet list and highlight winning numbers.
7. AUTO
The Auto Window allows you to run 4. and 5. above automatically. The
best predictions and bets are saved so that you only have to mark
off your game cards. Another important feature allows any combination
of pred/bets to be applied to the previous draw results. This listing
will therefore show which combination would have worked best for
the last draw and is therefore a good indicator for the next draw.
5............................. A QUICK TOUR ............................5
Starting the program, as described above, will open the Games Window. You
first select the system you currently want to follow (we'll use Lotto for
the quick tour) and the games available for this system will be displayed.
Since we're just practicing with the program, it's better to make a copy
of the game and use the copy (it can always be removed later). To make a
copy, first select 'Copy' from the menu bar, then select the game to be
copied (lotto_42_6_1..A), then select an 'empty..........' box for the
copy. The game will be displayed as 'lotto_42_6_1..B'. Now select 'Run',
then 'lotto_42_6_1..B', and the Main Window will be displayed with the
name of your selected game in the title bar.
ENTERING DATA
Select 'DATA' and the Data Window will be displayed in which you enter
your draw data as they become available. This would normally be done by
typing in the entry boxes at the bottom of the tables. However, for this
quick tour it is not necessary to enter data, but you can examine the
tables by selecting 'Up' (or 'Up1'), 'Dn' (or 'Dn1'). When finished,
select the 'close' gadget at the top left-hand corner of the window and
you will be returned to the main menu.
MAKING A PREDICTION
Select 'PREDICTION' and the Prediction Window will be displayed in which
you select which numbers to use for betting. These numbers can be created
using 3 prediction systems.
The 2 left-hand boxes display the prediction system you are currently
examining while the right-hand box displays the prediction system that
was last saved.
On initial entry to the Prediction Window, all boxes will be empty. To
display a prediction use the menu option 'Select' to pick one of three
prediction systems. In each case, a set of numbers will be predicted
for the next draw and displayed in the top-left box. The same method is
then applied to the past 20 data entries and the results shown in the
bottom-left box to show how effective the prediction was in the past.
The top-left box can be saved but only the first group of numbers (dark
colour) will be used for betting. The size of this group is adjustable
using the menu selection 'Change/Adjust Displ.../Pred Size'. Set it to
'24' for this quick tour.
We'll start with 'Computer Pred'. Select this option and a window will
open in which you will see the computer trying out 100 predictions and
picking the best. The window will then close and this prediction is used
to fill in the two left-hand boxes. Now select 'Save/Save Pred' to save
the top list and update the right-hand box.
Now try 'Random Pred'. Select this option from the menu and a requester
will first be displayed so that you can choose how many sets of numbers
to randomly generate. Enter '5' and 5 groups of random numbers will be
generated as seen in the left-hand boxes. The best set is then picked and
redisplayed in the left-hand boxes.
You now have a saved 'Computer Pred' and a displayed 'Random Pred'. To
compare them, select 'Compare/Compare Saved & Displ'. This will display
the past results (bottom-left boxes) of both predictions so that a
comparison can be made and the saved prediction changed if necessary. If
you think the displayed prediction ('Random Pred') looks better than the
saved prediction ('Computer Pred') then select 'Save/Save Pred' to save
it and the right-hand box will be updated.
We'll now try 'Rotate Pred'. Select this option from the menu and the top
left box will be filled in by rotating each number, and again, the bottom
box will show how effective this prediction was in the past. Now compare
it with the saved prediction and save it if better.
All three prediction systems have now been run and the best saved. Now
return to the Main Window by hitting the 'close' button. Notice that the
date in the 'PREDICTION' box has been updated to show that a prediction
has been saved.
PLACING YOUR BET
Select 'BETS' and the Bet Window will be displayed in which you combine
the above saved prediction numbers (dark) into a bet list. These lists
can be created using 3 bet systems.
The 2 left-hand boxes display the bet system you are currently examining
while the right-hand box displays the bet system that was last saved.
On initial entry to the Bet Window, the left-hand boxes will be empty
and the right-hand box will show which prediction numbers are to be used
(dark colour) in creating the bet list. To display a bet list use the
menu option 'Select' to pick one of three bet systems. In each case, a
bet list will be generated for the next draw and displayed in the top-
left box. This list is then applied to the past 20 data entries and the
results shown in the bottom-left box to show how effective the list was
in the past.
The top-left box is only a partial listing. The full listing is displayed
by the menu option 'Check/Show Bet List...' and saved by 'Save/Save Bet'
We'll start with 'Random Bet'. Select this option and a window will open
in which you set up the bet sizes prior to generating the list. The
following changes can be made by selecting the gadgets and entering new
sizes:-
1. Set the bet length to '100' (number of bets).
2. Set the bet width to '7' (width of each bet).
3. Set the bet balance to '1' (1 = good balance, 10 = poor balance).
4. Set the bet range to '5' (1 = close range, 10 = wide range).
5. Set the bet common to '0' (0 = no common number in each bet).
6. Now select 'Run Bets' and a requester will be displayed so that you
can choose how many bet lists to generate. Enter '3' and 3 bet lists
will be generated and the best displayed in the left-hand boxes.
Use 'Save/Save Bet' to save the bet list and update the right-hand box.
Now try 'Optimised Bet'. Select this option from the menu and requesters
will be displayed so that you can set up the bet width and minimum win.
Set the bet width to '6' and the minimum win to '4 out of 5' and an
optimised bet list will be generated using these values and displayed in
the left-hand boxes. This takes a long time to run but the combinations
can be saved for future use, in which case it runs very quickly. Several
sets of these combinations have already been saved on disk (e.g. one set
using a prediction size of '24', bet width of '6', and a minimum win of
'4 out of 5' are already saved. If you use these values then the bet list
will contain at least a 4-number prize if 5 of the 24 numbers are in the
next draw).
You now have a saved 'Random Bet' and a displayed 'Optimised Bet'. To
compare them, select 'Compare/Compare Saved & Displ'. This will display
the past results (bottom-left boxes) of both bet lists so that a
comparison can be made and the saved bet list changed if necessary. If
you think the displayed bet list ('Optimised Bet') looks better than the
saved bet list ('Random Bet') then select 'Save/Save Bet' to save it and
the right-hand box will be updated.
We'll now try 'Wheeled Bet'. Select this option from the menu and then
set the bet width to '6' when requested. The resulting bet list is again
displayed in the left-hand boxes and can be compared with the saved bet
list. Note that this option is only suitable for small prediction sizes
since every possible combination is generated and can be very large (but
will be limited to the maximum bet length).
All three bet systems have now been run and the best saved. Now return to
the Main Window by hitting the 'close' button. Notice that the date in
the 'BET' box has been updated to show that a bet list has been saved.
CHECKING YOUR RESULTS
You've now selected your prediction and made your bet so normally you
would have filled out your Lotto cards waiting for the next draw results
to be published. Once you enter them in the Data Window then results
would be available and can be examined by selecting 'RESULTS'. However,
while you're waiting, you can imitate this process by selecting 'RESULTS'
and enter random 'next draw' data.
Go ahead and select 'RESULTS' now. You will see your prediction numbers
displayed in the 'SAVED' box but no results are yet available. Normally,
if you had entered the next draw data in the Data Window, they would be
shown in the small box (at the bottom of the 'results' box) and all other
boxes would show the results. To duplicate this action select menu option
'Results/Check Results...', then 'Trial Run' and the small box will be
filled with random 'next draw' data.
With (experimental) results now available you will be able to check
immediately if you would have won any prizes by examining the highlighted
numbers in the 'TOT HITS' box e.g. if '05' shows a highlighted count of
3, then there are 3 bets in the bet list containing 5 hits. To find them,
first select the '5HIT' so that the position (LHS of list) of all bets
containing 5 hits will be highlighted. Now use 'Up' and 'Dn' to move
through the bet list in search of the highlighted games.
Note that the random 'next draw' data completely ignores strong and weak
numbers so the actual results should be better than the trial results.
That's the end of the quick tour. The same process can be executed auto-
matically using 'AUTO' in the Main Window menu. You simply fill in the
bottom set of boxes with prediction and bet values and they will be run
and saved automatically.
The generation of predictions and bets are important areas and MULTI-PRED
has several methods for manipulating them so do experiment and read the
rest of the manual for more details.
6.......................... THE GAMES WINDOW ...........................6
MULTI-PRED can keep track of 12 games for each system and one example per
system is stored on the original disk. If you select 'Lotto' then one box
will contain the game 'lotto_42_6_1..A', and the remaining 11 boxes will
be empty. The last character can be 'A', 'B' or 'C' and is initially set
to 'A'. This allows you to 'Copy' a game into an 'empty.....' box where
it will be shown with the same name but with a suffix 'B'. A second copy
will produce a suffix 'C'. All games will be stored individually on the
disk so you can keep track of up to 3 sets of predictions, bets, etc. for
the one game. It's a good idea to make a copy and use the 'B' game to
practice with the program. 'Delete' will remove the game when you've
finished. 'Move' and 'Exch' are used for tidying up the games boxes and
'Run' for selecting a game for use in MULTI-PRED.
***
Once you're familiar with the program you will want to add your own game.
I hope in the future, to produce a Games Disk containing lists of updated
data for as many games as possible so that you can use 'Disk Game...' to
transfer a game of your choice directly into an 'empty....' box. Until
then, you have three other methods :-
1... Create a new blank game, run the game, and type in your own data
from the Data Window.
To create a new blank game, first select 'Blank Game' and then an
'empty....' box to store your new game. A window will open in which
you enter the name & size of your game.
e.g. Lotto: 6 hits out of 49 numbers with 1 bonus number :-
Title could be lotto_6_49_1..A
Field 49
Hits 06
Bonus 01
Pools: variable results from 58 games :-
Title could be pools_58......A
Field 58
Hits xx
Bonus xx
Digit: 4 number system (each number 0...9) :-
Title could be digit_4.......A
Field xx
Hits 04
Bonus xx
When complete, select 'OK' and your new game will appear in place
of the 'empty.....' box. Now 'Run' it to display the Main Window
and then select 'DATA' and type in your data.
2... Create a new blank game, run the game, and read in a file of data
from the Data Window.
The procedure is identical to 1... above, except that when you
enter the Data Window, you use 'Read From File' to read in a file
of data that you saved from another prediction program, or from a
modem, perhaps.
3... Create a new temp game (filled with random numbers), run the game,
and use the program to examine it.
The procedure is identical to 1... and 2... above, except that
there's no need to enter the Data Window to add data. The game
already contains randomly generated numbers and can be used for
examining/experimenting purposes.
MENU OPTIONS
Project Change Help
New Game >> Copy Game Show Help...
Rename Game... Move Game Game Odds...
Delete Game... Exch Game
1.0 For options listed under 'Project' and 'Change' you must select a
system first (Lotto, Pools, etc.).
1.1a Project/New Game/Blank Game...
Select 'Blank Game...' if you want to start a new game from scratch.
Use the 'from' pointer to pick an empty game box and a window will
be displayed in which you enter the name and size of the new game.
When you select 'o.k.', the name of the game will be displayed in
the selected game box. You can now 'Run' the new game.
1.1b Project/New Game/Disk Game...
Select 'Disk Game...' if you want to load in a complete game (used
in a previous version perhaps). Use the 'from' pointer to pick an
empty game box and a file requester will be displayed in which you
select the desired game. When you select 'o.k.' the name of the game
will be displayed in the selected game box. You can now 'Run' the
new game.
1.1c Project/New Game/Temp Game...
Select 'Temp Game...' if you want to start a new game filled with
random data (for experimenting or examining a system before you have
data available). Use the 'from' pointer to pick an empty game box
and a window will be displayed in which you enter the name and size
of the new game. When you select 'o.k.', the game will be filled
with random data and its' name displayed in the selected game box.
You can now 'Run' the new game.
1.2 Project/Rename Game...
Select 'Rename Game...' if you want to change the title contained in
one of the game boxes. Use the 'from' pointer to select the title to
be changed (must be an 'A' game) and a requester will be displayed
in which you enter the new name. When you select 'o.k.' the selected
game box and all copies ('B' and/or 'C') will contain the new name.
1.3 Project/Delete Game...
Select 'Delete Game...' if you want to remove a game from the list.
Use the 'from' pointer to select the game to be removed and a
requester will be displayed in which you confirm that it's alright
to go ahead and remove it. When you select 'o.k.', the selected game
will be removed (any copies will remain).
2.1 Change/Copy Game
Select 'Copy Game' if you want to copy a game into another box (the
original will remain in place). Use the 'from' pointer to select the
game to be copied and the pointer will now contain 'to'. When you
now select an empty game box, a duplicate will be placed in it but
with a different extension ('B', 'C').
2.2 Change/Move Game
Select 'Move Game' if you want to move a game into another box (for
tidying up the game boxes). Use the 'from' pointer to select the
game to be moved and the pointer will now contain 'to'. When you now
pick an empty game box, the game will be placed in it & the original
box will show empty.
2.3 Change/Exch Game
Select 'Exch Game' if you want to exchange the positions of any two
games (for tidying up the game boxes). Use the 'from' pointer to
select the first game to be exchanged and the pointer will now
contain 'to'. When you now select another game box, the positions of
the two games will be exchanged.
3.1 Help/Show Help...
You're reading it now.
3.2 Help/Game Odds...
Select "Game Odds..." if you want to examine the odds relating to any
size game. A window will be displayed in which you select the system
you want to check, then enter the game into "GME SIZ" and "GME FLD".
The table will now show the odds for this game using the displayed
bet width and length. You can now change the width/length which will
affect all games in the table.
The table will show the odds of getting 8 numbers correct, 7 numbers
correct, etc. for the game specified in "GME SIZ" and "GME FLD".
SYSTEM GAME GME SIZ GME FLD Bet width Bet Length
Lotto 06 out of 49 6 49 6 1
Pools 11 out of 58 11 58 11 1
Digit 04 0..9 digits 4 fixed fixed 1
7........................... THE MAIN WINDOW ...........................7
The purpose of the Main Window is to provide access to 4 major sections
of MULTI-PRED: Data, Predictions, Bets and Results. The Auto feature will
use these automatically. These gadgets are shown in the centre of the
window and could be used as follows:-
Manual method:
1. The 'DATA' window will have been previously updated.
2. Select 'PREDICTIONS' to produce a list of numbers which will be used
to bet on the next draw.
3. Select 'BETS' to arrange the prediction numbers into a list of bets.
These bets contain the numbers to mark on your Lotto cards, Pools
coupon, etc.
5. At this stage, you are waiting for the next draw. When you receive
the next draw numbers, enter them in the Data Window. Results are
now available and can be examined by selecting 'RESULTS'.
Auto method:
1. The 'DATA' window will have been previously updated.
2. Select 'AUTO' to enter a set of prediction and bet values and run
them automatically (they can be tested first on the last draw).
3. At this stage, you are waiting for the next draw. When you receive
the next draw numbers, enter them in the Data Window. Results are
now available and can be examined by selecting 'RESULTS'.
The dates inside the 4 gadget boxes will be automatically updated to show
the current status of the program e.g. at one stage you may have selected
your prediction numbers, made your bet, and are waiting for the next draw.
In this case, the dates displayed for 'PREDICTIONS' and 'BETS' will be
the same as those in the 'DATA'. The 'RESULTS' date will show zeroes. When
you enter the numbers for the next draw, the 'RESULTS' date will be the
same as 'DATA' showing that results are now available and can be examined
and printed. It's important to note that if you now change the saved
prediction or bet, the 'RESULTS' date will be zeroed and you won't be
able to examine them (unless you have a printed copy).
The Main Window also allows you to select another game, run the program
automatically, change the colour scheme, print text, etc. These options
are described as follows:-
MENU OPTIONS
Project Card Config Display Help
Select Game Set Template.. Config File.. Change Colour >> Show Help..
Print Text.. Print Card.. Config Font.. Print Screen.. Show Past..
Reverse Date Config Entry Change Pattern >>
About.. Default Entry Change Pointer >>
Quit..
1.1 Project/Select Game
Choose 'Select Game' if you want to run a different game. The game
window will be displayed (same as program entry) in which you can
select another system and/or game.
1.2 Project/Print Text...
Select 'Print Text...' if you want to save any data to disk and/or
printer. A window will be displayed in which you can print game data,
prediction data, bet data, result data, etc.
1.3 Project/Reverse Date
Select 'Reverse Date' if you want to change the way the date is shown
in the program (dd mm yy or mm dd yy). The date will be reversed
every time you make this selection.
1.4 Project/About...
Select 'About...' if you want to get general information about the
author or program version. A window will open to display this
information.
1.5 Project/Quit...
Select 'Quit...' if you want to exit the program. A requester will be
displayed in which you can confirm your choice to quit. It is also a
reminder to save text in which case the 'print text' window will be
displayed (same as 1.2 above).
2.1 Card/Set Template...
Select 'Set Template...' if you want to set up a template to match
your game cards. When complete, you can use 'Print Card' to print
bets directly onto game cards in your printer.
2.2 Card/Print Card...
Select 'Print Card...' if you want to use your printer to mark bets
automatically onto your game cards. A template has to be initially
set up to match the game boxes on the card.
3.1 Config/Config File...
Select 'Config File...' if you want to run the program in another
language, assuming that another language version is available in the
config directory. A file requester will be displayed in which you
can select available language versions.
The original file is config_def (default english). If you want to
change it to another language then copy it (from 'config' directory)
into your text editor, rename it, replace the english text & save it.
3.2 Config/Config Font...
Select 'Config Font...' if you have loaded a config file and want to
change its' font. A file requester will be displayed showing all the
fonts you have available. Your selected font will be shown in the
program after you press 'o.k.'.
3.3 Config/Config On Entry
Select 'Config On Entry' if you have loaded a config file and want to
use it automatically each time you enter the program.
3.4 Config/Default On Entry
Select 'Default On Entry' if you have selected 'Config On Entry' and
want to revert back to the original. The english version will then
be displayed each time you enter the program.
4.1 Display/Change Colour/
'Adjust' will display a colour requester in which you can change the
display colour scheme.
'Default1' or 'Default2' are predefined colour schemes which will
be displayed on selection.
'2 Colours', '4 Colours' or '8 Colour' will change the number of
colours available on the display.
4.2 Display/Print Screen...
Select 'Print Screen' if you want to print the displayed window to a
graphics capable printer. A window will be displayed in which you
can make various printer options before printing.
4.3 Display/Change Pattern >>
'Pattern0' will show the windows in plain background, and the others
'Pattern1...4', will display a patterned background.
4.4 Display/Change Pointer >>
'Original' will use the original pointer that was used before the
program was entered, while 'Pointer1...4' provide alternatives.
5.1 Help/Show Help...
You're reading it now.
5.2 Help/Show Past...
Select 'Show Past...' if you want to see which predictions and bets
were used in past results.
RUNNING IN AUTO
The Auto Window allows the program to be run automatically using any of
the prediction/bet models. It can be used in test mode and/or use mode :-
TEST MODE
This is a very handy feature as it allows you to run a list of pred/bet
combinations on the previous data entry and to compare the actual results
that would have been obtained. This is a good indicator to use for the
next draw.
To run this feature, you fill in the 6 boxes ("<- Test") with prediction
and bet values. After the right-most box is entered, the data is added to
the list and the cursor is then positioned for the next set. When your
list is complete (one or more lines of pred/bet values), then you select
"Test Auto". The program will now run each line automatically on the last
draw and display the actual results. You can now compare results and use
this information to try out more tests, or go ahead and use the best for
the next draw (using "USE MODE").
Hint: The prediction is only calculated once for a repeated "Pred Type",
no matter what other changes are made. If you're doing many tests,
you'll get quicker results if the list contains consecutive "Pred
Types".
USE MODE
This mode will automatically run a prediction/bet combination and save
all tables. After running, you can print out the bet list and use it to
fill out your game cards.
To run this feature, you fill in the 6 boxes ("<- Use") with prediction
and bet values. After the right-most box is entered, the program will run
automatically and then return you to the Main Window.
PRINTING GAME CARDS
MULTI PRED creates a list of bets which you then transfer to your game
cards. This can be done manually using a pen or pencil, but a printing
facility is also provided to do this automatically. However, since game
cards come in different formats, it's necessary to set up a template to
match the card you are using. This has to be done once only using "Set
Template". A default game card is first displayed, then you use the
following gadgets to adjust it to match your game card :-
1. DIRECTIONAL MOVE: H V S M L
Most of the gadgets on the bottom two lines operate in the horizontal
or vertical direction depending on whether 'H' or 'V' is selected
(and highlighted). The actual distance moved is determined by 'S'
(Small move), 'M' (Medium move) or 'L' (Large move).
2. CARD: POS+ POS-
'H' and 'POS+' will move the complete card to the right.
'H' and 'POS-' will move the complete card to the left.
'V' and 'POS+' will move the complete card down.
'V' and 'POS-' will move the complete card up.
3. BOX: NUM+ NUM- SPC+ SPC-
'H' and 'NUM+' will add an extra column of boxes to the right.
'H' and 'NUM-' will remove a column of boxes from the right.
'V' and 'NUM+' will add an extra row of boxes to the bottom.
'V' and 'NUM-' will remove a row of boxes from the bottom.
'H' and 'SPC+ will increase the spacing between columns of boxes.
'H' and 'SPC- will decrease the spacing between columns of boxes.
'V' and 'SPC+ will increase the spacing between rows of boxes.
'V' and 'SPC- will decrease the spacing between rows of boxes.
4. MARKER: NUM+ NUM- SPC+ SPC- SIZ+ SIZ-
'H' and 'NUM+' will add an extra marker to the right of every box.
'H' and 'NUM-' will remove a marker from the right of every box.
'V' and 'NUM+' will add an extra marker to the bottom of every box.
'V' and 'NUM-' will remove a marker from the bottom of every box.
'H' and 'SPC+ will increase the spacing between columns of markers.
'H' and 'SPC- will decrease the spacing between columns of markers.
'V' and 'SPC+ will increase the spacing between rows of markers.
'V' and 'SPC- will decrease the spacing between rows of markers.
'H' and 'SIZ+' will increase the thickness of every marker.
'H' and 'SIZ-' will decrease the thickness of every marker.
'V' and 'SIZ+' will increase the height of every marker.
'V' and 'SIZ-' will decrease the height of every marker.
5. EXTRA: E1 E1+ E1- E2 E2+ E2-
One or two extra markers can be included on the card if required.
E1 is used as a switch to turn on/off the first extra marker.
'H' and 'E1+' will move the first extra marker to the right.
'H' and 'E1-' will move the first extra marker to the left.
'V' and 'E1+' will move the first extra marker down.
'V' and 'E1-' will move the first extra marker up.
'E2', 'E2+' & 'E2-' function as above for the second extra marker.
6. SPACE: TOP SDE POS+ POS- SPC+ SPC-
1..4 above will allow you to set up your card pretty accurately but
you'll probably find that the spacing between markers/boxes drifts
off. The gadgets described in this section can be used to adjust any
individual space.
'BOT' will set the '+' sign at the bottom for selecting column spaces.
'SDE' will set the '+' sign at the right for selecting row spaces.
'POS+' will move '+' to right or down.
'POS-' will move '+' to left or up.
'SPC+' will increase the space selected by '+'.
'SPC-' will decrease the space selected by '+'.
7. NUMB: TOP SDE POS+ POS-
Some lotto cards use a horizotal numbering system on each box and
some operate vertically. Also, number '1' is not always at the top
left-had corner of the boxes. The gadgets in this section can be used
to position the number '1' anywhere on the top horizotal line or left
vertical line.
'TOP' will set '1' above the top line for horizotal numbering.
'SDE' will set '1' beside the left line for vertical numbering.
'POS+' will move '1' to right or down.
'POS-' will move '1' to left or up.
8. PRNT and SAVE
When you have your template card set up then select 'PRNT' to open
the Print Screen Window. The displayed card can now be sent to the
printer for comparison with your game card and the template adjusted
if necessary. Once you're satisfied that the template is a pretty good
copy, place a card in the printer and test it properly. The markers
from the template should match the boxes on the card. Readjust as
necessary and when you've got it exact, select 'SAVE' to send the
template to disk. "Print Card" can now be used to print bets directly
onto game cards in your printer.
Note that if you have made copies of games (extension 'B' or 'C')
then you do not have to repeat this procedure for each copied game.
Set up the template for any one and all the others will use the same
template.
8........................... THE DATA WINDOW ...........................8
The Data Window displays the draw list for the game in use. MULTI-PRED
will store up to 200 draws so if you have at least 200 draws for any game,
the last draw number will always show 200 but the draw date will be the
actual date. You will use the Data Window to enter draw data as it becomes
available. This data is used throughout the program so it is important
to keep it up to date and accurate. The program requires a minimum of 50
entries in the draw list before it will operate. If you have less than
this but want to get the program working, then you can use 'Write To File'
'Read From File' (described below) to save your entries to a file and re-
read them back in. This will append the file to your list so the data
will obviously be duplicated. You don't want this to happen to your
original 'A' game, so make a copy first and duplicate the copy. It can
always be removed later.
There are two methods for entering data: user input and file input.
USER INPUT
This method requires that you type in draw data as it becomes available
and is normally used to update the game you are following. There are 3
entry boxes provided for this purpose :-
1. The 'DRAW' number is normally incremented automatically so you do not
need to make an entry here (unless you want to examine/change a
previously entered draw).
2. The draw 'DATE' will normally contain the cursor when the Data Window
is first entered. You can go ahead and type in the date for this
draw. When complete, press the 'return' key to move the cursor to the
'DATA ENTRY' box.
3. With the cursor in the 'DATA ENTRY' box, enter the list of hit
numbers for this draw. If your game (Lotto) includes bonus numbers
then they must be entered last i.e. on the right-hand side of the
list. When complete, press 'return' and the entered data will now be
accepted in the system and the table updated ready for the next set
of draw data i.e. the 'DRAW' number box contains the next draw number
and the cursor will be in the empty draw 'DATE' box waiting for data
to be entered for this draw. If 'Data Win' is selected then the 'DATA
ENTRY' box will be blanked out allowing for faster updating of the
window. The data can be shown any time by re-selecting 'Data Win'.
While entering data, mistakes can be rectified using the 'backspace',
'del' and 'arrow' keys. You can also correct a mistake in a box already
entered. e.g. If you notice a mistake in the 'DATE' box while you are in
the 'DATA ENTRY' box then you can re-select the 'DATE' box (by clicking
in it with the mouse), make the necessary changes and press 'return'. The
cursor will now move back to the 'DATA ENTRY' box. Data is only accepted
by the system when 'return' is pressed in the 'DATA ENTRY' box (and the
draw number/date has already been filled in).
Also, if you notice a mistake in a draw already entered in the list, then
first position this draw in the entry boxes using 'Up'/'Dn' and/or 'Up1'/
'Dn1'. Then press 'return' as required, to move the cursor into the
necessary box, make the change, and again press 'return' for this and the
following boxes. A specific draw can also be placed in the entry boxes by
entering the required draw number in the 'DRAW' number box and pressing
'return').
'Insert Line' and 'Delete Line' are also used for correcting mistakes but
this time an entire line of data is affected.
FILE INPUT
File input is used if you have a file of data (from a previous version of
MULTI-PRED, a modem, another prediction program etc.) that you want
transferred to the displayed game. If this game already contains data
then the file data will be appended to it.
If the data file is for appending to an existing game, then you would
first 'Run' this game from the Games Window, then enter the Data Window
and read the file as described below.
If the data file is for a new game then you would first set up this game
in the Games Window (using Blank Game') and 'Run' it, then enter the Data
Window and read the file as described below.
To read the file, select 'Read From File' to display a file requester,
then select the drive, directory, and the required file. The data from
the file will now be added to the game and displayed.
For this operation to work you must make sure that the data in the file
is set up correctly (a file saved by 'Write To File' is in the correct
form). Also, if you are updating your game by appending data, then make
sure the first entry in the file follows the last entry in the game. The
example games will show the correct format.
FILE OUTPUT
File output is used if you want to transfer the data to a later upgrade
of MULTI-PRED or to another prediction program. First select 'Write To
File' to display a file requester, then choose the drive, directory, and
enter the file name. When you press return, the data from the displayed
game will be sent to the specified file. A saved file can be directly
read into a game using 'Read From File' so the output from one version of
'MULTI-PRED' can be read into a later version.
MENU OPTIONS
Project Change Display Help
Read From File... Insert Line... Change Colour... Show Help...
Write To File... Delete Line... Print Screen... Show Past...
Data On/Off
1.1 Project/Read From File...
Choose 'Read From File...' if you want to read a previously saved
data list and append it to the displayed list. A file requester will
be displayed in which you select the required file. Selecting 'o.k.'
will load the file and append it to the existing file. Note that the
existing file could be empty, so data saved from a previous version
of the program (using 'Write To File') could be transferred. Data
from another prediction program could also be transferred although
you may have to rearrange the layout first.
1.2 Project/Write To File...
Select 'Write To File...' if you want to save the displayed data list
to a file (possibly for transfer to a later version of the program).
A file requester will be displayed in which you select the drive,
directory, and enter the name of the file. Selecting 'o.k.' will copy
the existing data to the file.
2.1 Change/Insert Line...
Select 'Insert Line...' if you want to insert a new line of data in
the list. A requester will be displayed in which you enter the line
number to be inserted. Selecting 'o.k.' will open a space in the data
list and the entry boxes will be ready for new data.
2.2 Change/Delete Line...
Select 'Delete Line...' if you want to delete a line from the data
list. A requester will be displayed in which you enter the line
number to be deleted. Selecting 'o.k.' will delete this line of data
and close the space.
2.3 Change/Data On/Off
Select 'Data On/Off' if you want to blank out the data list. This
will speed up the listing for large data entries.
3.1 Display/Change Colour...
Select 'Change Colour...' if you want to change the colour scheme. A
colour requester will be displayed in which you can adjust colours in
the display. Note that changes apply to all windows.
3.2 Display/Print Screen...
Select 'Print Screen' if you want to print the displayed window to a
graphics capable printer. A window will be displayed in which you
can make various printer options before printing.
4.1 Help/Show Help...
You're reading it now.
4.2 Help/Show Past...
Select 'Show Past...' if you want to see which predictions and bets
were used with past results.
9........................ THE PREDICTION WINDOW ........................9
The purpose of the Prediction Window is to examine past results and list
the numbers according to their probability of being picked in the next
draw. A group of the best numbers are then selected for betting and the
rest ignored.
There are 3 methods available for this and they all display their lists
with the strongest numbers shown first (dark colour) and the weakest
numbers last (light colour). You can use the menu option 'Adjust Pred' to
change the size of the strong group and these will be the numbers used
for betting.
OPTIMUM SIZE
The prediction size (dark group) is important since it affects the number
of betting combinations:-
1. Large Group: If you select a large group for betting then there's a
good chance that it will contain most of the winning
numbers for the next draw. This is good but it also
creates a large number of possible bet combinations.
You would have to use a large betting list and this is
expensive.
2. Small Group: If you select a small group for betting then there's a
poor chance that it will contain most of the winning
numbers for the next draw. This is bad but it also
creates a small number of possible bet combinations.
You could therefore use a small betting list but it
might not contain most of the winning numbers.
There are 2 methods available to determine the optimum size of this group.
The first method is to use the results contained in 'Pred Used On Last 20
Draws'. This will show you how many winning numbers were contained in the
group when the prediction was used in the past. The second method is to
observe 'Rotate Pred'. This option starts with a group size of 1 and
increases it step by step so that an optimum size is apparent towards the
end.
ALTERNATIVE PREDICTIONS
'Computer Pred', 'Random Pred' and 'Rotate Pred' can be used for creating
a prediction list but you can also change the listing or even create your
own list. Some examples are as follows:-
1. Run say, 'Computer Pred' and save it. Then run say, 'Random Pred' and
combine them. The best numbers from both lists will be displayed as a
new prediction which can be saved.
2. Run say, 'Computer Pred'. Then examine the past history graphs and
pick a few numbers that look promising. Use 'Insert' and 'Remove' to
place these numbers in the 'Computer Pred' listing and save it as a
new prediction.
3. Clear the display. Then examine the past history graphs and pick a
few numbers that look promising. Use 'Insert' and 'Remove' to enter
them into the empty prediction list. Select 'Random Pred' to fill in
the rest of the table and save it as a new prediction.
4. Clear the display. Then examine the past history graphs and list the
numbers in your own order. Use 'Insert' and 'Remove' to fill in the
empty prediction list and save it as a new prediction.
MENU OPTIONS
Save Select Compare Change Graph Display Help
Save Computer Compare Clear Pred History... Colour... Show Help...
Random... Combine Show Saved Print... Show Past...
Rotate Adjust Displ...
1.1 Save/Save Pred
Choose 'Save Pred' if you want to save the prediction numbers shown
in '.... Pred For Next Draw'. All numbers will be saved but only the
dark group are used for betting. The box marked 'Saved' will now show
this list and 'Saved Pred' will show its' status.
2.1 Select/Computer Pred
Choose 'Computer Pred' if you want the prediction numbers to be
generated by a computer formula. A window will be opened while the
computer tries out 100 predictions on each of the last 20 entries in
the data list. It then selects the best and displays the numbers in
'Computer Pred For Next Draw'. The prediction is then re-applied to
the last 20 data entries and the results shown in 'Pred Used On Last
20 Draws'. The numbers are not saved unless 'Save Pred' is used.
2.2 Select/Random Pred...
Select 'Random Pred...' if you want the prediction numbers selected
randomly. A requester will be displayed in which you enter how many
sets of numbers to be run. The random numbers will be shown in the
box 'Random Pred For Next Draw', and after the requested number of
sets have been run, the best is re-displayed and its' results on the
last 20 draws shown. The numbers are not saved unless 'Save Pred' is
used.
2.3 Select/Rotate Pred
Select 'Rotate Pred' if you want the prediction numbers created by
rotating each one while searching for the best combinations. The
rotation is applied to each position in the box 'Rotate Pred For Next
Draw' while simultaneousy displaying the results on the last 20 data
entries. The numbers are not saved unless 'Save Pred' is used.
3.1 Compare/Compare Saved & Displ
Select 'Compare Saved & Displ' if you want to compare the saved
prediction numbers with the currently displayed numbers. A window
will be opened in which both predictions are applied to the last 20
data entries and their results displayed for comparison.
3.2 Compare/Combine Saved & Displ
Select 'Combine Saved & Displ' if you want to combine the saved
prediction numbers with the currently displayed numbers. The result
is displayed and the saved numbers remain unchanged.
4.1 Change/Clear Pred/
'Displ Pred' will clear the displayed prediction numbers and 'Saved
Pred' will clear the saved set of numbers.
4.2 Change/Show Saved
Select 'Show Saved' if you want to display the saved set of numbers
in the boxes. You can experiment with these numbers, and if you find
a better set they can be re-saved using 'Save Pred'.
4.3 Change/Adjust Displ...
Select 'Adjust Displ...' if you want to delete/insert numbers in the
'... Pred For Next Draw' box. This is where you can also change the
size of the dark group used for betting.
5.1 Graph/Past History...
Select 'Past History...' if you want to check on the past performance
of each number. A window will be displayed in which any 2 of 4 graphs
can be displayed simultaneously and comparisons made. If you find
promising numbers, then they can be added to the '... Pred For Next
Draw' using 'Adjust Display'. The changed set can then be saved.
6.1 Display/Change Colour...
Select 'Change Colour...' if you want to change the colour scheme. A
colour requester will be displayed in which you can adjust colours in
the display. Note that changes apply to all windows.
6.2 Display/Print Screen...
Select 'Print Screen' if you want to print the displayed window to a
graphics capable printer. A window will be displayed in which you
can make various printer options before printing.
7.1 Help/Show Help...
You're reading it now.
7.2 Help/Show Past...
Select 'Show Past...' if you want to see which predictions and bets
were used with past results.
10........................... THE BET WINDOW ..........................10
The purpose of the Bet Window is to generate a bet list using the saved
prediction numbers (dark colours only). A saved bet list can then be
printed and used for marking game cards.
The bet list is (partially) displayed in the top-left box and it's past
record is displayed below. This record shows the prizes that would have
been won if the bet system had been used in the past 20 draws.
On entry to the Bet Window, the 'SAVED' box will show the current status.
This includes the previously saved prediction numbers and the first group
(dark) will be the ones used for betting. The left-hand boxes will be
empty until bets have been selected.
EXAMINING BET LISTS
'Random Bet', 'Optimised Bet' and 'Wheeled Bet' can be used for creating
a bet list and several windows are available for examining it. They are
described as follows:-
The effect of balancing can be examined by selecting 'Show Balance' to
display the Bet Balance Window. You will see your list of prediction
numbers down the left-hand side of the tables and on the right-hand side
is the number of times they each occur in the bet list. In other words,
it shows the balancing for individual numbers. To see the balancing of
combinations of numbers in a bet, you use the box at the top of the
display e.g. if number '16' is in your bet list then you can select the
box with the mouse, type in '16' and press 'return'. The table will be
redisplayed showing the number of times '16' paired in the bet list. Say
number '02' showed a count of 39, then '16' and '02' occured together in
a bet 39 times. You can now enter a second number in the top box (remember
all numbers must be 2 digits i.e. '05' not '5', and separated by a space)
say 23, and press 'return'. The table will again be re-displayed but this
time it will be for triple numbers i.e. if number '02' now shows a count
of 7, then '16', '23' and '02' occured together in a bet 7 times. Go
ahead and enter more numbers in the top box and see the results: you can
use the 'backspace' key to erase all numbers in the top box and when you
press 'return' the table will again show balancing for each individual
number.
Both the balancing and range affects can be viewed simultaneously by
selecting 'Show Range'. The top graph displays the individual number count
and in this form, the bet balancing is obvious. A straight line would
indicate perfect balance (This is achieved if 'Wheeled Bet' is used with
a small prediction size. It is also adjustable if 'Random Bet' is used).
The bottom graph compares the bet range (dark colour) with the draw list
range (light colour) (the bet range is adjustable if 'Random Bet' is
used).
Another important feature is 'Compare Saved and Displ'. This will show
the results of the last 20 bets for both the displayed and saved bets
(the bet lists are used on the previous 20 draws to see what the results
would have been). You can therefore save a bet list while you experiment
in the displayed tables, compare them, and re-save if a better one is
found.
There is one more window available to assist you with the bet list. This
is displayed when you select 'Show Trial' and allows you to experiment
with the bet list and change it if you want to improve the balancing or
add your own numbers. Gadgets are available for transferring new bets to
the bet list and for running experimental 'next draw' numbers (in this
case, experimental results are shown in the 'NO OF HITS' boxes. These
gadgets function as follows:-
1. ENTRY
Select the entry box with the mouse, type in the experimental next
draw numbers and press 'return'. The 'NO OF HITS' box will now show
the results that would have been obtained if these numbers were
actually drawn. Note that, except for Pools, the list of numbers
entered must match that required by the system being used i.e. 7
numbers if you use a Lotto system with 6 out of 42 and 1 bonus.
Note that with Pools, the winning numbers are high-scoring matches,
and the number produced in any draw is variable, depending on the
combination of score draws, 0-0 draws, etc. For this reason, you can
enter 8...11 numbers (you're entering trial data for the next draw,
but instead of listing 58 results you're only listing the (presumed)
match numbers that had a high-score).
2. RANDOM
Select 'RANDOM' to send a random set of numbers to the entry box, and
press 'return' to accept the hit numbers. The 'NO OF HITS' box will
now show the results. This is the simplest method of passing experi-
mental 'next draw' data.
3. CLR DISP
This will clear all boxes.
4. ADD BET
If you want to replace a bet in the bet list, or add a new bet, then
first select 'ADD BET' to display a number requester. Now enter the
position which will receive the new bet numbers and press 'return'.
Another requester will be displayed in which you enter the numbers.
Note that these numbers must be in the selected prediction group.
TESTING BET LISTS
You can use "Test Bet List..." to check on your chances of winning a
prize. A window will open in which you select a test width (e.g. 6),
and "-Run Test-" will show your chances of winning a prize if you
have 6 (test width) numbers correct in your prediction group.
For example, assume your bet list was made up from a prediction group
of 20 numbers. If you want to know what prizes you can win if 6 of
these numbers are picked in the next draw, then set "Test Width" to
6. Running this selection might show the following results :-
6-number prize : 020% (020%)
5-number prize : 050% (070%)
4-number prize : 090% (100%)
3-number prize : 085% (100%)
1. You have 20% chance of winning a 6-number prize.
2. Plus 50% chance of winning a 5-number prize.
3. Plus 90% chance of winning a 4-number prize.
4. Plus 85% chance of winning a 3-number prize.
1. You have 20% chance of winning a 6-number prize.
2. If no 6-number prize is won, then you have 70% chance of winning
a 5-number prize.
3. If no 5 or 6 number prize is won, then you are guaranteed to win
at least one 4-number prize and one 3-number prize.
In the above example, you are guaranteed to win at least a 4-number
prize if you have 6 numbers correct out of 20.
MENU OPTIONS
Save Select Compare Change Check Display Help
Save Random... Compare Clear Bet Bet List... Colour... Show Help...
Optimised... Combine Show Saved Trial... Print... Show Past...
Wheeled... Range...
Balance...
Test List...
1.1 Save/Save Bet
Choose 'Save Bet' if you want to save the bet list which is partially
shown in '.... Bet For Next Draw'. The box marked 'Saved' is then
updated to show the 'Saved Bet' status.
2.1 Select/Random Bet...
Choose 'Random Bet...' if you want the bet list generated randomly.
A window will be displayed in which you can set up the bet length and
width (numbers per bet). If you have a favourite prediction number
(dark group) then you can select 'Common 00' and enter it: this
number will then be included in every bet in the list. You can also
select the level of balancing of each number in the bet list using
'Balance' (1..10 can be entered where '1' means good balancing. Note
that a perfect balance means every number is used equally in the
completed list). 'Range' can be used to adjust the distribution of
bets to suit the game (1..10 can be entered where '1' means the range
of distribution is narrow). Note that both the balancing and range
of the bet list can be observed using 'Show Range'.
When you have finished setting the various sizes, and you 'run...'
them, you will be given the choice of running 1...20 lists. If one
list is run, then it will be displayed but not saved. More than one
will generate the requested number of lists, find the best, then save
and display it.
The resulting bet list is (partially) displayed in the box 'Random
Bet For Next Draw' and then applied to the last 20 data entries. The
highest wins are shown in the box 'Bets Used On Last 20 Draws'.
2.2 Select/Optimised Bet...
Select 'Optimised Bet...' if you want a good coverage of bets with a
minimum bet list. A requester is displayed in which you enter the
bet width (numbers per bet) then the minimum win size.
For example, if you are using 20 numbers and you select a bet width
of 6 and a minimum win size of 5, then you will be sure of winning at
least a 5-number prize if you get 6 of the 20 numbers correct (to
guarantee a 6-number prize would require an enormous number of bets).
This is very powerful but can take a VERY long time, so on completion
you should always save the combinations (a requester is displayed).
The next time you use the same bet, it will be created instantly. The
combinations are not saved if you abort, but the partially generated
bet list will still be displayed.
The resulting bet list is (partially) displayed in the box 'Optimised
Bet For Next Draw' and then applied to the last 20 data entries. The
highest wins are shown in the box 'Bets Used On Last 20 Draws'.
2.3 Select/Wheeled Bet...
Select 'Wheeled Bet...' if you are using a small set of prediction
numbers and want full coverage of bets. You set up the bet width and
a requester will show how many bets will be generated.
The resulting bet list is (partially) displayed in the box 'Wheeled
Bet For Next Draw' and then applied to the last 20 data entries. The
highest wins are shown in the box 'Bets Used On Last 20 Draws'.
3.1 Compare/Compare Saved & Displ
Select 'Compare Saved & Displ' if you want to compare the saved bet
list with the currently displayed list. A window will be opened in
which both sets of bet lists are applied to the last 20 data entries
and their highest wins displayed for comparison.
3.2 Compare/Combine Saved & Displ
Select 'Combine Saved & Displ' if you want to combine the saved bet
list with the currently displayed list. The resulting list is shown
and the saved list remains unchanged.
4.1 Change/Clear Bet/
'Clear Displ' will clear the displayed bet list and 'Clear Saved'
will clear the saved list.
4.2 Change/Display Saved
Select 'Display Saved' if you want to display the saved bet list in
the boxes. You can experiment with this list since the saved list is
remains unchanged.
5.1 Check/Show Bet List...
Select 'Show Bet List...' if you want to view the bet list contained
in '... Bet For Next Draw'. This will be displayed in a separate
window and can be viewed a page at a time using 'UP' & 'DN'.
5.2 Check/Show Trial...
Select 'Show Trial...' if you want to try out the bet list with
random 'next draw' data. A window will be opened in which you can
use 'Random' to generate the 'next draw' data. This will be used on
the bet list and the winning bets displayed. You can also enter your
own numbers for testing and, if you find a good set, add them to the
bet list.
5.3 Check/Show Range...
Select 'Show Range...' if you want to examine the distribution range
of the bet list. A window will open in which the bottom graph will
display the actual distribution of the data list (light colour) and
superimpose the bet list distribution (dark colour). The bet list
distribution can be varied if 'Random Bet' is used. The top graph
shows balancing of all numbers in the bet list where a straight line
is perfect balancing. This is also adjustable in 'Random Bet'.
5.4 Check/Show Balance...
Select 'Show Balance...' if you want to examine the balancing of any
number or group of numbers in the bet list. A window will open in
which each number is displayed with its' number of occurrences in the
bet list beside it. You can enter any number or group of numbers and
the listing will show how many times each number appeared in the bet
list along with the selected number or group of numbers.
5.5 Check/Test Bet List...
Select "Test Bet List..." if you want to check on your chances of
winning a prize. A window will open in which you select a test width,
(e.g. 6) and "Run Test" will show your chances of winning a prize if
you have 6 (test width) numbers correct in your prediction group.
For example, assume your bet list was made up from a prediction group
of 20 numbers. If you want to know what prizes you can win if 6 of
these numbers are picked in the next draw, then set "Test Width" to
6. Running this selection might show the following :-
You have a 20% chance of winning a 6-number prize.
Plus 50% chance of winning a 5-number prize (70% if no 6-number prize
is won).
Plus 90% chance of winning a 4-number prize (100% if no 5 or 6 number
prizes are won).
Plus 85% chance of winning a 3-number prize (100% if no 5 or 6 number
prizes are won).
In this example, you are guaranteed to win at least a 4-number prize
if you have 6 numbers correct out of 20.
6.1 Display/Change Colour...
Select 'Change Colour...' if you want to change the colour scheme. A
colour requester will be displayed in which you can adjust colours in
the display. Note that changes apply to all windows.
6.2 Display/Print Screen...
Select 'Print Screen' if you want to print the displayed window to a
graphics capable printer. A window will be displayed in which you
can make various printer options before printing.
7.1 Help/Show Help...
You're reading it now.
7.2 Help/Show Past...
Select 'Show Past...' if you want to see which predictions and bets
were used with past results.
11......................... THE RESULT WINDOW .........................11
The purpose of the Result Window is to display winning bets after the
results have been entered in the Data Window. It can also be used to
experiment with a bet list before results have been entered.
On entering the Result Window, the 'SAVED' box will show the current
status and saved prediction numbers. The 'RESULT LIST' box and 'TOT HITS'
box will be filled in if results are available and this occurs only if a
bet has been saved for the next draw and the next draw has been entered
in the Data Window. However, you can imitate data entry by selecting
'Trial Run'. This will enter random 'next draw' numbers and display the
results automatically.
With results available, the 'RESULT LIST' box will contain the same list
of bets that was generated in the Bet Window but this time, hits will be
highlighted. Also, the 'TOT HITS' list will show the total number of hits
in the complete list of bets e.g. if '04' shows 16, then there are 16
bets in the list with 4 hits. You can now search through the bet list to
find which bets contain these hits: first select the '04' gadget to
highlight all bets containing 4 hits and move through the bet list with
'Up' and 'Dn'.
The box at the bottom left of the window shows the draw results as last
entered in the Data Window (or the experimental, randomly generated draw
numbers if 'Trial Run' is used). These are, therefore, the numbers that
the bet list tried to predict. Notice that the numbers successfully
predicted are highlighted in this box as well as in the SAVED' box.
'Trial Run' is used to check the effectiveness of a previously selected
prediction/bet combination so that they can be re-run if not satisfactory.
Note that the random 'next draw' data completely ignores strong and weak
numbers so the actual results should be better than the trial results.
Remember to print the results before making predictions/bets for the next
draw.
MENU OPTIONS
Results Display Help
Check Results... Change Colour... Show Help...
Print Screen... Show Past...
1.1 Results/Check Results...
Select 'Check Results...' if you want to check the results list for
winning bets shown in 'Tot Hits'. A window will be displayed in which
you pick how many winning numbers/bet to search for in the result
list. The winning bets will be highlighted and can be found using
'UP' & 'DN'.
'Trial Run' can be used to simulate result data if the real results
are not yet available. In this case, the winning bets can again be
selected.
2.1 Display/Change Colour...
Select 'Change Colour...' if you want to change the colour scheme. A
colour requester will be displayed in which you can adjust colours in
the display. Note that changes apply to all windows.
2.2 Display/Print Screen...
Select 'Print Screen' if you want to print the displayed window to a
graphics capable printer. A window will be displayed in which you
can make various printer options before printing.
3.1 Help/Show Help...
You're reading it now.
3.2 Help/Show Past...
Select 'Show Past...' if you want to see which predictions and bets
were used with past results.
12.......................... THE GRAPH WINDOW .........................12
The Graph Window supplies information for use in predicting numbers for
the next draw. It contains 4 separate graphs and any 2 can be displayed
at one time (the same graph can also be displayed twice for comparison of
individual numbers). They can be set for 20, 50, 100 or 200 draws.
Graph 1: No Of Hits
This graph displays all numbers simultaneously. Its purpose is to show
the hit count for each number in the last 20, 50, 100 or 200 draws e.g.
selecting graph 1 with 50 draws will show how many times each number
appeared in the last 50 draws. In the case of Pools, it will show the
number of times each match position produced a high-scoring result.
This graph therefore gives you some idea of which numbers occur most
often in draws.
Another feature of this graph is that it visually shows the current
selection of the other displayed graph. e.g. if graph 2 is displayed as
the top graph and is currently showing information for the number 17,
then '17' will be highlighted in graph 1 if it is the bottom graph.
Graph 2: Miss Count
This graph displays numbers individually. Its purpose is to show a miss
count between hits for each number in 20, 50, 100 or 200 draws e.g. if
number '14' is selected using 50 draws, then this graph will will show
the miss count between hits for number '14' over the last 50 draws. You
can move through the list of draws using '<<' and '>>' or display the
graph twice to compare numbers.
This graph will therefore give you an indication of the regularity of
hits for each number and whether it looks due for a hit.
In the Pools system this will show how many low scoring results occured
before a high score was registered and applies to the selected match
position.
Graph 3: Hit Count
This graph also displays numbers individually but its purpose is to show
a running count of hits for each number over 20, 50, 100 or 200 draws.
You can tell if a number is currently active or if in the past it has
been capable of good runs.
In the Pools system this will show a running count of high-scoring
results for the match position selected.
Graph 4: Pair Count
This graph displays each number in relation to all other numbers. Its
purpose is to show which numbers have been regularly appearing in the
same draw together e.g. if the graph is set to '50' draws and number '1'
is selected, then this will show number 01 as zero and say, number '19'
with a value of 5 meaning that number '1' and number '19' have paired 5
times over the last 50 draws.
In the Pools system this will show which 2 match positions regularly
produce high scores in the same list. e.g. if match 3 is selected and
match 28 shows a count of 10, then positions 3 & 28 both contained high
scores together 10 times in the selected number of draws.
Graphs 'G1', 'G2' and 'G3' can therefore be used to find a few promising
numbers for the prediction list and 'G4' to possibly add to the list if
other numbers pair well with them.
MENU OPTIONS
Graphs Display Help
Change Graphs... Change Colour... Show Help...
Print Screen... Show Past...
1.1 Graphs/Change Graphs...
Select 'Change Graphs...' if you want to adjust the displayed graphs
or open another graph. A window will be displayed in which you can
change or adjust the top or bottom graph. The number of draws used in
displaying the graphs can also be changed, and will affect both the
top and bottom displays.
2.1 Display/Change Colour...
Select 'Change Colour...' if you want to change the colour scheme. A
colour requester will be displayed in which you can adjust colours in
the display. Note that changes apply to all windows.
2.2 Display/Print Screen...
Select 'Print Screen' if you want to print the displayed window to a
graphics capable printer. A window will be displayed in which you
can make various printer options before printing.
3.1 Help/Show Help...
You're reading it now.
3.2 Help/Show Past...
Select 'Show Past...' if you want to see which predictions and bets
were used with past results.
13....................... THE PRINT TEXT WINDOW .......................13
The Text Window is opened when 'Print Text' is selected in the Main
Window and allows selected text to be sent to the printer.
During the normal operation of MULTI-PRED, the draw data will always be
available but prediction, bet and result data will depend on the current
selections. Only currently available data can be printed.
When the Text Window is first opened, the text selections will be ON or
OFF according to the current status of the program. Text selections that
are ON can now be printed.
14...................... THE PRINT SCREEN WINDOW ......................14
Windows can be printed on a graphics capable printer when the Print
Graphics Window is displayed. If you are using a non-colour printer and
have selected 'B/W', then the screen will temporarily change to a 2
colour display before printing.
IMAGE 'POS' for a normal printout, or 'NEG' for reversed.
ASPECT 'HOR' for a normal printout, or 'VER' for reversed.
SHADE 'B&W' for black/white, 'GREY' for shades of grey, or 'COL'.
DENSITY 'DENS1'....'DENS7' density (incremented on selection).
THRESHOLD '001'....'015' light/dark (select and enter value).
PRINT Printing will start when 'PRINT' is selected.
15.......................... THE COLOUR WINDOW ........................15
All main windows contain 'Change Colour' which, when selected, will
display the Colour Selector Window.
The Colour Selector Window is fairly small and allows you to change the
colours of the window that selected it. Note that this will change the
colours in all windows.
pos value win box gad graph title string menu
colour 0: 10, 10, 10, bg tx
colour 1: 2, 2, 2, tx edge bg
colour 2: 14, 14, 14, tx edge
colour 3: 5, 8, 11, hi
colour 4: 11, 11, 11, bg bg bg
colour 5: 5, 4, 3, tx tx fg
colour 6: 10, 12, 14, hi bg
colour 7: 13, 2, 13, cur tx
Each game contained on the disk has its own colour scheme so you can set
them up individually to suit your taste.
16........................... THE GROUP WINDOW .......................16
GENERAL INFORMATION
The Group Window is used for the running and organisation of a pool of
players. It consists of the following 4 sections :-
1. CONTROL: This should list the people responsible for the various
departments (finance, ticket buying, pred/bet selection,
etc. The string boxes at the bottom of the window are
used for adding to the list, and the "Delete"/"Change"
gadgets will delete or change a line in this list.
2. MEMBERS: This will contain the name and address of each member and
their account balance. The string boxes at the bottom of
the tables are used for adding members to the list or
changing their accounts. Note that the account box is
initially set to "+" indicating that the amount entered
will be added to the account. The account column will
change automatically as bets/winnings are entered in the
Game Window so the entry box can be set to "+" or "-" to
replenish the account or withdraw from it when members
are paid. The "One" gadget is normally set indicating
that individual accounts are being changed. If you collect
a fixed amount of money weekly, monthly, etc. then you
can select "All" and the amount entered in the account
box will be added to all members account.
The last column shows the the bank balance and is auto-
matically updated when the member account is changed or
by bet costs/winnings.
3. GAME: This window is used to enter the price of a single bet
prior to a draw, or to enter total winnings after a draw.
All member accounts will be updated. It is used after the
member list is complete and bets have been selected and
saved.
4. ACCOUNTS: Each member has an account file which shows the last 15
transactions. This includes replenishments/withdrawals in
the Member Window and bet costs/winnings in the Game
Window.
MENU OPTIONS
Project Rules Help
New Group... Show Rules... Show Help...
Print Group... Show Agreement...
1.1 Project/New Group...
Choose "New Group..." if you want to start up a new group for the
selected game. All current files will be deleted and all tables will
be cleared, ready for new entries.
1.2 Project/Print Group...
Select "Print Group..." if you want to send data to your printer. A
window will be displayed in which you can print the control list,
member list, game data or individual accounts.
2.1 Rules/Show Rules...
Choose "Show Rules..." if you want to read or print out the group
rules. The file will be initially blank and should be filled in using
a word processor. The file name is "group_rules" and should not be
changed: it is in the "manual" directory (manual/group_rules).
2.2 Rules/Show Agreement...
Choose "Show Agreement..." if you want to read or print out the group
agreement form which can be given to each member. The file will be
initially blank and should be filled in using a word processor. The
file name is "group_agreement" and should not be changed: it is in
the "manual" directory (manual/group_agreement).
3.1 Help/Show Help...
You're reading it now.
A1.................... Reading/printing the manual ....................A1
This manual is being displayed with a text viewer/printer called View80
which is described in the following section by its author Federico
Giannici :-
View80
----------
v1.1
by Federico Giannici
View80 is a fast and comfortable ASCII files reading program. It allows
you to visualize 80 columns texts and to use the scrollbar at same time.
LOADING
---------
You can run View80 both from CLI or Workbench. Files can be automatically
loaded in the usual way:
From CLI, typing View80 followed by the filenames (up to three). The CLI
can immediately be used, as if the 'Run' command has been used to load
the program.
From Workbench, using the multiple selection procedure with the SHIFT
key, or typing 'View80' into the Default Tool of the file to be loaded,
and then double-clicking it.
If no file is supplied, the program will automatically activate the File-
Requester (File-Finder by FG). We'll examine it later on.
View80 automatically recognizes if it has been loaded on a PAL or NTSC
Amiga and adapts its screen dimension. I haven't actually tested my
program on a NTSC machine but I think there should not be any problem.
MOVING
--------
You can move up and down trough the textfile both by keyboard or mouse.
KEYBOARD MOVEMENTS
By using the UP-DOWN arrow keys you can scroll the text in SMOOTH-Scroll.
If you press them with the SHIFT key you obtain the FAST-Scroll, and
pressing the ALT key you obtain the TURBO-Scroll. By using the LEFT-RIGHT
arrow keys you can move through the text, page by page (the last line of
the previous page will be shown at the top of the screen. If you press
the SHIFT key the movement will be carried out in FAST-Scroll. By using
the ALT key with the LEFT-RIGHT arrow keys you can jump to the top or to
the bottom of the text. The SPACE bar will activate/deactivate the auto-
matic scroll. Again, you can use the SHIFT or ALT keys to speed up the
scroll. With the F4 & F5 keys you can jump to a mark that was previously
set by pressing the SHIFT and F4 or F5. When a new file is loaded, F4 and
F5 are initialized to the first and last line of the file. So, initially,
they are an easy substitute for the ALT and LEFT-RIGHT keys.
MOUSE MOVEMENTS
By using the mouse you can operate on the scrollbar and on the arrow
gadgets (a double-click activate the FAST-Scroll). Besides, you can
enable the scroll by clicking with the mouse in the top or the bottom
halves of the screen (if this is done just near the borders the scroll
will turn to the FAST-Scroll). The TURBO-Scroll isn't available with the
mouse, because for long movements it's more convenient to use the scroll-
bar.
MENUS
-------
LOAD FILE
(Obtained also with F9)
This option allows you to load a new file in memory replacing the
previous one. To Load a new file without delete the previous one, you
have to change the File# (with the F1, F2 and F3 keys, see later...),
then you can choose the LOAD FILE command.
The File-Finder window will appear as you select this option and the
current directory filenames will be displayed. File-Finder works like
many other file-requesters so I will tell you only its peculiarity.
The "Suffix" gadget allows you to select only those files which end with
the suffix you chose (obviously, if no suffix is chosen every filename
will be displayed).
If you let File-Finder complete the last directory reading, the next time
you recall it, the current directory list will be immediately displayed.
Again, since it's difficult to select by mouse one of the filenames
during the directory reading (the filenames scroll down as they are
arranged in alphabetical order), File-Finder stops reading as you click
in the filenames window in order to let you select, among the filenames
read until now, which one you want to load.
QUIT
(Obtained also with F10)
Quit the program clearing all the files in memory.
A requester will appear asking you to confirm your intentions. You can
answer positively by pressing any key but the function and arrow ones.
SEARCH STRING
This option allows you to search a string in the file with no care for
upper or lower case.
The search starts from the second displayed line on the screen downward
(we'll see why later).
If the search is successful the line containing the string is displayed
on the screen in Reverse Mode.
SEARCH NEXT
Like "SEARCH STRING", but without request for the string to search. Since
usually, the last line found is displayed on the top of the screen (first
line), and the search starts from the second screen line, the result is
the usual "SEARCH NEXT" function. (Q.E.D.)
PRINT RANGE
This option allows you to print a selected range of lines. You will be
asked for the number of the first and the last line to print. Usually
these lines will be previously chosen by positioning the screen and
pressing the F6 and F7 keys respectively. By default the F6 and F7 values
are assigned to the first and last line of the file.
View80 makes an 80 columns print (with no care for Preferences settings)
and reproduces exactly what is on the screen, expanding the Tabs properly
and replacing the unprintable characters with the "X" character. (see
TABS).
Commonly the print will be sent to the "PRT:" device (the printer), but
it's possible to redirect the output to any file you choose by the "Send
to" gadget. If the file already exists the output will be appended to the
end of the file. So, it's possible to make a collage of several pieces of
different files. It's recommended, for speed problems, to make this
operations in RAM:.
The printing can be aborted at any time by clicking on the CANCEL gadget.
PRINT LINE
When this option is selected the first line on the top of the screen is
printed, and automatically the whole text is scrolled up of a line. It is
useful for printing a small amount of lines avoiding the line range
requester.
You pay this advantage in terms of speed, because, for each line View80
has to open and to close the "PRT:" (or other) device and this operation
requires a lot of time.
USE MY COLORS
By default, View80 uses the Workbench colors. You can choose another pre-
defined set of colors (nearly the default of Preferences) by selecting
this option.
JUMP TO
A requester will appear asking you the line number to which to jump. If
the line isn't accessible as the first of the screen, the line you chose
will appear in reverse (try to jump to a pair of lines before the end of
file).
CLEAR FILE
Clears the file corresponding to the current File#. The other files in
memory will not be affected.
ABOUT KEYS
(Obtained also with the HELP key)
By selecting this option, View80 will show an help window with the list
of the keys (and their functions) you can make use of in the program. It
also shows the total amount of free memory. You can remove this window by
pressing any key.
FILE# (1, 2, 3)
(Obtained also with F1, F2 and F3)
This command let you switch from a file to another in memory.
Note that everytime you come back to a File# you will find it EXACTLY as
you left it. In particular it will be memorized: the current position,
the marks (F4, F5), the print line numbers (F6, F7), the Word-Wrap and
the Tab.
WORD-WRAP (OFF, ON)
When this function is active (ON) View80 doesn't split the word at the
end of the line, but puts it into the following line.
TAB (OFF, 1, 2, 4, 8)
This option allows you to select the way the Tabs will be displayed.
If you select "OFF", View80 will consider the Tabs like the other
unprintable characters (it will display them in a single vertical "09"
character) (look at the next topic: MISCELLANEA).
If you select one of the other numbers (1, 2, 4, 8) View80 will display
the right number of spaces in order to adequately tabulate the text.
Note that each time you either change from one TAB setting to another or
activate/deactivate the Word-Wrap, View80 has to reformat the whole text
and this requires some time. Besides, the values of F4, F5, F6 and F7
will be brought back to the default (first and last line of the file).
MISCELLANEA
-------------
If the scroll is obtained by the keyboard, View80 makes the mouse pointer
temporarily invisible. At the first movement of the mouse View80 re-makes
the pointer visible.
The drag-bar of the screen displays the following information: the name
of the program (View80); the Version number; the number of File#; the
name of the loaded File; its dimension in bytes and its length in lines;
the number of the current line, that is the first line on the top of the
screen (View80 updates this number only when you release the mousebuttons
or any key).
View80 makes use of a special set of characters which shows any
unprintable character contained between 00 and 1F and between 80 and 9F
with a single "vertical" character showing the proper hexadecimal value
of the character (it seems difficult but it is not; try to load a non-
text file and you will see). During the print these special characters
are replaced with the "X" character.
Sometime a requester with some message for you can appear. You can get
rid of it by clicking on the "Continue" gadget or simply pressing any key.
When View80 meets a CR and LF characters sequence (Carriage Return and
Line Feed) it considers them as a single LF character.
FINAL NOTE
------------
For any suggestion, criticism, bug reporting, contribution and, most of
all, praises you can contact me at the address shown on the top of the
menu of View80. You can also contact me on the Italian BBS Mc-Link
(06-4180440), my code is MC4080.
I enjoyed very much programming View80. The result has exceeded all my
expectations. I hope you like it, too.
Federico Giannici
Viale Francia 4
90146 Palermo
Italy