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1993-10-12
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0 AMIGA C MANUAL - "GRAPHICS"
0.1 INTRODUCTION
This is the third manual of the Amiga C Encyclopedia. It
describes how to use the unique and complex graphical routines
in the Amiga. Everything from opening your own types of
screens to complex routines to manipulate graphical objects
and design copper lists is explained. All special features are
both explained as well as demonstrated.
0.2 CHAPTERS
Here is a list of the chapters in this manual:
1. Low Level Graphics Describes all low level drawing
routines for the Amiga. Explains how
to open your own displays, different
types of display modes, how to draw
lines, images, filled areas, print
text as well as how to use the
Blitter. 11 examples are included.
2. Fonts Explains how to use different types
of fonts, both normal and
proportional. Also demonstrates how
to use the Diskfont library to load
and use disk fonts of any sizes. 6
examples are included.
3. Sprites Describes how to use the special
hardware sprites which are extremely
fast but still rather easy to use.
Also explains how to combine two
sprites to boast the number of
available colours, and other useful
tricks. 3 examples are included.
4. VSprites VSprites are very similar to normal
hardware sprites, but there is almost
no limitation on the number of VSprites
you may use at the same time. 4
examples are included.
5. BOBs A huge chapter which covers everything
you need to know about BOBs. All
different types and modes are
described, and even explains how to
use the double buffered BOBs and how
to use the collision routines. 9
examples are included.
6. Graphical Tricks Interesting chapter which contains
information about how to write and use
double buffered displays, special
tricks with the Blitter, how to draw
large maps, and different types of
scrolling routines, etc... 9 examples
are included.
7. 3D Yes, I have even included a file with
support routines for drawing 3D objects.
Easy to use, and two examples are
included.
8. Copper Describes the special Copper processor
in the Amiga, and how to use it. 3
examples are included.
9. Include Fonts With a utility called "PrintFont" you
can easily convert any type of font of
any size into C code which can be
included in your program. Very handy.
10. Copper Draw With this unique utility you can
easily create spectacular copper lists.
Nice skies and wonderful rainbow
effects can easily be made, and will
automatically be converted into C code
that can be used in your own programs
and games.
0.3 CHAPTER PICTURES
In the directory "ChapterPictures" you will find a collection
of 10 pictures. These pictures are supposed to be printed and
put in front of each chapter in this manual.