?~OK. We've loaded the weaving created by Demo1. Now we want to edit the weaving.
Press <E> for the Edit menu.~
]
[12
#'W' 32
@ 32 6 64 9 126 31 123 112 23
?~Press <W> for the Light Weave editor.~
]
[13
#'C' 32
@ 15 15 53 37 126 31 123 112 23
?~There are many ways to work with color in Patternland.
First, understand that there is a palette of 16 colors to choose from and that the palette can be altered--using any of over 260,000 colors with a VGA system.
You can use a "working color" as you enter a draft, but since we didn't do that, we'll be changing the selected colors on the existing draft.
But let's take a look at the current palette first.
Press <C> for the Color menu.~
]
[14
#'W' 32
@ 15 14 53 37 126 31 123 112 23
?~
On the menu, notice that the Use Working Color option is off. Also notice that both the Working Warp, and Single Warp color are both set to 14; and the Working Weft and Single Weft color are both 9.
When Use Working Color is off, a new weaving uses the Single colors to create a new warp and weft. If Use Working Color is on, each thread warped or treadled uses the current Working Color.
The Palette Control option alters the VGA palette itself. We'll look at that later.
For now, press <W> for Working Warp so we can just have a look at the colors.~
]
[15
#27 32
@ 15 15 79 37 126 31 123 112 23
?~
Now you can see that Color 14 is yellow. This is the standard IBM palette as originally defined by the CGA standard. The first eight colors shown are "low intensity" versions of the second eight. Black is actually color 0 to your computer, even though Patternland calls it Color 16 since most people think a list should start with 1, not 0.
On this pick screen, you could use the mouse or the arrow keys to select a color to use as Working Warp. Or you can use the Function keys along with the top row numeric keys: F1-F10 select colors 1-10; numeric keys 1-6 select colors 11-16.
On the editor grid, these same keys can change the color of existing threads--with one difference: the CAPS LOCK must be on for color input in the editor.
We're not selecting the Working Warp Color now, so just press <ESC> to close the pick window.~
]
[16
#27 32
@ 15 32 61 37 126 31 123 112 23
?~
Press <Esc> again to close the Color Menu.~
]
[17
#27 32
@ 15 33 61 37 126 31 123 112 23
?~
Press <ESC> again to close the main menu.~
]
[18
#59 224
@ 15 23 61 37 126 31 123 112 23
?~
Since this is just a demonstration, we're going to use each of the 16 colors, making three threads of each color. This may not make the best weaving, but it will show you how color input works and give us a sample to play with the VGA palette later.
First turn on the CAPS LOCK to activate Color Input mode.
Now press <F1> for Color number one.~
]
[19
#31 168
@ 15 26 61 37 126 31 123 112 23
?~
Remember Smart Cursor from Demo1? Notice that it says NeutralC because we turned it off when we did the Tieup input. We used the Tools menu then. This time, to turn it back on, let's use the shortcut key: ALT S.
So press <ALT S> to toggle on Smart Cursor.~
]
[20
#77 160
@ 15 31 61 37 126 31 123 112 23
?~
Now press Right Arrow to move to the next warp thread and set the Smart Cursor direction automatically.~
]
[21
#59 224
?~
Press <F1> again for another Color number one warp thread (dark blue).~
]
[22
#59 224
?~
Press <F1> the third time for the third Color one thread. Notice that the warp threads above are changing color.~
]
[23
#60 224
@ 15 30 61 37 126 31 123 112 23
?~
Now we'll continue with each Color number, coloring three threads with each color.
Press <F2) for Color 2.~
]
[24
#60 224
@ 15 33 61 37 126 31 123 112 23
?~
Press <F2> again.~
]
[25
#60 224
]
[26
#61 224
?~
Press <F3> for color 3.~
]
[27
#61 224
]
[28
#61 224
]
[29
#62 224
?~
Press <F4> for color 4.~
]
[30
#62 224
]
[31
#62 224
]
[32
#63 224
?~
Press <F5> for Color 5.~
]
[33
#63 224
]
[34
#63 224
]
[35
#64 224
?~
Press <F6> for color 6.~
]
[36
#64 224
]
[37
#64 224
]
[38
#65 224
?~
Press <F7> for color 7.~
]
[39
#65 224
]
[40
#65 224
]
[41
#66 224
?~
Press <F8> for color 8.~
]
[42
#66 224
]
[43
#66 224
]
[44
#67 224
]
[45
#67 224
?~
Press <F9> for color 9.~
]
[46
#67 224
]
[47
#68 224
?~
Press <F10> for color 10.~
]
[48
#68 224
]
[49
#68 224
]
[50
#'1' 96
?~
Press <1> for color 11.~
]
[51
#'1' 96
]
[52
#'1' 96
]
[53
#'2' 96
?~
Press <2> for color 12.~
]
[54
#'2' 96
]
[55
#'2' 96
]
[56
#'3' 96
?~
Press <3> for color 13.~
]
[57
#'3' 96
]
[58
#'3' 96
]
[59
#'4' 96
?~
Press <4> for Color 14. (It's already 14.)~
]
[60
#'4' 96
]
[61
#'4' 96
]
[62
#'5' 96
?~
Press <5> for color 15.~
]
[63
#'5' 96
]
[64
#'5' 96
]
[65
#'6' 96
?~
Press <6> for color 16.~
]
[66
#'6' 96
]
[67
#'6' 96
]
[68
#'G' 32
@ 15 28 61 37 126 31 123 112 23
?~
OK! There are the current palette's 16 colors represented in the warp.
Let's have a look in Graphics mode.
Press <G> for the Graph menu.~
]
[69
#'D' 32
?~
Notice that we still have the Zoom level 1 that we set during Demo1.
Press <D> to display the weaving.~
]
[70
#27 32
@ 10 0 69 4 126 31 123 112 23
?~Notice that the color bar at the bottom reflects the
warp colors we changed. Next, we'll do the same thing
to the weft. Press <ESC> now to exit the graph display.~
]
[71
#9 96
@ 20 10 60 17 126 31 123 112 23
?~
Press <Tab> to jump to the tieup.~
]
[72
#9 32
?~
Press <Tab> again for the treadling.~
]
[73
#59 224
@ 15 33 55 37 126 31 123 112 23
?~
Press <F1> for color 1.~
]
[74
#72 160
@ 15 32 55 37 126 31 123 112 23
?~
Press <Up Arrow> for Weft 2 and to set Smart Cursor heading up.~
]
[21
#59 224
?~
Press <F1> again for another Color number one weft thread (dark blue).~
]
[22
#59 224
?~
Press <F1> the third time for the third Color one thread. Notice that the weft threads are changing color.~
]
[23
#60 224
@ 15 30 61 37 126 31 123 112 23
?~
Now we'll continue with each Color number, coloring three threads with each color.
Press <F2) for Color 2.~
]
[24
#60 224
@ 15 33 61 37 126 31 123 112 23
?~
Press <F2> again.~
]
[25
#60 224
]
[26
#61 224
?~
Press <F3> for color 3.~
]
[27
#61 224
]
[28
#61 224
]
[29
#62 224
?~
Press <F4> for color 4.~
]
[30
#62 224
]
[31
#62 224
]
[32
#63 224
?~
Press <F5> for Color 5.~
]
[33
#63 224
]
[34
#63 224
]
[35
#64 224
?~
Press <F6> for color 6.~
]
[36
#64 224
]
[37
#64 224
]
[38
#65 224
?~
Press <F7> for color 7.~
]
[39
#65 224
]
[40
#65 224
]
[41
#66 224
?~
Press <F8> for color 8.~
]
[42
#66 224
]
[43
#66 224
]
[44
#67 224
?~
Press <F9> for color 9. (Already 9)~
]
[45
#67 224
]
[46
#67 224
]
[47
#68 224
?~
Press <F10> for color 10.~
]
[48
#68 224
]
[49
#68 224
]
[50
#'1' 96
?~
Press <1> for color 11.~
]
[51
#'1' 96
]
[52
#'1' 96
]
[53
#'2' 96
?~
Press <2> for color 12.~
]
[54
#'2' 96
]
[55
#'2' 96
]
[56
#'3' 96
?~
Press <3> for color 13.~
]
[57
#'3' 96
]
[58
#'3' 96
]
[59
#'4' 96
?~
Press <4> for Color 14. ~
]
[60
#'4' 96
]
[61
#'4' 96
]
[62
#'5' 96
?~
Press <5> for color 15.~
]
[63
#'5' 96
]
[64
#'5' 96
]
[65
#'6' 96
?~
Press <6> for color 16.~
]
[66
#'6' 96
]
[67
#'6' 96
]
[68
#'G' 32
@ 15 28 61 37 126 31 123 112 23
?~
OK! There are the current palette's 16 colors represented in the weft.
Let's have a look in Graphics mode.
Press <G> for the Graph menu.~
]
[77
#'F' 32
@ 15 21 56 37 126 31 123 112 23
?~
Since we don't care that much about the threading and treadling right now, we'll turn on Fast Pattern. This is the same as deselecting all the data we chose in Demo1, without having to toggle everything on and off all the time. Fast Pattern can display the weaving quicker because it doesn't show the data, and it doesn't calculate graphpaper lines--which we had off anyway.
Press <F> for Fast Pattern.~
]
[78
#'D' 32
?~
And press <D> for Display.~
]
[79
#27 32
@ 10 0 69 4 126 31 123 112 23
?~Now we can see the full color and weave affect of our
work. Next we'll play with the palette.
Press <Esc> to exit the graphic display.~
]
[80
#'C' 32
@ 15 23 55 37 126 31 123 112 23
?~
The VGA Palette control can change the actual appearance of each of the 16 colors. BUT, before you go hog wild, Please don't change colors 7, 15, & 16. These colors (Gray, White, & Black) are used in menus and to show data on the grids. If you tinker with them, the results may make the editor hard to use.
Now, press <C> for the Color menu.~
]
[81
#'P' 32
?~
Press <P> for the Palette Control.~
]
[82
#59 160
@ 40 26 80 40 126 31 123 112 23
?~
Palette Control has a lot of options.
Notice that Black is here listed as Color 0; you can remember that Patternland usually refers to it as Color 16.
First press <F1> to select color 1.~
]
[83
#' ' 32
@ 1 26 80 40 126 31 123 112 23
?~
Notice the three numbers for each color. This is the Red/Green/Blue mix, represented by an intensity value which can range from 0 to 63. See how black has an RGB mix of 0/0/0 and white has 63/63/63? White is created by mixing Red, Green, and Blue in equal intensities, while Black is the absence of all color. The Red/Green/Blue columns have an R, G, and B letter at the top. Currently the "R" is highlighted in white, indicating that Red is the "active" light ray. You can press Up and Down arrows to increase and decrease its intensity. Or Patternland can cycle through automatically. Let's check that out.
Press <Space> to start the Red value for color number 1 cycling from 0 to 63 and back again.~
]
[84
#' ' 32 32 0 0 0 150
@ 54 26 80 34 126 31 123 112 23
?~
Just watch for a minute as the color one ("blue") changes to many different colors as the Red intensity changes.~
]
[85
#77 160
@ 55 26 80 32 126 31 123 112 23
?~
Press the <Right Arrow> to shift the action to the GREEN light ray.~
]
[86
#' ' 32 32 0 0 0 150
?~
Watch as the Green value changes for Color 1.~
]
[87
#77 160
?~
Press <Right Arrow> again to change the Blue intensity.~
]
[88
#' ' 32 32 0 0 0 150
?~
Watch as the blue light varies in strength.~
]
[89
#' ' 32
@ 36 26 80 32 126 31 123 112 23
?~
Normally you press <Space> to stop the cycling. The Demo has already stopped it, but press <Space> anyway.~
]
[90
#27 32
@ 1 26 80 42 126 31 123 112 23
?~
There are many other features in the Palette Controller. You can change colors numerically by pressing <N> and entering the RGB mix by number. As you saw, when we changed Color number 1, the background of the editor went through changes: it is set to Color 1. If you planned to do a lot of VGA palette changing, you might want to leave Color 1 alone along with Colors 7, 15, & 16. Alternatively, you could reset the background color for the editor to gray or black using the main Setup/Colors menu.
For now, let's cancel the change we made to Color 1 by exiting the Palette controller with <ESC>. (If you want to keep the changes, you'd press ENTER.)
But press <ESC> now.~
]
[91
#27 32
@ 29 18 64 28 126 31 123 112 23
?~
You can also access a miniture version of the Palette Controller while viewing the weaving in Graphics mode.
Press <Esc> to close the color menu.~
]
[93
#'G' 32
?~
Press <G> for the Graph menu.~
]
[94
#'D' 32
@ 21 3 56 8 126 31 123 112 23
?~
Press <D> to Display the weaving in graphics mode.~
]
[95
#67 160
@ 10 0 69 6 126 31 123 112 23
?~The display shows the weaving with both warp and weft
using all 16 colors. To access the miniture palette
controller, you press a Color key: F1-F10, 1-6.
Press <F9> to activate the palette and select color
9 at the same time.~
]
[96
#' ' 32
@ 10 0 69 3 126 31 123 112 23
?~Press the <Spacebar> to start the Red light cycling for
color 9.~
]
[97
#255 32 32 0 0 0 200
?~Just watch as the Red light intensity cycles up and
down for Color 9.~
]
[98
#' ' 32
?~The demo has now stopped the color changing, but press
<Space> since that is what normally stops the cycling.~
]
[99
#27 32
@ 10 0 69 4 126 31 123 112 23
?~OK, We'll cancel the color change by leaving the graphic
by pressing <Esc>; you could keep it by pressing <Enter>.
Press <Esc> now.~
]
[100
#'W' 32
@ 15 27 55 37 126 31 123 112 23
?~
The next part of this demo macro is not about color, but rather the placement of the threading and treadling windows in the editor and the data in graphic displays.
Press <W> for the Weave menu.~
]
[101
#'S' 32
@ 27 8 67 12 126 31 123 112 23
?~
Press <S> for the styles menu.~
]
[102
#'F' 32
@ 27 17 67 21 126 31 123 112 23
?~
Press <F> for the Format screen.~
]
[103
#'3' 32
@ 21 24 61 32 126 31 123 112 23
?~
This screen lets you pick 4 different formats. Currently, we are in Format 1. Many people may prefer Format 3.
Press <3> for Format 3.~
]
[104
#13 32
@ 21 24 61 29 126 31 123 112 23
?~
Press <Enter>.~
]
[105
#'G' 32
@ 21 24 61 28 126 31 123 112 23
?~
Press <G> for the graph menu.~
]
[106
#'F' 32
@ 16 3 56 7 126 31 123 112 23
?~
Press <F> to turn off Fast Pattern.~
]
[107
#'D' 32
?~
Press <D> to display the weaving.~
]
[108
#27 32
@ 10 0 69 4 126 31 123 112 23
?~As you can see the Format affects not only the editor,
but displays (and printing) too.
Press <Esc> to leave the graphic display.~
]
[109
#27 32
@ 16 5 56 10 126 31 123 112 23
?~
Press <Esc> to close the Graph menu.~
]
[110
#'M' 32
@ 26 6 66 10 126 31 123 112 23
?~
Press <M> for the main menu.~
]
[1
#'O' 32
@ 20 10 60 18 126 31 123 112 23
?~Before we end this demo let's look at one more option available for Graphics mode displays and printing. That's a graphpaper background for the drawup.
Press <O> for options.~
]
[2
#'G' 32
@ 48 12 79 15 126 31 123 112 23
?~Press <G> for the graphpaper menu.~
]
[3
#'G' 32
?~Press <G> again to toggle the Graphpaper option on.~
]
[4
#'H' 32
?~Press <H> to toggle on the Highlight Lines option.~
]
[7
#27 32
@ 17 6 45 9 126 31 123 112 23
?~Press <Esc> to close the Graphpaper menu.~
]
[8
#27 32
?~Press <Esc> to close the Options menu.~
]
[9
#'D' 32
@ 42 6 70 12 126 31 123 112 23
?~Press <D> for the display menu. (You could also display the weaving from the Light Weave editor with the Graph menu.)~
]
[10
#'W' 32
@ 46 6 74 11 126 31 123 112 23
?~Press <W> to display the weaving in the current mode, which is VGA Hi res color.~
]
[11
#13 32
@ 10 11 74 17 126 31 123 112 23
?~Because the grid lines take up space, there isn't enough room to show the whole weft anymore. Patternland trims it. You could display the rest by selecting a different range.
But press <ENTER> to display as much as possible.~
]
[12
#27 32
@ 14 25 63 27 126 31 123 112 23
?~OK, press <Esc> to exit the graphic display.~
]
[7
#27 32
@ 1 6 29 9 126 31 123 112 23
?~Press <Esc> to close the Display menu.~
]
[1
#'O' 32
@ 20 10 60 15 126 31 123 112 23
?~Let's tinker with the graphpaper a little.
Press <O> for options again.~
]
[2
#'G' 32
@ 48 12 79 15 126 31 123 112 23
?~Press <G> for the graphpaper menu.~
]
[5
#'C' 32
?~Press <C> for the Colors of lines/data controller.~
]
[6
#61 160
@ 57 3 80 15 126 31 123 112 23
?~Notice that "Line" is double framed, as is color 7 (gray). Let's change the regular gridlines to cyan (Color 3).
Press <F3> for Color 3. (You could also use the arrow keys or mouse.)~
]
[6
#9 32
@ 1 3 24 15 126 31 123 112 23
?~Next, we'll change the Bold lines to Black. (Later we'll change the background to white.)
Press <TAB> to move the double frame highlight to Bold lines.~
]
[6
#'6' 32
@ 1 3 24 7 126 31 123 112 23
?~Press <6> for Color 16 (Remember, F1-F10 give colors 1-10).~
]
[6
#9 32
@ 1 3 24 11 126 31 123 112 23
?~And, let's change the Data to Black also.
Press <TAB> to move the double frame highlight to Data.~
]
[6
#'6' 32
@ 1 3 24 6 126 31 123 112 23
?~Press <6> for Color 16.~
]
[6
#13 32
@ 1 3 24 13 126 31 123 112 23
?~OK, we'll accept those changes. Don't worry that you can't see the black bold lines on the black background of the sample grid.
Press <Enter>.~
]
[2
#'B' 32
@ 49 10 80 19 126 31 123 112 23
?~Since we're using color, bold lines don't have to be double wide. Press <B> to set the horizontal magnification of the vertical bold lines.~
]
[4
#'1' 32
@ 49 10 80 14 126 31 123 112 23
?~Type <1> to reset the magnification to one.~
]
[5
#13 32
?~Press <Enter>.
~
]
[6
#'O' 32
?~Press "O" to set the vertical magnification for horizontal bold lines.~
]
[7
#'1' 32
?~Type <1>.
~
]
[8
#13 32
?~Press <Enter>.~
]
[2
#'S' 32
@ 49 10 80 19 126 31 123 112 23
?~And, as an alternative, let's remove the space between lines and pattern. Press <S> to set the horizontal magnification of the space between vertical lines and pattern.~
]
[4
#'0' 32
@ 49 10 80 14 126 31 123 112 23
?~Type <0> to reset the magnification to no space.~
]
[5
#13 32
?~Press <Enter>.
~
]
[6
#'P' 32
?~Press "P" to set the vertical magnification for horizontal spaces.~
]
[7
#'0' 32
?~Type <0>.
~
]
[8
#13 32
?~Press <Enter>.~
]
[9
#27 32
?~Press <Esc> to close the Graphpaper menu.~
]
[10
#27 32
?~Press <Esc> again.~
]
[11
#'D' 32
@ 37 6 68 8 126 31 123 112 23
?~<D> for Display menu.~
]
[11
#'G' 32
@ 37 8 68 10 126 31 123 112 23
?~<G> for Graphics Options.~
]
[11
#'B' 32
@ 37 8 68 10 126 31 123 112 23
?~<B> for Background Color.~
]
[6
#'5' 32
@ 1 3 24 6 126 31 123 112 23
?~Press <5> for Color 15 (White).~
]
[6
#13 32
?~Press <Enter> to accept.~
]
[2
#'H' 32
@ 9 14 44 19 126 31 123 112 23
?~Since we got rid of some space, let's increase magnification slightly. Press <H> to set the horizontal aspect magnification.~
]
[4
#'4' 32
@ 49 10 80 14 126 31 123 112 23
?~Type <4> to reset the magnification to 4.~
]
[5
#13 32
?~Press <Enter>.
~
]
[2
#'V' 32
@ 9 16 44 19 126 31 123 112 23
?~Press <V> to set the vertical aspect magnification.~
]
[4
#'4' 32
@ 49 10 80 14 126 31 123 112 23
?~Type <4> to reset the magnification to 4.~
]
[5
#13 32
?~Press <Enter>.
~
]
[9
#27 32
?~Press <Esc> to close the Graphics menu.~
]
[12
#'W' 32
@ 46 6 77 9 126 31 123 112 23
?~<W> to display the weaving. (It still all fits.)~
]
[13
#27 32
@ 6 22 65 27 126 31 123 112 23
?~The lines/data/background have changed color; bold/
regular lines are now the same thickness; the pattern
is condensed because we removed the blank space.
Press <Esc> when you are done looking.~
]
[111
#27 32
@ 9 6 69 22 126 31 123 112 23
?~This concludes this Color Demo macro.
The full version of the program comes with a printed Tutorial which covers additional topics, including the use of a mouse.
You can also run this demo in Tutorial mode by Playing Demo2Tut from the Setup/Macros menu.
Now you can experiment further with the program. When done, choose File/Quit to exit.