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1994-02-13
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X-Wing Ship Editor v 4.0 (XWSE40A.EXE)
Copyright (c) 1994 Mark Schlageter
All rights reserved.
=======================================
INTRODUCTION
------------
XWSE40A is a ship editor which allows you to change various
characteristics of any ship in LucasArts' X-WING Space Combat
Simulator. Although its premise is not original, its design and
purpose was for pilots who have obtained the newer versions of
the game and require modifications to their fleet.
The currently released versions are:
v 1.0 Original X-WING release
v 1.1 Imperial Pursuit Mission Disk
v 1.1a Imperial Pursuit Fix *
v 1.2 B-Wing
* - available on CompuServe in the GAMEAPUB forum.
XWSE40A uses a character-based, graphical user interface, and supports
input from both the keyboard and a mouse. Although all of the functions
can be accessed by the keyboard, you may find it more convenient to use
a mouse. Since X-WING takes advantage of using a mouse, I presume most
of you have one installed on your PC.
XWSE40A is the fourth iteration of this ship editor and supersedes any
previous versions, either Beta or release versions. Some previous versions
were named XWSHIPED, but that naming convention has been replaced with
XWSExx since the "xx" reflects the version number in the name itself.
INSTALLATION
------------
To install XWSE40A, simply copy XWSE40A.EXE to your XWING directory.
To start the program, type XWSE40A
If you are going to use the mouse, be sure your mouse driver is loaded
before starting XWSE40A or else you end up working in keyboard-mode.
NOTE: Before running the program, consider backing up your FLIGHT.OVL
file as this is the file that will be modified. For those of you who
work with the Wallendas, proceed at your own discretion.
FEATURES
--------
XWSE40A allows greater control than its predecessor and will now allow
you to modify the following:
Short name used in CMD display
Long name used in message bar
Cockpit graphics file used when in flight
Overall ship power
Maximum engine speed
Hull thickness
Front and rear shield strength
Acceleration, roll and pitch rates
Weapon types installed on ship
Weapon rack locations on ship
Number of projectiles in appropriate racks
Laser link mode used on ship
Unlimited laser power toggle
Unlimited projectile toggle
Mission timer toggle
Restore any or all ships to factory settings
Edit basic pilot file parameters
Flexible file I/O(Open, Save, SaveAs using any filename)
Graphical display of weapon racks
Save existing ship data in one of five "user-defined" slots
Import ship data from earlier X-Wing versions
NEW FEATURES IN XWSE40A
----------------------
The list of new features for XWSE40A is not very long since the last
version was released in December 1993. However, the new features added
make it a significant improvement over previous versions as well as
any other ship editor.
The new features are:
Rapid-fire energy consuming weapons
Rapid-fire projectile weapons
InstaLok target acquisition
Printing of ship data
INSTRUCTIONS
------------
OPENING A FILE
--------------
Once you have started XWSE40A, you need to open the appropriate file
which contains the ship data you want to edit. Earlier versions of this
editor automatically opened FLIGHT.OVL. However, B-Wing changed all that
since LucasArts delivered a new file called BFLIGHT.OVL. I was tempted to
check for the existence of either file, but I eventually decided to allow
the user to open any filename, thus making it possible to open and save
files you edit with a name other than FLIGHT.OVL or BFLIGHT.OVL.
To open a file, click on the File menu and then click on the menu item
labeled "Open". You will be presented with a dialog box where you can
specify the drive, path and filename of the file you want to edit. You can
select the filename by double-clicking on the name or by typing the name
in the edit box labeled "Filename". Press the OK button to open the file.
The currently open filename will be displayed at the bottom of the main
form.
NOTE:
-----
The file which contains the active ship data is named FLIGHT.OVL. In the
B-Wing version, the file is BFLIGHT.OVL. Even if you choose to keep
several versions of this file on your hard drive using different names,
the active file will be FLIGHT.OVL or BFLIGHT.OVL (depending on version).
When you see the main screen, you will be presented with a form which
contains a list box with the ship names and fields for altering certain
ship characteristics.
At this point, it's basically self-explanatory, but for those who
require assistance, here are what the fields represent:
Short Name -----> Name used in target scope
Long Name -----> Name used in message bar
CP FileName -----> Selects cockpit graphics file
(a ship's cockpit graphics can
be assigned to the other ships)
Power -----> Overall amount of ship's power
(to be divided among shields,
lasers and engines) *
Hull -----> Thickness of hull **
FShld -----> Full front shield strength **
RShld -----> Full rear shield strength **
Speed -----> Maximum speed at full engine power *
Accel -----> Acceleration rate **
Roll -----> Roll rate **
Pitch -----> Pitch rate **
* - see note about ship power
** - see note about relative units
SAVING A FILE
-------------
There are now two options for saving a file: saving with the current file
name or saving as another filename.
To save with the current filename, click on the File menu and then click
on the menu item labeled "Save". A confirmation dialog box will be displayed
and click on the "Yes" button to save the file.
To save the file with another filename, click on the File menu and then click
on the menu item labeled "SaveAs". A dialog will be displayed which will
allow you to set the drive, path and filename of the file you want to save.
Once you have set the filename, click on the OK button to save the file. When
the file has been saved, it will become the currently open file. The
currently open filename will be displayed at the bottom of the main form.
In either case, you cannot save a file until you have one open in the editor.
IMPORTING SHIP DATA
-------------------
For users who have made "some special modifications" to .OVL files used in
earlier versions of X-Wing, you can import the ship data to another file.
To import the ship data from one file to another, click on the File menu then
click on the menu item labeled "Import ship data". You will presented with a
dialog which will allow you to specify the source file and destination file.
Once you have the files selected, press the OK button. A confirmation dialog
will be presented before importing the ship data. Press the "Yes" button to
import the data.
An example of importing data may be as follows:
FLIGHT.OVL as source file
BFLIGHT.OVL as destination file
This scenario would bring the data from FLIGHT.OVL into BFLIGHT.OVL.
A simple algorithm is used when determining if a particular ship's data in
the source file should overwrite its counterpart in the destination file.
If a ship is found to have engine power, front shields and rear shields set
to zero, the ship is ignored. This allows data to be brought from older
versions of FLIGHT.OVL into BFLIGHT.OVL without wiping out the B-Wing data
(which doesn't exist in any version of FLIGHT.OVL). Keep this in mind when
importing ship data.
PRINTING SHIP DATA
------------------
From time to time, you may find the need to print out the settings of
the ships. A printing feature has been provided which will print either
a basic or detailed listing of ship data.
To print the ship data from the current file, click on the File menu and then
click on the menu item labeled "Print". A dialog box will be displayed
asking if you want a detailed printout. Click on the appropriate choice and
the ship d