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1988-05-17
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PPPPPPPPPPPP LL AAAAAAAA YY YY
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Copyright 1988 - Steven C. hudgik
Published by HomeCraft
P.O. Box 974
Tualatin, OR 97062
PLAY 'N' LEARN
INTRODUCTION
Computers came into our life about the same time as our first
child, Amanda. Eighteen months later Zachary was born. As they
grew they noticed daddy spending a lot of time using a computer
and they soon wanted to use the computer like daddy did. So, I
went through the software stores and saw all kinds of wonderful games
and educational software - but nothing for very young children.
What I wanted was something that would let an 18 month old bang
on the keyboard and be entertained. As he grew older, and his
coordination improved, the software should teach him about letters,
numbers, colors, shapes using the keyboard and multiple key
combinations. Since I couldn't find anything I wrote Play 'n Learn.
Play 'N' Learn provides several different activities and there
are multiple games that can be played within each activity. For
example, using Amanda's Letter Lotto young toddlers can push keys that
change colors and symbols on the screen and get sounds from the
computer. As your kids grow older they progress to locating specific
keys and learning multiple key combinations. At the most difficult
level of play you need to correctly pick five secret letters to win
Letter Lotto. It works just like a miniature version of the state
lotto games.
In these instructions we'll describe the different activities and
how they can be used. You can also invent your own games. I
encourge you to play with and guide your children, that way you
all can have fun together.
The names of the games included in Play 'n' Learn are:
COLOR SCREEN
COLOR MATCH
AMANDA'S LETTER LOTTO
WORD WHIRL
ZACH-A-DOODLE
NEXT NUMBER
BLACK BOARD SHAPES
All of these have been designed for very your children, ages
18 months to 4 years. We'll describe each shortly.
SYSTEM REQUIREMENTS
Play 'n Learn requires an IBM or compatible computer with
196K of memory. You computer must also be able to display color
or have color emulation.
ABOUT THE AUTHOR
To let you know a little bit about me - HomeCraft is a small two
person software company (my wife and myself). We make software for
home users, including home financial software, home inventory and
insurance planning, and software for collectors (records, books,
videos, photographs, etc.). Our philosophy is to produce useful,
uncomplicated software. If you'd like information about our other
products, or need to contact us for any reason, our address is:
HomeCraft Computer Products
P.O. Box 974
Tualatin, OR 97062
Play 'n Learn is provided as shareware. If you like this software
and are using it, please become a registered user. As a registered
user you will receive any updates or corrections made to Play 'n
Learn during the next year. You will also receive announcements
for new software releases and special offers on software and books.
The cost to become a registered user is $10 (please send to the
above address).
This software and manual are copyrighted by Steven C. Hudgik. You
may give away copies of this disk, but the files on the disk may
not be changed, modified, or deleted. Copies of this software
may not be sold, or distributed if a fee is associated with
distribution, without written permission of the auther. Site
licenses are available for schools and other institutions.
BEFORE STARTING TO USE PLAY 'N LEARN MAKE A BACKUP COPY OF
THIS DISK.
STARTING TO PLAY - BOOTING
There are several ways Play 'n Learn can be started (booted).
You can boot your computer with your DOS System disk. When the
A> prompt appears remove your DOS System disk and put the Play 'n
Learn disk into the "A" drive. Type "PLAY" and push ENTER. The
main menu will appear.
You can also set up a disk so that Play 'n Learn will self boot.
This makes it easy for your children to use the computer themselves.
Our Zachary is now two and he can turn on the computer (Play 'n Learn
automatically starts) and select the activity he wants from the menu.
First format a blank disk and copy the DOS System onto
that disk by typing:
FORMAT B:/S <push ENTER>
The /S indicates that you want the DOS System copied to the
newly formatted disk. Next put the Letter Lotto disk in the "A"
drive (the blank formatted disk should still be in the "B" drive).
Now copy all of the files from the Play 'n Learn disk to the disk
you just formatted by typing:
COPY A:*.*=B:/V <push ENTER>
Take the disk out of the "B" drive and put it in the "A" disk
drive. When you push CTRL-ALT-DEL, to reboot your computer, DOS
will load and then Play 'n Learn will load and run.
GENERAL INFORMATION
Throughout this manual we'll be referring to the user
(your child) as her. We realise that your child could be either a
boy or girl, but saying "him or her" all of the time would be cumbersome.
When using Play 'n Learn I encourage you to play with
your child and cheer her on. We'll describe various games that you
can play, and although you can leave your child to play by herself
(a welcome break for parents), also take some time to help her learn
her colors and letters.
STARTING THE GAME
When you boot Play 'n Learn a menu listing the various activities
will appear. You can select an activity by pushing the number
associated with that activity, or you can move the scroll bar to
the activity you want and push enter. The scroll bar is moved using
the up/down cursor keys.
To exit Play 'n Learn, and return to the DOS prompt, push the
ESC key. Because small children can accidentally or randomly hit
any key at any time, Play 'n Learn will check to be sure you want to
return to the DOS prompt. If so, push the letter "y" to exit.
We'll describe each of the activities in the order the appear on
the menu.
COLOR SCREEN
Color Screen is a very simple activity for young children.
Each time any key is pushed the screen colors will change, the
computer will make sounds, and tiny stars (spiders, catapillers,
or whatever else you want to call them) will appear on the screen.
COLOR MATCH
This activity involves both colors and the alphabet. Four colors
will appear across the bottom of the screen. A bar, matching in color
one of the boxes at the bottom of the screen, will be located in
the top center of the screen. The object is to find the box at the
bottom of the screen that is the same color as the bar in the upper
part of the screen and then push the letter associated with the